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Please fix the bug: 'Miner is not defined' in or related to this line: 'miner = new Miner();' Line Number: 1763
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(p, {' Line Number: 682 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make rectangle 75% opacity
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(p, {' Line Number: 692 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'randomInt is not defined' in or related to this line: 'var count = randomInt(cc.min, cc.max);' Line Number: 78
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2212
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Please fix the bug: 'ReferenceError: interpolateColor is not defined' in or related to this line: 'ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction);' Line Number: 2139
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Please fix the bug: 'randomInt is not defined' in or related to this line: 'var count = randomInt(cc.min, cc.max);' Line Number: 78
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Please fix the bug: 'ReferenceError: spawnMiningParticles is not defined' in or related to this line: 'spawnMiningParticles(ore, 2);' Line Number: 334
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2214
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2214
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2214
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2214
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2214
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2214
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2213
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2213
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2212
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Please fix the bug: 'ReferenceError: interpolateColor is not defined' in or related to this line: 'ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction);' Line Number: 2139
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Please fix the bug: 'randomInt is not defined' in or related to this line: 'var count = randomInt(cc.min, cc.max);' Line Number: 78
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Miner = Container.expand(function () { var self = Container.call(this); var minerGraphics = self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.miningRate = 1000; // Default mining rate self.originalMiningRate = self.miningRate; self.update = function () { // Logic for miner's update }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Flag to pause gameplay during background transitions /**** * Global Flags ****/ var isTransitioning = false; /**** * Helper Functions for Spawn Zones & Floating Text ****/ // Generate a valid cluster center (avoid top 150px and lower-right corner) function getValidClusterCenter() { var x, y; do { x = 100 + Math.random() * (2048 - 200); y = 100 + Math.random() * (2732 - 200); } while (y < 150 || x > 2048 - 250 && y > 2732 - 250); return { x: x, y: y }; } // Display floating text near moneyDisplay; offsets depend on the color: // Red (drone hit) moves right; Blue (ore tap) moves left; Green (miner hit) is default. function showFloatingText(amount, color) { var offsetX; if (color === 0xFF0000) { // red: drone offsetX = 50 + (Math.random() - 0.5) * 20; } else if (color === 0x0000FF) { // blue: ore tap offsetX = -50 + (Math.random() - 0.5) * 20; } else { offsetX = (Math.random() - 0.5) * 50; } var offsetY = (Math.random() - 0.5) * 50; var txt = new Text2("+" + amount, { size: 40, fill: color, stroke: color, strokeThickness: 4, align: 'center' }); txt.x = moneyDisplay.x + moneyDisplay.width / 2 + offsetX; txt.y = moneyDisplay.y + moneyDisplay.height + offsetY; game.addChild(txt); tween(txt, { alpha: 0, y: txt.y - 20 }, { duration: 1000, onFinish: function onFinish() { txt.destroy(); } }); } /**** * GAME-STATE & STATS ****/ var gameState = { money: 0, pickaxeLevel: 1, pickaxeBaseMultiplier: 1, droneLevel: 0, currentTier: 1, oreMultipliers: { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1 }, respawnTime: 3000, maxClustersPerType: 3, clusterCount: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 }, clusterConfigLevels: [{ min: 2, max: 3 }, { min: 3, max: 4 }, { min: 4, max: 5 }, { min: 5, max: 6 }, { min: 6, max: 7 }, { min: 6, max: 8 }], clusterUpgradeTier: 0, get clusterConfig() { return this.clusterConfigLevels[this.clusterUpgradeTier] || { min: 2, max: 3 }; }, prestigeCount: 0, prestigeCurrency: 0, tapDamage: 1, totalMoneyEarned: 0, tapCount: 0, minerHitCount: 0, startTime: Date.now(), oreMined: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 } }; /**** * ACHIEVEMENTS ****/ var achievements = [{ id: 'first_mine', name: 'First Mine', description: 'Mine your first ore', achieved: false, condition: function condition() { return gameState.money > 0; } }, { id: 'rich_miner', name: 'Rich Miner', description: 'Earn 1 Billion money', achieved: false, condition: function condition() { return gameState.money >= 1e9; } }, { id: 'coal_miner', name: 'Coal Miner', description: 'Mine 50 coal ores', achieved: false, target: 50, condition: function condition() { return gameState.oreMined.coal >= 50; } }]; /**** * ORE DATA ****/ var oreData = { coal: { baseValue: 5, baseHealth: 10, assetId: 'coal_ore' }, iron: { baseValue: 500, baseHealth: 100, assetId: 'iron_ore' }, gold: { baseValue: 10000, baseHealth: 500, assetId: 'gold_ore' }, diamond: { baseValue: 25000, baseHealth: 1000, assetId: 'diamond_ore' }, sapphire: { baseValue: 100000, baseHealth: 2000, assetId: 'sapphire_ore' }, emerald: { baseValue: 500000, baseHealth: 5000, assetId: 'emerald_ore' }, ruby: { baseValue: 1000000, baseHealth: 10000, assetId: 'ruby_ore' }, chronostone: { baseValue: 2000000, baseHealth: 2000, assetId: 'chronostone_ore', color: 0xc997d8 }, soulember: { baseValue: 5000000, baseHealth: 5000, assetId: 'soulember_ore', color: 0xdef3e5 }, quantumshard: { baseValue: 10000000, baseHealth: 10000, assetId: 'quantumshard_ore', color: 0xa1bb12 } }; function hideUpgradeDesc() {/* Placeholder */} function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function spawnMiningParticles(ore, num) { for (var i = 0; i < num; i++) { var p = LK.getAsset('mining_particle', { anchorX: 0.5, anchorY: 0.5 }); if (ore.parent) { p.x = ore.parent.x + ore.x; p.y = ore.parent.y + ore.y; } else { p.x = ore.x; p.y = ore.y; } if (["chronostone", "soulember", "quantumshard"].indexOf(ore.type) >= 0) { p.tint = oreData[ore.type].color || 0xffffff; } p.vx = (Math.random() - 0.5) * 10; p.vy = (Math.random() - 0.5) * 10; p.alpha = 1; p.zIndex = -1; tween(p, { alpha: 0, y: p.y - 50 }, { duration: 1000, onFinish: function onFinish() { p.destroy(); } }); game.addChild(p); } } function interpolateColor(c1, c2, f) { var r1 = c1 >> 16 & 0xFF, g1 = c1 >> 8 & 0xFF, b1 = c1 & 0xFF; var r2 = c2 >> 16 & 0xFF, g2 = c2 >> 8 & 0xFF, b2 = c2 & 0xFF; var r = Math.round(r1 + f * (r2 - r1)), g = Math.round(g1 + f * (g2 - g1)), b = Math.round(b1 + f * (b2 - b1)); return r << 16 | g << 8 | b; } function screenShake(duration, magnitude) { var originalX = game.x, originalY = game.y, shakeInterval = 50, elapsed = 0; var shake = setInterval(function () { elapsed += shakeInterval; game.x = originalX + (Math.random() - 0.5) * magnitude; game.y = originalY + (Math.random() - 0.5) * magnitude; if (elapsed >= duration) { clearInterval(shake); game.x = originalX; game.y = originalY; } }, shakeInterval); } function spawnDroneAOE(ore) { var effect = LK.getAsset('drone_aoe_effect', { anchorX: 0.5, anchorY: 0.5 }); if (ore.parent) { effect.x = ore.parent.x + ore.x; effect.y = ore.parent.y + ore.y; } else { effect.x = ore.x; effect.y = ore.y; } effect.alpha = 1; effect.zIndex = 1; game.addChild(effect); tween(effect, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { effect.destroy(); } }); } /**** * Achievements & Stats Menus ****/ function createAchievementsMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x333333, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); // Title: black, bold, outlined var titleText = new Text2("Achievements", { size: 60, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: "center", fontWeight: 'bold' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var yStart = menuBg.y - 800, spacing = 150; achievements.forEach(function (ach, index) { var container = new Container(); container.x = menuBg.x; container.y = yStart + index * spacing; var title = new Text2(ach.name, { size: 50, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, fontWeight: 'bold' }); title.anchor.set(0.5); container.addChild(title); if (ach.target !