User prompt
add blue background with clouds
User prompt
Fix Bug: 'TypeError: knives[i].destroyKnife is not a function' in or related to this line: 'if (basket.intersects(knives[i])) {' Line Number: 152
User prompt
Fix Bug: 'TypeError: knives[i].destroyKnife is not a function' in or related to this line: 'knives[i].destroyKnife();' Line Number: 151
User prompt
add the asset bomb to the screen
User prompt
add bombs flying up
User prompt
make the basket faster moving
User prompt
make the basket faster
User prompt
add upgrading button
User prompt
set background to clouds
User prompt
make the background the sky
User prompt
make the basket go up, down and to the sides
User prompt
make the knife go up and down and to the sides
User prompt
Fix Bug: 'Uncaught ReferenceError: Shape is not defined' in or related to this line: 'var basketGraphics = new Shape({' Line Number: 31
Initial prompt
baloon catcher
/**** * Classes ****/ // Balloon class var Knife = Container.expand(function () { var self = Container.call(this); var knifeGraphics = self.attachAsset('balloon', { // Reusing balloon asset for knife anchorX: 0.5, anchorY: 0.5 }); self.verticalSpeed = 5; self.horizontalSpeed = 0; self.direction = 1; // 1 for up, -1 for down self.move = function () { self.y -= self.verticalSpeed * self.direction; // Reverse direction if it hits the top or bottom of the screen if (self.y < 0 || self.y > game.height) { self.direction *= -1; } }; self.shift = function (shiftX) { self.x += shiftX; // Keep within game bounds if (self.x < 0) { self.x = 0; } if (self.x > game.width) { self.x = game.width; } }; }); // Basket class var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 40; self.move = function (direction) { switch (direction) { case 'left': self.x = Math.max(0, self.x - self.speed); break; case 'right': self.x = Math.min(game.width, self.x + self.speed); break; case 'up': self.y = Math.max(0, self.y - self.speed); break; case 'down': self.y = Math.min(game.height, self.y + self.speed); break; } }; }); // Upgrade button class var UpgradeButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function () { // Upgrade logic goes here console.log('Upgrade button pressed'); }); }); // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); self.verticalSpeed = 7; self.move = function () { self.y -= self.verticalSpeed; if (self.y < -self.height) { self.destroy(); } }; }); var Cloud = Container.expand(function () { var self = Container.call(this); var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; self.move = function () { self.x += self.speed; // Reset cloud position if it moves off screen if (self.x > game.width + self.width) { self.x = -self.width; } }; }); /**** * Initialize Game ****/ // Initialize the upgrade button var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue color to represent the sky }); /**** * Game Code ****/ // Define the balloon asset // Initialize the basket // Initialize cloud assets var basket = game.addChild(new Basket()); basket.x = game.width / 2; basket.y = game.height - basket.height / 2; // Initialize the knives array var knives = []; // Handle touch move events to move the basket in all directions function handleMove(obj) { var event = obj.event; var pos = event.getLocalPosition(game); var deltaX = pos.x - basket.x; var deltaY = pos.y - basket.y; if (Math.abs(deltaX) > Math.abs(deltaY)) { // Horizontal movement if (deltaX < 0) { basket.move('left'); } else if (deltaX > 0) { basket.move('right'); } } else { // Vertical movement if (deltaY < 0) { basket.move('up'); } else if (deltaY > 0) { basket.move('down'); } } } // Attach the move event listener to the game game.on('move', handleMove); // Game tick event for updating game elements LK.on('tick', function () { // Move and check knives for (var i = knives.length - 1; i >= 0; i--) { knives[i].move(); // Shift knives to the sides if (LK.ticks % 60 == 0) { // Every second knives[i].shift((Math.random() * 2 - 1) * 20); // Random shift between -20 and 20 } // Check if knife is off-screen if (knives[i].y < 0 || knives[i].y > game.height) { knives[i].destroy(); knives.splice(i, 1); } // Check for collision with basket if (basket.intersects(knives[i])) { knives[i].destroy(); knives.splice(i, 1); // Increment score LK.setScore(LK.getScore() + 1); } } // Spawn knives at a regular interval if (LK.ticks % 120 == 0) { // Every 2 seconds var newKnife = new Knife(); newKnife.x = Math.random() * (game.width - newKnife.width) + newKnife.width / 2; newKnife.y = game.height; knives.push(newKnife); game.addChild(newKnife); } // Spawn clouds at a regular interval if (LK.ticks % 300 == 0) { // Every 5 seconds var newCloud = new Cloud(); newCloud.x = -newCloud.width; newCloud.y = Math.random() * (game.height * 0.3); // Random height in the top 30% of the screen game.addChild(newCloud); } // Spawn bombs at a regular interval if (LK.ticks % 180 == 0) { // Every 3 seconds var newBomb = new Bomb(); newBomb.x = Math.random() * (game.width - newBomb.width) + newBomb.width / 2; newBomb.y = 0; // Start from the top of the screen knives.push(newBomb); // Add to the knives array to be managed } }); // Initialize the score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize the upgrade button var upgradeButton = new UpgradeButton(); upgradeButton.x = game.width / 2; upgradeButton.y = game.height - 200; // Position the button at the bottom LK.gui.bottom.addChild(upgradeButton); // Update the score text every tick LK.on('tick', function () { scoreTxt.setText(LK.getScore()); });
===================================================================
--- original.js
+++ change.js
@@ -81,22 +81,38 @@
self.destroy();
}
};
});
+var Cloud = Container.expand(function () {
+ var self = Container.call(this);
+ var cloudGraphics = self.attachAsset('cloud', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 1;
+ self.move = function () {
+ self.x += self.speed;
+ // Reset cloud position if it moves off screen
+ if (self.x > game.width + self.width) {
+ self.x = -self.width;
+ }
+ };
+});
/****
* Initialize Game
****/
// Initialize the upgrade button
var game = new LK.Game({
- backgroundImage: 'background'
+ backgroundColor: 0x87CEEB // Light blue color to represent the sky
});
/****
* Game Code
****/
-// Initialize the basket
// Define the balloon asset
+// Initialize the basket
+// Initialize cloud assets
var basket = game.addChild(new Basket());
basket.x = game.width / 2;
basket.y = game.height - basket.height / 2;
// Initialize the knives array
@@ -156,8 +172,16 @@
newKnife.y = game.height;
knives.push(newKnife);
game.addChild(newKnife);
}
+ // Spawn clouds at a regular interval
+ if (LK.ticks % 300 == 0) {
+ // Every 5 seconds
+ var newCloud = new Cloud();
+ newCloud.x = -newCloud.width;
+ newCloud.y = Math.random() * (game.height * 0.3); // Random height in the top 30% of the screen
+ game.addChild(newCloud);
+ }
// Spawn bombs at a regular interval
if (LK.ticks % 180 == 0) {
// Every 3 seconds
var newBomb = new Bomb();
knife to stab balloons. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
baloon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
clouds on the sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.