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Please fix the bug: 'Uncaught ReferenceError: createAchievementsMenu is not defined' in or related to this line: 'createAchievementsMenu();' Line Number: 1650
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'elapsed')' in or related to this line: 'var currentTime = LK.time.elapsed;' Line Number: 407
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Please fix the bug: 'TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 541
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'elapsed')' in or related to this line: 'var currentTime = LK.time.elapsed;' Line Number: 383
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Move the cancel button on upgrade menu 50 pixels right and 50 pixels up
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set the opacity of the "rectangle" asset to 90%
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make rectangle asset opacity 75%
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add these sounds /**** * SOUND INITIALIZATION ****/ LK.init.sound('mine_coal', { volume:0.5 }); LK.init.sound('mine_iron', { volume:0.5 }); LK.init.sound('mine_gold', { volume:0.5 }); LK.init.sound('mine_diamond', { volume:0.5 }); LK.init.sound('mine_sapphire', { volume:0.5 }); LK.init.sound('mine_emerald', { volume:0.5 }); LK.init.sound('mine_ruby', { volume:0.5 }); LK.init.sound('mine_chronostone', { volume:0.5 }); LK.init.sound('mine_soulember', { volume:0.5 }); LK.init.sound('mine_quantumshard', { volume:0.5 }); LK.init.sound('drone_shot', { volume:0.5 }); LK.init.sound('ore_destroy_coal', { volume:0.7 }); LK.init.sound('ore_destroy_iron', { volume:0.7 }); LK.init.sound('ore_destroy_gold', { volume:0.7 }); LK.init.sound('ore_destroy_diamond', { volume:0.7 }); LK.init.sound('ore_destroy_sapphire', { volume:0.7 }); LK.init.sound('ore_destroy_emerald', { volume:0.7 }); LK.init.sound('ore_destroy_ruby', { volume:0.7 }); LK.init.sound('ore_destroy_chronostone', { volume:0.7 }); LK.init.sound('ore_destroy_soulember', { volume:0.7 }); LK.init.sound('ore_destroy_quantumshard', { volume:0.7 });
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add these sounds /**** * SOUND INITIALIZATION ****/ LK.init.sound('mine_coal', { volume:0.5 }); LK.init.sound('mine_iron', { volume:0.5 }); LK.init.sound('mine_gold', { volume:0.5 }); LK.init.sound('mine_diamond', { volume:0.5 }); LK.init.sound('mine_sapphire', { volume:0.5 }); LK.init.sound('mine_emerald', { volume:0.5 }); LK.init.sound('mine_ruby', { volume:0.5 }); LK.init.sound('mine_chronostone', { volume:0.5 }); LK.init.sound('mine_soulember', { volume:0.5 }); LK.init.sound('mine_quantumshard', { volume:0.5 }); LK.init.sound('drone_shot', { volume:0.5 }); LK.init.sound('ore_destroy_coal', { volume:0.7 }); LK.init.sound('ore_destroy_iron', { volume:0.7 }); LK.init.sound('ore_destroy_gold', { volume:0.7 }); LK.init.sound('ore_destroy_diamond', { volume:0.7 }); LK.init.sound('ore_destroy_sapphire', { volume:0.7 }); LK.init.sound('ore_destroy_emerald', { volume:0.7 }); LK.init.sound('ore_destroy_ruby', { volume:0.7 }); LK.init.sound('ore_destroy_chronostone', { volume:0.7 }); LK.init.sound('ore_destroy_soulember', { volume:0.7 }); LK.init.sound('ore_destroy_quantumshard', { volume:0.7 });
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Add these sound assets: /**** * SOUND INITIALIZATION ****/ LK.init.sound('mine_coal', { volume:0.5 }); LK.init.sound('mine_iron', { volume:0.5 }); LK.init.sound('mine_gold', { volume:0.5 }); LK.init.sound('mine_diamond', { volume:0.5 }); LK.init.sound('mine_sapphire', { volume:0.5 }); LK.init.sound('mine_emerald', { volume:0.5 }); LK.init.sound('mine_ruby', { volume:0.5 }); LK.init.sound('mine_chronostone', { volume:0.5 }); LK.init.sound('mine_soulember', { volume:0.5 }); LK.init.sound('mine_quantumshard', { volume:0.5 }); LK.init.sound('drone_shot', { volume:0.5 }); LK.init.sound('ore_destroy_coal', { volume:0.7 }); LK.init.sound('ore_destroy_iron', { volume:0.7 }); LK.init.sound('ore_destroy_gold', { volume:0.7 }); LK.init.sound('ore_destroy_diamond', { volume:0.7 }); LK.init.sound('ore_destroy_sapphire', { volume:0.7 }); LK.init.sound('ore_destroy_emerald', { volume:0.7 }); LK.init.sound('ore_destroy_ruby', { volume:0.7 }); LK.init.sound('ore_destroy_chronostone', { volume:0.7 }); LK.init.sound('ore_destroy_soulember', { volume:0.7 }); LK.init.sound('ore_destroy_quantumshard', { volume:0.7 });