== undefined) { var currentProgress = ach.id === 'coal_miner' ? gameState.oreMined.coal : 0; var progressBarBg = LK.getAsset('achievement_bar', { width: 400, height: 30, color: 0x555555, anchorX: 0, anchorY: 0.5 }); progressBarBg.x = -200; progressBarBg.y = 50; container.addChild(progressBarBg); var progressWidth = Math.min(currentProgress / ach.target * 400, 400); var progressBarFg = LK.getAsset('rectangle', { width: progressWidth, height: 30, color: 0x00FF00, anchorX: 0, anchorY: 0.5 }); progressBarFg.x = -200; progressBarFg.y = 50; container.addChild(progressBarFg); var progressText = new Text2(currentProgress + "/" + ach.target, { size: 30, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4 }); progressText.anchor.set(0.5); progressText.x = 0; progressText.y = 50; container.addChild(progressText); } if (ach.achieved) { var achievedText = new Text2("Achieved!", { size: 30, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4 }); achievedText.anchor.set(0.5); achievedText.x = 300; achievedText.y = 0; container.addChild(achievedText); } upgradeMenu.addChild(container); }); var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); } function createStatsMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x222222, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2("Game Stats", { size: 60, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: "center", fontWeight: 'bold' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var oreTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby', 'chronostone', 'soulember', 'quantumshard']; var yStart = menuBg.y - 800, spacing = 60; oreTypes.forEach(function (type, index) { var statContainer = new Container(); statContainer.x = menuBg.x - 600; statContainer.y = yStart + index * spacing; var oreAsset = LK.getAsset(type + '_ore', { anchorX: 0.5, anchorY: 0.5 }); oreAsset.scale = 0.5; oreAsset.x = 0; oreAsset.y = 0; statContainer.addChild(oreAsset); var oreName = type.charAt(0).toUpperCase() + type.slice(1); var countText = new Text2(oreName + " Mined: " + (gameState.oreMined[type] || 0), { size: 40, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, fontWeight: 'bold' }); countText.x = 100; countText.y = 0; statContainer.addChild(countText); upgradeMenu.addChild(statContainer); }); var statsText = ""; statsText += "Total Money Earned: $" + gameState.totalMoneyEarned.toLocaleString() + "\n"; var achievedCount = achievements.filter(function (a) { return a.achieved; }).length; statsText += "Achievements: " + achievedCount + "/" + achievements.length + "\n"; statsText += "Prestige Count: " + gameState.prestigeCount + "\n"; var timePlayed = Math.floor((Date.now() - gameState.startTime) / 1000); statsText += "Time Played: " + timePlayed + " sec\n"; statsText += "Ore Taps: " + gameState.tapCount + "\n"; statsText += "Miner Hits: " + gameState.minerHitCount + "\n"; var fullyUpgraded = 0; for (var key in oreUpgrades) { oreUpgrades[key].forEach(function (upg) { if (upg.level >= upg.maxLevel) { fullyUpgraded++; } }); } statsText += "Fully Upgraded Ore Upgrades: " + fullyUpgraded + "\n"; var otherStats = new Text2(statsText, { size: 40, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, fontWeight: 'bold' }); otherStats.x = menuBg.x + 200; otherStats.y = menuBg.y - 800; upgradeMenu.addChild(otherStats); var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); } /**** * PRESTIGE & BACKGROUND HELPERS ****/ function getPrestigeRequirement() { return 1e9 * Math.pow(2, gameState.prestigeCount); } function canPrestige() { return gameState.money >= getPrestigeRequirement(); } function calculatePrestigeShards() { return 1; } function doPrestige() { // Remove all clusters and drones for (var i = clusters.length - 1; i >= 0; i--) { var c = clusters[i]; c.removeChildren(); if (c.parent) { c.parent.removeChild(c); } clusters.splice(i, 1); } droneObjects.forEach(function (d) { if (d.parent) { d.parent.removeChild(d); } }); droneObjects = []; droneSprites.forEach(function (ds) { if (ds.parent) { ds.parent.removeChild(ds); } }); droneSprites = []; // Reset miner swing speed to base value if (miner) { miner.miningRate = miner.originalMiningRate; } // Update prestige state var shards = calculatePrestigeShards(); gameState.prestigeCurrency += shards; gameState.prestigeCount++; gameState.money = 0; gameState.currentTier = 1; for (var key in gameState.clusterCount) { gameState.clusterCount[key] = 0; } resetUpgrades(); gameState.droneLevel = 0; // Set flag to pause gameplay isTransitioning = true; // Begin background transition; when done, spawn new clusters and resume gameplay. handleBackgroundTransition(function () { // Transition complete: spawn new clusters and update UI initialSpawn(); updateUI(); }); } function resetUpgrades() { gameState.oreMultipliers = { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1 }; gameState.pickaxeLevel = 1; gameState.pickaxeBaseMultiplier = 1; gameState.tapDamage = 1; gameState.respawnTime = 3000; gameState.clusterUpgradeTier = 0; for (var key in oreUpgrades) { oreUpgrades[key].forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); } generalUpgrades.forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); droneUpgrades.forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); } function handleBackgroundTransition(callback) { if (nextBackground && nextBackground.parent) { nextBackground.parent.removeChild(nextBackground); } var bgAssetId; if (gameState.prestigeCount >= 8) { bgAssetId = 'background_tier8'; } else if (gameState.prestigeCount >= 5) { bgAssetId = 'background_tier5'; } else if (gameState.prestigeCount >= 3) { bgAssetId = 'background_tier3'; } else { bgAssetId = 'background'; } var newBg = LK.getAsset(bgAssetId, { anchorX: 0.5, anchorY: 0.5 }); newBg.x = 2048 / 2; newBg.y = 2732 + 2732 / 2; newBg.zIndex = -100; game.addChildAt(newBg, 0); nextBackground = newBg; var oldBg = currentBackground; if (!oldBg) { oldBg = LK.getAsset(bgAssetId, { anchorX: 0.5, anchorY: 0.5 }); oldBg.x = 2048 / 2; oldBg.y = 2732 / 2; oldBg.zIndex = -100; game.addChildAt(oldBg, 0); } if (oldBg.assetId === newBg.assetId) { newBg = LK.getAsset(bgAssetId, { anchorX: 0.5, anchorY: 0.5 }); newBg.x = 2048 / 2; newBg.y = 2732 + 2732 / 2; newBg.zIndex = -100; game.addChildAt(newBg, 0); nextBackground = newBg; } var dur = 3000; tween(oldBg, { y: oldBg.y - 2732 }, { duration: dur, onFinish: function onFinish() { if (oldBg && oldBg.parent) { oldBg.parent.removeChild(oldBg); } } }); tween(newBg, { y: 2732 / 2 }, { duration: dur, onFinish: function onFinish() { currentBackground = newBg; isTransitioning = false; // resume gameplay if (callback) { callback(); } } }); } var clusters = []; var currentBackground = null; var nextBackground = null; var miner = null; var droneObjects = []; var droneSprites = []; var prestigeMainButton = null; /**** * Spawn Functions ****/ function initialSpawn() { var allTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; allTypes.forEach(function (type, idx) { var t = idx + 1; if (t <= gameState.currentTier) { for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster(type); } } }); maybeSpawnSpecialOres(); } function updateDroneObjects() { while (droneObjects.length < gameState.droneLevel) { var d = new Drone(); d.x = 200 + Math.random() * (2048 - 400); d.y = 200 + Math.random() * (2732 - 400); droneObjects.push(d); game.addChild(d); } } function updateDroneSprites() { while (droneSprites.length < gameState.droneLevel) { var drone = LK.getAsset('drone_asset', { anchorX: 0.5, anchorY: 0.5 }); drone.x = 100 + droneSprites.length * 90; drone.y = 200; droneSprites.push(drone); game.addChild(drone); } } function maybeSpawnCluster(type) { var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; if (typeList.indexOf(type) >= 0) { var tIndex = typeList.indexOf(type) + 