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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2213
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2212
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Please fix the bug: 'ReferenceError: interpolateColor is not defined' in or related to this line: 'ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction);' Line Number: 2139
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Please fix the bug: 'randomInt is not defined' in or related to this line: 'var count = randomInt(cc.min, cc.max);' Line Number: 78
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(p, {' Line Number: 692 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: spawnMiningParticles is not defined' in or related to this line: 'spawnMiningParticles(ore, 2);' Line Number: 334
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Please fix the bug: 'ReferenceError: prestigeMainButton is not defined' in or related to this line: 'if (prestigeMainButton) {' Line Number: 2332
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Please fix the bug: 'ReferenceError: interpolateColor is not defined' in or related to this line: 'ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction);' Line Number: 2258
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Please fix the bug: 'ReferenceError: droneObjects is not defined' in or related to this line: 'for (var i = 0; i < droneObjects.length; i++) {' Line Number: 2245
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Please fix the bug: 'clusters is not defined' in or related to this line: 'clusters.push(cluster);' Line Number: 802
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Please fix the bug: 'randomInt is not defined' in or related to this line: 'var count = randomInt(cc.min, cc.max);' Line Number: 78
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Please fix the bug: 'randomInt is not defined' in or related to this line: 'var count = randomInt(cc.min, cc.max);' Line Number: 78
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Please fix the bug: 'randomInt is not defined' in or related to this line: 'var count = randomInt(cc.min, cc.max);' Line Number: 78
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Please fix the bug: 'randomInt is not defined' in or related to this line: 'var count = randomInt(cc.min, cc.max);' Line Number: 78
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Please fix the bug: 'uiContainer is not defined' in or related to this line: 'uiContainer.addChild(upgradeMenu);' Line Number: 1138
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(p, {' Line Number: 692 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 758
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Please fix the bug: 'Uncaught ReferenceError: createPrestigeMenu is not defined' in or related to this line: 'createPrestigeMenu();' Line Number: 1860
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Please fix the bug: 'TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 746
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/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ /**** * CLASSES ****/ /** Cluster – spawns multiple ore objects. ****/ var Cluster = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.oreList = []; self.zIndex = 0; var centerX = 100 + Math.random() * (2048 - 200); var centerY = 100 + Math.random() * (2732 - 200); self.x = centerX; self.y = centerY; var cc = gameState.clusterConfig; var count = randomInt(cc.min, cc.max); for (var i = 0; i < count; i++) { var ore = new Ore(type, self); ore.x = (Math.random() - 0.5) * 120; ore.y = (Math.random() - 0.5) * 120; self.oreList.push(ore); self.addChild(ore); } self.notifyOreDestroyed = function (ore) { var idx = self.oreList.indexOf(ore); if (idx >= 0) { self.oreList.splice(idx, 1); } ore.destroy(); if (self.oreList.length === 0) { if (self.parent) { self.parent.removeChild(self); } var cidx = clusters.indexOf(self); if (cidx >= 0) { clusters.splice(cidx, 1); } gameState.clusterCount[type]--; // Increase ore–mined stat gameState.oreMined[type] = (gameState.oreMined[type] || 0) + 1; var finalDelay = gameState.respawnTime; if (type === 'coal') { finalDelay *= 2; } LK.setTimeout(function () { maybeSpawnCluster(type); }, finalDelay); } }; return self; }); /** Drone – moves and zaps ores. ****/ var Drone = Container.expand(function () { var self = Container.call(this); self.droneSprite = LK.getAsset('drone_asset', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.droneSprite); self.AOE_RANGE = 150; self.droneDamage = 2; self.COOLDOWN_MAX = 60; self.cooldown = 0; var SPEED = 8, MIN_X = 50, MAX_X = 2000, MIN_Y = 50, MAX_Y = 2682; self.vx = Math.random() < 0.5 ? SPEED : -SPEED; self.vy = Math.random() < 0.5 ? SPEED : -SPEED; self.updateDrone = function () { self.x += self.vx; self.y += self.vy; if (self.x < MIN_X || self.x > MAX_X) { self.vx = -self.vx; } if (self.y < MIN_Y || self.y > MAX_Y) { self.vy = -self.vy; } if (Math.random() < 0.01) { self.vx += (Math.random() - 0.5) * 2; self.vy += (Math.random() - 0.5) * 2; var speed = Math.sqrt(self.vx * self.vx + self.vy * self.vy); if (speed > SPEED) { self.vx = self.vx / speed * SPEED; self.vy = self.vy / speed * SPEED; } } self.droneSprite.rotation += 0.1; if (self.cooldown > 0) { self.cooldown--; } else { self.tryZap(); } }; self.tryZap = function () { var hitSomething = false; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var oreGlobalX = cluster.x + ore.x, oreGlobalY = cluster.y + ore.y; var dx = self.x - oreGlobalX, dy = self.y - oreGlobalY; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < self.AOE_RANGE) { var damage = self.droneDamage; var actualDamage = Math.min(damage, ore.health); var fraction = actualDamage / ore.maxHealth; var reward = Math.round(fraction * ore.getValue()); if (ore.awardedMoney + reward > ore.getValue()) { reward = ore.getValue() - ore.awardedMoney; } ore.awardedMoney += reward; gameState.money += reward; gameState.totalMoneyEarned += reward; updateUI(); ore.health -= actualDamage; hitSomething = true; spawnDroneAOE(ore); if (ore.health <= 0) { ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); } else { spawnMiningParticles(ore, 2); } } } }); }); if (hitSomething) { LK.getSound('drone_shot').play(); self.cooldown = self.COOLDOWN_MAX; } }; return self; }); /** Miner – moves toward and mines the nearest ore. ****/ var Miner = Container.expand(function () { var self = Container.call(this); self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.currentTarget = null; self.miningRange = 25; self.miningCooldown = 0; self.miningRate = 60; self.miningDamage = 1; self.originalMiningRate = self.miningRate; self.originalMiningDamage = self.miningDamage; self.speedBoostMultiplier = 1; self.speedBoostTimer = 0; self.soulEmberStacks = 0; self.quantumPathActive = false; self.quantumPath = []; self.quantumShardValueBonus = false; self.hyperMiningActive = false; self.hyperMiningTimer = 0; self.activateHyperMining = function () { self.hyperMiningActive = true; self.hyperMiningTimer = 10 * 60; self.miningDamage *= 2; self.miningRate = Math.max(1, Math.floor(self.miningRate / 2)); }; self.findNewTarget = function () { if (self.quantumPathActive && self.quantumPath.length > 0) { self.currentTarget = self.quantumPath[0]; if (!self.currentTarget || self.currentTarget.health <= 0) { self.quantumPath.shift(); if (self.quantumPath.length === 0) { self.quantumShardValueBonus = false; self.quantumPathActive = false; self.currentTarget = null; } return; } return; } var validOre = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && (ore.tier <= gameState.currentTier || ore.type === "chronostone" || ore.type === "soulember" || ore.type === "quantumshard")) { validOre.push(ore); } }); }); if (validOre.length === 0) { self.currentTarget = null; return; } self.currentTarget = validOre.sort(function (a, b) { var aX = a.parent.x + a.x, aY = a.parent.y + a.y; var bX = b.parent.x + b.x, bY = b.parent.y + b.y; return Math.hypot(aX - self.x, aY - self.y) - Math.hypot(bX - self.x, bY - self.y); })[0]; }; self.update = function () { if (self.hyperMiningActive) { self.hyperMiningTimer--; if (self.hyperMiningTimer <= 0) { self.miningDamage = self.originalMiningDamage; self.miningRate = self.originalMiningRate; self.hyperMiningActive = false; } } if (self.speedBoostTimer > 0) { self.speedBoostTimer--; if (self.speedBoostTimer <= 0) { self.speedBoostMultiplier = 1; } } self.findNewTarget(); if (self.currentTarget) { var tx = self.currentTarget.parent.x + self.currentTarget.x, ty = self.currentTarget.parent.y + self.currentTarget.y; var dx = tx - self.x, dy = ty - self.y, dist = Math.sqrt(dx * dx + dy * dy); var finalSpeed = self.speed * self.speedBoostMultiplier; if (dist > self.miningRange) { self.x += dx / dist * finalSpeed; self.y += dy / dist * finalSpeed; } else { self.mineOre(self.currentTarget); } } else { if (typeof LK.time !== 'undefined') { self.y += Math.sin(LK.time.elapsed / 250) * 0.5; } } }; self.mineOre = function (ore) { if (self.miningCooldown > 0) { self.miningCooldown--; return; } var damageDealt = self.miningDamage * gameState.pickaxeLevel * (gameState.pickaxeBaseMultiplier || 1); var actualDamage = Math.min(damageDealt, ore.health); var fraction = actualDamage / ore.maxHealth; var reward = Math.round(fraction * ore.getValue()); if (ore.awardedMoney + reward > ore.getValue()) { reward = ore.getValue() - ore.awardedMoney; } ore.awardedMoney += reward; gameState.money += reward; gameState.totalMoneyEarned += reward; gameState.minerHitCount++; updateUI(); var mineSound = LK.getSound('mine_' + ore.type); if (mineSound) { mineSound.play(); } ore.health -= actualDamage; self.miningCooldown = self.miningRate; if (ore.health <= 0) { spawnMiningParticles(ore, 5); var destroySound = LK.getSound('ore_destroy_' + ore.type); if (destroySound) { destroySound.play(); } if (ore.type === "explosive" && ore.explode) { ore.explode(); } ore.cluster.notifyOreDestroyed(ore); } else { spawnMiningParticles(ore, 2); } }; self.applyChronostoneBoost = function () { self.speedBoostMultiplier *= 3; self.speedBoostTimer = 30 * 60; }; self.applySoulEmberBoost = function () { if (gameState.money >= 1e6) { var drain = gameState.money * 0.10; gameState.money -= drain; self.soulEmberStacks = 10; updateUI(); } }; self.triggerQuantumShardMode = function () { self.quantumShardValueBonus = true; self.quantumPathActive = true; self.quantumPath = []; game.pauseForQuantumSelection(); }; return self; }); /** Ore – represents a single ore. ****/ var Ore = Container.expand(function (type, cluster) { var self = Container.call(this); self.type = type; self.cluster = cluster; self.zIndex = 0; var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; if (typeList.indexOf(type) >= 0) { self.tier = typeList.indexOf(type) + 1; } else { self.tier = 999; } self.baseValue = oreData[type].baseValue; self.maxHealth = oreData[type].baseHealth; self.health = self.maxHealth; self.attachAsset(oreData[type].assetId, { anchorX: 0.5, anchorY: 0.5 }); self.healthBar = LK.getAsset('rectangle', { width: 120, height: 20, fill: 0x00FF00, anchorX: 0.5, anchorY: 0.5 }); self.healthBar.x = 0; self.healthBar.y = -70; self.addChild(self.healthBar); self.awardedMoney = 0; self.lastTapTime = 0; self.interactive = true; self.buttonMode = true; self.down = function () { var currentTime = typeof LK.time !== 'undefined' ? LK.time.elapsed : Date.now(); if (currentTime - self.lastTapTime < 1) { return; } self.lastTapTime = currentTime; var hitSound = LK.getSound('mine_' + self.type); if (hitSound) { hitSound.play(); } var damage = gameState.tapDamage; var actualDamage = Math.min(damage, self.health); var fraction = actualDamage / self.maxHealth; var reward = Math.round(fraction * self.getValue()); if (self.awardedMoney + reward > self.getValue()) { reward = self.getValue() - self.awardedMoney; } self.awardedMoney += reward; gameState.money += reward; gameState.totalMoneyEarned += reward; gameState.tapCount++; updateUI(); self.health -= actualDamage; spawnMiningParticles(self, 2); if (self.health <= 0) { var destroySound = LK.getSound('ore_destroy_' + self.type); if (destroySound) { destroySound.play(); } self.cluster.notifyOreDestroyed(self); } }; if (["chronostone", "soulember", "quantumshard"].indexOf(type) >= 0) { var _pulseGlow2 = function _pulseGlow() { tween(glow, { alpha: 1 }, { duration: 1000, onFinish: function onFinish() { tween(glow, { alpha: 0.5 }, { duration: 1000, onFinish: _pulseGlow2 }); } }); }; var glow = LK.getAsset('glowing_line_asset', { anchorX: 0.5, anchorY: 0.5 }); glow.alpha = 0.5; self.addChildAt(glow, 0); _pulseGlow2(); } if (type === "explosive") { self.explode = function () { var explosionRadius = 100; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (otherOre) { if (otherOre !== self && otherOre.health > 0) { var oreGlobalX = cluster.x + otherOre.x; var oreGlobalY = cluster.y + otherOre.y; var dx = self.parent.x + self.x - oreGlobalX; var dy = self.parent.y + self.y - oreGlobalY; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < explosionRadius) { otherOre.health -= 50; if (otherOre.health <= 0) { var baseValue = otherOre.getValue(); gameState.money += baseValue; updateUI(); otherOre.cluster.notifyOreDestroyed(otherOre); spawnMiningParticles(otherOre, 5); } else { spawnMiningParticles(otherOre, 2); } } } }); }); screenShake(500, 10); }; } self.getValue = function () { var val = self.baseValue * gameState.oreMultipliers[self.type]; return Math.round(val / 2) * 2; }; return self; }); /**** * Initialize Game ****/ /**** * BACKGROUND TRANSITION (using worldContainer) ****/ var game = new LK.Game({ backgroundColor: 0x1a1a1a }); /**** * Game Code ****/ /**** * WORLD & UI CONTAINERS ****/ /**** * PLUGINS ****/ /**** * ASSETS ****/ var worldContainer = new Container(); worldContainer.zIndex = 1; var uiContainer = new Container(); uiContainer.zIndex = 10000; game.addChild(worldContainer); game.addChild(uiContainer); /**** * GAME-STATE & STATS ****/ var gameState = { money: 0, pickaxeLevel: 1, pickaxeBaseMultiplier: 1, droneLevel: 0, currentTier: 1, oreMultipliers: { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1 }, respawnTime: 3000, maxClustersPerType: 3, clusterCount: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 }, clusterConfigLevels: [{ min: 2, max: 3 }, { min: 3, max: 4 }, { min: 4, max: 5 }, { min: 5, max: 6 }, { min: 6, max: 7 }, { min: 6, max: 8 }], clusterUpgradeTier: 0, get clusterConfig() { return this.clusterConfigLevels[this.clusterUpgradeTier] || { min: 2, max: 3 }; }, prestigeCount: 0, prestigeCurrency: 0, tapDamage: 1, totalMoneyEarned: 0, tapCount: 0, minerHitCount: 0, startTime: Date.now(), oreMined: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 } }; /**** * ACHIEVEMENTS ****/ var achievements = [{ id: 'first_mine', name: 'First Mine', description: 'Mine your first ore', achieved: false, condition: function condition() { return gameState.money > 0; } }, { id: 'rich_miner', name: 'Rich Miner', description: 'Earn 1 Billion money', achieved: false, condition: function condition() { return gameState.money >= 1e9; } }, { id: 'coal_miner', name: 'Coal Miner', description: 'Mine 50 coal ores', achieved: false, target: 50, condition: function condition() { return gameState.oreMined.coal >= 50; } }]; /**** * ORE DATA (Even values) ****/ var oreData = { coal: { baseValue: 5, baseHealth: 10, assetId: 'coal_ore' }, iron: { baseValue: 500, baseHealth: 100, assetId: 'iron_ore' }, gold: { baseValue: 10000, baseHealth: 500, assetId: 'gold_ore' }, diamond: { baseValue: 25000, baseHealth: 1000, assetId: 'diamond_ore' }, sapphire: { baseValue: 100000, baseHealth: 2000, assetId: 'sapphire_ore' }, emerald: { baseValue: 500000, baseHealth: 5000, assetId: 'emerald_ore' }, ruby: { baseValue: 1000000, baseHealth: 10000, assetId: 'ruby_ore' }, chronostone: { baseValue: 2000000, baseHealth: 2000, assetId: 'chronostone_ore', color: 0xc997d8 }, soulember: { baseValue: 5000000, baseHealth: 5000, assetId: 'soulember_ore', color: 0xdef3e5 }, quantumshard: { baseValue: 10000000, baseHealth: 10000, assetId: 'quantumshard_ore', color: 0xa1bb12 } }; /**** * BACKGROUND TRANSITION (using worldContainer) ****/ var currentBackground = null, nextBackground = null; function handleBackgroundTransition() { if (nextBackground && nextBackground.parent) { worldContainer.removeChild(nextBackground); } var newBg = null; if (gameState.prestigeCount >= 8) { newBg = LK.getAsset('background_tier8', { anchorX: 0.5, anchorY: 0.5 }); } else if (gameState.prestigeCount >= 5) { newBg = LK.getAsset('background_tier5', { anchorX: 0.5, anchorY: 0.5 }); } else if (gameState.prestigeCount >= 3) { newBg = LK.getAsset('background_tier3', { anchorX: 0.5, anchorY: 0.5 }); } else { newBg = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); } newBg.x = 2048 / 2; newBg.y = 2732 + 2732 / 2; // start offscreen at bottom worldContainer.addChildAt(newBg, 0); nextBackground = newBg; var oldBg = currentBackground; if (!oldBg) { oldBg = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); oldBg.x = 2048 / 2; oldBg.y = 2732 / 2; worldContainer.addChildAt(oldBg, 0); } if (oldBg === newBg) { currentBackground = newBg; return; } var dur = 3000; tween(oldBg, { y: oldBg.y - 2732 }, { duration: dur, onFinish: function onFinish() { if (oldBg.parent) { oldBg.parent.removeChild(oldBg); } } }); tween(newBg, { y: 2732 / 2 }, { duration: dur, onFinish: function onFinish() { currentBackground = newBg; } }); } /**** * SPAWN FUNCTIONS (add world objects to worldContainer) ****/ function initialSpawn() { var allTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; allTypes.forEach(function (type, idx) { var t = idx + 1; if (t <= gameState.currentTier) { for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster(type); } } }); maybeSpawnSpecialOres(); } function updateDroneObjects() { while (droneObjects.length < gameState.droneLevel) { var d = new Drone(); d.x = 200 + Math.random() * (2048 - 400); d.y = 200 + Math.random() * (2732 - 400); droneObjects.push(d); worldContainer.addChild(d); } } function updateDroneSprites() { while (droneSprites.length < gameState.droneLevel) { var drone = LK.getAsset('drone_asset', { anchorX: 0.5, anchorY: 0.5 }); drone.x = 100 + droneSprites.length * 90; drone.y = 200; droneSprites.push(drone); worldContainer.addChild(drone); } } function maybeSpawnCluster(type) { var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; if (typeList.indexOf(type) >= 0) { var tIndex = typeList.indexOf(type) + 1; if (tIndex > gameState.currentTier) { return; } } if (gameState.clusterCount[type] >= gameState.maxClustersPerType) { return; } var cluster = new Cluster(type); worldContainer.addChild(cluster); clusters.push(cluster); gameState.clusterCount[type]++; } function maybeSpawnSpecialOres() { var spawnChances = []; if (gameState.prestigeCount >= 3) { spawnChances.push({ type: 'chronostone', min: 3, max: 5 }); } if (gameState.prestigeCount >= 5) { spawnChances.push({ type: 'soulember', min: 1.5, max: 2.5 }); } if (gameState.prestigeCount >= 8) { spawnChances.push({ type: 'quantumshard', min: 0.8, max: 1.2 }); } if (spawnChances.length === 0) { return; } var standardTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; standardTypes.forEach(function (type) { if (gameState.clusterCount[type] < gameState.maxClustersPerType) { for (var i = 0; i < spawnChances.length; i++) { var chanceObj = spawnChances[i]; var chance = randomInt(chanceObj.min * 10, chanceObj.max * 10) / 10; var roll = Math.random() * 100; if (roll < chance) { if (gameState.clusterCount[chanceObj.type] < gameState.maxClustersPerType) { maybeSpawnCluster(chanceObj.type); } } } } }); } /**** * DRONE DPS FUNCTIONS ****/ function getDroneDPS() { return 10 * gameState.droneLevel; } function droneDamageTick() { var dps = getDroneDPS(); if (dps <= 0) { return; } var allValidOres = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && ore.tier <= gameState.currentTier) { allValidOres.push(ore); } }); }); if (allValidOres.length === 0) { return; } var damageRemaining = dps; while (damageRemaining > 0 && allValidOres.length > 0) { var randomIndex = Math.floor(Math.random() * allValidOres.length); var ore = allValidOres[randomIndex]; var chunk = Math.min(damageRemaining, 10); ore.health -= chunk; damageRemaining -= chunk; if (ore.health <= 0) { var baseValue = ore.getValue(); gameState.money += baseValue; updateUI(); ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); allValidOres.splice(randomIndex, 1); } } } /**** * UPGRADE DATA ****/ var oreUpgrades = { coal: [{ id: 'double_coal', name: 'Double Coal Value', cost: 100, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Coal Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.coal *= 2; this.cost *= 2; } }], iron: [{ id: 'unlock_iron', name: 'Unlock Iron Mining', cost: 7000, effect: 'Allows iron ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 2) { gameState.currentTier = 2; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('iron'); } } }, { id: 'double_iron', name: 'Double Iron Value', cost: 1000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Iron Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.iron *= 2; this.cost *= 2; } }], gold: [{ id: 'unlock_gold', name: 'Unlock Gold Mining', cost: 70000, effect: 'Allows gold ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 3) { gameState.currentTier = 3; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('gold'); } } }, { id: 'double_gold', name: 'Double Gold Value', cost: 20000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Gold Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.gold *= 2; this.cost *= 2; } }], diamond: [{ id: 'unlock_diamond', name: 'Unlock Diamond Mining', cost: 280000, effect: 'Allows diamond ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 4) { gameState.currentTier = 4; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('diamond'); } } }, { id: 'double_diamond', name: 'Double Diamond Value', cost: 50000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Diamond Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.diamond *= 2; this.cost *= 2; } }], sapphire: [{ id: 'unlock_sapphire', name: 