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Please fix the bug: 'Uncaught ReferenceError: hideUpgradeDesc is not defined' in or related to this line: 'hideUpgradeDesc();' Line Number: 1492
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Please fix the bug: 'Uncaught ReferenceError: canPrestige is not defined' in or related to this line: 'if (canPrestige()) {' Line Number: 1212
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Please fix the bug: 'Uncaught ReferenceError: canPrestige is not defined' in or related to this line: 'if (canPrestige()) {' Line Number: 1230
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Please fix the bug: 'initialSpawn is not defined' in or related to this line: 'initialSpawn();' Line Number: 778
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Please fix the bug: 'ReferenceError: quantumSelectionActive is not defined' in or related to this line: 'if (quantumSelectionActive) {' Line Number: 746
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Please fix the bug: 'ReferenceError: upgradeMenu is not defined' in or related to this line: 'if (upgradeMenu.parent) {' Line Number: 733
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Please fix the bug: 'ReferenceError: droneObjects is not defined' in or related to this line: 'for (var i = 0; i < droneObjects.length; i++) {' Line Number: 715
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Please fix the bug: 'ReferenceError: clusters is not defined' in or related to this line: 'clusters.forEach(function (c) {' Line Number: 167
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ /**** * CLASSES ****/ /** Cluster – spawns multiple ore objects. ****/ var Cluster = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.oreList = []; var centerX = 100 + Math.random() * (2048 - 200); var centerY = 100 + Math.random() * (2732 - 200); self.x = centerX; self.y = centerY; var cc = gameState.clusterConfig; var count = randomInt(cc.min, cc.max); for (var i = 0; i < count; i++) { var ore = new Ore(type, self); ore.x = (Math.random() - 0.5) * 120; ore.y = (Math.random() - 0.5) * 120; self.oreList.push(ore); self.addChild(ore); } self.notifyOreDestroyed = function (ore) { var idx = self.oreList.indexOf(ore); if (idx >= 0) { self.oreList.splice(idx, 1); } ore.destroy(); if (self.oreList.length === 0) { if (self.parent) { self.parent.removeChild(self); } var cidx = clusters.indexOf(self); if (cidx >= 0) { clusters.splice(cidx, 1); } gameState.clusterCount[type]--; var finalDelay = gameState.respawnTime; if (type === 'coal') { finalDelay *= 2; } LK.setTimeout(function () { maybeSpawnCluster(type); }, finalDelay); } }; return self; }); /** Drone – moves and zaps ores (with slight random deviations). ****/ var Drone = Container.expand(function () { var self = Container.call(this); self.droneSprite = LK.getAsset('drone_asset', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.droneSprite); var SPEED = 8, MIN_X = 50, MAX_X = 2000, MIN_Y = 50, MAX_Y = 2682; self.vx = Math.random() < 0.5 ? SPEED : -SPEED; self.vy = Math.random() < 0.5 ? SPEED : -SPEED; self.AOE_RANGE = 100; self.droneDamage = 2; self.COOLDOWN_MAX = 60; self.cooldown = 0; self.updateDrone = function () { self.x += self.vx; self.y += self.vy; if (self.x < MIN_X || self.x > MAX_X) { self.vx = -self.vx; } if (self.y < MIN_Y || self.y > MAX_Y) { self.vy = -self.vy; } if (Math.random() < 0.01) { self.vx += (Math.random() - 0.5) * 2; self.vy += (Math.random() - 0.5) * 2; var speed = Math.sqrt(self.vx * self.vx + self.vy * self.vy); if (speed > SPEED) { self.vx = self.vx / speed * SPEED; self.vy = self.vy / speed * SPEED; } } if (self.cooldown > 0) { self.cooldown--; } else { self.tryZap(); } }; self.tryZap = function () { var hitSomething = false; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var oreGlobalX = cluster.x + ore.x, oreGlobalY = cluster.y + ore.y; var dx = self.x - oreGlobalX, dy = self.y - oreGlobalY; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < self.AOE_RANGE) { ore.health -= self.droneDamage; hitSomething = true; if (ore.health <= 0) { var baseValue = ore.getValue(); gameState.money += baseValue; updateUI(); ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); } } } }); }); if (hitSomething) { LK.getSound('drone_shot').play(); self.cooldown = self.COOLDOWN_MAX; } }; return self; }); /** Miner – moves toward and mines the nearest ore. * Supports Chronostone, Soul Ember, Quantum Shard, and Hyper Mining Mode. ****/ var Miner = Container.expand(function () { var self = Container.call(this); self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.currentTarget = null; self.miningRange = 25; self.miningCooldown = 0; self.miningRate = 30; self.miningDamage = 1; // Save originals for hyper mode self.originalMiningRate = self.miningRate; self.originalMiningDamage = self.miningDamage; // Chronostone boost self.speedBoostMultiplier = 1; self.speedBoostTimer = 0; // Soul Ember boost self.soulEmberStacks = 0; // Quantum Shard mode self.quantumPathActive = false; self.quantumPath = []; self.quantumShardValueBonus = false; // Hyper Mining Mode self.hyperMiningActive = false; self.hyperMiningTimer = 0; self.activateHyperMining = function () { self.hyperMiningActive = true; self.hyperMiningTimer = 10 * 60; self.miningDamage *= 2; self.miningRate = Math.max(1, Math.floor(self.miningRate / 2)); }; self.findNewTarget = function () { if (self.quantumPathActive && self.quantumPath.length > 0) { self.currentTarget = self.quantumPath[0]; if (!self.currentTarget || self.currentTarget.health <= 0) { self.quantumPath.shift(); if (self.quantumPath.length === 0) { self.quantumShardValueBonus = false; self.quantumPathActive = false; self.currentTarget = null; } return; } return; } var validOre = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && ore.tier <= gameState.currentTier) { validOre.push(ore); } }); }); if (validOre.length === 0) { self.currentTarget = null; return; } self.currentTarget = validOre.sort(function (a, b) { var aX = a.parent.x + a.x, aY = a.parent.y + a.y; var bX = b.parent.x + b.x, bY = b.parent.y + b.y; return Math.hypot(aX - self.x, aY - self.y) - Math.hypot(bX - self.x, bY - self.y); })[0]; }; self.update = function () { if (self.hyperMiningActive) { self.hyperMiningTimer--; if (self.hyperMiningTimer <= 0) { self.miningDamage = self.originalMiningDamage; self.miningRate = self.originalMiningRate; self.hyperMiningActive = false; } } if (self.speedBoostTimer > 0) { self.speedBoostTimer--; if (self.speedBoostTimer <= 0) { self.speedBoostMultiplier = 1; } } self.findNewTarget(); if (self.currentTarget) { var tx = self.currentTarget.parent.x + self.currentTarget.x, ty = self.currentTarget.parent.y + self.currentTarget.y; var dx = tx - self.x, dy = ty - self.y, dist = Math.sqrt(dx * dx + dy * dy); var finalSpeed = self.speed * self.speedBoostMultiplier; if (dist > self.miningRange) { self.x += dx / dist * finalSpeed; self.y += dy / dist * finalSpeed; } else { self.mineOre(self.currentTarget); } } else { if (typeof LK.time !== 'undefined') { self.y += Math.sin(LK.time.elapsed / 250) * 0.5; } } }; self.mineOre = function (ore) { if (self.miningCooldown > 0) { self.miningCooldown--; return; } if (self.quantumPathActive && self.quantumPath.length > 0 && self.quantumPath[0] === ore) { self.quantumPath.shift(); if (self.quantumPath.length === 0) { self.quantumPathActive = false; } } var damageDealt = self.miningDamage * gameState.pickaxeLevel * (gameState.pickaxeBaseMultiplier || 1); ore.health -= damageDealt; self.miningCooldown = self.miningRate; var mineSound = LK.getSound('mine_' + ore.type); if (mineSound) { mineSound.play(); } if (ore.health <= 0) { var baseValue = ore.getValue(), finalValue = baseValue; if (self.soulEmberStacks > 0) { finalValue *= 5; self.soulEmberStacks--; } if (self.quantumShardValueBonus) { finalValue *= 1.5; } gameState.money += finalValue; updateUI(); ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); var destroySound = LK.getSound('ore_destroy_' + ore.type); if (destroySound) { destroySound.play(); } if (ore.type === "explosive" && ore.explode) { ore.explode(); } } else { spawnMiningParticles(ore, 2); } }; self.applyChronostoneBoost = function () { self.speedBoostMultiplier *= 3; self.speedBoostTimer = 30 * 60; }; self.applySoulEmberBoost = function () { if (gameState.money >= 1e6) { var drain = gameState.money * 0.10; gameState.money -= drain; self.soulEmberStacks = 10; updateUI(); } }; self.triggerQuantumShardMode = function () { self.quantumShardValueBonus = true; self.quantumPathActive = true; self.quantumPath = []; game.pauseForQuantumSelection(); }; return self; }); /** Ore – represents a single ore. * Includes a health bar, pulsing glow for special ores, and explosive behavior. ****/ var Ore = Container.expand(function (type, cluster) { var self = Container.call(this); self.type = type; self.cluster = cluster; var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; if (typeList.indexOf(type) >= 0) { self.tier = typeList.indexOf(type) + 1; } else { self.tier = 999; } self.baseValue = oreData[type].baseValue; self.maxHealth = oreData[type].baseHealth; self.health = self.maxHealth; self.attachAsset(oreData[type].assetId, { anchorX: 0.5, anchorY: 0.5 }); self.healthBar = LK.getAsset('rectangle', { width: 120, height: 20, fill: 0x00FF00, anchorX: 0.5, anchorY: 0.5 }); self.healthBar.x = 0; self.healthBar.y = -70; self.addChild(self.healthBar); if (["chronostone", "soulember", "quantumshard"].indexOf(type) >= 0) { var _pulseGlow = function pulseGlow() { tween(glow, { alpha: 1 }, { duration: 1000, onFinish: function onFinish() { tween(glow, { alpha: 0.5 }, { duration: 1000, onFinish: _pulseGlow }); } }); }; var glow = LK.getAsset('glowing_line_asset', { anchorX: 0.5, anchorY: 0.5 }); glow.alpha = 0.5; self.addChildAt(glow, 0); _pulseGlow(); } if (type === "explosive") { self.explode = function () { var explosionRadius = 100; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (otherOre) { if (otherOre !== self && otherOre.health > 0) { var oreGlobalX = cluster.x + otherOre.x; var oreGlobalY = cluster.y + otherOre.y; var dx = self.parent.x + self.x - oreGlobalX; var dy = self.parent.y + self.y - oreGlobalY; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < explosionRadius) { otherOre.health -= 50; if (otherOre.health <= 0) { var baseValue = otherOre.getValue(); gameState.money += baseValue; updateUI(); otherOre.cluster.notifyOreDestroyed(otherOre); spawnMiningParticles(otherOre, 5); } else { spawnMiningParticles(otherOre, 2); } } } }); }); screenShake(500, 10); }; } self.getValue = function () { return self.baseValue * gameState.oreMultipliers[self.type]; }; return self; }); /**** * Initialize Game ****/ /**** * GAME INITIALIZATION & HELPER FUNCTIONS ****/ var game = new LK.Game({ backgroundColor: 0x1a1a1a }); /**** * Game Code ****/ function hideUpgradeDesc() { // Logic to hide the upgrade description, if any UI elements need to be hidden or reset // This is a placeholder function and can be expanded based on actual UI requirements } // Returns a random integer between min and max (inclusive) /**** * HELPER FUNCTIONS ****/ /**** * PLUGINS ****/ /**** * SOUND INITIALIZATION ****/ // New assets for Prestige confirmation popup and Yes button // Shapes and Images /**** * ASSETS ****/ function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } // Spawn mining particles – tint special ores if needed function spawnMiningParticles(ore, num) { for (var i = 0; i < num; i++) { var p = LK.getAsset('mining_particle', { anchorX: 0.5, anchorY: 0.5 }); if (ore.parent) { p.x = ore.parent.x + ore.x; p.y = ore.parent.y + ore.y; } else { p.x = ore.x; p.y = ore.y; } if (["chronostone", "soulember", "quantumshard"].indexOf(ore.type) >= 0) { p.tint = oreData[ore.type].color || 0xffffff; } p.vx = (Math.random() - 0.5) * 10; p.vy = (Math.random() - 0.5) * 10; p.alpha = 