1; if (tIndex > gameState.currentTier) { return; } } if (gameState.clusterCount[type] >= gameState.maxClustersPerType) { return; } var cluster = new Cluster(type); game.addChild(cluster); clusters.push(cluster); gameState.clusterCount[type]++; } function maybeSpawnSpecialOres() { var spawnChances = []; if (gameState.prestigeCount >= 3) { spawnChances.push({ type: 'chronostone', min: 3, max: 5 }); } if (gameState.prestigeCount >= 5) { spawnChances.push({ type: 'soulember', min: 1.5, max: 2.5 }); } if (gameState.prestigeCount >= 8) { spawnChances.push({ type: 'quantumshard', min: 0.8, max: 1.2 }); } if (spawnChances.length === 0) { return; } var standardTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; standardTypes.forEach(function (type) { if (gameState.clusterCount[type] < gameState.maxClustersPerType) { for (var i = 0; i < spawnChances.length; i++) { var chanceObj = spawnChances[i]; var chance = randomInt(chanceObj.min * 10, chanceObj.max * 10) / 10; var roll = Math.random() * 100; if (roll < chance) { if (gameState.clusterCount[chanceObj.type] < gameState.maxClustersPerType) { maybeSpawnCluster(chanceObj.type); } } } } }); } /**** * Drone DPS Functions ****/ function getDroneDPS() { return 10 * gameState.droneLevel; } function droneDamageTick() { var dps = getDroneDPS(); if (dps <= 0) { return; } var allValidOres = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && ore.tier <= gameState.currentTier) { allValidOres.push(ore); } }); }); if (allValidOres.length === 0) { return; } var damageRemaining = dps; while (damageRemaining > 0 && allValidOres.length > 0) { var randomIndex = Math.floor(Math.random() * allValidOres.length); var ore = allValidOres[randomIndex]; var chunk = Math.min(damageRemaining, 10); ore.health -= chunk; damageRemaining -= chunk; if (ore.health <= 0) { var baseValue = ore.getValue(); gameState.money += baseValue; updateUI(); ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); allValidOres.splice(randomIndex, 1); } } } /**** * UPGRADE DATA ****/ // (Upgrade data remains unchanged) var oreUpgrades = { coal: [{ id: 'double_coal', name: 'Double Coal Value', cost: 100, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Coal Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.coal *= 2; this.cost *= 2; } }], iron: [{ id: 'unlock_iron', name: 'Unlock Iron Mining', cost: 7000, effect: 'Allows iron ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 2) { gameState.currentTier = 2; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('iron'); } } }, { id: 'double_iron', name: 'Double Iron Value', cost: 1000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Iron Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.iron *= 2; this.cost *= 2; } }], gold: [{ id: 'unlock_gold', name: 'Unlock Gold Mining', cost: 70000, effect: 'Allows gold ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 3) { gameState.currentTier = 3; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('gold'); } } }, { id: 'double_gold', name: 'Double Gold Value', cost: 20000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Gold Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.gold *= 2; this.cost *= 2; } }], diamond: [{ id: 'unlock_diamond', name: 'Unlock Diamond Mining', cost: 280000, effect: 'Allows diamond ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 4) { gameState.currentTier = 4; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('diamond'); } } }, { id: 'double_diamond', name: 'Double Diamond Value', cost: 50000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Diamond Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.diamond *= 2; this.cost *= 2; } }], sapphire: [{ id: 'unlock_sapphire', name: 'Unlock Sapphire Mining', cost: 1400000, effect: 'Allows sapphire ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 5) { gameState.currentTier = 5; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('sapphire'); } } }, { id: 'double_sapphire', name: 'Double Sapphire Value', cost: 200000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Sapphire Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.sapphire *= 2; this.cost *= 2; } }], emerald: [{ id: 'unlock_emerald', name: 'Unlock Emerald Mining', cost: 7000000, effect: 'Allows emerald ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 6) { gameState.currentTier = 6; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('emerald'); } } }, { id: 'double_emerald', name: 'Double Emerald Value', cost: 1000000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Emerald Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.emerald *= 2; this.cost *= 2; } }], ruby: [{ id: 'unlock_ruby', name: 'Unlock Ruby Mining', cost: 14000000, effect: 'Allows ruby ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 7) { gameState.currentTier = 7; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('ruby'); } } }, { id: 'double_ruby', name: 'Double Ruby Value', cost: 2000000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Ruby Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.ruby *= 2; this.cost *= 2; } }] }; var generalUpgrades = [{ id: 'faster_respawn', name: 'Quicker Respawn', cost: 8000, effect: 'Halves respawn time (min 500 ms)', multi: true, level: 0, maxLevel: 3, action: function action() { gameState.respawnTime = Math.max(500, gameState.respawnTime / 2); this.level++; this.cost = Math.floor(this.cost * 2); } }, { id: 'cluster_up', name: 'Cluster Growth', cost: 1000, effect: 'Increases cluster size range', multi: true, level: 0, maxLevel: 5, action: function action() { if (gameState.clusterUpgradeTier < gameState.clusterConfigLevels.length - 1) { gameState.clusterUpgradeTier++; } this.level++; this.cost += 2000; } }, { id: 'pickaxe_buff', name: 'Pickaxe DMG +20%', cost: 20000, effect: 'Increases your total pickaxe damage by 20%', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; gameState.pickaxeBaseMultiplier *= 1.2; this.cost = Math.floor(this.cost * 2); } }, { id: 'tap_damage', name: 'Tap Damage Upgrade', cost: 5000, effect: 'Increase tap damage by 50%', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; gameState.tapDamage *= 1.5; this.cost = Math.floor(this.cost * 2); } }, { id: 'miner_speed', name: 'Miner Swing Speed Upgrade', cost: 20000, effect: 'Increase miner swing speed (reduce cooldown by 10%)', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; miner.miningRate = Math.max(1, Math.floor(miner.miningRate * 0.9)); this.cost = Math.floor(this.cost * 2); } }]; var prestigeUpgrades = [{ id: 'pickaxe_plus_1', name: 'Pickaxe Level +1', cost: 3, effect: 'Increases pickaxe damage by 1', purchased: false, action: function action() { gameState.pickaxeLevel++; } }, { id: 'pickaxe_plus_2', name: 'Pickaxe Speed +10%', cost: 4, effect: 'Reduces mining cooldown by 10%', purchased: false, action: function action() { miner.miningRate = Math.floor(miner.miningRate * 0.90); if (miner.miningRate < 1) { miner.miningRate = 1; } } }, { id: 'pickaxe_plus_3', name: 'Pickaxe Bonus DMG +2', cost: 6, effect: 'Increases pickaxe damage by an additional 2', purchased: false, action: function action() { gameState.pickaxeLevel += 2; } }, { id: 'pickaxe_plus_4', name: 'Mega Pickaxe', cost: 15, effect: 'Increases pickaxe damage by an additional 5', purchased: false, action: function action() { gameState.pickaxeLevel += 5; } }]; var prestigeDrones = [{ id: 'drone_speedup', name: 'Drone Technology +1', cost: 8, effect: 'Increases Drone DPS by 50', purchased: false, action: function action() { if (!gameState.droneLevel) { gameState.droneLevel = 0; } gameState.droneLevel += 5; } }, { id: 'drone_overclock', name: 'Drone Overclock', cost: 12, effect: 'Increases Drone DPS by 100', purchased: false, action: function action() { gameState.droneLevel += 10; } }]; var droneUpgrades = [{ id: 'drone_level_1', name: 'Buy Drones (Lv +1)', cost: 5000, effect: 'Each level adds +10 DPS', purchased: false, multi: true, level: 0, maxLevel: 20, action: function action() { if (!gameState.droneLevel) { gameState.droneLevel = 0; } gameState.droneLevel++; this.level++; this.cost = Math.floor(this.cost * 1.5); updateDroneObjects(); } }]; /**** * UI ****/ // Upgrade menu container with high zIndex. var upgradeMenu = new