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/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ /**** * CLASSES ****/ /** Cluster – spawns multiple ore objects. **/ var Cluster = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.oreList = []; self.zIndex = 0; // Use the helper to generate a valid spawn position (avoiding UI areas) var center = getValidClusterCenter(); self.x = center.x; self.y = center.y; var cc = gameState.clusterConfig || { min: 2, max: 3 }; // Default values if undefined var count = randomInt(cc.min, cc.max); for (var i = 0; i < count; i++) { var ore = new Ore(type, self); ore.x = (Math.random() - 0.5) * 120; ore.y = (Math.random() - 0.5) * 120; self.oreList.push(ore); self.addChild(ore); } // Modified: Increment ore mined for each ore (not once per cluster) self.notifyOreDestroyed = function (ore) { var idx = self.oreList.indexOf(ore); if (idx >= 0) { self.oreList.splice(idx, 1); } ore.destroy(); // Increment individual ore mined stat here. gameState.oreMined[type] = (gameState.oreMined[type] || 0) + 1; if (self.oreList.length === 0) { if (self.parent) { self.parent.removeChild(self); } var cidx = clusters.indexOf(self); if (cidx >= 0) { clusters.splice(cidx, 1); } gameState.clusterCount[type]--; var finalDelay = gameState.respawnTime; if (type === 'coal') { finalDelay *= 2; } LK.setTimeout(function () { maybeSpawnCluster(type); }, finalDelay); } }; return self; }); /** Drone – moves and zaps ores. **/ var Drone = Container.expand(function () { var self = Container.call(this); self.droneSprite = LK.getAsset('drone_asset', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.droneSprite); self.AOE_RANGE = 150; self.droneDamage = 2; self.COOLDOWN_MAX = 60; self.cooldown = 0; var SPEED = 8, MIN_X = 50, MAX_X = 2000, MIN_Y = 50, MAX_Y = 2682; self.vx = Math.random() < 0.5 ? SPEED : -SPEED; self.vy = Math.random() < 0.5 ? SPEED : -SPEED; self.updateDrone = function () { self.x += self.vx; self.y += self.vy; if (self.x < MIN_X || self.x > MAX_X) { self.vx = -self.vx; } if (self.y < MIN_Y || self.y > MAX_Y) { self.vy = -self.vy; } if (Math.random() < 0.01) { self.vx += (Math.random() - 0.5) * 2; self.vy += (Math.random() - 0.5) * 2; var speed = Math.sqrt(self.vx * self.vx + self.vy * self.vy); if (speed > SPEED) { self.vx = self.vx / speed * SPEED; self.vy = self.vy / speed * SPEED; } } self.droneSprite.rotation += 0.1; if (self.cooldown > 0) { self.cooldown--; } else { self.tryZap(); } }; self.tryZap = function () { var hitSomething = false; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var oreGlobalX = cluster.x + ore.x, oreGlobalY = cluster.y + ore.y; var dx = self.x - oreGlobalX, dy = self.y - oreGlobalY; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < self.AOE_RANGE) { var damage = self.droneDamage; var actualDamage = Math.min(damage, ore.health); var fraction = actualDamage / ore.maxHealth; var reward = Math.round(fraction * ore.getValue()); if (ore.awardedMoney + reward > ore.getValue()) { reward = ore.getValue() - ore.awardedMoney; } ore.awardedMoney += reward; gameState.money += reward; gameState.totalMoneyEarned += reward; updateUI(); ore.health -= actualDamage; hitSomething = true; spawnDroneAOE(ore); if (ore.health <= 0) { ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); } else { spawnMiningParticles(ore, 2); } // Show floating text for drone hit (red) showFloatingText(reward, 0xFF0000); } } }); }); if (hitSomething) { LK.getSound('drone_shot').play(); self.cooldown = self.COOLDOWN_MAX; } }; return self; }); /** Miner – moves toward and mines the nearest ore. **/ var Miner = Container.expand(function () { var self = Container.call(this); self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.currentTarget = null; self.miningRange = 25; self.miningCooldown = 0; self.miningRate = 60; self.miningDamage = 1; self.originalMiningRate = self.miningRate; self.originalMiningDamage = self.miningDamage; self.speedBoostMultiplier = 1; self.speedBoostTimer = 0; self.soulEmberStacks = 0; self.quantumPathActive = false; self.quantumPath = []; self.quantumShardValueBonus = false; self.hyperMiningActive = false; self.hyperMiningTimer = 0; // (Other methods remain unchanged.) // Update method (modified to account for pause and special effects) self.update = function () { if (self.hyperMiningActive) { self.hyperMiningTimer--; if (self.hyperMiningTimer <= 0) { self.miningDamage = self.originalMiningDamage; self.miningRate = self.originalMiningRate; self.hyperMiningActive = false; } } if (self.speedBoostTimer > 0) { self.speedBoostTimer--; if (self.speedBoostTimer <= 0) { self.speedBoostMultiplier = 1; } } self.findNewTarget(); if (self.currentTarget && self.currentTarget.parent) { var tx = self.currentTarget.parent.x + self.currentTarget.x, ty = self.currentTarget.parent.y + self.currentTarget.y; var dx = tx - self.x, dy = ty - self.y, dist = Math.sqrt(dx * dx + dy * dy); var finalSpeed = self.speed * self.speedBoostMultiplier; if (dist > self.miningRange) { self.x += dx / dist * finalSpeed; self.y += dy / dist * finalSpeed; } else { self.mineOre(self.currentTarget); } } else { self.currentTarget = null; // Ensure currentTarget is reset if undefined if (typeof LK.time !== 'undefined') { self.y += Math.sin(LK.time.elapsed / 250) * 0.5; } } }; self.findNewTarget = function () { if (self.quantumPathActive && self.quantumPath.length > 0) { self.currentTarget = self.quantumPath[0]; if (!self.currentTarget || self.currentTarget.health <= 0) { self.quantumPath.shift(); if (self.quantumPath.length === 0) { self.quantumShardValueBonus = false; self.quantumPathActive = false; self.currentTarget = null; } return; } return; } var validOre = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && (ore.tier <= gameState.currentTier || ore.type === "chronostone" || ore.type === "soulember" || ore.type === "quantumshard")) { validOre.push(ore); } }); }); if (validOre.length === 0) { self.currentTarget = null; return; } self.currentTarget = validOre.sort(function (a, b) { var aX = a.parent.x + a.x, aY = a.parent.y + a.y; var bX = b.parent.x + b.x, bY = b.parent.y + b.y; return Math.hypot(aX - self.x, aY - self.y) - Math.hypot(bX - self.x, bY - self.y); })[0]; }; // Modified mineOre to account for soul ember boost. self.mineOre = function (ore) { if (self.miningCooldown > 0) { self.miningCooldown--; return; } var damageDealt = self.miningDamage * gameState.pickaxeLevel * (gameState.pickaxeBaseMultiplier || 1); // If Soul Ember boost is active, double the damage and reward. if (soulEmberActive && soulEmberBoostCount > 0) { damageDealt *= 2; } var actualDamage = Math.min(damageDealt, ore.health); var fraction = actualDamage / ore.maxHealth; var rewardMultiplier = 1; if (soulEmberActive && soulEmberBoostCount > 0) { rewardMultiplier = 2; } var reward = Math.round(fraction * ore.getValue() * rewardMultiplier); if (ore.awardedMoney + reward > ore.getValue()) { reward = ore.getValue() - ore.awardedMoney; } ore.awardedMoney += reward; gameState.money += reward; gameState.totalMoneyEarned += reward; gameState.minerHitCount++; updateUI(); var mineSound = LK.getSound('mine_' + ore.type); if (mineSound) { mineSound.play(); } ore.health -= actualDamage; self.miningCooldown = self.miningRate; if (ore.health <= 0) { spawnMiningParticles(ore, 5); var destroySound = LK.getSound('ore_destroy_' + ore.type); if (destroySound) { destroySound.play(); } if (ore.type === "explosive" && ore.explode) { ore.explode(); // If explosive ore and prestige >=12 and no meteor shower active, trigger meteor shower. if (gameState.prestigeCount >= 12 && !meteorShowerActive) { triggerMeteorShowerEffect(); } } ore.cluster.notifyOreDestroyed(ore); // If Soul Ember boost is active, decrease its counter and show boosted floating text. if (soulEmberActive && soulEmberBoostCount > 0) { soulEmberBoostCount--; showFloatingText(reward, 0xFFD700); // Gold, bold floating text if (soulEmberBoostCount <= 0) { soulEmberActive = false; if (soulEmberOverlay && soulEmberOverlay.parent) { soulEmberOverlay.parent.removeChild(soulEmberOverlay); soulEmberOverlay.destroy(); soulEmberOverlay = null; } soulEmberBannerShown = false; } } else { // Normal floating text for miner hit (green) showFloatingText(reward, 0x00FF00); } // Trigger special ore effects if applicable. if (ore.type === "chronostone" && !chronostoneActive) { triggerChronostoneEffect(); } if (ore.type === "soulember" && !soulEmberActive) { triggerSoulEmberEffect(); } if (ore.type === "quantumshard" && !quantumShardActive) { triggerQuantumShardEffect(); } } else { spawnMiningParticles(ore, 2); showFloatingText(reward, 0x00FF00); } }; self.applyChronostoneBoost = function () { self.speedBoostMultiplier *= 3; self.speedBoostTimer = 30 * 60; // 30 sec boost }; self.applySoulEmberBoost = function () { // (Deprecated – now handled in triggerSoulEmberEffect) }; self.triggerQuantumShardMode = function () { self.quantumShardValueBonus = true; self.quantumPathActive = true; self.quantumPath = []; game.pauseForQuantumSelection(); }; return self; }); /** MiniMiner – spawned by Quantum Shard effect **/ var MiniMiner = Container.expand(function (parentMiner) { var self = Container.call(this); // Create a new instance of the miner asset. var miniMinerSprite = LK.getAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); // Manually set the scale to 0.5 (half size) miniMinerSprite.scale.x = 0.5; miniMinerSprite.scale.y = 0.5; // Ensure the asset is fully visible. miniMinerSprite.alpha = 1; self.addChild(miniMinerSprite); // Inherit some properties from the main miner. self.speed = parentMiner.speed * 1.2; self.miningDamage = parentMiner.miningDamage; self.miningRate = parentMiner.miningRate; self.currentTarget = null; self.update = function () { if (self.currentTarget && self.currentTarget.parent) { var tx = self.currentTarget.parent.x + self.currentTarget.x, ty = self.currentTarget.parent.y + self.currentTarget.y; var dx = tx - self.x, dy = ty - self.y, dist = Math.sqrt(dx * dx + dy * dy); if (dist > 25) { self.x += dx / dist * self.speed; self.y += dy / dist * self.speed; } else { self.currentTarget.health -= self.miningDamage; showFloatingText(Math.round(self.miningDamage), 0xFF69B4); if (self.currentTarget.health <= 0) { self.currentTarget.cluster.notifyOreDestroyed(self.currentTarget); self.currentTarget = null; } } } else { // Acquire a new target from ores that are still alive. var validOre = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && ore.parent) { validOre.push(ore); } }); }); if (validOre.length > 0) { self.currentTarget = validOre[Math.floor(Math.random() * validOre.length)]; } } }; return self; }); /** Ore – represents a single ore. **/ var Ore = Container.expand(function (type, cluster) { var self = Container.call(this); self.type = type; self.cluster = cluster; self.zIndex = 0; var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; if (typeList.indexOf(type) >= 0) { self.tier = typeList.indexOf(type) + 1; } else { self.tier = 999; } self.baseValue = oreData[type].baseValue; self.maxHealth = oreData[type].baseHealth; self.health = self.maxHealth; self.attachAsset(oreData[type].assetId, { anchorX: 0.5, anchorY: 0.5 }); // Health bar using the new health_bar asset. self.healthBar = LK.getAsset('health_bar', { width: 120, height: 20, color: 0x00FF00, anchorX: 0.5, anchorY: 0.5 }); self.healthBar.x = 0; self.healthBar.y = -70; self.addChild(self.healthBar); self.awardedMoney = 0; self.lastTapTime = 0; self.interactive = true; self.buttonMode = true; self.down = function () { var currentTime = typeof LK.time !== 'undefined' ? LK.time.elapsed : Date.now(); if (currentTime - self.lastTapTime < 1) { return; } self.lastTapTime = currentTime; var hitSound = LK.getSound('mine_' + self.type); if (hitSound) { hitSound.play(); } var damage = gameState.tapDamage; var actualDamage = Math.min(damage, self.health); var fraction = actualDamage / self.maxHealth; var reward = Math.round(fraction * self.getValue()); if (self.awardedMoney + reward > self.getValue()) { reward = self.getValue() - self.awardedMoney; } self.awardedMoney += reward; gameState.money += reward; gameState.totalMoneyEarned += reward; gameState.tapCount++; updateUI(); self.health -= actualDamage; spawnMiningParticles(self, 2); // Always show blue floating text on tap showFloatingText(reward, 0x0000FF); // Then check if the ore is destroyed and trigger special effects if needed. if (self.health <= 0) { var destroySound = LK.getSound('ore_destroy_' + self.type); if (destroySound) { destroySound.play(); } if (self.type === "chronostone" && !chronostoneActive) { triggerChronostoneEffect(); } if (self.type === "soulember" && !soulEmberActive) { triggerSoulEmberEffect(); } if (self.type === "quantumshard" && !quantumShardActive) { triggerQuantumShardEffect(); } self.cluster.notifyOreDestroyed(self); } }; // If the ore is one of the special types, add a pulsing glow. if (["chronostone", "soulember", "quantumshard"].indexOf(type) >= 0) { var _pulseGlow2 = function _pulseGlow() { tween(glow, { alpha: 1 }, { duration: 1000, onFinish: function onFinish() { tween(glow, { alpha: 0.5 }, { duration: 1000, onFinish: _pulseGlow2 }); } }); }; var glow = LK.getAsset('glowing_line_asset', { anchorX: 0.5, anchorY: 0.5 }); glow.alpha = 0.5; self.addChildAt(glow, 0); _pulseGlow2(); } if (type === "explosive") { self.explode = function () { var explosionRadius = 100; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (otherOre) { if (otherOre !== self && otherOre.health > 0) { var oreGlobalX = cluster.x + otherOre.x, oreGlobalY = cluster.y + otherOre.y; var dx = self.parent.x + self.x - oreGlobalX, dy = self.parent.y + self.y - oreGlobalY; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < explosionRadius) { otherOre.health -= 50; if (otherOre.health <= 0) { var baseValue = otherOre.getValue(); gameState.money += baseValue; updateUI(); otherOre.cluster.notifyOreDestroyed(otherOre); spawnMiningParticles(otherOre, 5); } else { spawnMiningParticles(otherOre, 2); } } } }); }); screenShake(500, 10); }; } self.getValue = function () { var val = self.baseValue * gameState.oreMultipliers[self.type]; return Math.round(val / 2) * 2; }; return self; }); /** SingleOre – container for special ores that spawn individually **/ var SingleOre = Container.expand(function (type) { var self = Container.call(this); self.type = type; // Create the ore; pass this container as its cluster. var ore = new Ore(type, self); ore.x = 0; ore.y = 0; self.addChild(ore); // Custom notify function: when the single ore is destroyed, remove the container and clear the special ore reference. self.notifyOreDestroyed = function (ore) { ore.destroy(); gameState.oreMined[type] = (gameState.oreMined[type] || 0) + 1; if (self.parent) { self.parent.removeChild(self); } specialOres[type] = null; }; return self; }); /**** * Initialize Game ****/ /**** * INITIALIZE GAME ****/ var game = new LK.Game({ backgroundColor: 0x1a1a1a }); /**** * Game Code ****/ // key1=value1;key2=value2;nested.key3=value3;... // This function flattens an object into a string of the form: // --- Custom Save/Load Helpers --- // Helper function to get a valid cluster center position function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function customSerialize(obj) { function flatten(obj, prefix) { prefix = prefix || ""; var pairs = []; for (var k in obj) { if (obj.hasOwnProperty(k)) { var key = prefix ? prefix + "." + k : k; var value = obj[k]; // For objects (but not arrays), recursively flatten. if (value !== null && _typeof(value) === "object" && !Array.isArray(value)) { pairs = pairs.concat(flatten(value, key)); } // For arrays, join the items with commas. else if (Array.isArray(value)) { pairs.push(key + "=" + value.join(",")); } // For primitives, simply output key=value. else { pairs.push(key + "=" + value); } } } return pairs; } var flatPairs = flatten(obj); return flatPairs.join(";"); } // This function takes a string produced by customSerialize() and rebuilds the object. function customDeserialize(str) { var obj = {}; if (!str) { return obj; } var pairs = str.split(";"); pairs.forEach(function (pair) { if (pair.trim().length === 0) { return; } var parts = pair.split("="); if (parts.length < 2) { return; } var key = parts.shift(); var value = parts.join("="); // in case '=' appears in the value // Convert value to boolean or number if appropriate. if (value === "true") { value = true; } else if (value === "false") { value = false; } else if (!isNaN(Number(value))) { value = Number(value); } // If the value contains commas, assume it is an array. if (typeof value === "string" && value.indexOf(",") !