User prompt
add blue background with clouds
User prompt
Fix Bug: 'TypeError: knives[i].destroyKnife is not a function' in or related to this line: 'if (basket.intersects(knives[i])) {' Line Number: 152
User prompt
Fix Bug: 'TypeError: knives[i].destroyKnife is not a function' in or related to this line: 'knives[i].destroyKnife();' Line Number: 151
User prompt
add the asset bomb to the screen
User prompt
add bombs flying up
User prompt
make the basket faster moving
User prompt
make the basket faster
User prompt
add upgrading button
User prompt
set background to clouds
User prompt
make the background the sky
User prompt
make the basket go up, down and to the sides
User prompt
make the knife go up and down and to the sides
User prompt
Fix Bug: 'Uncaught ReferenceError: Shape is not defined' in or related to this line: 'var basketGraphics = new Shape({' Line Number: 31
Initial prompt
baloon catcher
/**** * Classes ****/ // Balloon class var Knife = Container.expand(function () { var self = Container.call(this); var knifeGraphics = self.attachAsset('balloon', { // Reusing balloon asset for knife anchorX: 0.5, anchorY: 0.5 }); self.verticalSpeed = 5; self.horizontalSpeed = 0; self.direction = 1; // 1 for up, -1 for down self.move = function () { self.y -= self.verticalSpeed * self.direction; // Reverse direction if it hits the top or bottom of the screen if (self.y < 0 || self.y > game.height) { self.direction *= -1; } }; self.shift = function (shiftX) { self.x += shiftX; // Keep within game bounds if (self.x < 0) { self.x = 0; } if (self.x > game.width) { self.x = game.width; } }; self.destroyKnife = function () { self.destroy(); }; }); // Basket class var Basket = Container.expand(function () { var self = Container.call(this); self.width = 200; self.height = 100; self.color = 0x964B00; // Brown color for the basket // Create a simple rectangle shape for the basket var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Basket update code will be handled by the game's touch events }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize the basket // Define the balloon asset var basket = game.addChild(new Basket()); basket.x = game.width / 2; basket.y = game.height - basket.height / 2; // Initialize the knives array var knives = []; // Handle touch move events to move the basket function handleMove(obj) { var event = obj.event; var pos = event.getLocalPosition(game); basket.x = pos.x; } // Attach the move event listener to the game game.on('move', handleMove); // Game tick event for updating game elements LK.on('tick', function () { // Move and check knives for (var i = knives.length - 1; i >= 0; i--) { knives[i].move(); // Shift knives to the sides if (LK.ticks % 60 == 0) { // Every second knives[i].shift((Math.random() * 2 - 1) * 20); // Random shift between -20 and 20 } // Check if knife is off-screen if (knives[i].y < 0 || knives[i].y > game.height) { knives[i].destroyKnife(); knives.splice(i, 1); } // Check for collision with basket if (basket.intersects(knives[i])) { knives[i].destroyKnife(); knives.splice(i, 1); // Increment score LK.setScore(LK.getScore() + 1); } } // Spawn knives at a regular interval if (LK.ticks % 120 == 0) { // Every 2 seconds var newKnife = new Knife(); newKnife.x = Math.random() * (game.width - newKnife.width) + newKnife.width / 2; newKnife.y = game.height; knives.push(newKnife); game.addChild(newKnife); } }); // Initialize the score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update the score text every tick LK.on('tick', function () { scoreTxt.setText(LK.getScore()); });
===================================================================
--- original.js
+++ change.js
@@ -1,19 +1,36 @@
/****
* Classes
****/
// Balloon class
-var Balloon = Container.expand(function () {
+var Knife = Container.expand(function () {
var self = Container.call(this);
- var balloonGraphics = self.attachAsset('balloon', {
+ var knifeGraphics = self.attachAsset('balloon', {
+ // Reusing balloon asset for knife
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 2;
+ self.verticalSpeed = 5;
+ self.horizontalSpeed = 0;
+ self.direction = 1; // 1 for up, -1 for down
self.move = function () {
- self.y -= self.speed;
+ self.y -= self.verticalSpeed * self.direction;
+ // Reverse direction if it hits the top or bottom of the screen
+ if (self.y < 0 || self.y > game.height) {
+ self.direction *= -1;
+ }
};
- self.pop = function () {
+ self.shift = function (shiftX) {
+ self.x += shiftX;
+ // Keep within game bounds
+ if (self.x < 0) {
+ self.x = 0;
+ }
+ if (self.x > game.width) {
+ self.x = game.width;
+ }
+ };
+ self.destroyKnife = function () {
self.destroy();
};
});
// Basket class
@@ -41,15 +58,15 @@
/****
* Game Code
****/
-// Define the balloon asset
// Initialize the basket
+// Define the balloon asset
var basket = game.addChild(new Basket());
basket.x = game.width / 2;
basket.y = game.height - basket.height / 2;
-// Initialize the balloons array
-var balloons = [];
+// Initialize the knives array
+var knives = [];
// Handle touch move events to move the basket
function handleMove(obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
@@ -58,32 +75,37 @@
// Attach the move event listener to the game
game.on('move', handleMove);
// Game tick event for updating game elements
LK.on('tick', function () {
- // Move and check balloons
- for (var i = balloons.length - 1; i >= 0; i--) {
- balloons[i].move();
- // Check if balloon is off-screen
- if (balloons[i].y + balloons[i].height / 2 < 0) {
- balloons[i].destroy();
- balloons.splice(i, 1);
+ // Move and check knives
+ for (var i = knives.length - 1; i >= 0; i--) {
+ knives[i].move();
+ // Shift knives to the sides
+ if (LK.ticks % 60 == 0) {
+ // Every second
+ knives[i].shift((Math.random() * 2 - 1) * 20); // Random shift between -20 and 20
}
+ // Check if knife is off-screen
+ if (knives[i].y < 0 || knives[i].y > game.height) {
+ knives[i].destroyKnife();
+ knives.splice(i, 1);
+ }
// Check for collision with basket
- if (basket.intersects(balloons[i])) {
- balloons[i].pop();
- balloons.splice(i, 1);
+ if (basket.intersects(knives[i])) {
+ knives[i].destroyKnife();
+ knives.splice(i, 1);
// Increment score
LK.setScore(LK.getScore() + 1);
}
}
- // Spawn balloons at a regular interval
+ // Spawn knives at a regular interval
if (LK.ticks % 120 == 0) {
// Every 2 seconds
- var newBalloon = new Balloon();
- newBalloon.x = Math.random() * (game.width - newBalloon.width) + newBalloon.width / 2;
- newBalloon.y = game.height;
- balloons.push(newBalloon);
- game.addChild(newBalloon);
+ var newKnife = new Knife();
+ newKnife.x = Math.random() * (game.width - newKnife.width) + newKnife.width / 2;
+ newKnife.y = game.height;
+ knives.push(newKnife);
+ game.addChild(newKnife);
}
});
// Initialize the score text
var scoreTxt = new Text2('0', {
knife to stab balloons. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
baloon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
clouds on the sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.