Container(); upgradeMenu.zIndex = 10000; // Tooltip, money and prestige displays, shop button, and test money button. var tooltip = new Text2('', { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); game.addChild(tooltip); var moneyDisplay = new Text2('$0', { size: 80, fill: 0xFFFFFF, fontWeight: 'bold', stroke: 0x000000, strokeThickness: 4 }); moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2; moneyDisplay.y = 50; game.addChild(moneyDisplay); var prestigeDisplay = new Text2('Prestige: 0', { size: 50, fill: 0xFFFFFF, fontWeight: 'bold', stroke: 0x000000, strokeThickness: 4 }); prestigeDisplay.x = 250; prestigeDisplay.y = 50; game.addChild(prestigeDisplay); var shopOpenButton = LK.getAsset('shop_icon', { anchorX: 0.5, anchorY: 0.5 }); shopOpenButton.x = 2048 - 150; shopOpenButton.y = 2732 - 150; shopOpenButton.down = function () { createMainUpgradeMenu(); game.addChild(upgradeMenu); if (upgradeMenu.parent) { upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1); } }; game.addChild(shopOpenButton); // Test money button now gives $5 trillion instead of $5 billion. var addMoneyButton = LK.getAsset('test_money_button', { anchorX: 0.5, anchorY: 0.5 }); addMoneyButton.x = 200; addMoneyButton.y = 2732 - 300; addMoneyButton.down = function () { gameState.money += 5000000000000; updateUI(); }; game.addChild(addMoneyButton); /**** * UPGRADE MODAL HELPER ****/ function showUpgradeModal(upg, btn, callback) { var modal = new Container(); var bg = LK.getAsset('upgrade_popup_bg', { anchorX: 0.5, anchorY: 0.5 }); modal.addChild(bg); var nextCost = upg.multi ? Math.floor(upg.cost * 2) : upg.cost; var textStr = upg.effect + "\nCost: $" + upg.cost; if (upg.multi) { textStr += " Next: $" + nextCost; } var desc = new Text2(textStr, { size: 35, fill: 0x000000, stroke: 0x000000, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); desc.anchor.set(0.5); desc.y = -50; modal.addChild(desc); var upgradeBtn = LK.getAsset('upgrade_confirm_button', { anchorX: 0.5, anchorY: 0.5 }); upgradeBtn.x = -100; upgradeBtn.y = 50; modal.addChild(upgradeBtn); var upgradeTxt = new Text2("Upgrade", { size: 35, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); upgradeTxt.anchor.set(0.5); upgradeTxt.x = upgradeBtn.x; upgradeTxt.y = upgradeBtn.y; modal.addChild(upgradeTxt); var cancelBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); cancelBtn.x = 100; cancelBtn.y = 50; modal.addChild(cancelBtn); modal.x = btn.x; modal.y = btn.y - 150; upgradeMenu.addChild(modal); if (upgradeMenu.parent) { upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1); } upgradeBtn.down = function () { callback(true); modal.destroy(); }; cancelBtn.down = function () { callback(false); modal.destroy(); }; upgradeMenu.down = function (event) { modal.destroy(); }; } /**** * PRESTIGE MODAL ****/ function showPrestigeModal() { var modal = new Container(); var popup = LK.getAsset('prestige_popup', { anchorX: 0.5, anchorY: 0.5 }); modal.addChild(popup); var req = getPrestigeRequirement(); var prompt = new Text2("Prestige?\nYou need: $" + req.toLocaleString() + "\nYou have: $" + Math.floor(gameState.money).toLocaleString(), { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, align: 'center' }); prompt.anchor.set(0.5); modal.addChild(prompt); popup.x = 0; popup.y = 0; prompt.x = 0; prompt.y = -30; var yesBtn = LK.getAsset('yes_button', { anchorX: 0.5, anchorY: 0.5 }); yesBtn.x = -100; yesBtn.y = 60; modal.addChild(yesBtn); var noBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); noBtn.x = 100; noBtn.y = 60; modal.addChild(noBtn); modal.x = 2048 / 2; modal.y = 2732 / 2; upgradeMenu.addChild(modal); yesBtn.down = function () { if (canPrestige()) { doPrestige(); modal.destroy(); upgradeMenu.removeChild(modal); } }; noBtn.down = function () { modal.destroy(); upgradeMenu.removeChild(modal); }; upgradeMenu.down = function (event) { modal.destroy(); }; } /**** * MAIN UPGRADE MENU – with added "Game Stats" category. ****/ function createMainUpgradeMenu() { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var categories = [{ name: 'Coal Upgrades', type: 'coal' }, { name: 'Iron Upgrades', type: 'iron' }, { name: 'Gold Upgrades', type: 'gold' }, { name: 'Diamond Upgrades', type: 'diamond' }, { name: 'Sapphire Upgrades', type: 'sapphire' }, { name: 'Emerald Upgrades', type: 'emerald' }, { name: 'Ruby Upgrades', type: 'ruby' }, { name: 'General Upgrades', type: 'general' }, { name: 'Drones', type: 'drones' }, { name: 'Achievements', type: 'achievements' }, { name: 'Prestige', type: 'prestige' }, { name: 'Game Stats', type: 'stats' }]; var colSpacing = 400, rowSpacing = 300; for (var i = 0; i < categories.length; i++) { var col = i % 2, row = Math.floor(i / 2); var x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); var y = menuBg.y - 800 + row * rowSpacing; var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = x; btn.y = y; upgradeMenu.addChild(btn); // Tab menu titles: black, bold, outlined var txt = new Text2(categories[i].name, { size: 50, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (cat) { return function (event) { event.stopPropagation && event.stopPropagation(); hideUpgradeDesc(); if (cat.type === 'general') { createSubUpgradeMenu('General Upgrades', generalUpgrades); } else if (cat.type === 'drones') { createSubUpgradeMenu('Drone Upgrades', droneUpgrades); } else if (cat.type === 'achievements') { createAchievementsMenu(); } else if (cat.type === 'prestige') { createPrestigeMenu(); } else if (cat.type === 'stats') { createStatsMenu(); } else { createSubUpgradeMenu(cat.name, oreUpgrades[cat.type]); } }; }(categories[i]); } var closeBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); closeBtn.x = menuBg.x + 750; closeBtn.y = menuBg.y - 950; closeBtn.down = function () { game.removeChild(upgradeMenu); }; upgradeMenu.addChild(closeBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; if (upgradeMenu.parent) { upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1); } } var subUpgradeItemRefs = []; function createSubUpgradeMenu(title, upgList) { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2(title, { size: 60, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var startY = menuBg.y - 800, colSpacing = 400; for (var i = 0; i < upgList.length; i++) { var col = i % 2, row = Math.floor(i / 2); var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); btn.y = startY + row * 250; upgradeMenu.addChild(btn); var displayName = upgList[i].name; if (typeof upgList[i].level === 'number' && upgList[i].level > 0) { displayName += " (Lv " + upgList[i].level + ")"; } var txt = new Text2(displayName + "\nCost: $" + upgList[i].cost, { size: 45, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (upg, btn) { return function (event) { event.stopPropagation && event.stopPropagation(); showUpgradeModal(upg, btn, function (confirmed) { if (confirmed && canPurchaseUpgrade(upgList, upg)) { gameState.money -= upg.cost; upg.purchased = true; upg.action(); updateUI(); createSubUpgradeMenu(title, upgList); } }); }; }(upgList[i], btn); subUpgradeItemRefs.push({ upgList: upgList, upgrade: upgList[i], textObj: txt }); } var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; } function canPurchaseUpgrade(upgList, upg) { if (upg.requires) { var needed = upgList.find(function (u) { return u.id === upg.requires; }); if (!needed || !needed.purchased) { return false; } } if (upg.multi && upg.maxLevel !== undefined && upg.level >= upg.maxLevel) { return false; } if (!upg.multi && upg.purchased) { return false; } if (gameState.money < upg.cost) { return false; } return true; } /**** * GAME LOOP ****/ var quantumSelectTimer = 0, quantumSelectionActive = false; game.update = function () { // Pause miner movement while transitioning. if (!isTransitioning && miner) { miner.update(); } for (var i = 0; i < droneObjects.length; i++) { droneObjects[i].updateDrone(); } if (typeof LK.time !== 'undefined' && LK.time.elapsed % 60 === 0) { droneDamageTick(); } clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var fraction = ore.health / ore.maxHealth; ore.healthBar.width = 120 * fraction; ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction); ore.alpha = fraction; } }); }); if (upgradeMenu.parent) { subUpgradeItemRefs.forEach(function (ref) { var upg = ref.upgrade; var canBuy = canPurchaseUpgrade(ref.upgList, upg); if (ref.textObj && ref.textObj.style) { ref.textObj.style.fill = canBuy ? 