'Unlock Sapphire Mining', cost: 1400000, effect: 'Allows sapphire ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 5) { gameState.currentTier = 5; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('sapphire'); } } }, { id: 'double_sapphire', name: 'Double Sapphire Value', cost: 200000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Sapphire Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.sapphire *= 2; this.cost *= 2; } }], emerald: [{ id: 'unlock_emerald', name: 'Unlock Emerald Mining', cost: 7000000, effect: 'Allows emerald ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 6) { gameState.currentTier = 6; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('emerald'); } } }, { id: 'double_emerald', name: 'Double Emerald Value', cost: 1000000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Emerald Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.emerald *= 2; this.cost *= 2; } }], ruby: [{ id: 'unlock_ruby', name: 'Unlock Ruby Mining', cost: 14000000, effect: 'Allows ruby ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 7) { gameState.currentTier = 7; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('ruby'); } } }, { id: 'double_ruby', name: 'Double Ruby Value', cost: 2000000, multi: true, level: 0, maxLevel: 20, effect: 'Doubles Ruby Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.ruby *= 2; this.cost *= 2; } }] }; var generalUpgrades = [{ id: 'faster_respawn', name: 'Quicker Respawn', cost: 8000, effect: 'Halves respawn time (min 500 ms)', multi: true, level: 0, maxLevel: 3, action: function action() { gameState.respawnTime = Math.max(500, gameState.respawnTime / 2); this.level++; this.cost = Math.floor(this.cost * 2); } }, { id: 'cluster_up', name: 'Cluster Growth', cost: 1000, effect: 'Increases cluster size range', multi: true, level: 0, maxLevel: 5, action: function action() { if (gameState.clusterUpgradeTier < gameState.clusterConfigLevels.length - 1) { gameState.clusterUpgradeTier++; } this.level++; this.cost += 2000; } }, { id: 'pickaxe_buff', name: 'Pickaxe DMG +20%', cost: 20000, effect: 'Increases your total pickaxe damage by 20%', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; gameState.pickaxeBaseMultiplier *= 1.2; this.cost = Math.floor(this.cost * 2); } }, { id: 'tap_damage', name: 'Tap Damage Upgrade', cost: 5000, effect: 'Increase tap damage by 50%', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; gameState.tapDamage *= 1.5; this.cost = Math.floor(this.cost * 2); } }, { id: 'miner_speed', name: 'Miner Swing Speed Upgrade', cost: 20000, effect: 'Increase miner swing speed (reduce cooldown by 10%)', multi: true, level: 0, maxLevel: 20, action: function action() { this.level++; miner.miningRate = Math.max(1, Math.floor(miner.miningRate * 0.9)); this.cost = Math.floor(this.cost * 2); } }]; var prestigeUpgrades = [{ id: 'pickaxe_plus_1', name: 'Pickaxe Level +1', cost: 3, effect: 'Increases pickaxe damage by 1', purchased: false, action: function action() { gameState.pickaxeLevel++; } }, { id: 'pickaxe_plus_2', name: 'Pickaxe Speed +10%', cost: 4, effect: 'Reduces mining cooldown by 10%', purchased: false, action: function action() { miner.miningRate = Math.floor(miner.miningRate * 0.90); if (miner.miningRate < 1) { miner.miningRate = 1; } } }, { id: 'pickaxe_plus_3', name: 'Pickaxe Bonus DMG +2', cost: 6, effect: 'Increases pickaxe damage by an additional 2', purchased: false, action: function action() { gameState.pickaxeLevel += 2; } }, { id: 'pickaxe_plus_4', name: 'Mega Pickaxe', cost: 15, effect: 'Increases pickaxe damage by an additional 5', purchased: false, action: function action() { gameState.pickaxeLevel += 5; } }]; var prestigeDrones = [{ id: 'drone_speedup', name: 'Drone Technology +1', cost: 8, effect: 'Increases Drone DPS by 50', purchased: false, action: function action() { if (!gameState.droneLevel) { gameState.droneLevel = 0; } gameState.droneLevel += 5; } }, { id: 'drone_overclock', name: 'Drone Overclock', cost: 12, effect: 'Increases Drone DPS by 100', purchased: false, action: function action() { gameState.droneLevel += 10; } }]; var droneUpgrades = [{ id: 'drone_level_1', name: 'Buy Drones (Lv +1)', cost: 5000, effect: 'Each level adds +10 DPS', purchased: false, multi: true, level: 0, maxLevel: 20, action: function action() { if (!gameState.droneLevel) { gameState.droneLevel = 0; } gameState.droneLevel++; this.level++; this.cost = Math.floor(this.cost * 1.5); updateDroneObjects(); } }]; /**** * UI ELEMENTS (added to uiContainer) ****/ var upgradeMenu = new Container(); upgradeMenu.zIndex = 10000; uiContainer.addChild(upgradeMenu); var tooltip = new Text2('', { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4 }); uiContainer.addChild(tooltip); var moneyDisplay = new Text2('$0', { size: 80, fill: 0xFFFFFF, fontWeight: 'bold', stroke: 0x000000, strokeThickness: 4 }); moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2; moneyDisplay.y = 50; uiContainer.addChild(moneyDisplay); var prestigeDisplay = new Text2('Prestige: 0', { size: 50, fill: 0xFFFFFF, fontWeight: 'bold', stroke: 0x000000, strokeThickness: 4 }); prestigeDisplay.x = 250; prestigeDisplay.y = 50; uiContainer.addChild(prestigeDisplay); var shopOpenButton = LK.getAsset('shop_icon', { anchorX: 0.5, anchorY: 0.5 }); shopOpenButton.x = 2048 - 150; shopOpenButton.y = 2732 - 150; shopOpenButton.down = function () { createMainUpgradeMenu(); uiContainer.addChild(upgradeMenu); uiContainer.setChildIndex(upgradeMenu, uiContainer.children.length - 1); }; uiContainer.addChild(shopOpenButton); var addMoneyButton = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); addMoneyButton.x = 200; addMoneyButton.y = 2732 - 300; addMoneyButton.down = function () { gameState.money += 5000000000; updateUI(); }; uiContainer.addChild(addMoneyButton); /**** * UPGRADE MODAL HELPER (UI) ****/ function showUpgradeModal(upg, btn, callback) { var modal = new Container(); var bg = LK.getAsset('upgrade_popup_bg', { anchorX: 0.5, anchorY: 0.5 }); modal.addChild(bg); var nextCost = upg.multi ? Math.floor(upg.cost * 2) : upg.cost; var textStr = upg.effect + "\nCost: $" + upg.cost; if (upg.multi) { textStr += " Next: $" + nextCost; } // Position description higher so it isn’t covered by buttons: var desc = new Text2(textStr, { size: 35, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, align: 'center' }); desc.anchor.set(0.5); desc.y = -80; modal.addChild(desc); var upgradeBtn = LK.getAsset('upgrade_confirm_button', { anchorX: 0.5, anchorY: 0.5 }); upgradeBtn.x = -100; upgradeBtn.y = 80; modal.addChild(upgradeBtn); var upgradeTxt = new Text2("Upgrade", { size: 35, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center' }); upgradeTxt.anchor.set(0.5); upgradeTxt.x = upgradeBtn.x; upgradeTxt.y = upgradeBtn.y; modal.addChild(upgradeTxt); var cancelBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); cancelBtn.x = 100; cancelBtn.y = 80; modal.addChild(cancelBtn); modal.x = btn.x; modal.y = btn.y - 200; upgradeMenu.addChild(modal); uiContainer.setChildIndex(upgradeMenu, uiContainer.children.length - 1); upgradeBtn.down = function () { callback(true); modal.destroy(); }; cancelBtn.down = function () { callback(false); modal.destroy(); }; upgradeMenu.down = function (event) { modal.destroy(); }; } /**** * PRESTIGE MODAL ****/ function showPrestigeModal() { var modal = new Container(); var popup = LK.getAsset('prestige_popup', { anchorX: 0.5, anchorY: 0.5 }); modal.addChild(popup); var req = getPrestigeRequirement(); var prompt = new Text2("Prestige?