1; tween(p, { alpha: 0, y: p.y - 50 }, { duration: 1000, onFinish: function onFinish() { p.destroy(); } }); game.addChild(p); } } // Interpolate between two colors (for health bars) function interpolateColor(c1, c2, f) { var r1 = c1 >> 16 & 0xFF, g1 = c1 >> 8 & 0xFF, b1 = c1 & 0xFF; var r2 = c2 >> 16 & 0xFF, g2 = c2 >> 8 & 0xFF, b2 = c2 & 0xFF; var r = Math.round(r1 + f * (r2 - r1)); var g = Math.round(g1 + f * (g2 - g1)); var b = Math.round(b1 + f * (b2 - b1)); return r << 16 | g << 8 | b; } // Simple screen shake for explosions function screenShake(duration, magnitude) { var originalX = game.x, originalY = game.y; var shakeInterval = 50; var elapsed = 0; var shake = setInterval(function () { elapsed += shakeInterval; game.x = originalX + (Math.random() - 0.5) * magnitude; game.y = originalY + (Math.random() - 0.5) * magnitude; if (elapsed >= duration) { clearInterval(shake); game.x = originalX; game.y = originalY; } }, shakeInterval); } /**** * ACHIEVEMENT SYSTEM ****/ var achievements = [{ id: 'first_mine', name: 'First Mine', description: 'Mine your first ore', achieved: false, condition: function condition() { return gameState.money > 0; } }, { id: 'rich_miner', name: 'Rich Miner', description: 'Earn 1 Billion money', achieved: false, condition: function condition() { return gameState.money >= 1e9; } }]; /**** * ORE DATA ****/ var oreData = { coal: { baseValue: 5, baseHealth: 10, assetId: 'coal_ore' }, iron: { baseValue: 500, baseHealth: 100, assetId: 'iron_ore' }, gold: { baseValue: 10000, baseHealth: 500, assetId: 'gold_ore' }, diamond: { baseValue: 25000, baseHealth: 1000, assetId: 'diamond_ore' }, sapphire: { baseValue: 100000, baseHealth: 2000, assetId: 'sapphire_ore' }, emerald: { baseValue: 500000, baseHealth: 5000, assetId: 'emerald_ore' }, ruby: { baseValue: 1000000, baseHealth: 10000, assetId: 'ruby_ore' }, chronostone: { baseValue: 2000000, baseHealth: 2000, assetId: 'chronostone_ore', color: 0xc997d8 }, soulember: { baseValue: 5000000, baseHealth: 5000, assetId: 'soulember_ore', color: 0xdef3e5 }, quantumshard: { baseValue: 10000000, baseHealth: 10000, assetId: 'quantumshard_ore', color: 0xa1bb12 } }; /**** * GAME STATE ****/ var gameState = { money: 0, pickaxeLevel: 1, pickaxeBaseMultiplier: 1, droneLevel: 0, currentTier: 1, oreMultipliers: { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1 }, respawnTime: 3000, maxClustersPerType: 3, clusterCount: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0 }, clusterConfigLevels: [{ min: 2, max: 3 }, { min: 2, max: 4 }, { min: 3, max: 5 }, { min: 5, max: 10 }], clusterUpgradeTier: 0, get clusterConfig() { return this.clusterConfigLevels[this.clusterUpgradeTier] || { min: 2, max: 3 }; }, // Prestige: now first at $1B, then $2B, $4B, etc. prestigeCount: 0, prestigeCurrency: 0 }; /**** * PRESTIGE & BACKGROUND HELPERS ****/ // Prestige requirement: 1e9, 2e9, 4e9, etc. function getPrestigeRequirement() { return 1e9 * Math.pow(2, gameState.prestigeCount); } function canPrestige() { return gameState.money >= getPrestigeRequirement(); } function calculatePrestigeShards() { return 1; } function doPrestige() { for (var i = clusters.length - 1; i >= 0; i--) { var c = clusters[i]; c.removeChildren(); if (c.parent) { c.parent.removeChild(c); } clusters.splice(i, 1); } var shards = calculatePrestigeShards(); gameState.prestigeCurrency += shards; gameState.prestigeCount++; gameState.money = 0; gameState.currentTier = 1; for (var key in gameState.clusterCount) { gameState.clusterCount[key] = 0; } handleBackgroundTransition(); initialSpawn(); updateUI(); } function handleBackgroundTransition() { if (nextBackground && nextBackground.parent) { nextBackground.parent.removeChild(nextBackground); } var newBg = null; if (gameState.prestigeCount >= 8) { newBg = LK.getAsset('background_tier8', { anchorX: 0.5, anchorY: 0.5 }); } else if (gameState.prestigeCount >= 5) { newBg = LK.getAsset('background_tier5', { anchorX: 0.5, anchorY: 0.5 }); } else if (gameState.prestigeCount >= 3) { newBg = LK.getAsset('background_tier3', { anchorX: 0.5, anchorY: 0.5 }); } else { newBg = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); } newBg.x = 2048 / 2; newBg.y = 2732 + 2732 / 2; game.addChildAt(newBg, 0); nextBackground = newBg; var oldBg = currentBackground; if (!oldBg) { oldBg = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); oldBg.x = 2048 / 2; oldBg.y = 2732 / 2; game.addChildAt(oldBg, 0); } if (oldBg === newBg) { currentBackground = newBg; return; } var dur = 3000; tween(oldBg, { y: oldBg.y - 2732 }, { duration: dur, onFinish: function onFinish() { if (oldBg && oldBg.parent) { oldBg.parent.removeChild(oldBg); } } }); tween(newBg, { y: 2732 / 2 }, { duration: dur, onFinish: function onFinish() { currentBackground = newBg; } }); } var clusters = []; var currentBackground = null; var nextBackground = null; var miner = null; var droneObjects = []; var droneSprites = []; // Initial spawn function initialSpawn() { var allTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; allTypes.forEach(function (type, idx) { var t = idx + 1; if (t <= gameState.currentTier) { for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster(type); } } }); maybeSpawnSpecialOres(); } // Create drones up to droneLevel function updateDroneObjects() { while (droneObjects.length < gameState.droneLevel) { var d = new Drone(); d.x = 200 + Math.random() * (2048 - 400); d.y = 200 + Math.random() * (2732 - 400); droneObjects.push(d); game.addChild(d); } } function updateDroneSprites() { while (droneSprites.length < gameState.droneLevel) { var drone = LK.getAsset('drone_asset', { anchorX: 0.5, anchorY: 0.5 }); drone.x = 100 + droneSprites.length * 90; drone.y = 200; droneSprites.push(drone); game.addChild(drone); } } // Spawn a cluster of a given ore type function maybeSpawnCluster(type) { var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; if (typeList.indexOf(type) >= 0) { var tIndex = typeList.indexOf(type) + 1; if (tIndex > gameState.currentTier) { return; } } if (gameState.clusterCount[type] >= gameState.maxClustersPerType) { return; } var cluster = new Cluster(type); game.addChild(cluster); clusters.push(cluster); gameState.clusterCount[type]++; } // Attempt to spawn special ores based on prestige level function maybeSpawnSpecialOres() { var spawnChances = []; if (gameState.prestigeCount >= 3) { spawnChances.push({ type: 'chronostone', min: 3, max: 5 }); } if (gameState.prestigeCount >= 5) { spawnChances.push({ type: 'soulember', min: 1.5, max: 2.5 }); } if (gameState.prestigeCount >= 8) { spawnChances.push({ type: 'quantumshard', min: 0.8, max: 1.2 }); } if (spawnChances.length === 0) { return; } var standardTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; standardTypes.forEach(function (type) { if (gameState.clusterCount[type] < gameState.maxClustersPerType) { for (var i = 0; i < spawnChances.length; i++) { var chanceObj = spawnChances[i]; var chance = randomInt(chanceObj.min * 10, chanceObj.max * 10) / 10; var roll = Math.random() * 100; if (roll < chance) { if (gameState.clusterCount[chanceObj.type] < gameState.maxClustersPerType) { maybeSpawnCluster(chanceObj.type); } } } } }); } /**** * Drone DPS Functions ****/ function getDroneDPS() { return 10 * gameState.droneLevel; } function droneDamageTick() { var dps = getDroneDPS(); if (dps <= 0) { return; } var allValidOres = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && ore.tier <= gameState.currentTier) { allValidOres.push(ore); } }); }); if (allValidOres.length === 0) { return; } var damageRemaining = dps; while (damageRemaining > 0 && allValidOres.length > 0) { var randomIndex = Math.floor(Math.random() * allValidOres.length); var ore = allValidOres[randomIndex]; var chunk = Math.min(damageRemaining, 10); ore.health -= chunk; damageRemaining -= chunk; if (ore.health <= 0) { var baseValue = ore.getValue(); gameState.money += baseValue; updateUI(); ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); allValidOres.splice(randomIndex, 1); } } } /**** * UPGRADE DATA ****/ var oreUpgrades = { coal: [{ id: 'double_coal', name: 'Double Coal Value', cost: 100, multi: true, level: 0, effect: 'Doubles