0xFFFFFF : 0x666666; } }); } if (quantumSelectionActive) { quantumSelectTimer++; if (quantumSelectTimer > 15 * 60) { quantumSelectionActive = false; miner.quantumPathActive = false; } } achievements.forEach(function (ach) { if (!ach.achieved && ach.condition()) { ach.achieved = true; var achText = new Text2("Achievement Unlocked: " + ach.name, { size: 40, fill: 0xFFFF00, stroke: 0x000000, strokeThickness: 4 }); achText.x = 2048 / 2; achText.y = 100; game.addChild(achText); tween(achText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { achText.destroy(); } }); } }); if (canPrestige()) { if (!prestigeMainButton) { prestigeMainButton = LK.getAsset('prestige_main_button', { anchorX: 0.5, anchorY: 0.5 }); prestigeMainButton.x = 150; prestigeMainButton.y = 2732 - 150; prestigeMainButton.down = function () { doPrestige(); if (prestigeMainButton && prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); prestigeMainButton = null; } }; game.addChild(prestigeMainButton); } } else { if (prestigeMainButton) { if (prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); } prestigeMainButton = null; } } // Always bring upgradeMenu to top. if (upgradeMenu && upgradeMenu.parent) { upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1); } }; /**** * UI REFRESH & SAVE/LOAD ****/ function updateUI() { moneyDisplay.setText("$" + Math.floor(gameState.money).toLocaleString()); moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2; prestigeDisplay.setText("Prestige: " + gameState.prestigeCount); } LK.saveGame = function () { return gameState; }; LK.loadGame = function (data) { gameState = data; updateUI(); }; /**** * START GAME ****/ function startGame() { currentBackground = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); currentBackground.x = 2048 / 2; currentBackground.y = 2732 / 2; currentBackground.zIndex = -100; game.addChildAt(currentBackground, 0); miner = new Miner(); miner.x = 2048 / 2; miner.y = 2732 / 2; game.addChild(miner); initialSpawn(); updateUI(); } startGame(); game.pauseForQuantumSelection = function () { quantumSelectionActive = true; quantumSelectTimer = 0; }; function createPrestigeMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x444444, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2("Prestige Upgrades", { size: 60, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: "center", fontWeight: 'bold' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var startY = menuBg.y - 800; var colSpacing = 400; for (var i = 0; i < prestigeUpgrades.length; i++) { var col = i % 2, row = Math.floor(i / 2); var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); btn.y = startY + row * 250; upgradeMenu.addChild(btn); var displayName = prestigeUpgrades[i].name; var txt = new Text2(displayName + "\nCost: " + prestigeUpgrades[i].cost + " Shards", { size: 45, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center', fontWeight: 'bold' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (upg, btn) { return function (event) { event.stopPropagation && event.stopPropagation(); showUpgradeModal(upg, btn, function (confirmed) { if (confirmed && canPurchaseUpgrade(prestigeUpgrades, upg)) { gameState.prestigeCurrency -= upg.cost; upg.purchased = true; upg.action(); updateUI(); createPrestigeMenu(); } }); }; }(prestigeUpgrades[i], btn); } var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); }
===================================================================
--- original.js
+++ change.js
@@ -5,449 +5,40 @@
/****
* Classes
****/
-/** Cluster – spawns multiple ore objects. **/
-var Cluster = Container.expand(function (type) {
- var self = Container.call(this);
- self.type = type;
- self.oreList = [];
- self.zIndex = 0;
- // Use the helper to generate a valid spawn position (avoiding UI areas)
- var center = getValidClusterCenter();
- self.x = center.x;
- self.y = center.y;
- var cc = gameState.clusterConfig;
- var count = randomInt(cc.min, cc.max);
- for (var i = 0; i < count; i++) {
- var ore = new Ore(type, self);
- ore.x = (Math.random() - 0.5) * 120;
- ore.y = (Math.random() - 0.5) * 120;
- self.oreList.push(ore);
- self.addChild(ore);
- }
- self.notifyOreDestroyed = function (ore) {
- var idx = self.oreList.indexOf(ore);
- if (idx >= 0) {
- self.oreList.splice(idx, 1);
- }
- ore.destroy();
- if (self.oreList.length === 0) {
- if (self.parent) {
- self.parent.removeChild(self);
- }
- var cidx = clusters.indexOf(self);
- if (cidx >= 0) {
- clusters.splice(cidx, 1);
- }
- gameState.clusterCount[type]--;
- // Increase ore–mined stat:
- gameState.oreMined[type] = (gameState.oreMined[type] || 0) + 1;
- var finalDelay = gameState.respawnTime;
- if (type === 'coal') {
- finalDelay *= 2;
- }
- LK.setTimeout(function () {
- maybeSpawnCluster(type);
- }, finalDelay);
- }
- };
- return self;
-});
-/** Drone – moves and zaps ores. **/
-var Drone = Container.expand(function () {
- var self = Container.call(this);
- self.droneSprite = LK.getAsset('drone_asset', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.addChild(self.droneSprite);
- self.AOE_RANGE = 150;
- self.droneDamage = 2;
- self.COOLDOWN_MAX = 60;
- self.cooldown = 0;
- var SPEED = 8,
- MIN_X = 50,
- MAX_X = 2000,
- MIN_Y = 50,
- MAX_Y = 2682;
- self.vx = Math.random() < 0.5 ? SPEED : -SPEED;
- self.vy = Math.random() < 0.5 ? SPEED : -SPEED;
- self.updateDrone = function () {
- self.x += self.vx;
- self.y += self.vy;
- if (self.x < MIN_X || self.x > MAX_X) {
- self.vx = -self.vx;
- }
- if (self.y < MIN_Y || self.y > MAX_Y) {
- self.vy = -self.vy;
- }
- if (Math.random() < 0.01) {
- self.vx += (Math.random() - 0.5) * 2;
- self.vy += (Math.random() - 0.5) * 2;
- var speed = Math.sqrt(self.vx * self.vx + self.vy * self.vy);
- if (speed > SPEED) {
- self.vx = self.vx / speed * SPEED;
- self.vy = self.vy / speed * SPEED;
- }
- }
- self.droneSprite.rotation += 0.1;
- if (self.cooldown > 0) {
- self.cooldown--;
- } else {
- self.tryZap();
- }
- };
- self.tryZap = function () {
- var hitSomething = false;
- clusters.forEach(function (cluster) {
- cluster.oreList.forEach(function (ore) {
- if (ore.health > 0) {
- var oreGlobalX = cluster.x + ore.x,
- oreGlobalY = cluster.y + ore.y;
- var dx = self.x - oreGlobalX,
- dy = self.y - oreGlobalY;
- var dist = Math.sqrt(dx * dx + dy * dy);
- if (dist < self.AOE_RANGE) {
- var damage = self.droneDamage;
- var actualDamage = Math.min(damage, ore.health);
- var fraction = actualDamage / ore.maxHealth;
- var reward = Math.round(fraction * ore.getValue());
- if (ore.awardedMoney + reward > ore.getValue()) {
- reward = ore.getValue() - ore.awardedMoney;
- }
- ore.awardedMoney += reward;
- gameState.money += reward;
- gameState.totalMoneyEarned += reward;
- updateUI();
- ore.health -= actualDamage;
- hitSomething = true;
- spawnDroneAOE(ore);
- if (ore.health <= 0) {
- ore.cluster.notifyOreDestroyed(ore);
- spawnMiningParticles(ore, 5);
- } else {
- spawnMiningParticles(ore, 2);
- }
- // Show floating text for drone hit (red)
- showFloatingText(reward, 0xFF0000);
- }
- }
- });
- });
- if (hitSomething) {
- LK.getSound('drone_shot').play();
- self.cooldown = self.COOLDOWN_MAX;
- }
- };
- return self;
-});
-/** Miner – moves toward and mines the nearest ore. **/
var Miner = Container.expand(function () {
var self = Container.call(this);
- self.attachAsset('miner', {
+ var minerGraphics = self.attachAsset('miner', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5;
- self.currentTarget = null;
- self.miningRange = 25;
- self.miningCooldown = 0;
- self.miningRate = 60;
- self.miningDamage = 1;
+ self.miningRate = 1000; // Default mining rate
self.originalMiningRate = self.miningRate;
- self.originalMiningDamage = self.miningDamage;
- self.speedBoostMultiplier = 1;
- self.speedBoostTimer = 0;
- self.soulEmberStacks = 0;
- self.quantumPathActive = false;
- self.quantumPath = [];
- self.quantumShardValueBonus = false;
- self.hyperMiningActive = false;
- self.hyperMiningTimer = 0;
- self.activateHyperMining = function () {
- self.hyperMiningActive = true;
- self.hyperMiningTimer = 10 * 60;