== -1) { value = value.split(",").map(function (item) { var trimmed = item.trim(); if (trimmed === "true") { return true; } if (trimmed === "false") { return false; } if (!isNaN(Number(trimmed))) { return Number(trimmed); } return trimmed; }); } // Use dot‑notation to assign the value into the object. var keys = key.split("."); var cur = obj; for (var i = 0; i < keys.length; i++) { var prop = keys[i]; if (i === keys.length - 1) { cur[prop] = value; } else { if (!cur[prop]) { cur[prop] = {}; } cur = cur[prop]; } } }); return obj; } function getValidClusterCenter() { // Define the UI boundaries or any restricted areas var uiMargin = 200; var minX = uiMargin; var maxX = 2048 - uiMargin; var minY = uiMargin; var maxY = 2732 - uiMargin; // Generate a random position within the valid area var x = randomInt(minX, maxX); var y = randomInt(minY, maxY); return { x: x, y: y }; } /**** * GLOBAL VARIABLES & SPECIAL EFFECT FLAGS ****/ /**** * PLUGINS ****/ /**** * GAME-STATE & STATS ****/ var statsTextObj = null; // will store the Text2 object for the stats // Special ore effect flags and timers (assuming 60 FPS) var chronostoneActive = false; var chronostoneTimer = 0; // in frames (30 sec = 30*60) var chronostoneOverlay = null; var chronostoneTimerText = null; var chronostoneBannerShown = false; var soulEmberActive = false; var soulEmberOverlay = null; var soulEmberBannerShown = false; var soulEmberBoostCount = 0; // lasts for 10 ore mines var quantumShardActive = false; var quantumShardTimer = 0; // 10 sec effect var quantumShardOverlay = null; var quantumShardBannerShown = false; var miniMiners = []; // array to hold mini miner instances var meteorShowerActive = false; var meteorShowerBannerShown = false; // For special ores that spawn singularly (instead of in clusters) var specialOres = { chronostone: null, soulember: null, quantumshard: null }; var gameState = { money: 0, pickaxeLevel: 1, pickaxeBaseMultiplier: 1, droneLevel: 0, currentTier: 1, oreMultipliers: { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1 }, respawnTime: 3000, maxClustersPerType: 3, clusterCount: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 }, clusterConfigLevels: [{ min: 2, max: 3 }, { min: 3, max: 4 }, { min: 4, max: 5 }, { min: 5, max: 6 }, { min: 6, max: 7 }, { min: 6, max: 8 }], clusterUpgradeTier: 0, get clusterConfig() { return this.clusterConfigLevels[this.clusterUpgradeTier] || { min: 2, max: 3 }; }, prestigeCount: 0, prestigeCurrency: 0, tapDamage: 1, totalMoneyEarned: 0, tapCount: 0, minerHitCount: 0, startTime: Date.now(), oreMined: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 } }; /**** * ACHIEVEMENTS ****/ var achievements = [{ id: 'first_mine', name: 'First Mine', description: 'Mine your first ore', achieved: false, condition: function condition() { return gameState.money > 0; } }, { id: 'rich_miner', name: 'Rich Miner', description: 'Earn 1 Billion money', achieved: false, condition: function condition() { return gameState.money >= 1e9; } }, { id: 'coal_miner', name: 'Coal Miner', description: 'Mine 50 coal ores', achieved: false, target: 50, condition: function condition() { return gameState.oreMined.coal >= 50; } }]; /**** * ORE DATA (Even values) ****/ var oreData = { coal: { baseValue: 5, baseHealth: 10, assetId: 'coal_ore' }, iron: { baseValue: 500, baseHealth: 100, assetId: 'iron_ore' }, gold: { baseValue: 10000, baseHealth: 500, assetId: 'gold_ore' }, diamond: { baseValue: 25000, baseHealth: 1000, assetId: 'diamond_ore' }, sapphire: { baseValue: 100000, baseHealth: 2000, assetId: 'sapphire_ore' }, emerald: { baseValue: 500000, baseHealth: 5000, assetId: 'emerald_ore' }, ruby: { baseValue: 1000000, baseHealth: 10000, assetId: 'ruby_ore' }, chronostone: { baseValue: 2000000, baseHealth: 2000, assetId: 'chronostone_ore', color: 0xc997d8 }, soulember: { baseValue: 5000000, baseHealth: 5000, assetId: 'soulember_ore', color: 0xdef3e5 }, quantumshard: { baseValue: 10000000, baseHealth: 10000, assetId: 'quantumshard_ore', color: 0xa1bb12 } }; function hideUpgradeDesc() {/* Placeholder */} function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function spawnMiningParticles(ore, num) { for (var i = 0; i < num; i++) { var p = LK.getAsset('mining_particle', { anchorX: 0.5, anchorY: 0.5 }); if (ore.parent) { p.x = ore.parent.x + ore.x; p.y = ore.parent.y + ore.y; } else { p.x = ore.x; p.y = ore.y; } if (["chronostone", "soulember", "quantumshard"].indexOf(ore.type) >= 0) { p.tint = oreData[ore.type].color || 0xffffff; } p.vx = (Math.random() - 0.5) * 10; p.vy = (Math.random() - 0.5) * 10; p.alpha = 1; p.zIndex = -1; tween(p, { alpha: 0, y: p.y - 50 }, { duration: 1000, onFinish: function onFinish() { p.destroy(); } }); game.addChild(p); } } function interpolateColor(c1, c2, f) { var r1 = c1 >> 16 & 0xFF, g1 = c1 >> 8 & 0xFF, b1 = c1 & 0xFF; var r2 = c2 >> 16 & 0xFF, g2 = c2 >> 8 & 0xFF, b2 = c2 & 0xFF; var r = Math.round(r1 + f * (r2 - r1)), g = Math.round(g1 + f * (g2 - g1)), b = Math.round(b1 + f * (b2 - b1)); return r << 16 | g << 8 | b; } function screenShake(duration, magnitude) { var originalX = game.x, originalY = game.y, shakeInterval = 50, elapsed = 0; var shake = setInterval(function () { elapsed += shakeInterval; game.x = originalX + (Math.random() - 0.5) * magnitude; game.y = originalY + (Math.random() - 0.5) * magnitude; if (elapsed >= duration) { clearInterval(shake); game.x = originalX; game.y = originalY; } }, shakeInterval); } function spawnDroneAOE(ore) { var effect = LK.getAsset('drone_aoe_effect', { anchorX: 0.5, anchorY: 0.5 }); if (ore.parent) { effect.x = ore.parent.x + ore.x; effect.y = ore.parent.y + ore.y; } else { effect.x = ore.x; effect.y = ore.y; } effect.alpha = 1; effect.zIndex = 1; game.addChild(effect); tween(effect, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { effect.destroy(); } }); } /**** * SPECIAL EFFECT FUNCTIONS ****/ // Helper: Display an event banner (bold, black text with outline) at the top. function showEventBanner(text) { var banner = new Text2(text, { size: 60, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, fontWeight: 'bold', align: 'center' }); banner.anchor.set(0.5); banner.x = 2048 / 2; banner.y = 200; game.addChild(banner); tween(banner, { alpha: 0, y: banner.y - 50 }, { duration: 3000, onFinish: function onFinish() { banner.destroy(); } }); } // Chronostone effect: speed boost for 30 seconds with overlay and countdown. function triggerChronostoneEffect() { chronostoneActive = true; chronostoneTimer = 30 * 60; // 30 seconds (in frames) if (!chronostoneBannerShown) { showEventBanner("Chronostone Speed Boost"); chronostoneBannerShown = true; } if (!chronostoneOverlay) { chronostoneOverlay = LK.getAsset('chronostone_overlay', { anchorX: 0.5, anchorY: 0.5, alpha: 0.2 }); chronostoneOverlay.x = 2048 / 2; chronostoneOverlay.y = 2732 / 2; game.addChild(chronostoneOverlay); } if (!chronostoneTimerText) { chronostoneTimerText = new Text2("30", { size: 50, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, fontWeight: 'bold' }); chronostoneTimerText.x = 50; chronostoneTimerText.y = 50; game.addChild(chronostoneTimerText); } if (miner) { miner.speedBoostMultiplier *= 2; // apply boost multiplier miner.speedBoostTimer = chronostoneTimer; } } // Soul Ember effect: boost ore value and miner damage for 10 ore mines with red overlay and money drain display. function triggerSoulEmberEffect() { soulEmberActive = true; if (!soulEmberBannerShown) { showEventBanner("Soul Ember +Dmg/+$"); soulEmberBannerShown = true; } if (!soulEmberOverlay) { soulEmberOverlay = LK.getAsset('soulember_overlay', { anchorX: 0.5, anchorY: 0.5, alpha: 0.2 }); soulEmberOverlay.x = 2048 / 2; soulEmberOverlay.y = 2732 / 2; game.addChild(soulEmberOverlay); } // Deduct 10% of money and show floating text for the deduction. var drain = gameState.money * 0.10; gameState.money -= drain; updateUI(); showFloatingText("-$" + Math.floor(drain).toLocaleString(), 0xFF0000); soulEmberBoostCount = 10; // boost lasts for 10 ore mines // Increase miner damage multiplier (for example purposes, increase by 50%) gameState.pickaxeBaseMultiplier *= 1.5; } // Quantum Shard effect: split the miner into 5 mini miners for 10 seconds with blue overlay. function triggerQuantumShardEffect() { quantumShardActive = true; quantumShardTimer = 10 * 60; // 10 seconds if (!quantumShardBannerShown) { showEventBanner("Quantum Split Miner Split"); quantumShardBannerShown = true; } if (!quantumShardOverlay) { quantumShardOverlay = LK.getAsset('quantumshard_overlay', { anchorX: 0.5, anchorY: 0.5, alpha: 0.2 }); quantumShardOverlay.x = 2048 / 2; quantumShardOverlay.y = 2732 / 2; game.addChild(quantumShardOverlay); } // Clear any existing mini miners. miniMiners.forEach(function (mini) { if (mini.parent) { mini.parent.removeChild(mini); } }); miniMiners = []; // Gather valid targets from clusters… var validTargets = []; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0 && ore.parent) { validTargets.push(ore); } }); }); // …and from special ores. for (var type in specialOres) { if (specialOres[type] && specialOres[type].children.length > 0) { var ore = specialOres[type].children[0]; if (ore.health > 0 && ore.parent) { validTargets.push(ore); } } } if (validTargets.length === 0) { return; // nothing to attack. } // Determine target assignment for five mini miners. var targetsForMinis = []; if (validTargets.length >= 5) { // Shuffle and pick five different targets. validTargets.sort(function () { return 0.5 - Math.random(); }); targetsForMinis = validTargets.slice(0, 5); } else { // If fewer than five, all mini miners share the same target. for (var i = 0; i < 5; i++) { targetsForMinis.push(validTargets[0]); } } // Spawn exactly five mini miners. if (miner) { for (var i = 0; i < 5; i++) { var mini = new MiniMiner(miner); // Position the mini miner near the main miner. mini.x = miner.x + (Math.random() - 0.5) * 100; mini.y = miner.y + (Math.random() - 0.5) * 100; mini.zIndex = 200; // Ensure they are drawn on top. // (Assign targets as needed.) mini.currentTarget = targetsForMinis[i]; // from your target-assignment code miniMiners.push(mini); game.addChild(mini); } } } // Meteor Shower effect (for Explosive Ore after Prestige 12): spawn meteors that damage ores. function triggerMeteorShowerEffect() { meteorShowerActive = true; if (!meteorShowerBannerShown) { showEventBanner("Meteor Shower"); meteorShowerBannerShown = true; } var numMeteors = Math.floor(Math.random() * 2) + 3; // 3 or 4 meteors for (var i = 0; i < numMeteors; i++) { spawnMeteor(); } LK.setTimeout(function () { meteorShowerActive = false; meteorShowerBannerShown = false; }, 5000); } function spawnMeteor() { var meteor = LK.getAsset('meteor_shower', { anchorX: 0.5, anchorY: 0.5 }); meteor.x = 100 + Math.random() * (2048 - 200); meteor.y = -100; // start above screen game.addChild(meteor); var target = getValidClusterCenter(); tween(meteor, { x: target.x, y: target.y }, { duration: 1000, onFinish: function onFinish() { var aoe = LK.getAsset('meteor_aoe', { anchorX: 0.5, anchorY: 0.5, alpha: 0.7 }); aoe.x = target.x; aoe.y = target.y; game.addChild(aoe); // Damage ores within 50px in each direction (100x100 area) clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { var oreGlobalX = cluster.x + ore.x, oreGlobalY = cluster.y + ore.y; if (Math.abs(oreGlobalX - target.x) < 50 && Math.abs(oreGlobalY - target.y) < 50) { var damage = 100; // high damage value ore.health -= damage; showFloatingText("Meteor: " + damage, 0xFFFFFF); if (ore.health <= 0) { ore.cluster.notifyOreDestroyed(ore); } } }); }); tween(aoe, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { aoe.destroy(); } }); meteor.destroy(); } }); } /**** * UI HELPER: Floating Text ****/ // Colors: green for miner hits (0x00FF00), blue for ore taps (0x0000FF), red for drone hits (0xFF0000) // (For mini miners, we’ll use pink (0xFF69B4) and offset lower.) function showFloatingText(amount, color) { var txt = new Text2("+" + amount, { size: 40, fill: color, stroke: color, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); // Adjust position based on type of hit: var offsetX = (Math.random() - 0.5) * 50; var offsetY = (Math.random() - 0.5) * 50; if (color === 0xFF0000) { offsetX += 300; } else if (color === 0x0000FF) { offsetX -= 300; } else if (color === 0xFF69B4) { // for mini miners, lower the text offsetY += 50; } txt.x = moneyDisplay.x + moneyDisplay.width / 2 + offsetX; txt.y = moneyDisplay.y + moneyDisplay.height + offsetY; game.addChild(txt); tween(txt, { alpha: 0, y: txt.y - 20 }, { duration: 1000, onFinish: function onFinish() { txt.destroy(); } }); } /**** * SPECIAL SPAWNING: Prevent special ores from spawning in clusters. ****/ function maybeSpawnCluster(type) { // For special ores, do not spawn clusters. if (type === "chronostone" || type === "soulember" || type === "quantumshard") { return; } var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; if (typeList.indexOf(type) >= 0) { var tIndex = typeList.indexOf(type) + 1; if (tIndex > gameState.currentTier) { return; } } if (gameState.clusterCount[type] >= gameState.maxClustersPerType) { return; } var cluster = new Cluster(type); game.addChild(cluster); clusters.push(cluster); gameState.clusterCount[type]++; } // For special ores, spawn them singularly. function maybeSpawnSpecialOres() { var specialTypes = ['chronostone', 'soulember', 'quantumshard']; specialTypes.forEach(function (type) { if (!specialOres[type]) { if (type === 'chronostone' && gameState.prestigeCount >= 3) { spawnSingleOre(type); } if (type === 'soulember' && gameState.prestigeCount >= 5) { spawnSingleOre(type); } if (type === 'quantumshard' && gameState.prestigeCount >= 8) { spawnSingleOre(type); } } }); } function spawnSingleOre(type) { var singleOre = new SingleOre(type); var pos = getValidClusterCenter(); singleOre.x = pos.x; singleOre.y = pos.y; game.addChild(singleOre); specialOres[type] = singleOre; } /**** * PRESTIGE & BACKGROUND TRANSITION ****/ function getPrestigeRequirement() { return 1e9 * Math.pow(2, gameState.prestigeCount); } function canPrestige() { return gameState.money >= getPrestigeRequirement(); } function calculatePrestigeShards() { return 1; } /** * doPrestige: * - Removes all clusters and drones. * - Resets upgrades. * - Resets miner swing speed to its base value. * - Pauses game during background transition. * - Initiates background transition. Once complete, resumes gameplay. */ function doPrestige() { for (var i = clusters.length - 1; i >= 0; i--) { var c = clusters[i]; c.removeChildren(); if (c.parent) { c.parent.removeChild(c); } clusters.splice(i, 1); } droneObjects.forEach(function (d) { if (d.parent) { d.parent.removeChild(d); } }); droneObjects = []; droneSprites.forEach(function (ds) { if (ds.parent) { ds.parent.removeChild(ds); } }); droneSprites = []; var shards = calculatePrestigeShards(); gameState.prestigeCurrency += shards; gameState.prestigeCount++; gameState.money = 0; gameState.currentTier = 1; for (var key in gameState.clusterCount) { gameState.clusterCount[key] = 0; } resetUpgrades(); gameState.droneLevel = 0; if (miner) { miner.miningRate = miner.originalMiningRate; } gamePaused = true; handleBackgroundTransition(); updateUI(); } function resetUpgrades() { gameState.oreMultipliers = { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1 }; gameState.pickaxeLevel = 1; gameState.pickaxeBaseMultiplier = 1; gameState.tapDamage = 1; gameState.respawnTime = 3000; gameState.clusterUpgradeTier = 0; for (var key in oreUpgrades) { oreUpgrades[key].forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); } generalUpgrades.forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); droneUpgrades.forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); } function handleBackgroundTransition() { var bgAssetId; if (gameState.prestigeCount >= 8) { bgAssetId = 'background_tier8'; } else if (gameState.prestigeCount >= 5) { bgAssetId = 'background_tier5'; } else if (gameState.prestigeCount >= 3) { bgAssetId = 'background_tier3'; } else { bgAssetId = 'background'; } // Create the new background off–screen (below the visible area) var newBg = LK.getAsset(bgAssetId, { anchorX: 0.5, anchorY: 0.5 }); newBg.x = 2048 / 2; newBg.y = 2732 + 2732 / 2; // position it below the screen newBg.zIndex = -100; game.addChildAt(newBg, 0); // Ensure currentBackground exists; if not, create it now. if (!currentBackground) { currentBackground = LK.getAsset(bgAssetId, { anchorX: 0.5, anchorY: 0.5 }); currentBackground.x = 2048 / 2; currentBackground.y = 2732 / 2; currentBackground.zIndex = -100; game.addChildAt(currentBackground, 