User prompt
add blue background with clouds
User prompt
Fix Bug: 'TypeError: knives[i].destroyKnife is not a function' in or related to this line: 'if (basket.intersects(knives[i])) {' Line Number: 152
User prompt
Fix Bug: 'TypeError: knives[i].destroyKnife is not a function' in or related to this line: 'knives[i].destroyKnife();' Line Number: 151
User prompt
add the asset bomb to the screen
User prompt
add bombs flying up
User prompt
make the basket faster moving
User prompt
make the basket faster
User prompt
add upgrading button
User prompt
set background to clouds
User prompt
make the background the sky
User prompt
make the basket go up, down and to the sides
User prompt
make the knife go up and down and to the sides
User prompt
Fix Bug: 'Uncaught ReferenceError: Shape is not defined' in or related to this line: 'var basketGraphics = new Shape({' Line Number: 31
Initial prompt
baloon catcher
/**** * Classes ****/ // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.move = function () { self.y -= self.speed; }; self.pop = function () { self.destroy(); }; }); // Basket class var Basket = Container.expand(function () { var self = Container.call(this); self.width = 200; self.height = 100; self.color = 0x964B00; // Brown color for the basket // Create a simple rectangle shape for the basket var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Basket update code will be handled by the game's touch events }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Define the balloon asset // Initialize the basket var basket = game.addChild(new Basket()); basket.x = game.width / 2; basket.y = game.height - basket.height / 2; // Initialize the balloons array var balloons = []; // Handle touch move events to move the basket function handleMove(obj) { var event = obj.event; var pos = event.getLocalPosition(game); basket.x = pos.x; } // Attach the move event listener to the game game.on('move', handleMove); // Game tick event for updating game elements LK.on('tick', function () { // Move and check balloons for (var i = balloons.length - 1; i >= 0; i--) { balloons[i].move(); // Check if balloon is off-screen if (balloons[i].y + balloons[i].height / 2 < 0) { balloons[i].destroy(); balloons.splice(i, 1); } // Check for collision with basket if (basket.intersects(balloons[i])) { balloons[i].pop(); balloons.splice(i, 1); // Increment score LK.setScore(LK.getScore() + 1); } } // Spawn balloons at a regular interval if (LK.ticks % 120 == 0) { // Every 2 seconds var newBalloon = new Balloon(); newBalloon.x = Math.random() * (game.width - newBalloon.width) + newBalloon.width / 2; newBalloon.y = game.height; balloons.push(newBalloon); game.addChild(newBalloon); } }); // Initialize the score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update the score text every tick LK.on('tick', function () { scoreTxt.setText(LK.getScore()); });
===================================================================
--- original.js
+++ change.js
@@ -1,102 +1,98 @@
-/****
+/****
* Classes
****/
// Balloon class
var Balloon = Container.expand(function () {
- var self = Container.call(this);
- var balloonGraphics = self.attachAsset('balloon', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.move = function () {
- self.y -= self.speed;
- };
- self.pop = function () {
- self.destroy();
- };
+ var self = Container.call(this);
+ var balloonGraphics = self.attachAsset('balloon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.move = function () {
+ self.y -= self.speed;
+ };
+ self.pop = function () {
+ self.destroy();
+ };
});
// Basket class
var Basket = Container.expand(function () {
- var self = Container.call(this);
- self.width = 200;
- self.height = 100;
- self.color = 0x964B00; // Brown color for the basket
- // Create a simple rectangle shape for the basket
- var basketGraphics = new Shape({
- width: self.width,
- height: self.height,
- color: self.color,
- shape: 'box'
- });
- self.addChild(basketGraphics);
- basketGraphics.anchor.set(0.5, 0.5);
- self.update = function () {
- // Basket update code will be handled by the game's touch events
- };
+ var self = Container.call(this);
+ self.width = 200;
+ self.height = 100;
+ self.color = 0x964B00; // Brown color for the basket
+ // Create a simple rectangle shape for the basket
+ var basketGraphics = self.attachAsset('basket', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Basket update code will be handled by the game's touch events
+ };
});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
****/
-// Initialize the basket
// Define the balloon asset
+// Initialize the basket
var basket = game.addChild(new Basket());
basket.x = game.width / 2;
basket.y = game.height - basket.height / 2;
// Initialize the balloons array
var balloons = [];
// Handle touch move events to move the basket
function handleMove(obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
- basket.x = pos.x;
+ var event = obj.event;
+ var pos = event.getLocalPosition(game);
+ basket.x = pos.x;
}
// Attach the move event listener to the game
game.on('move', handleMove);
// Game tick event for updating game elements
LK.on('tick', function () {
- // Move and check balloons
- for (var i = balloons.length - 1; i >= 0; i--) {
- balloons[i].move();
- // Check if balloon is off-screen
- if (balloons[i].y + balloons[i].height / 2 < 0) {
- balloons[i].destroy();
- balloons.splice(i, 1);
- }
- // Check for collision with basket
- if (basket.intersects(balloons[i])) {
- balloons[i].pop();
- balloons.splice(i, 1);
- // Increment score
- LK.setScore(LK.getScore() + 1);
- }
- }
- // Spawn balloons at a regular interval
- if (LK.ticks % 120 == 0) {
- // Every 2 seconds
- var newBalloon = new Balloon();
- newBalloon.x = Math.random() * (game.width - newBalloon.width) + newBalloon.width / 2;
- newBalloon.y = game.height;
- balloons.push(newBalloon);
- game.addChild(newBalloon);
- }
+ // Move and check balloons
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ balloons[i].move();
+ // Check if balloon is off-screen
+ if (balloons[i].y + balloons[i].height / 2 < 0) {
+ balloons[i].destroy();
+ balloons.splice(i, 1);
+ }
+ // Check for collision with basket
+ if (basket.intersects(balloons[i])) {
+ balloons[i].pop();
+ balloons.splice(i, 1);
+ // Increment score
+ LK.setScore(LK.getScore() + 1);
+ }
+ }
+ // Spawn balloons at a regular interval
+ if (LK.ticks % 120 == 0) {
+ // Every 2 seconds
+ var newBalloon = new Balloon();
+ newBalloon.x = Math.random() * (game.width - newBalloon.width) + newBalloon.width / 2;
+ newBalloon.y = game.height;
+ balloons.push(newBalloon);
+ game.addChild(newBalloon);
+ }
});
// Initialize the score text
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Update the score text every tick
LK.on('tick', function () {
- scoreTxt.setText(LK.getScore());
+ scoreTxt.setText(LK.getScore());
});
\ No newline at end of file
knife to stab balloons. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
baloon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
clouds on the sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.