\nYou need: $" + req.toLocaleString() + "\nYou have: $" + Math.floor(gameState.money).toLocaleString(), { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, align: 'center' }); prompt.anchor.set(0.5); modal.addChild(prompt); popup.x = 0; popup.y = 0; prompt.x = 0; prompt.y = -30; var yesBtn = LK.getAsset('yes_button', { anchorX: 0.5, anchorY: 0.5 }); yesBtn.x = -100; yesBtn.y = 60; modal.addChild(yesBtn); var noBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); noBtn.x = 100; noBtn.y = 60; modal.addChild(noBtn); modal.x = 2048 / 2; modal.y = 2732 / 2; upgradeMenu.addChild(modal); yesBtn.down = function () { if (canPrestige()) { doPrestige(); modal.destroy(); upgradeMenu.removeChild(modal); } }; noBtn.down = function () { modal.destroy(); upgradeMenu.removeChild(modal); }; upgradeMenu.down = function (event) { modal.destroy(); }; } /**** * MAIN UPGRADE MENU – with new categories including "Game Stats" ****/ function createMainUpgradeMenu() { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var categories = [{ name: 'Coal Upgrades', type: 'coal' }, { name: 'Iron Upgrades', type: 'iron' }, { name: 'Gold Upgrades', type: 'gold' }, { name: 'Diamond Upgrades', type: 'diamond' }, { name: 'Sapphire Upgrades', type: 'sapphire' }, { name: 'Emerald Upgrades', type: 'emerald' }, { name: 'Ruby Upgrades', type: 'ruby' }, { name: 'General Upgrades', type: 'general' }, { name: 'Drones', type: 'drones' }, { name: 'Achievements', type: 'achievements' }, { name: 'Prestige', type: 'prestige' }, { name: 'Game Stats', type: 'stats' }]; var colSpacing = 400, rowSpacing = 300; for (var i = 0; i < categories.length; i++) { var col = i % 2, row = Math.floor(i / 2); var x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); var y = menuBg.y - 800 + row * rowSpacing; var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = x; btn.y = y; upgradeMenu.addChild(btn); var txt = new Text2(categories[i].name, { size: 50, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (cat) { return function (event) { event.stopPropagation && event.stopPropagation(); hideUpgradeDesc(); if (cat.type === 'general') { createSubUpgradeMenu('General Upgrades', generalUpgrades); } else if (cat.type === 'drones') { createSubUpgradeMenu('Drone Upgrades', droneUpgrades); } else if (cat.type === 'achievements') { createAchievementsMenu(); } else if (cat.type === 'prestige') { createPrestigeMenu(); } else if (cat.type === 'stats') { createStatsMenu(); } else { createSubUpgradeMenu(cat.name, oreUpgrades[cat.type]); } }; }(categories[i]); } var closeBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); closeBtn.x = menuBg.x + 750; closeBtn.y = menuBg.y - 950; closeBtn.down = function () { uiContainer.removeChild(upgradeMenu); }; upgradeMenu.addChild(closeBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; uiContainer.setChildIndex(upgradeMenu, uiContainer.children.length - 1); } var subUpgradeItemRefs = []; function createSubUpgradeMenu(title, upgList) { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2(title, { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, align: 'center' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var startY = menuBg.y - 800, colSpacing = 400; for (var i = 0; i < upgList.length; i++) { var col = i % 2, row = Math.floor(i / 2); var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); btn.y = startY + row * 250; upgradeMenu.addChild(btn); var displayName = upgList[i].name; if (typeof upgList[i].level === 'number' && upgList[i].level > 0) { displayName += " (Lv " + upgList[i].level + ")"; } var txt = new Text2(displayName + "\nCost: $" + upgList[i].cost, { size: 45, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (upg, btn) { return function (event) { event.stopPropagation && event.stopPropagation(); showUpgradeModal(upg, btn, function (confirmed) { if (confirmed && canPurchaseUpgrade(upgList, upg)) { gameState.money -= upg.cost; upg.purchased = true; upg.action(); updateUI(); createSubUpgradeMenu(title, upgList); } }); }; }(upgList[i], btn); subUpgradeItemRefs.push({ upgList: upgList, upgrade: upgList[i], textObj: txt }); } var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; } function canPurchaseUpgrade(upgList, upg) { if (upg.requires) { var needed = upgList.find(function (u) { return u.id === upg.requires; }); if (!needed || !needed.purchased) { return false; } } if (upg.multi && upg.maxLevel !== undefined && upg.level >= upg.maxLevel) { return false; } if (!upg.multi && upg.purchased) { return false; } if (gameState.money < upg.cost) { return false; } return true; } /**** * GAME LOOP ****/ var quantumSelectTimer = 0, quantumSelectionActive = false; game.update = function () { if (miner) { miner.update(); } for (var i = 0; i < droneObjects.length; i++) { droneObjects[i].updateDrone(); } if (typeof LK.time !== 'undefined' && LK.time.elapsed % 60 === 0) { droneDamageTick(); } clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var fraction = ore.health / ore.maxHealth; ore.healthBar.width = 120 * fraction; ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction); ore.alpha = fraction; } }); }); if (upgradeMenu.parent) { subUpgradeItemRefs.forEach(function (ref) { var upg = ref.upgrade; var canBuy = canPurchaseUpgrade(ref.upgList, upg); if (ref.textObj && ref.textObj.style) { ref.textObj.style.fill = canBuy ? 0xFFFFFF : 0x666666; } }); } if (quantumSelectionActive) { quantumSelectTimer++; if (quantumSelectTimer > 15 * 60) { quantumSelectionActive = false; miner.quantumPathActive = false; } } achievements.forEach(function (ach) { if (!ach.achieved && ach.condition()) { ach.achieved = true; var achText = new Text2("Achievement Unlocked: " + ach.name, { size: 40, fill: 0xFFFF00, stroke: 0x000000, strokeThickness: 4 }); achText.x = 2048 / 2; achText.y = 100; worldContainer.addChild(achText); tween(achText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { achText.destroy(); } }); } }); if (canPrestige()) { if (!prestigeMainButton) { prestigeMainButton = LK.getAsset('prestige_main_button', { anchorX: 0.5, anchorY: 0.5 }); prestigeMainButton.x = 150; prestigeMainButton.y = 2732 - 150; prestigeMainButton.down = function () { doPrestige(); if (prestigeMainButton && prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); prestigeMainButton = null; } }; uiContainer.addChild(prestigeMainButton); } } else { if (prestigeMainButton) { if (prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); } prestigeMainButton = null; } } }; /**** * UI REFRESH & SAVE/LOAD ****/ function updateUI() { moneyDisplay.setText("$" + Math.floor(gameState.money).toLocaleString()); moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2; prestigeDisplay.setText("Prestige: " + gameState.prestigeCount); } LK.saveGame = function () { return gameState; }; LK.loadGame = function (data) { gameState = data; updateUI(); }; /**** * START GAME ****/ var currentBackground = null, nextBackground = null; function startGame() { currentBackground = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); currentBackground.x = 2048 / 2; currentBackground.y = 2732 / 2; worldContainer.addChildAt(currentBackground, 0); miner = new Miner(); miner.x = 2048 / 2; miner.y = 2732 / 2; worldContainer.addChild(miner); initialSpawn(); updateUI(); } startGame(); game.pauseForQuantumSelection = function () { quantumSelectionActive = true; quantumSelectTimer = 0; }; /**** * PRESTIGE MENU (UI) ****/ function createPrestigeMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x444444, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2("Prestige Upgrades", { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 4, align: "center" }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var startY = menuBg.y - 800, colSpacing = 400; for (var i = 0; i < prestigeUpgrades.length; i++) { var col = i % 2, row = Math.floor(i / 2); var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); btn.y = startY + row * 250; upgradeMenu.addChild(btn); var displayName = prestigeUpgrades[i].name; var txt = new Text2(displayName + "\nCost: " + prestigeUpgrades[i].cost + " Shards", { size: 45, fill: 0x000000, stroke: 0xFFFFFF, strokeThickness: 4, align: 'center' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (upg, btn) { return function (event) { event.stopPropagation && event.stopPropagation(); showUpgradeModal(upg, btn, function (confirmed) { if (confirmed && canPurchaseUpgrade(prestigeUpgrades, upg)) { gameState.prestigeCurrency -= upg.cost; upg.purchased = true; upg.action(); updateUI(); createPrestigeMenu(); } }); }; }(prestigeUpgrades[i], btn); } var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); } /**** * ACHIEVEMENTS & STATS MENUS (UI) ****/ function createAchievementsMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x333333, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2("Achievements", { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6, align: "center" }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var yStart = menuBg.y - 800, spacing = 150; achievements.forEach(function (ach, index) { var container = new Container(); container.x = menuBg.x; container.y = yStart + index * spacing; var title = new Text2(ach.name, { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6 }); title.anchor.set(0.5); container.addChild(title); if (ach.target !== undefined) { var currentProgress = ach.id === 'coal_miner' ? gameState.oreMined.coal : 0; var progressBarBg = LK.getAsset('rectangle', { width: 400, height: 30, color: 0x555555, anchorX: 0, anchorY: 0.5 }); progressBarBg.x = -200; progressBarBg.y = 50; container.addChild(progressBarBg); var progressWidth = Math.min(currentProgress / ach.target * 400, 400); var progressBarFg = LK.getAsset('rectangle', { width: progressWidth, height: 30, color: 0x00FF00, anchorX: 0, anchorY: 0.5 }); progressBarFg.x = -200; progressBarFg.y = 50; container.addChild(progressBarFg); var progressText = new Text2(currentProgress + "/" + ach.target, { size: 30, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6 }); progressText.anchor.set(0.5); progressText.x = 0; progressText.y = 50; container.addChild(progressText); } if (ach.achieved) { var achievedText = new Text2("Achieved!", { size: 30, fill: 0xFFD700, stroke: 0x000000, strokeThickness: 6 }); achievedText.anchor.set(0.5); achievedText.x = 300; achievedText.y = 0; container.addChild(achievedText); } upgradeMenu.addChild(container); }); var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = 2048 / 2 + 700; backBtn.y = 2732 / 2 - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); } function createStatsMenu() { upgradeMenu.removeChildren(); var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x222222, anchorX: 0.5, anchorY: 0.5 }); menuBg.alpha = 0.9; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2("Game Stats", { size: 60, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6, align: "center" }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); // For each ore type, show its asset and a label (e.g., "Coal: Mined: X") var oreTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby', 'chronostone', 'soulember', 'quantumshard']; var yStart = menuBg.y - 800, spacing = 60; oreTypes.forEach(function (type, index) { var statContainer = new Container(); statContainer.x = menuBg.x - 600; statContainer.y = yStart + index * spacing; var oreAsset = LK.getAsset(type + '_ore', { anchorX: 0.5, anchorY: 0.5 }); oreAsset.scale = 0.5; oreAsset.x = 0; oreAsset.y = 0; statContainer.addChild(oreAsset); // Label with the ore name var oreLabel = new Text2(type.charAt(0).toUpperCase() + type.slice(1) + ":", { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6 }); oreLabel.x = 60; oreLabel.y = 0; statContainer.addChild(oreLabel); var countText = new Text2("Mined: " + (gameState.oreMined[type] || 0), { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6 }); countText.x = 250; countText.y = 0; statContainer.addChild(countText); upgradeMenu.addChild(statContainer); }); var statsText = ""; statsText += "Total Money Earned: $" + gameState.totalMoneyEarned.toLocaleString() + "\n"; var achievedCount = achievements.filter(function (a) { return a.achieved; }).length; statsText += "Achievements: " + achievedCount + "/" + achievements.length + "\n"; statsText += "Prestige Count: " + gameState.prestigeCount + "\n"; var timePlayed = Math.floor((Date.now() - gameState.startTime) / 1000); statsText += "Time Played: " + timePlayed + " sec\n"; statsText += "Ore Taps: " + gameState.tapCount + "\n"; statsText += "Miner Hits: " + gameState.minerHitCount + "\n"; var fullyUpgraded = 0; for (var key in oreUpgrades) { oreUpgrades[key].forEach(function (upg) { if (upg.level >= upg.maxLevel) { fullyUpgraded++; } }); } statsText += "Fully Upgraded Ore Upgrades: " + fullyUpgraded + "\n"; var otherStats = new Text2(statsText, { size: 40, fill: 0xFFFFFF, stroke: 0x000000, strokeThickness: 6 }); otherStats.x = menuBg.x + 200; otherStats.y = menuBg.y - 800; upgradeMenu.addChild(otherStats); var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); } /**** * PRESTIGE & BACKGROUND HELPERS (using worldContainer) ****/ function getPrestigeRequirement() { return 1e9 * Math.pow(2, gameState.prestigeCount); } function canPrestige() { return gameState.money >= getPrestigeRequirement(); } function calculatePrestigeShards() { return 1; } function doPrestige() { for (var i = clusters.length - 1; i >= 0; i--) { var c = clusters[i]; c.removeChildren(); if (c.parent) { c.parent.removeChild(c); } clusters.splice(i, 1); } droneObjects.forEach(function (d) { if (d.parent) { d.parent.removeChild(d); } }); droneObjects = []; droneSprites.forEach(function (ds) { if (ds.parent) { ds.parent.removeChild(ds); } }); droneSprites = []; var shards = calculatePrestigeShards(); gameState.prestigeCurrency += shards; gameState.prestigeCount++; gameState.money = 0; gameState.currentTier = 1; for (var key in gameState.clusterCount) { gameState.clusterCount[key] = 0; } resetUpgrades(); gameState.droneLevel = 0; handleBackgroundTransition(); initialSpawn(); updateUI(); } function resetUpgrades() { gameState.oreMultipliers = { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1 }; gameState.pickaxeLevel = 1; gameState.pickaxeBaseMultiplier = 1; gameState.tapDamage = 1; gameState.respawnTime = 3000; gameState.clusterUpgradeTier = 0; for (var key in oreUpgrades) { oreUpgrades[key].forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); } generalUpgrades.forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); droneUpgrades.forEach(function (upg) { if (upg.initCost === undefined) { upg.initCost = upg.cost; } upg.cost = upg.initCost; upg.level = 0; upg.purchased = false; }); } /**** * GAME LOOP ****/ var quantumSelectTimer = 0, quantumSelectionActive = false; game.update = function () { if (miner) { miner.update(); } for (var i = 0; i < droneObjects.length; i++) { droneObjects[i].updateDrone(); } if (typeof LK.time !