- self.miningDamage *= 2;
- self.miningRate = Math.max(1, Math.floor(self.miningRate / 2));
- };
- self.findNewTarget = function () {
- if (self.quantumPathActive && self.quantumPath.length > 0) {
- self.currentTarget = self.quantumPath[0];
- if (!self.currentTarget || self.currentTarget.health <= 0) {
- self.quantumPath.shift();
- if (self.quantumPath.length === 0) {
- self.quantumShardValueBonus = false;
- self.quantumPathActive = false;
- self.currentTarget = null;
- }
- return;
- }
- return;
- }
- var validOre = [];
- clusters.forEach(function (c) {
- c.oreList.forEach(function (ore) {
- if (ore.health > 0 && (ore.tier <= gameState.currentTier || ore.type === "chronostone" || ore.type === "soulember" || ore.type === "quantumshard")) {
- validOre.push(ore);
- }
- });
- });
- if (validOre.length === 0) {
- self.currentTarget = null;
- return;
- }
- self.currentTarget = validOre.sort(function (a, b) {
- var aX = a.parent.x + a.x,
- aY = a.parent.y + a.y;
- var bX = b.parent.x + b.x,
- bY = b.parent.y + b.y;
- return Math.hypot(aX - self.x, aY - self.y) - Math.hypot(bX - self.x, bY - self.y);
- })[0];
- };
self.update = function () {
- if (self.hyperMiningActive) {
- self.hyperMiningTimer--;
- if (self.hyperMiningTimer <= 0) {
- self.miningDamage = self.originalMiningDamage;
- self.miningRate = self.originalMiningRate;
- self.hyperMiningActive = false;
- }
- }
- if (self.speedBoostTimer > 0) {
- self.speedBoostTimer--;
- if (self.speedBoostTimer <= 0) {
- self.speedBoostMultiplier = 1;
- }
- }
- self.findNewTarget();
- if (self.currentTarget) {
- var tx = self.currentTarget.parent.x + self.currentTarget.x,
- ty = self.currentTarget.parent.y + self.currentTarget.y;
- var dx = tx - self.x,
- dy = ty - self.y,
- dist = Math.sqrt(dx * dx + dy * dy);
- var finalSpeed = self.speed * self.speedBoostMultiplier;
- if (dist > self.miningRange) {
- self.x += dx / dist * finalSpeed;
- self.y += dy / dist * finalSpeed;
- } else {
- self.mineOre(self.currentTarget);
- }
- } else {
- if (typeof LK.time !== 'undefined') {
- self.y += Math.sin(LK.time.elapsed / 250) * 0.5;
- }
- }
+ // Logic for miner's update
};
- self.mineOre = function (ore) {
- if (self.miningCooldown > 0) {
- self.miningCooldown--;
- return;
- }
- var damageDealt = self.miningDamage * gameState.pickaxeLevel * (gameState.pickaxeBaseMultiplier || 1);
- var actualDamage = Math.min(damageDealt, ore.health);
- var fraction = actualDamage / ore.maxHealth;
- var reward = Math.round(fraction * ore.getValue());
- if (ore.awardedMoney + reward > ore.getValue()) {
- reward = ore.getValue() - ore.awardedMoney;
- }
- ore.awardedMoney += reward;
- gameState.money += reward;
- gameState.totalMoneyEarned += reward;
- gameState.minerHitCount++;
- updateUI();
- var mineSound = LK.getSound('mine_' + ore.type);
- if (mineSound) {
- mineSound.play();
- }
- ore.health -= actualDamage;
- self.miningCooldown = self.miningRate;
- if (ore.health <= 0) {
- spawnMiningParticles(ore, 5);
- var destroySound = LK.getSound('ore_destroy_' + ore.type);
- if (destroySound) {
- destroySound.play();
- }
- if (ore.type === "explosive" && ore.explode) {
- ore.explode();
- }
- ore.cluster.notifyOreDestroyed(ore);
- } else {
- spawnMiningParticles(ore, 2);
- }
- // Show floating text for miner hit (green)
- showFloatingText(reward, 0x00FF00);
- };
- self.applyChronostoneBoost = function () {
- self.speedBoostMultiplier *= 3;
- self.speedBoostTimer = 30 * 60;
- };
- self.applySoulEmberBoost = function () {
- if (gameState.money >= 1e6) {
- var drain = gameState.money * 0.10;
- gameState.money -= drain;
- self.soulEmberStacks = 10;
- updateUI();
- }
- };
- self.triggerQuantumShardMode = function () {
- self.quantumShardValueBonus = true;
- self.quantumPathActive = true;
- self.quantumPath = [];
- game.pauseForQuantumSelection();
- };
- return self;
});
-/** Ore – represents a single ore. **/
-var Ore = Container.expand(function (type, cluster) {
- var self = Container.call(this);
- self.type = type;
- self.cluster = cluster;
- self.zIndex = 0;
- var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby'];
- if (typeList.indexOf(type) >= 0) {
- self.tier = typeList.indexOf(type) + 1;
- } else {
- self.tier = 999;
- }
- self.baseValue = oreData[type].baseValue;
- self.maxHealth = oreData[type].baseHealth;
- self.health = self.maxHealth;
- self.attachAsset(oreData[type].assetId, {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Use the new health_bar asset instead of the generic rectangle
- self.healthBar = LK.getAsset('health_bar', {
- width: 120,
- height: 20,
- color: 0x00FF00,
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.healthBar.x = 0;
- self.healthBar.y = -70;
- self.addChild(self.healthBar);
- self.awardedMoney = 0;
- self.lastTapTime = 0;
- self.interactive = true;
- self.buttonMode = true;
- self.down = function () {
- var currentTime = typeof LK.time !== 'undefined' ? LK.time.elapsed : Date.now();
- if (currentTime - self.lastTapTime < 1) {
- return;
- }
- self.lastTapTime = currentTime;
- var hitSound = LK.getSound('mine_' + self.type);
- if (hitSound) {
- hitSound.play();
- }
- var damage = gameState.tapDamage;
- var actualDamage = Math.min(damage, self.health);
- var fraction = actualDamage / self.maxHealth;
- var reward = Math.round(fraction * self.getValue());
- if (self.awardedMoney + reward > self.getValue()) {
- reward = self.getValue() - self.awardedMoney;
- }
- self.awardedMoney += reward;
- gameState.money += reward;
- gameState.totalMoneyEarned += reward;
- gameState.tapCount++;
- updateUI();
- self.health -= actualDamage;
- spawnMiningParticles(self, 2);
- if (self.health <= 0) {
- var destroySound = LK.getSound('ore_destroy_' + self.type);
- if (destroySound) {
- destroySound.play();
- }
- self.cluster.notifyOreDestroyed(self);
- }
- // Show floating text for ore tap (blue)
- showFloatingText(reward, 0x0000FF);
- };
- if (["chronostone", "soulember", "quantumshard"].indexOf(type) >= 0) {
- var _pulseGlow2 = function _pulseGlow() {
- tween(glow, {
- alpha: 1
- }, {
- duration: 1000,
- onFinish: function onFinish() {
- tween(glow, {
- alpha: 0.5
- }, {
- duration: 1000,
- onFinish: _pulseGlow2
- });
- }
- });
- };
- var glow = LK.getAsset('glowing_line_asset', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- glow.alpha = 0.5;
- self.addChildAt(glow, 0);
- _pulseGlow2();
- }
- if (type === "explosive") {
- self.explode = function () {
- var explosionRadius = 100;
- clusters.forEach(function (cluster) {
- cluster.oreList.forEach(function (otherOre) {
- if (otherOre !== self && otherOre.health > 0) {
- var oreGlobalX = cluster.x + otherOre.x;
- var oreGlobalY = cluster.y + otherOre.y;
- var dx = self.parent.x + self.x - oreGlobalX;
- var dy = self.parent.y + self.y - oreGlobalY;
- var dist = Math.sqrt(dx * dx + dy * dy);
- if (dist < explosionRadius) {
- otherOre.health -= 50;
- if (otherOre.health <= 0) {
- var baseValue = otherOre.getValue();
- gameState.money += baseValue;
- updateUI();
- otherOre.cluster.notifyOreDestroyed(otherOre);
- spawnMiningParticles(otherOre, 5);
- } else {
- spawnMiningParticles(otherOre, 2);
- }
- }
- }
- });
- });
- screenShake(500, 10);
- };
- }
- self.getValue = function () {
- var val = self.baseValue * gameState.oreMultipliers[self.type];
- return Math.round(val / 2) * 2;
- };
- return self;
-});
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x1a1a1a
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Helper to generate a valid cluster center (avoids UI areas: top 150px and lower-right corner)
+// Flag to pause gameplay during background transitions
/****
-* Helper Functions for Spawn Zones & Floating Text
+* Global Flags
****/
-// New assets for health and achievement bars:
-// New asset for the "test instant money" button:
-// NEW ASSETS
-// Existing asset definitions remain the same…
+var isTransitioning = false;
/****
-* GAME-STATE & STATS
+* Helper Functions for Spawn Zones & Floating Text
****/
+// Generate a valid cluster center (avoid top 150px and lower-right corner)
function getValidClusterCenter() {
var x, y;
do {
x = 100 + Math.random() * (2048 - 200);
@@ -457,27 +48,32 @@
x: x,
y: y
};
}
-// Function to display floating text (amount gained) near the money display.