0); } var dur = 3000; // transition duration in ms // Tween the current background upward (off–screen) tween(currentBackground, { y: -2732 / 2 }, { duration: dur, onFinish: function onFinish() { if (currentBackground && currentBackground.parent) { currentBackground.parent.removeChild(currentBackground); if (typeof currentBackground.destroy === "function") { currentBackground.destroy(); } } } }); // Tween the new background upward into view tween(newBg, { y: 2732 / 2 }, { duration: dur, onFinish: function onFinish() { currentBackground = newBg; gamePaused = false; initialSpawn(); } }); } var clusters = []; var currentBackground = null; var nextBackground = null; var miner = null; var droneObjects = []; var droneSprites = []; var prestigeMainButton = null; var gamePaused = false; /**** * SPAWN FUNCTIONS ****/ function initialSpawn() { if (gamePaused) { return; } var allTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; allTypes.forEach(function (type, idx) { var t = idx + 1; if (t <= gameState.currentTier) { for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster(type); } } }); maybeSpawnSpecialOres(); } function updateDroneObjects() { while (droneObjects.length < gameState.droneLevel) { var d = new Drone(); d.x = 200 + Math.random() * (2048 - 400); d.y = 200 + Math.random() * (2732 - 400); droneObjects.push(d); game.addChild(d); } } function updateDroneSprites() { while (droneSprites.length < gameState.droneLevel) { var drone = LK.getAsset('drone_asset', { anchorX: 0.5, anchorY: 0.5 }); drone.x = 100 + droneSprites.length * 90; drone.y = 200; droneSprites.push(drone); game.addChild(drone); } } /**** * UPGRADE DATA ****/ // (Upgrade data remains unchanged) var oreUpgrades = { coal: [{ id: 'double_coal', name: 'Double Coal Value', cost: 100, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Coal Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.coal *= 2; this.cost *= 2; } }], iron: [{ id: 'unlock_iron', name: 'Unlock Iron Mining', cost: 7000, effect: 'Allows iron ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 2) { gameState.currentTier = 2; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('iron'); } } }, { id: 'double_iron', name: 'Double Iron Value', cost: 1000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Iron Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.iron *= 2; this.cost *= 2; } }], gold: [{ id: 'unlock_gold', name: 'Unlock Gold Mining', cost: 70000, effect: 'Allows gold ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 3) { gameState.currentTier = 3; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('gold'); } } }, { id: 'double_gold', name: 'Double Gold Value', cost: 20000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Gold Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.gold *= 2; this.cost *= 2; } }], diamond: [{ id: 'unlock_diamond', name: 'Unlock Diamond Mining', cost: 280000, effect: 'Allows diamond ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 4) { gameState.currentTier = 4; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('diamond'); } } }, { id: 'double_diamond', name: 'Double Diamond Value', cost: 50000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Diamond Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.diamond *= 2; this.cost *= 2; } }], sapphire: [{ id: 'unlock_sapphire', name: 'Unlock Sapphire Mining', cost: 1400000, effect: 'Allows sapphire ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 5) { gameState.currentTier = 5; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('sapphire'); } } }, { id: 'double_sapphire', name: 'Double Sapphire Value', cost: 200000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Sapphire Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.sapphire *= 2; this.cost *= 2; } }], emerald: [{ id: 'unlock_emerald', name: 'Unlock Emerald Mining', cost: 7000000, effect: 'Allows emerald ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 6) { gameState.currentTier = 6; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('emerald'); } } }, { id: 'double_emerald', name: 'Double Emerald Value', cost: 1000000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Emerald Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.emerald *= 2; this.cost *= 2; } }], ruby: [{ id: 'unlock_ruby', name: 'Unlock Ruby Mining', cost: 14000000, effect: 'Allows ruby ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 7) { gameState.currentTier = 7; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('ruby'); } } }, { id: 'double_ruby', name: 'Double Ruby Value', cost: 2000000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Ruby Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.ruby *= 2; this.cost *= 2; } }] }; var generalUpgrades = [{ id: 'faster_respawn', name: 'Quicker Respawn', cost: 8000, effect: 'Halves respawn time (min 500 ms)', multi: true, level: 0, maxLevel: 3, action: function action() { gameState.respawnTime = Math.max(500, gameState.respawnTime / 2); this.level++; this.cost = Math.floor(this.cost * 2); } }, { id: 'cluster_up', name: 'Cluster Growth', cost: 1000, effect: 'Increases cluster size range', multi: true, level: 0, maxLevel: 5, action: function action() { if (gameState.clusterUpgradeTier < gameState.clusterConfigLevels.length - 1) { gameState.clusterUpgradeTier++; } this.level++; this.cost += 2000; } }, { id: 'pickaxe_buff', name: 'Pickaxe DMG +20%', cost: 20000, effect: 'Increases your total pickaxe damage by 20%', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; gameState.pickaxeBaseMultiplier *= 1.2; this.cost = Math.floor(this.cost * 2); } }, { id: 'tap_damage', name: 'Tap Damage Upgrade', cost: 5000, effect: 'Increase tap damage by 50%', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; gameState.tapDamage *= 1.5; this.cost = Math.floor(this.cost * 2); } }, { id: 'miner_speed', name: 'Miner Swing Speed Upgrade', cost: 20000, effect: 'Increase miner swing speed (reduce cooldown by 10%)', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; miner.miningRate = Math.max(1, Math.floor(miner.miningRate * 0.9)); this.cost = Math.floor(this.cost * 2); } }]; var prestigeUpgrades = [{ id: 'pickaxe_plus_1', name: 'Pickaxe Level +1', cost: 3, effect: 'Increases pickaxe damage by 1', purchased: false, action: function action() { gameState.pickaxeLevel++; } }, { id: 'pickaxe_plus_2', name: 'Pickaxe Speed +10%', cost: 4, effect: 'Reduces mining cooldown by 10%', purchased: false, action: function action() { miner.miningRate = Math.floor(miner.miningRate * 0.90); if (miner.miningRate < 1) { miner.miningRate = 1; } } }, { id: 'pickaxe_plus_3', name: 'Pickaxe Bonus DMG +2', cost: 6, effect: 'Increases pickaxe damage by an additional 2', purchased: false, action: function action() { gameState.pickaxeLevel += 2; } }, { id: 'pickaxe_plus_4', name: 'Mega Pickaxe', cost: 15, effect: 'Increases pickaxe damage by an additional 5', purchased: false, action: function action() { gameState.pickaxeLevel += 5; } }]; var prestigeDrones = [{ id: 'drone_speedup', name: 'Drone Technology +1', cost: 8, effect: 'Increases Drone DPS by 50', purchased: false, action: function action() { if (!gameState.droneLevel) { gameState.droneLevel = 0; } gameState.droneLevel += 5; } }, { id: 'drone_overclock', name: 'Drone Overclock', cost: 12, effect: 'Increases Drone DPS by 100', purchased: false, action: function action() { gameState.droneLevel += 10; } }]; var droneUpgrades = [{ id: 'drone_level_1', name: 'Buy Drones (Lv +1)', cost: 5000, effect: 'Each level adds +10 DPS', purchased: false, multi: true, level: 0, maxLevel: 20, action: function action() { if (!gameState.droneLevel) { gameState.droneLevel = 0; } gameState.droneLevel++; this.level++; this.cost = Math.floor(this.cost * 1.5); updateDroneObjects(); } }]; /**** * UI ****/ // Create the upgrade menu container (always on top). var upgradeMenu = new Container(); upgradeMenu.zIndex = 10000; var tooltip = new Text2('', { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); game.addChild(tooltip); var moneyDisplay = new Text2('$0', { size: 80, fill: 0xFFFFFF, fontWeight: 'bold', stroke: 0x000000, strokeThickness: 4 }); moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2; moneyDisplay.y = 50; game.addChild(moneyDisplay); var prestigeDisplay = new Text2('Prestige: 0', { size: 50, fill: 