== 'undefined' && LK.time.elapsed % 60 === 0) { droneDamageTick(); } clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var fraction = ore.health / ore.maxHealth; ore.healthBar.width = 120 * fraction; ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction); ore.alpha = fraction; } }); }); if (upgradeMenu.parent) { subUpgradeItemRefs.forEach(function (ref) { var upg = ref.upgrade; var canBuy = canPurchaseUpgrade(ref.upgList, upg); if (ref.textObj && ref.textObj.style) { ref.textObj.style.fill = canBuy ? 0xFFFFFF : 0x666666; } }); } if (quantumSelectionActive) { quantumSelectTimer++; if (quantumSelectTimer > 15 * 60) { quantumSelectionActive = false; miner.quantumPathActive = false; } } achievements.forEach(function (ach) { if (!ach.achieved && ach.condition()) { ach.achieved = true; var achText = new Text2("Achievement Unlocked: " + ach.name, { size: 40, fill: 0xFFFF00, stroke: 0x000000, strokeThickness: 4 }); achText.x = 2048 / 2; achText.y = 100; worldContainer.addChild(achText); tween(achText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { achText.destroy(); } }); } }); if (canPrestige()) { if (!prestigeMainButton) { prestigeMainButton = LK.getAsset('prestige_main_button', { anchorX: 0.5, anchorY: 0.5 }); prestigeMainButton.x = 150; prestigeMainButton.y = 2732 - 150; prestigeMainButton.down = function () { doPrestige(); if (prestigeMainButton && prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); prestigeMainButton = null; } }; uiContainer.addChild(prestigeMainButton); } } else { if (prestigeMainButton) { if (prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); } prestigeMainButton = null; } } }; /**** * UI REFRESH & SAVE/LOAD ****/ LK.saveGame = function () { return gameState; }; LK.loadGame = function (data) { gameState = data; updateUI(); }; /**** * START GAME ****/ startGame(); game.pauseForQuantumSelection = function () { quantumSelectionActive = true; quantumSelectTimer = 0; }; /**** * PRESTIGE MENU (UI) ****/ /**** * GAME LOOP ****/ var quantumSelectTimer = 0, quantumSelectionActive = false; game.update = function () { if (miner) { miner.update(); } for (var i = 0; i < droneObjects.length; i++) { droneObjects[i].updateDrone(); } if (typeof LK.time !== 'undefined' && LK.time.elapsed % 60 === 0) { droneDamageTick(); } clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var fraction = ore.health / ore.maxHealth; ore.healthBar.width = 120 * fraction; ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction); ore.alpha = fraction; } }); }); if (upgradeMenu.parent) { subUpgradeItemRefs.forEach(function (ref) { var upg = ref.upgrade; var canBuy = canPurchaseUpgrade(ref.upgList, upg); if (ref.textObj && ref.textObj.style) { ref.textObj.style.fill = canBuy ? 0xFFFFFF : 0x666666; } }); } if (quantumSelectionActive) { quantumSelectTimer++; if (quantumSelectTimer > 15 * 60) { quantumSelectionActive = false; miner.quantumPathActive = false; } } achievements.forEach(function (ach) { if (!ach.achieved && ach.condition()) { ach.achieved = true; var achText = new Text2("Achievement Unlocked: " + ach.name, { size: 40, fill: 0xFFFF00, stroke: 0x000000, strokeThickness: 4 }); achText.x = 2048 / 2; achText.y = 100; worldContainer.addChild(achText); tween(achText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { achText.destroy(); } }); } }); if (canPrestige()) { if (!prestigeMainButton) { prestigeMainButton = LK.getAsset('prestige_main_button', { anchorX: 0.5, anchorY: 0.5 }); prestigeMainButton.x = 150; prestigeMainButton.y = 2732 - 150; prestigeMainButton.down = function () { doPrestige(); if (prestigeMainButton && prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); prestigeMainButton = null; } }; uiContainer.addChild(prestigeMainButton); } } else { if (prestigeMainButton) { if (prestigeMainButton.parent) { prestigeMainButton.parent.removeChild(prestigeMainButton); } prestigeMainButton = null; } } }; /**** * UI REFRESH & SAVE/LOAD ****/ LK.saveGame = function () { return gameState; }; LK.loadGame = function (data) { gameState = data; updateUI(); }; /**** * START GAME ****/ startGame(); game.pauseForQuantumSelection = function () { quantumSelectionActive = true; quantumSelectTimer = 0; }; /* End of Code */
===================================================================
--- original.js
+++ change.js
@@ -6,101 +6,8 @@
/****
* Classes
****/
/****
-* WORLD & UI CONTAINERS
-****
-var worldContainer = new Container();
-worldContainer.zIndex = 1;
-var uiContainer = new Container();
-uiContainer.zIndex = 10000;
-var game = new LK.Game({ backgroundColor: 0x1a1a1a });
-game.addChild(worldContainer);
-game.addChild(uiContainer);
-/****
-* GAME-STATE & STATS
-****
-var gameState = {
- money: 0,
- pickaxeLevel: 1,
- pickaxeBaseMultiplier: 1,
- droneLevel: 0,
- currentTier: 1,
- oreMultipliers: {
- coal: 1, iron: 1, gold: 1, diamond: 1,
- sapphire: 1, emerald: 1, ruby: 1,
- chronostone: 1, soulember: 1, quantumshard: 1
- },
- respawnTime: 3000,
- maxClustersPerType: 3,
- clusterCount: {
- coal: 0, iron: 0, gold: 0, diamond: 0,
- sapphire: 0, emerald: 0, ruby: 0,
- chronostone: 0, soulember: 0, quantumshard: 0
- },
- clusterConfigLevels: [
- {min: 2, max: 3},
- {min: 3, max: 4},
- {min: 4, max: 5},
- {min: 5, max: 6},
- {min: 6, max: 7},
- {min: 6, max: 8}
- ],
- clusterUpgradeTier: 0,
- get clusterConfig() { return this.clusterConfigLevels[this.clusterUpgradeTier] || {min:2, max:3}; },
- prestigeCount: 0,
- prestigeCurrency: 0,
- tapDamage: 1,
- totalMoneyEarned: 0,
- tapCount: 0,
- minerHitCount: 0,
- startTime: Date.now(),
- oreMined: {
- coal: 0, iron: 0, gold: 0, diamond: 0,
- sapphire: 0, emerald: 0, ruby: 0,
- chronostone: 0, soulember: 0, quantumshard: 0
- }
-};
-/****
-* ACHIEVEMENTS
-****
-var achievements = [{
- id: 'first_mine',
- name: 'First Mine',
- description: 'Mine your first ore',
- achieved: false,
- condition: function () { return gameState.money > 0; }
-}, {
- id: 'rich_miner',
- name: 'Rich Miner',
- description: 'Earn 1 Billion money',
- achieved: false,
- condition: function () { return gameState.money >= 1e9; }
-},
-{
- id: 'coal_miner',
- name: 'Coal Miner',
- description: 'Mine 50 coal ores',
- achieved: false,
- target: 50,
- condition: function () { return gameState.oreMined.coal >= 50; }
-}];
-/****
-* ORE DATA (Even values)
-****
-var oreData = {
- coal: { baseValue: 5, baseHealth: 10, assetId: 'coal_ore' },
- iron: { baseValue: 500, baseHealth: 100, assetId: 'iron_ore' },
- gold: { baseValue: 10000, baseHealth: 500, assetId: 'gold_ore' },
- diamond: { baseValue: 25000, baseHealth: 1000, assetId: 'diamond_ore' },
- sapphire: { baseValue: 100000, baseHealth: 2000, assetId: 'sapphire_ore' },
- emerald: { baseValue: 500000, baseHealth: 5000, assetId: 'emerald_ore' },
- ruby: { baseValue: 1000000, baseHealth: 10000, assetId: 'ruby_ore' },
- chronostone: { baseValue: 2000000, baseHealth: 2000, assetId: 'chronostone_ore', color: 0xc997d8 },
- soulember: { baseValue: 5000000, baseHealth: 5000, assetId: 'soulember_ore', color: 0xdef3e5 },
- quantumshard: { baseValue: 10000000, baseHealth: 10000, assetId: 'quantumshard_ore', color: 0xa1bb12 }
-};
-/****
* CLASSES
****/
/** Cluster – spawns multiple ore objects.