-// Colors: green for miner hits (0x00FF00), blue for ore taps (0x0000FF), red for drone hits (0xFF0000)
+// Display floating text near moneyDisplay; offsets depend on the color:
+// Red (drone hit) moves right; Blue (ore tap) moves left; Green (miner hit) is default.
function showFloatingText(amount, color) {
+ var offsetX;
+ if (color === 0xFF0000) {
+ // red: drone
+ offsetX = 50 + (Math.random() - 0.5) * 20;
+ } else if (color === 0x0000FF) {
+ // blue: ore tap
+ offsetX = -50 + (Math.random() - 0.5) * 20;
+ } else {
+ offsetX = (Math.random() - 0.5) * 50;
+ }
+ var offsetY = (Math.random() - 0.5) * 50;
var txt = new Text2("+" + amount, {
size: 40,
fill: color,
- // Bold appearance can be simulated by a larger stroke; outline in the same color:
stroke: color,
strokeThickness: 4,
align: 'center'
});
- // Position near moneyDisplay with a small random offset within a 50px radius:
- var offsetX = (Math.random() - 0.5) * 50;
- var offsetY = (Math.random() - 0.5) * 50;
txt.x = moneyDisplay.x + moneyDisplay.width / 2 + offsetX;
txt.y = moneyDisplay.y + moneyDisplay.height + offsetY;
- // Add the text to the game (or a dedicated UI container if available)
game.addChild(txt);
- // Tween the text to fade out over 1 second and then destroy it:
tween(txt, {
alpha: 0,
y: txt.y - 20
}, {
@@ -486,8 +82,11 @@
txt.destroy();
}
});
}
+/****
+* GAME-STATE & STATS
+****/
var gameState = {
money: 0,
pickaxeLevel: 1,
pickaxeBaseMultiplier: 1,
@@ -594,9 +193,9 @@
return gameState.oreMined.coal >= 50;
}
}];
/****
-* ORE DATA (Even values)
+* ORE DATA
****/
var oreData = {
coal: {
baseValue: 5,
@@ -742,9 +341,8 @@
}
/****
* Achievements & Stats Menus
****/
-// Achievements Menu
function createAchievementsMenu() {
upgradeMenu.removeChildren();
var menuBg = LK.getAsset('rectangle', {
width: 1800,
@@ -756,15 +354,16 @@
menuBg.alpha = 0.9;
menuBg.x = 2048 / 2;
menuBg.y = 2732 / 2 + 50;
upgradeMenu.addChild(menuBg);
- // Changed title text color to black (with white stroke) for consistency
+ // Title: black, bold, outlined
var titleText = new Text2("Achievements", {
size: 60,
fill: 0x000000,
stroke: 0xFFFFFF,
strokeThickness: 4,
- align: "center"
+ align: "center",
+ fontWeight: 'bold'
});
titleText.anchor.set(0.5);
titleText.x = menuBg.x;
titleText.y = menuBg.y - 1000;
@@ -778,15 +377,15 @@
var title = new Text2(ach.name, {
size: 50,
fill: 0x000000,
stroke: 0xFFFFFF,
- strokeThickness: 4
+ strokeThickness: 4,
+ fontWeight: 'bold'
});
title.anchor.set(0.5);
container.addChild(title);
if (ach.target !== undefined) {
var currentProgress = ach.id === 'coal_miner' ? gameState.oreMined.coal : 0;
- // Use the new achievement_bar asset for the background bar.
var progressBarBg = LK.getAsset('achievement_bar', {
width: 400,
height: 30,
color: 0x555555,
@@ -842,9 +441,8 @@
createMainUpgradeMenu();
};
upgradeMenu.addChild(backBtn);
}
-// Game Stats Menu – darker text for readability.
function createStatsMenu() {
upgradeMenu.removeChildren();
var menuBg = LK.getAsset('rectangle', {
width: 1800,
@@ -858,12 +456,13 @@
menuBg.y = 2732 / 2 + 50;
upgradeMenu.addChild(menuBg);
var titleText = new Text2("Game Stats", {
size: 60,
- fill: 0xFFFFFF,
- stroke: 0x000000,
+ fill: 0x000000,
+ stroke: 0xFFFFFF,
strokeThickness: 4,
- align: "center"
+ align: "center",
+ fontWeight: 'bold'
});
titleText.anchor.set(0.5);
titleText.x = menuBg.x;
titleText.y = menuBg.y - 1000;
@@ -885,11 +484,12 @@
statContainer.addChild(oreAsset);
var oreName = type.charAt(0).toUpperCase() + type.slice(1);
var countText = new Text2(oreName + " Mined: " + (gameState.oreMined[type] || 0), {
size: 40,
- fill: 0xFFFFFF,
- stroke: 0x000000,
- strokeThickness: 4
+ fill: 0x000000,
+ stroke: 0xFFFFFF,
+ strokeThickness: 4,
+ fontWeight: 'bold'
});
countText.x = 100;
countText.y = 0;
statContainer.addChild(countText);
@@ -914,14 +514,14 @@
}
});
}
statsText += "Fully Upgraded Ore Upgrades: " + fullyUpgraded + "\n";
- // Changed fill to a darker tone (0xCCCCCC) for better contrast
var otherStats = new Text2(statsText, {
size: 40,
- fill: 0xCCCCCC,
- stroke: 0x000000,
- strokeThickness: 4
+ fill: 0x000000,
+ stroke: 0xFFFFFF,
+ strokeThickness: 4,
+ fontWeight: 'bold'
});
otherStats.x = menuBg.x + 200;
otherStats.y = menuBg.y - 800;
upgradeMenu.addChild(otherStats);
@@ -948,8 +548,9 @@
function calculatePrestigeShards() {
return 1;
}
function doPrestige() {
+ // Remove all clusters and drones
for (var i = clusters.length - 1; i >= 0; i--) {
var c = clusters[i];
c.removeChildren();
if (c.parent) {
@@ -968,8 +569,13 @@
ds.parent.removeChild(ds);
}
});
droneSprites = [];
+ // Reset miner swing speed to base value
+ if (miner) {
+ miner.miningRate = miner.originalMiningRate;
+ }
+ // Update prestige state
var shards = calculatePrestigeShards();
gameState.prestigeCurrency += shards;
gameState.prestigeCount++;
gameState.money = 0;
@@ -978,11 +584,16 @@
gameState.clusterCount[key] = 0;
}
resetUpgrades();
gameState.droneLevel = 0;
- handleBackgroundTransition();
- initialSpawn();
- updateUI();
+ // Set flag to pause gameplay
+ isTransitioning = true;
+ // Begin background transition; when done, spawn new clusters and resume gameplay.