0xFFFFFF, fontWeight: 'bold', stroke: 0x000000, strokeThickness: 4 }); prestigeDisplay.x = 250; prestigeDisplay.y = 50; game.addChild(prestigeDisplay); var shopOpenButton = LK.getAsset('shop_icon', { anchorX: 0.5, anchorY: 0.5 }); shopOpenButton.x = 2048 - 150; shopOpenButton.y = 2732 - 150; shopOpenButton.down = function () { createMainUpgradeMenu(); game.addChild(upgradeMenu); if (upgradeMenu.parent) { upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1); } }; game.addChild(shopOpenButton); // --- Settings Icon --- // Place this after you add other UI elements (e.g. near moneyDisplay and shopOpenButton) var settingsIcon = LK.getAsset('settings_icon', { anchorX: 1, anchorY: 0 }); settingsIcon.x = 2048 - 20; // adjust as needed (upper right corner) settingsIcon.y = 20; settingsIcon.down = function () { // Open the settings menu createSettingsMenu(); }; game.addChild(settingsIcon); // Test money button (modified to give $5 TRILLION). var addMoneyButton = LK.getAsset('test_money_button', { anchorX: 0.5, anchorY: 0.5 }); addMoneyButton.x = 200; addMoneyButton.y = 2732 - 300; addMoneyButton.down = function () { gameState.money += 5000000000000; updateUI(); }; game.addChild(addMoneyButton); // Create a simple settings menu with two options: Save Game and Main Menu. function createSettingsMenu() { // Create a container for the settings menu. (You can style this as needed.) var settingsMenu = new Container(); settingsMenu.zIndex = 10000; // Background var bg = LK.getAsset('rectangle', { width: 400, height: 300, color: 0x333333, anchorX: 0.5, anchorY: 0.5 }); bg.alpha = 0.9; bg.x = 2048 - 220; bg.y = 120; settingsMenu.addChild(bg); // Save Game button var saveBtn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); saveBtn.x = bg.x; saveBtn.y = bg.y - 50; settingsMenu.addChild(saveBtn); var saveTxt = new Text2("Save Game", { size: 40, fill: 0xFFFFFF, fontWeight: 'bold' }); saveTxt.anchor.set(0.5); saveTxt.x = saveBtn.x; saveTxt.y = saveBtn.y; settingsMenu.addChild(saveTxt); saveBtn.down = function () { saveGameNow(); // Remove the settings menu after saving. if (settingsMenu.parent) { settingsMenu.parent.removeChild(settingsMenu); } }; // Main Menu button var mainMenuBtn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); mainMenuBtn.x = bg.x; mainMenuBtn.y = bg.y + 50; settingsMenu.addChild(mainMenuBtn); var mainMenuTxt = new Text2("Main Menu", { size: 40, fill: 0xFFFFFF, fontWeight: 'bold' }); mainMenuTxt.anchor.set(0.5); mainMenuTxt.x = mainMenuBtn.x; mainMenuTxt.y = mainMenuBtn.y; settingsMenu.addChild(mainMenuTxt); mainMenuBtn.down = function () { // Remove settings menu and show the main menu. if (settingsMenu.parent) { settingsMenu.parent.removeChild(settingsMenu); } createMainMenu(); }; // Add settingsMenu to the game (or a UI container) game.addChild(settingsMenu); } // You may need helper functions to reset your game’s state. function resetPersistentState() { // Reset your persistent state variables. For example: gameState = { money: 0, pickaxeLevel: 1, droneLevel: 0, currentTier: 1, oreMultipliers: { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1 }, respawnTime: 3000, maxClustersPerType: 3, clusterCount: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 }, clusterUpgradeTier: 0, prestigeCount: 0, prestigeCurrency: 0, tapDamage: 1, totalMoneyEarned: 0, tapCount: 0, minerHitCount: 0, startTime: Date.now(), oreMined: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 } }; // Also reset upgrades, achievements, etc. resetUpgrades(); } function resetEphemeralState() { // Remove clusters, drones, miner, etc. clusters.forEach(function (c) { c.removeChildren(); if (c.parent) { c.parent.removeChild(c); } }); clusters = []; droneObjects.forEach(function (d) { if (d.parent) { d.parent.removeChild(d); } }); droneObjects = []; if (miner && miner.parent) { miner.parent.removeChild(miner); } miner = null; } // Create the main menu screen. function createMainMenu() { var mainMenu = new Container(); mainMenu.zIndex = 10000; // Background (you can style as you wish) var bg = LK.getAsset('rectangle', { width: 800, height: 600, color: 0x222222, anchorX: 0.5, anchorY: 0.5 }); bg.x = 2048 / 2; bg.y = 2732 / 2; mainMenu.addChild(bg); // "Load Previous Save" Button var loadBtn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); loadBtn.x = bg.x; loadBtn.y = bg.y - 100; mainMenu.addChild(loadBtn); var loadTxt = new Text2("Load Previous Save", { size: 40, fill: 0xFFFFFF, fontWeight: 'bold' }); loadTxt.anchor.set(0.5); loadTxt.x = loadBtn.x; loadTxt.y = loadBtn.y; mainMenu.addChild(loadTxt); loadBtn.down = function (e) { e && e.stopPropagation && e.stopPropagation(); removeMainMenu(mainMenu); resetEphemeralState(); if (storage["previousSave"]) { loadPreviousGame(); } else { resetPersistentState(); } startGame(); }; // "New Game" Button var newGameBtn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); newGameBtn.x = bg.x; newGameBtn.y = bg.y + 100; mainMenu.addChild(newGameBtn); var newGameTxt = new Text2("New Game", { size: 40, fill: 0xFFFFFF, fontWeight: 'bold' }); newGameTxt.anchor.set(0.5); newGameTxt.x = newGameBtn.x; newGameTxt.y = newGameBtn.y; mainMenu.addChild(newGameTxt); newGameBtn.down = function (e) { e && e.stopPropagation && e.stopPropagation(); removeMainMenu(mainMenu); resetPersistentState(); startGame(); }; // Add the main menu to the game. game.addChild(mainMenu); } // Helper to remove the main menu. function removeMainMenu(menu) { if (menu && menu.parent) { menu.parent.removeChild(menu); } } /**** * UPGRADE MODAL HELPER ****/ function showUpgradeModal(upg, btn, callback) { var modal = new Container(); var bg = LK.getAsset('upgrade_popup_bg', { anchorX: 0.5, anchorY: 0.5 }); modal.addChild(bg); var nextCost = upg.multi ? Math.floor(upg.cost * 2) : upg.cost; var textStr = upg.effect + "\nCost: $" + upg.cost; if (upg.multi) { textStr += " Next: $" + nextCost; } var desc = new Text2(textStr, { size: 35, fill: 0x000000, stroke: 0x000000, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); desc.anchor.set(0.5); desc.y = -50; modal.addChild(desc); var upgradeBtn = LK.getAsset('upgrade_confirm_button', { anchorX: 0.5, anchorY: 0.5 }); upgradeBtn.x = -100; upgradeBtn.y = 50; modal.addChild(upgradeBtn); var upgradeTxt = new Text2("Upgrade", { size: 35, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); upgradeTxt.anchor.set(0.5); upgradeTxt.x = upgradeBtn.x; upgradeTxt.y = upgradeBtn.y; modal.addChild(upgradeTxt); var cancelBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); cancelBtn.x = 100; cancelBtn.y = 50; modal.addChild(cancelBtn); modal.x = btn.x; modal.y = btn.y - 150; upgradeMenu.addChild(modal); if (upgradeMenu.parent) { upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1); } upgradeBtn.down = function () { callback(true); modal.destroy(); }; cancelBtn.down = function () { callback(false); modal.destroy(); }; upgradeMenu.down = function (event) { modal.destroy(); }; } /**** * PRESTIGE MODAL ****/ function showPrestigeModal() { var modal = new Container(); var popup = LK.getAsset('prestige_popup', { anchorX: 0.5, anchorY: 0.5 }); modal.addChild(popup); var req = getPrestigeRequirement(); var prompt = new Text2("Prestige?