/****
* Classes
****/
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player update logic will be handled in the game tick
};
// Initialize player speed and direction
self.speed = 10;
self.direction = 1;
});
var Umbrella = Container.expand(function () {
var self = Container.call(this);
var umbrellaGraphics = self.attachAsset('umbrella', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Umbrella update logic will be handled in the game tick
};
});
var Raindrop = Container.expand(function () {
var self = Container.call(this);
var raindropGraphics = self.attachAsset('raindrop', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
game.on('up', function (obj) {
dragNode = null;
});
game.on('move', function (obj) {
if (dragNode) {
var currentPos = obj.event.getLocalPosition(game);
dragNode.x = currentPos.x;
dragNode.y = currentPos.y;
}
});
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
// Initialize the raindrops caught counter text
var raindropsCaughtText = new Text2('0', {
size: 150,
fill: "#ffffff"
});
raindropsCaughtText.anchor.set(0.5, 0);
LK.gui.top.addChild(raindropsCaughtText);
var umbrella = game.addChild(new Umbrella());
umbrella.x = player.x;
umbrella.y = player.y - 100;
var raindrops = [];
var dragNode = null;
game.on('down', function (obj) {
dragNode = umbrella;
var touchPos = obj.event.getLocalPosition(game);
dragNode.initialTouch = {
x: touchPos.x,
y: touchPos.y
};
dragNode.initialPos = {
x: dragNode.x,
y: dragNode.y
};
});
LK.on('tick', function () {
// Toggle player direction when reaching the edges of the screen
if (player.x <= 0 || player.x >= 2048) {
player.direction *= -1;
}
// Move player side to side automatically
player.x += player.speed * player.direction;
// Create raindrops
if (LK.ticks % 10 === 0) {
var raindrop = new Raindrop();
raindrop.x = Math.random() * 2048;
raindrop.y = -10;
raindrops.push(raindrop);
game.addChild(raindrop);
}
// Update raindrops
for (var i = raindrops.length - 1; i >= 0; i--) {
raindrops[i].move();
if (raindrops[i].y > 2732) {
raindrops[i].destroy();
raindrops.splice(i, 1);
} else if (raindrops[i].intersects(umbrella)) {
// Increment the raindrops caught counter
LK.setScore(LK.getScore() + 1);
// Update the raindrops caught counter text
raindropsCaughtText.setText(LK.getScore().toString());
raindrops[i].destroy();
raindrops.splice(i, 1);
} else if (raindrops[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
break;
}
}
}); /****
* Classes
****/
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player update logic will be handled in the game tick
};
// Initialize player speed and direction
self.speed = 10;
self.direction = 1;
});
var Umbrella = Container.expand(function () {
var self = Container.call(this);
var umbrellaGraphics = self.attachAsset('umbrella', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Umbrella update logic will be handled in the game tick
};
});
var Raindrop = Container.expand(function () {
var self = Container.call(this);
var raindropGraphics = self.attachAsset('raindrop', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
game.on('up', function (obj) {
dragNode = null;
});
game.on('move', function (obj) {
if (dragNode) {
var currentPos = obj.event.getLocalPosition(game);
dragNode.x = currentPos.x;
dragNode.y = currentPos.y;
}
});
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
// Initialize the raindrops caught counter text
var raindropsCaughtText = new Text2('0', {
size: 150,
fill: "#ffffff"
});
raindropsCaughtText.anchor.set(0.5, 0);
LK.gui.top.addChild(raindropsCaughtText);
var umbrella = game.addChild(new Umbrella());
umbrella.x = player.x;
umbrella.y = player.y - 100;
var raindrops = [];
var dragNode = null;
game.on('down', function (obj) {
dragNode = umbrella;
var touchPos = obj.event.getLocalPosition(game);
dragNode.initialTouch = {
x: touchPos.x,
y: touchPos.y
};
dragNode.initialPos = {
x: dragNode.x,
y: dragNode.y
};
});
LK.on('tick', function () {
// Toggle player direction when reaching the edges of the screen
if (player.x <= 0 || player.x >= 2048) {
player.direction *= -1;
}
// Move player side to side automatically
player.x += player.speed * player.direction;
// Create raindrops
if (LK.ticks % 10 === 0) {
var raindrop = new Raindrop();
raindrop.x = Math.random() * 2048;
raindrop.y = -10;
raindrops.push(raindrop);
game.addChild(raindrop);
}
// Update raindrops
for (var i = raindrops.length - 1; i >= 0; i--) {
raindrops[i].move();
if (raindrops[i].y > 2732) {
raindrops[i].destroy();
raindrops.splice(i, 1);
} else if (raindrops[i].intersects(umbrella)) {
// Increment the raindrops caught counter
LK.setScore(LK.getScore() + 1);
// Update the raindrops caught counter text
raindropsCaughtText.setText(LK.getScore().toString());
raindrops[i].destroy();
raindrops.splice(i, 1);
} else if (raindrops[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
break;
}
}
});
rainbow colored umbrella. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
raindrop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon full body person. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.