+ handleBackgroundTransition(function () {
+ // Transition complete: spawn new clusters and update UI
+ initialSpawn();
+ updateUI();
+ });
}
function resetUpgrades() {
gameState.oreMultipliers = {
coal: 1,
@@ -1027,9 +638,9 @@
upg.level = 0;
upg.purchased = false;
});
}
-function handleBackgroundTransition() {
+function handleBackgroundTransition(callback) {
if (nextBackground && nextBackground.parent) {
nextBackground.parent.removeChild(nextBackground);
}
var bgAssetId;
@@ -1089,8 +700,12 @@
}, {
duration: dur,
onFinish: function onFinish() {
currentBackground = newBg;
+ isTransitioning = false; // resume gameplay
+ if (callback) {
+ callback();
+ }
}
});
}
var clusters = [];
@@ -1572,12 +1187,12 @@
}];
/****
* UI
****/
-// Create the upgrade menu container (zIndex high so it stays above game objects)
+// Upgrade menu container with high zIndex.
var upgradeMenu = new Container();
upgradeMenu.zIndex = 10000;
-// Tooltip, money and prestige displays, shop button, and test money button are UI elements.
+// Tooltip, money and prestige displays, shop button, and test money button.
var tooltip = new Text2('', {
size: 40,
fill: 0xFFFFFF,
stroke: 0x000000,
@@ -1617,17 +1232,17 @@
upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1);
}
};
game.addChild(shopOpenButton);
-// Use the new test_money_button asset for the test instant money button.
+// Test money button now gives $5 trillion instead of $5 billion.
var addMoneyButton = LK.getAsset('test_money_button', {
anchorX: 0.5,
anchorY: 0.5
});
addMoneyButton.x = 200;
addMoneyButton.y = 2732 - 300;
addMoneyButton.down = function () {
- gameState.money += 5000000000;
+ gameState.money += 5000000000000;
updateUI();
};
game.addChild(addMoneyButton);
/****
@@ -1640,9 +1255,8 @@
anchorY: 0.5
});
modal.addChild(bg);
var nextCost = upg.multi ? Math.floor(upg.cost * 2) : upg.cost;
- // Changed description text fill to dark (0x000000) for readability.
var textStr = upg.effect + "\nCost: $" + upg.cost;
if (upg.multi) {
textStr += " Next: $" + nextCost;
}
@@ -1650,9 +1264,10 @@
size: 35,
fill: 0x000000,
stroke: 0x000000,
strokeThickness: 4,
- align: 'center'
+ align: 'center',
+ fontWeight: 'bold'
});
desc.anchor.set(0.5);
desc.y = -50;
modal.addChild(desc);
@@ -1667,9 +1282,10 @@
size: 35,
fill: 0x000000,
stroke: 0xFFFFFF,
strokeThickness: 4,
- align: 'center'
+ align: 'center',
+ fontWeight: 'bold'
});
upgradeTxt.anchor.set(0.5);
upgradeTxt.x = upgradeBtn.x;
upgradeTxt.y = upgradeBtn.y;
@@ -1822,15 +1438,16 @@
});
btn.x = x;
btn.y = y;
upgradeMenu.addChild(btn);
- // Tab menu titles are set to black
+ // Tab menu titles: black, bold, outlined
var txt = new Text2(categories[i].name, {
size: 50,
fill: 0x000000,
stroke: 0xFFFFFF,
strokeThickness: 4,
- align: 'center'
+ align: 'center',
+ fontWeight: 'bold'
});
txt.anchor.set(0.5);
txt.x = btn.x;
txt.y = btn.y;
@@ -1888,12 +1505,13 @@
menuBg.y = 2732 / 2 + 50;
upgradeMenu.addChild(menuBg);
var titleText = new Text2(title, {
size: 60,
- fill: 0xFFFFFF,
- stroke: 0x000000,
+ fill: 0x000000,
+ stroke: 0xFFFFFF,
strokeThickness: 4,
- align: 'center'
+ align: 'center',
+ fontWeight: 'bold'
});
titleText.anchor.set(0.5);
titleText.x = menuBg.x;
titleText.y = menuBg.y - 1000;
@@ -1918,9 +1536,10 @@
size: 45,
fill: 0x000000,
stroke: 0xFFFFFF,
strokeThickness: 4,
- align: 'center'
+ align: 'center',
+ fontWeight: 'bold'
});
txt.anchor.set(0.5);
txt.x = btn.x;
txt.y = btn.y;
@@ -1984,9 +1603,10 @@
****/
var quantumSelectTimer = 0,
quantumSelectionActive = false;
game.update = function () {
- if (miner) {
+ // Pause miner movement while transitioning.
+ if (!isTransitioning && miner) {
miner.update();
}
for (var i = 0; i < droneObjects.length; i++) {
droneObjects[i].updateDrone();
@@ -2066,9 +1686,9 @@
}
prestigeMainButton = null;
}
}
- // Always bring the upgrade menu (if open) to the top.
+ // Always bring upgradeMenu to top.
if (upgradeMenu && upgradeMenu.parent) {
upgradeMenu.parent.setChildIndex(upgradeMenu, upgradeMenu.parent.children.length - 1);
}
};
@@ -2125,12 +1745,13 @@
menuBg.y = 2732 / 2 + 50;
upgradeMenu.addChild(menuBg);
var titleText = new Text2("Prestige Upgrades", {
size: 60,
- fill: 0xFFFFFF,
- stroke: 0x000000,
+ fill: 0x000000,
+ stroke: 0xFFFFFF,
strokeThickness: 4,
- align: "center"
+ align: "center",
+ fontWeight: 'bold'
});
titleText.anchor.set(0.5);
titleText.x = menuBg.x;
titleText.y = menuBg.y - 1000;
@@ -2152,9 +1773,10 @@
size: 45,
fill: 0x000000,
stroke: 0xFFFFFF,
strokeThickness: 4,
- align: 'center'
+ align: 'center',
+ fontWeight: 'bold'
});
txt.anchor.set(0.5);
txt.x = btn.x;
txt.y = btn.y;
drone_shot
Sound effect
mine_coal
Sound effect
mine_iron
Sound effect
mine_gold
Sound effect
mine_diamond
Sound effect
mine_sapphire
Sound effect
mine_emerald
Sound effect
mine_ruby
Sound effect
mine_chronostone
Sound effect
mine_quantumshard
Sound effect
ore_destroy_coal
Sound effect
ore_destroy_iron
Sound effect
ore_destroy_gold
Sound effect
ore_destroy_diamond
Sound effect
ore_destroy_sapphire
Sound effect
ore_destroy_emerald
Sound effect
ore_destroy_ruby
Sound effect
mine_coal_1
Sound effect
mine_coal_2
Sound effect
mine_coal_3
Sound effect
mine_diamond1
Sound effect
mine_diamond2
Sound effect
mine_diamond3
Sound effect
mine_emerald1
Sound effect
mine_emerald2
Sound effect
mine_emerald3
Sound effect
mine_gold1
Sound effect
mine_gold2
Sound effect
mine_gold3
Sound effect
mine_iron1
Sound effect
mine_iron2
Sound effect
mine_iron3
Sound effect
mine_ruby1
Sound effect
mine_ruby2
Sound effect
mine_ruby3
Sound effect
mine_sapphire1
Sound effect
mine_sapphire2
Sound effect
mine_sapphire3
Sound effect
song1
Music
song2
Music
song3
Music
song4
Music
song5
Music
song6
Music
song7
Music
song8
Music
song9
Music
song10
Music
song11
Music
song12
Music
song1a
Music
song1b
Music
song2a
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song2b
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song3a
Music
song3b
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song4a
Music
song4b
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song5a
Music
song5b
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song6a
Music
song6b
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song7a
Music
song7b
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song8a
Music
song8b
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song9a
Music
song9b
Music
song10a
Music
song10b
Music
song11a
Music
song11b
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song12a
Music
song12b
Music