****/
@@ -525,23 +432,200 @@
/****
* BACKGROUND TRANSITION (using worldContainer)
****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
/****
-* BACKGROUND TRANSITION (using worldContainer)
+* WORLD & UI CONTAINERS
****/
/****
* PLUGINS
****/
/****
* ASSETS
****/
+var worldContainer = new Container();
+worldContainer.zIndex = 1;
+var uiContainer = new Container();
+uiContainer.zIndex = 10000;
+game.addChild(worldContainer);
+game.addChild(uiContainer);
+/****
+* GAME-STATE & STATS
+****/
+var gameState = {
+ money: 0,
+ pickaxeLevel: 1,
+ pickaxeBaseMultiplier: 1,
+ droneLevel: 0,
+ currentTier: 1,
+ oreMultipliers: {
+ coal: 1,
+ iron: 1,
+ gold: 1,
+ diamond: 1,
+ sapphire: 1,
+ emerald: 1,
+ ruby: 1,
+ chronostone: 1,
+ soulember: 1,
+ quantumshard: 1
+ },
+ respawnTime: 3000,
+ maxClustersPerType: 3,
+ clusterCount: {
+ coal: 0,
+ iron: 0,
+ gold: 0,
+ diamond: 0,
+ sapphire: 0,
+ emerald: 0,
+ ruby: 0,
+ chronostone: 0,
+ soulember: 0,
+ quantumshard: 0
+ },
+ clusterConfigLevels: [{
+ min: 2,
+ max: 3
+ }, {
+ min: 3,
+ max: 4
+ }, {
+ min: 4,
+ max: 5
+ }, {
+ min: 5,
+ max: 6
+ }, {
+ min: 6,
+ max: 7
+ }, {
+ min: 6,
+ max: 8
+ }],
+ clusterUpgradeTier: 0,
+ get clusterConfig() {
+ return this.clusterConfigLevels[this.clusterUpgradeTier] || {
+ min: 2,
+ max: 3
+ };
+ },
+ prestigeCount: 0,
+ prestigeCurrency: 0,
+ tapDamage: 1,
+ totalMoneyEarned: 0,
+ tapCount: 0,
+ minerHitCount: 0,
+ startTime: Date.now(),
+ oreMined: {
+ coal: 0,
+ iron: 0,
+ gold: 0,
+ diamond: 0,
+ sapphire: 0,
+ emerald: 0,
+ ruby: 0,
+ chronostone: 0,
+ soulember: 0,
+ quantumshard: 0
+ }
+};
+/****
+* ACHIEVEMENTS
+****/
+var achievements = [{
+ id: 'first_mine',
+ name: 'First Mine',
+ description: 'Mine your first ore',
+ achieved: false,
+ condition: function condition() {
+ return gameState.money > 0;
+ }
+}, {
+ id: 'rich_miner',
+ name: 'Rich Miner',
+ description: 'Earn 1 Billion money',
+ achieved: false,
+ condition: function condition() {
+ return gameState.money >= 1e9;
+ }
+}, {
+ id: 'coal_miner',
+ name: 'Coal Miner',
+ description: 'Mine 50 coal ores',
+ achieved: false,
+ target: 50,
+ condition: function condition() {
+ return gameState.oreMined.coal >= 50;
+ }
+}];
+/****
+* ORE DATA (Even values)
+****/
+var oreData = {
+ coal: {
+ baseValue: 5,
+ baseHealth: 10,
+ assetId: 'coal_ore'
+ },
+ iron: {
+ baseValue: 500,
+ baseHealth: 100,
+ assetId: 'iron_ore'
+ },
+ gold: {
+ baseValue: 10000,
+ baseHealth: 500,
+ assetId: 'gold_ore'
+ },
+ diamond: {
+ baseValue: 25000,
+ baseHealth: 1000,
+ assetId: 'diamond_ore'
+ },
+ sapphire: {
+ baseValue: 100000,
+ baseHealth: 2000,
+ assetId: 'sapphire_ore'
+ },
+ emerald: {
+ baseValue: 500000,
+ baseHealth: 5000,
+ assetId: 'emerald_ore'
+ },
+ ruby: {
+ baseValue: 1000000,
+ baseHealth: 10000,
+ assetId: 'ruby_ore'
+ },
+ chronostone: {
+ baseValue: 2000000,
+ baseHealth: 2000,
+ assetId: 'chronostone_ore',
+ color: 0xc997d8
+ },
+ soulember: {
+ baseValue: 5000000,
+ baseHealth: 5000,
+ assetId: 'soulember_ore',
+ color: 0xdef3e5
+ },
+ quantumshard: {
+ baseValue: 10000000,
+ baseHealth: 10000,
+ assetId: 'quantumshard_ore',
+ color: 0xa1bb12
+ }
+};
+/****
+* BACKGROUND TRANSITION (using worldContainer)
+****/
var currentBackground = null,
nextBackground = null;
function handleBackgroundTransition() {
if (nextBackground && nextBackground.parent) {
drone_shot
Sound effect
mine_coal
Sound effect
mine_iron
Sound effect
mine_gold
Sound effect
mine_diamond
Sound effect
mine_sapphire
Sound effect
mine_emerald
Sound effect
mine_ruby
Sound effect
mine_chronostone
Sound effect
mine_quantumshard
Sound effect
ore_destroy_coal
Sound effect
ore_destroy_iron
Sound effect
ore_destroy_gold
Sound effect
ore_destroy_diamond
Sound effect
ore_destroy_sapphire
Sound effect
ore_destroy_emerald
Sound effect
ore_destroy_ruby
Sound effect
mine_coal_1
Sound effect
mine_coal_2
Sound effect
mine_coal_3
Sound effect
mine_diamond1
Sound effect
mine_diamond2
Sound effect
mine_diamond3
Sound effect
mine_emerald1
Sound effect
mine_emerald2
Sound effect
mine_emerald3
Sound effect
mine_gold1
Sound effect
mine_gold2
Sound effect
mine_gold3
Sound effect
mine_iron1
Sound effect
mine_iron2
Sound effect
mine_iron3
Sound effect
mine_ruby1
Sound effect
mine_ruby2
Sound effect
mine_ruby3
Sound effect
mine_sapphire1
Sound effect
mine_sapphire2
Sound effect
mine_sapphire3
Sound effect
song1
Music
song2
Music
song3
Music
song4
Music
song5
Music
song6
Music
song7
Music
song8
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song9
Music
song10
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song11
Music
song12
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song1a
Music
song1b
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song2a
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song2b
Music
song3a
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song3b
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song4a
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song4b
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song5a
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song5b
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song6a
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song6b
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song7a
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song7b
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song8a
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song8b
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song9a
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song9b
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song10a
Music
song10b
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song11a
Music
song11b
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song12a
Music
song12b
Music