\nYou need: $" + req.toLocaleString() + "\nYou have: $" + Math.floor(gameState.money).toLocaleString(), { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); prompt.anchor.set(0.5); modal.addChild(prompt); popup.x = 0; popup.y = 0; prompt.x = 0; prompt.y = -30; var yesBtn = LK.getAsset('yes_button', { anchorX: 0.5, anchorY: 0.5 }); yesBtn.x = -100; yesBtn.y = 60; modal.addChild(yesBtn); var noBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); noBtn.x = 100; noBtn.y = 60; modal.addChild(noBtn); modal.x = 2048 / 2; modal.y = 2732 / 2; upgradeMenu.addChild(modal); yesBtn.down = function () { if (canPrestige()) { doPrestige(); modal.destroy(); upgradeMenu.removeChild(modal); } }; noBtn.down = function () { modal.destroy(); upgradeMenu.removeChild(modal); }; upgradeMenu.down = function (event) { modal.destroy(); }; } /**** * MAIN UPGRADE MENU ****/ function createMainUpgradeMenu() { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var categories = [{ name: 'Coal Upgrades', type: 'coal' }, { name: 'Iron Upgrades', type: 'iron' }, { name: 'Gold Upgrades', type: 'gold' }, { name: 'Diamond Upgrades', type: 'diamond' }, { name: 'Sapphire Upgrades', type: 'sapphire' }, { name: 'Emerald Upgrades', type: 'emerald' }, { name: 'Ruby Upgrades', type: 'ruby' }, { name: 'General Upgrades', type: 'general' }, { name: 'Drones', type: 'drones' }, { name: 'Achievements', type: 'achievements' }, { name: 'Prestige', type: 'prestige' }, { name: 'Game Stats', type: 'stats' }]; var colSpacing = 400, rowSpacing = 300; for (var i = 0; i < categories.length; i++) { var col = i % 2, row = Math.floor(i / 2); var x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); var y = menuBg.y - 800 + row * rowSpacing; var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = x; btn.y = y; upgradeMenu.addChild(btn); var txt = new Text2(categories[i].name, { size: 50, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (cat) { return function (event) { event.stopPropagation && event.stopPropagation(); hideUpgradeDesc(); if (cat.type === 'general') { createSubUpgradeMenu('General Upgrades', generalUpgrades); } else if (cat.type === 'drones') { createSubUpgradeMenu('Drone Upgrades', droneUpgrades); } else if (cat.type === 'achievements') { createAchievementsMenu(); } else if (cat.type === 'prestige') { createPrestigeMenu(); } else if (cat.type === 'stats') { createStatsMenu(); } else { createSubUpgradeMenu(cat.name, oreUpgrades[cat.type]); } }; }(categories[i]); } var closeBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); closeBtn.x = menuBg.x + 750; closeBtn.y = menuBg.y - 950; closeBtn.down = function () { game.removeChild(upgradeMenu); }; upgradeMenu.addChild(closeBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; if (upgradeMenu.parent) { upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1); } } var subUpgradeItemRefs = []; function createSubUpgradeMenu(title, upgList) { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2(title, { size: 60, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var startY = menuBg.y - 800, colSpacing = 400; for (var i = 0; i < upgList.length; i++) { var col = i % 2, row = Math.floor(i / 2); var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); btn.y = startY + row * 250; upgradeMenu.addChild(btn); var displayName = upgList[i].name; if (typeof upgList[i].level === 'number' && upgList[i].level > 0) { displayName += " (Lv " + upgList[i].level + ")"; } var txt = new Text2(displayName + "\nCost: $" + upgList[i].cost, { size: 45, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (upg, btn) { return function (event) { event.stopPropagation && event.stopPropagation(); showUpgradeModal(upg, btn, function (confirmed) { if (confirmed && canPurchaseUpgrade(upgList, upg)) { gameState.money -= upg.cost; upg.purchased = true; upg.action(); updateUI(); createSubUpgradeMenu(title, upgList); } }); }; }(upgList[i], btn); subUpgradeItemRefs.push({ upgList: upgList, upgrade: upgList[i], textObj: txt }); } var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; } function canPurchaseUpgrade(upgList, upg) { if (upg.requires) { var needed = upgList.find(function (u) { return u.id === upg.requires; }); if (!needed || !needed.purchased) { return false; } } if (upg.multi && upg.maxLevel !== undefined && upg.level >= upg.maxLevel) { return false; } if (!upg.multi && upg.purchased) { return false; } if (gameState.money < upg.cost) { return false; } return true; } /**** * GAME LOOP ****/ var quantumSelectTimer = 0, quantumSelectionActive = false; game.update = function () { if (!gamePaused && miner) { miner.update(); } for (var i = 0; i < droneObjects.length; i++) { droneObjects[i].updateDrone(); } if (typeof LK.time !== 'undefined' && LK.time.elapsed % 60 === 0) { droneDamageTick(); } clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var fraction = ore.health / ore.maxHealth; ore.healthBar.width = 120 * fraction; ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction); ore.alpha = fraction; } }); }); if (upgradeMenu.parent) { subUpgradeItemRefs.forEach(function (ref) { var upg = ref.upgrade; var canBuy = canPurchaseUpgrade(ref.upgList, upg); if (ref.textObj && ref.textObj.style) { ref.textObj.style.fill = canBuy ? 0xFFFFFF : 0x666666; } }); } // Update dynamic game stats if the stats menu is open. if (statsTextObj) { var oreTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby', 'chronostone', 'soulember', 'quantumshard']; var oreStats = ""; oreTypes.forEach(function (type) { var oreName = type.charAt(0).toUpperCase() + type.slice(1); oreStats += oreName + " Mined: " + (gameState.oreMined[type] || 0) + "\n"; }); var newStatsText = ""; newStatsText += oreStats; newStatsText += "Total Money Earned: $" + gameState.totalMoneyEarned.toLocaleString() + "\n"; var achievedCount = achievements.filter(function (a) { return a.achieved; }).length; newStatsText += "Achievements: " + achievedCount + "/" + achievements.length + "\n"; newStatsText += "Prestige Count: " + gameState.prestigeCount + "\n"; var timePlayed = Math.floor((Date.now() - gameState.startTime) / 1000); newStatsText += "Time Played: " + timePlayed + " sec\n"; newStatsText += "Ore Taps: " + gameState.tapCount + "\n"; newStatsText += "Miner Hits: " + gameState.minerHitCount + "\n"; var fullyUpgraded = 0; for (var key in oreUpgrades) { oreUpgrades[key].forEach(function (upg) { if (upg.level >= upg.maxLevel) { fullyUpgraded++; } }); } newStatsText += "Fully Upgraded Ore Upgrades: " + fullyUpgraded + "\n"; statsTextObj.setText(newStatsText); } // Update Chronostone effect timer and overlay. if (chronostoneActive) { chronostoneTimer--; if (chronostoneTimerText) { var secondsLeft = Math.ceil(chronostoneTimer / 60); chronostoneTimerText.setText(secondsLeft.toString()); } if (chronostoneTimer <= 0) { chronostoneActive = false; if (chronostoneOverlay && chronostoneOverlay.parent) { chronostoneOverlay.parent.removeChild(chronostoneOverlay); chronostoneOverlay.destroy(); chronostoneOverlay = null; } if (chronostoneTimerText && chronostoneTimerText.parent) { chronostoneTimerText.parent.removeChild(chronostoneTimerText); chronostoneTimerText.destroy(); chronostoneTimerText = null; } if (miner) { miner.speedBoostMultiplier /= 2; } chronostoneBannerShown = false; } } // Update Quantum Shard effect (mini miners). if (quantumShardActive) { quantumShardTimer--; miniMiners.forEach(function (mini) { mini.update(); }); if (quantumShardTimer <= 0) { miniMiners.forEach(function (mini) { if (mini.parent) { mini.parent.removeChild(mini); } }); miniMiners = []; quantumShardActive = false; if (quantumShardOverlay && quantumShardOverlay.parent) { quantumShardOverlay.parent.removeChild(quantumShardOverlay); quantumShardOverlay.destroy(); quantumShardOverlay = null; } quantumShardBannerShown = false; } } achievements.forEach(function (ach) { if (!ach.achieved && ach.condition()) { ach.achieved = true; var achText = new Text2("Achievement Unlocked: " + ach.name, { size: 40, fill: 0xFFFF00, stroke: 0x000000, strokeThickness: 4, fontWeight: 'bold' }); achText.x = 2048 / 2; achText.y = 100; game.addChild(achText); tween(achText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { achText.destroy(); } }); } }); if (canPrestige()) { if (!prestigeMainButton) { prestigeMainButton = LK.getAsset('prestige_main_button', { anchorX: 0.5, anchorY: 0.5 }); prestigeMainButton.x = 150; prestigeMainButton.y = 2732 - 150; prestigeMainButton.down = function () { doPrestige(); if (prestigeMainButton && prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); prestigeMainButton = null; } }; game.addChild(prestigeMainButton); } } else { if (prestigeMainButton) { if (prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); } prestigeMainButton = null; } } if (upgradeMenu && upgradeMenu.parent) { upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1); } }; function droneDamageTick() { var dps = getDroneDPS(); if (dps <= 0) { return; } var allValidOres = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && ore.tier <= gameState.currentTier) { allValidOres.push(ore); } }); }); if (allValidOres.length === 0) { return; } var damageRemaining = dps; while (damageRemaining > 0 && allValidOres.length > 0) { var randomIndex = Math.floor(Math.random() * allValidOres.length); var ore = allValidOres[randomIndex]; var chunk = Math.min(damageRemaining, 10); ore.health -= chunk; damageRemaining -= chunk; if (ore.health <= 0) { var baseValue = ore.getValue(); gameState.money += baseValue; updateUI(); ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); allValidOres.splice(randomIndex, 1); } } } /**** * UI REFRESH & SAVE/LOAD ****/ function updateUI() { moneyDisplay.setText("$" + Math.floor(gameState.money).toLocaleString()); moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2; prestigeDisplay.setText("Prestige: " + gameState.prestigeCount); } LK.saveGame = function () { return gameState; }; LK.loadGame = function (data) { gameState = data; updateUI(); }; // Save game data into a single storage key ("previousSave"). function saveGameNow() { var saveData = LK.saveGame(); // This returns your progress data (e.g. gameState, upgrades, etc.) var serialized = customSerialize(saveData); storage["previousSave"] = serialized; console.log("Game saved to previousSave:", serialized); // Display floating text; you may reuse your showFloatingText() helper. showFloatingText("+Game Saved", 0x00FF00); } // Load the previous game (if it exists). function loadPreviousGame() { var serialized = storage["previousSave"]; if (serialized) { var data = customDeserialize(serialized); LK.loadGame(data); console.log("Game loaded from previousSave:", data); } } /**** * START GAME ****/ function startGame() { currentBackground = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); currentBackground.x = 2048 / 2; currentBackground.y = 2732 / 2; currentBackground.zIndex = -100; game.addChildAt(currentBackground, 0); miner = new Miner(); miner.x = 2048 / 2; miner.y = 2732 / 2; game.addChild(miner); initialSpawn(); updateUI(); } startGame(); game.pauseForQuantumSelection = function () { quantumSelectionActive = true; quantumSelectTimer = 0; }; function createPrestigeMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x444444, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2("Prestige Upgrades", { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, align: "center", fontWeight: 'bold' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var startY = menuBg.y - 800; var colSpacing = 400; for (var i = 0; i < prestigeUpgrades.length; i++) { var col = i % 2, row = Math.floor(i / 2); var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); btn.y = startY + row * 250; upgradeMenu.addChild(btn); var displayName = prestigeUpgrades[i].name; var txt = new Text2(displayName + "\nCost: " + prestigeUpgrades[i].cost + " Shards", { size: 45, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (upg, btn) { return function (event) { event.stopPropagation && event.stopPropagation(); showUpgradeModal(upg, btn, function (confirmed) { if (confirmed && canPurchaseUpgrade(prestigeUpgrades, upg)) { gameState.prestigeCurrency -= upg.cost; upg.purchased = true; upg.action(); updateUI(); createPrestigeMenu(); } }); }; }(prestigeUpgrades[i], btn); } var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); } function createAchievementsMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x333333, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2("Achievements", { size: 60, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: "center", fontWeight: 'bold' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var yStart = menuBg.y - 800, spacing = 150; achievements.forEach(function (ach, index) { var container = new Container(); container.x = menuBg.x; container.y = yStart + index * spacing; var title = new Text2(ach.name, { size: 50, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, fontWeight: 'bold' }); title.anchor.set(0.5); container.addChild(title); if (ach.target !== undefined) { var currentProgress = ach.id === 'coal_miner' ? gameState.oreMined.coal : 0; var progressBarBg = LK.getAsset('achievement_bar', { width: 400, height: 30, color: 0x555555, anchorX: 0, anchorY: 0.5 }); progressBarBg.x = -200; progressBarBg.y = 50; container.addChild(progressBarBg); var progressWidth = Math.min(currentProgress / ach.target * 400, 400); var progressBarFg = LK.getAsset('rectangle', { width: progressWidth, height: 30, color: 0x00FF00, anchorX: 0, anchorY: 0.5 }); progressBarFg.x = -200; progressBarFg.y = 50; container.addChild(progressBarFg); var progressText = new Text2(currentProgress + "/" + ach.target, { size: 30, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, fontWeight: 'bold' }); progressText.anchor.set(0.5); progressText.x = 0; progressText.y = 50; container.addChild(progressText); } if (ach.achieved) { var achievedText = new Text2("Achieved!", { size: 30, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, fontWeight: 'bold' }); achievedText.anchor.set(0.5); achievedText.x = 300; achievedText.y = 0; container.addChild(achievedText); } upgradeMenu.addChild(container); }); var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); } function createStatsMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x222222, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2("Game Stats", { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, align: "center", fontWeight: 'bold' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var statsText = ""; statsText += "Total Money Earned: $" + gameState.totalMoneyEarned.toLocaleString() + "\n"; var achievedCount = achievements.filter(function (a) { return a.achieved; }).length; statsText += "Achievements: " + achievedCount + "/" + achievements.length + "\n"; statsText += "Prestige Count: " + gameState.prestigeCount + "\n"; var timePlayed = Math.floor((Date.now() - gameState.startTime) / 1000); statsText += "Time Played: " + timePlayed + " sec\n"; statsText += "Ore Taps: " + gameState.tapCount + "\n"; statsText += "Miner Hits: " + gameState.minerHitCount + "\n"; var fullyUpgraded = 0; for (var key in oreUpgrades) { oreUpgrades[key].forEach(function (upg) { if (upg.level >= upg.maxLevel) { fullyUpgraded++; } }); } statsText += "Fully Upgraded Ore Upgrades: " + fullyUpgraded + "\n"; // Create the dynamic stats text object, centered in the menu. statsTextObj = new Text2(statsText, { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, fontWeight: 'bold', align: 'center' }); statsTextObj.anchor.set(0.5); statsTextObj.x = menuBg.x; statsTextObj.y = menuBg.y; // center it vertically within the background upgradeMenu.addChild(statsTextObj); var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); }
===================================================================
--- original.js
+++ change.js
@@ -19,9 +19,12 @@
// Use the helper to generate a valid spawn position (avoiding UI areas)
var center = getValidClusterCenter();
self.x = center.x;
self.y = center.y;
- var cc = gameState.clusterConfig;
+ var cc = gameState.clusterConfig || {
+ min: 2,
+ max: 3
+ }; // Default values if undefined
var count = randomInt(cc.min, cc.max);
for (var i = 0; i < count; i++) {
var ore = new Ore(type, self);
ore.x = (Math.random() - 0.5) * 120;
drone_shot
Sound effect
mine_coal
Sound effect
mine_iron
Sound effect
mine_gold
Sound effect
mine_diamond
Sound effect
mine_sapphire
Sound effect
mine_emerald
Sound effect
mine_ruby
Sound effect
mine_chronostone
Sound effect
mine_quantumshard
Sound effect
ore_destroy_coal
Sound effect
ore_destroy_iron
Sound effect
ore_destroy_gold
Sound effect
ore_destroy_diamond
Sound effect
ore_destroy_sapphire
Sound effect
ore_destroy_emerald
Sound effect
ore_destroy_ruby
Sound effect
mine_coal_1
Sound effect
mine_coal_2
Sound effect
mine_coal_3
Sound effect
mine_diamond1
Sound effect
mine_diamond2
Sound effect
mine_diamond3
Sound effect
mine_emerald1
Sound effect
mine_emerald2
Sound effect
mine_emerald3
Sound effect
mine_gold1
Sound effect
mine_gold2
Sound effect
mine_gold3
Sound effect
mine_iron1
Sound effect
mine_iron2
Sound effect
mine_iron3
Sound effect
mine_ruby1
Sound effect
mine_ruby2
Sound effect
mine_ruby3
Sound effect
mine_sapphire1
Sound effect
mine_sapphire2
Sound effect
mine_sapphire3
Sound effect
song1
Music
song2
Music
song3
Music
song4
Music
song5
Music
song6
Music
song7
Music
song8
Music
song9
Music
song10
Music
song11
Music
song12
Music
song1a
Music
song1b
Music
song2a
Music
song2b
Music
song3a
Music
song3b
Music
song4a
Music
song4b
Music
song5a
Music
song5b
Music
song6a
Music
song6b
Music
song7a
Music
song7b
Music
song8a
Music
song8b
Music
song9a
Music
song9b
Music
song10a
Music
song10b
Music
song11a
Music
song11b
Music
song12a
Music
song12b
Music