Coal Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.coal *= 2; this.cost *= 2; } }], iron: [{ id: 'unlock_iron', name: 'Unlock Iron Mining', cost: 500, effect: 'Allows iron ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 2) { gameState.currentTier = 2; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('iron'); } } }, { id: 'double_iron', name: 'Double Iron Value', cost: 1000, multi: true, level: 0, effect: 'Doubles Iron Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.iron *= 2; this.cost *= 2; } }], gold: [{ id: 'unlock_gold', name: 'Unlock Gold Mining', cost: 5000, effect: 'Allows gold ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 3) { gameState.currentTier = 3; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('gold'); } } }, { id: 'double_gold', name: 'Double Gold Value', cost: 20000, multi: true, level: 0, effect: 'Doubles Gold Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.gold *= 2; this.cost *= 2; } }], diamond: [{ id: 'unlock_diamond', name: 'Unlock Diamond Mining', cost: 20000, effect: 'Allows diamond ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 4) { gameState.currentTier = 4; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('diamond'); } } }, { id: 'double_diamond', name: 'Double Diamond Value', cost: 50000, multi: true, level: 0, effect: 'Doubles Diamond Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.diamond *= 2; this.cost *= 2; } }], sapphire: [{ id: 'unlock_sapphire', name: 'Unlock Sapphire Mining', cost: 100000, effect: 'Allows sapphire ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 5) { gameState.currentTier = 5; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('sapphire'); } } }, { id: 'double_sapphire', name: 'Double Sapphire Value', cost: 200000, multi: true, level: 0, effect: 'Doubles Sapphire Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.sapphire *= 2; this.cost *= 2; } }], emerald: [{ id: 'unlock_emerald', name: 'Unlock Emerald Mining', cost: 500000, effect: 'Allows emerald ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 6) { gameState.currentTier = 6; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('emerald'); } } }, { id: 'double_emerald', name: 'Double Emerald Value', cost: 1000000, multi: true, level: 0, effect: 'Doubles Emerald Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.emerald *= 2; this.cost *= 2; } }], ruby: [{ id: 'unlock_ruby', name: 'Unlock Ruby Mining', cost: 1000000, effect: 'Allows ruby ore clusters to spawn', purchased: false, action: function action() { if (gameState.currentTier < 7) { gameState.currentTier = 7; } for (var i = 0; i < gameState.maxClustersPerType; i++) { maybeSpawnCluster('ruby'); } } }, { id: 'double_ruby', name: 'Double Ruby Value', cost: 2000000, multi: true, level: 0, effect: 'Doubles Ruby Value each purchase', action: function action() { this.level++; gameState.oreMultipliers.ruby *= 2; this.cost *= 2; } }] }; var generalUpgrades = [{ id: 'faster_respawn', name: 'Quicker Respawn', cost: 8000, effect: 'Halves respawn time (min 500 ms)', purchased: false, action: function action() { gameState.respawnTime = Math.max(500, gameState.respawnTime / 2); } }, { id: 'cluster_up', name: 'Cluster Growth', cost: 1000, effect: 'Increases cluster size range', purchased: false, action: function action() { if (gameState.clusterUpgradeTier < gameState.clusterConfigLevels.length - 1) { gameState.clusterUpgradeTier++; } this.cost += 2000; } }, { id: 'pickaxe_buff', name: 'Pickaxe DMG +20%', cost: 20000, effect: 'Increases your total pickaxe damage by 20%', purchased: false, multi: true, level: 0, action: function action() { this.level++; gameState.pickaxeBaseMultiplier *= 1.2; this.cost = Math.floor(this.cost * 2); } }]; // Prestige shop upgrades – lower costs and new high-value rewards var prestigeUpgrades = [{ id: 'pickaxe_plus_1', name: 'Pickaxe Level +1', cost: 3, effect: 'Increases pickaxe damage by 1', purchased: false, action: function action() { gameState.pickaxeLevel++; } }, { id: 'pickaxe_plus_2', name: 'Pickaxe Speed +10%', cost: 4, effect: 'Reduces mining cooldown by 10%', purchased: false, action: function action() { miner.miningRate = Math.floor(miner.miningRate * 0.90); if (miner.miningRate < 1) { miner.miningRate = 1; } } }, { id: 'pickaxe_plus_3', name: 'Pickaxe Bonus DMG +2', cost: 6, effect: 'Increases pickaxe damage by an additional 2', purchased: false, action: function action() { gameState.pickaxeLevel += 2; } }, { id: 'pickaxe_plus_4', name: 'Mega Pickaxe', cost: 15, effect: 'Increases pickaxe damage by an additional 5', purchased: false, action: function action() { gameState.pickaxeLevel += 5; } }]; var prestigeDrones = [{ id: 'drone_speedup', name: 'Drone Technology +1', cost: 8, effect: 'Increases Drone DPS by 50', purchased: false, action: function action() { if (!gameState.droneLevel) { gameState.droneLevel = 0; } gameState.droneLevel += 5; } }, { id: 'drone_overclock', name: 'Drone Overclock', cost: 12, effect: 'Increases Drone DPS by 100', purchased: false, action: function action() { gameState.droneLevel += 10; } }]; var droneUpgrades = [{ id: 'drone_level_1', name: 'Buy Drones (Lv +1)', cost: 5000, effect: 'Each level adds +10 DPS', purchased: false, multi: true, level: 0, action: function action() { if (!gameState.droneLevel) { gameState.droneLevel = 0; } gameState.droneLevel++; this.level++; this.cost = Math.floor(this.cost * 1.5); updateDroneObjects(); } }]; /**** * UI ****/ var upgradeMenu = new Container(); var tooltip = new Text2('', { size: 40, fill: 0xFFFFFF }); game.addChild(tooltip); var moneyDisplay = new Text2('$0', { size: 80, fill: 0xFFFFFF, fontWeight: 'bold', stroke: 0x000000, strokeThickness: 5 }); moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2; moneyDisplay.y = 50; game.addChild(moneyDisplay); var prestigeDisplay = new Text2('Prestige: 0', { size: 50, fill: 0xFFFFFF, fontWeight: 'bold', stroke: 0x000000, strokeThickness: 4 }); prestigeDisplay.x = 250; // avoid upper-left 200x200 prestigeDisplay.y = 50; game.addChild(prestigeDisplay); var shopOpenButton = LK.getAsset('shop_icon', { anchorX: 0.5, anchorY: 0.5 }); shopOpenButton.x = 2048 - 150; shopOpenButton.y = 2732 - 150; shopOpenButton.down = function () { createMainUpgradeMenu(); game.addChild(upgradeMenu); }; game.addChild(shopOpenButton); // (No separate prestige shop button – now accessed via the "Prestige" tab.) // Debug: Add money button var addMoneyButton = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); addMoneyButton.x = 200; addMoneyButton.y = 2732 - 300; addMoneyButton.down = function () { gameState.money += 5000000000; updateUI(); }; game.addChild(addMoneyButton); /**** * UPGRADE MODAL HELPER – for confirming an upgrade ****/ function showUpgradeModal(upg, btn, callback) { var modal = new Container(); var bg = LK.getAsset('rectangle', { width: 500, height: 200, color: 0x000000 }); bg.alpha = 0.8; bg.anchorX = 0.5; bg.anchorY = 0.5; modal.addChild(bg); var nextCost = upg.multi ? Math.floor(upg.cost * 2) : upg.cost; var textStr = upg.effect + "\nCost: $" + upg.cost; if (upg.multi) { textStr += " Next: $" + nextCost; } var desc = new Text2(textStr, { size: 35, fill: 0xFFFFFF, align: 'center' }); desc.anchor.set(0.5); modal.addChild(desc); // Create Upgrade and Cancel buttons var upgradeBtn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); upgradeBtn.x = -100; upgradeBtn.y = 60; modal.addChild(upgradeBtn); var upgradeTxt = new Text2("Upgrade", { size: 35, fill: 0x000000, align: 'center' }); upgradeTxt.anchor.set(0.5); upgradeTxt.x = upgradeBtn.x; upgradeTxt.y = upgradeBtn.y; modal.addChild(upgradeTxt); var cancelBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); cancelBtn.x = 100; cancelBtn.y = 60; modal.addChild(cancelBtn); var cancelTxt = new Text2("Cancel", { size: 35, fill: 0x000000, align: 'center' }); cancelTxt.anchor.set(0.5); cancelTxt.x = cancelBtn.x; cancelTxt.y = cancelBtn.y; modal.addChild(cancelTxt); modal.x = btn.x; modal.y = btn.y - 150; upgradeMenu.addChild(modal); upgradeBtn.down = function () { callback(true); modal.destroy(); }; cancelBtn.down = function () { callback(false); modal.destroy(); }; upgradeMenu.down = function (event) { modal.destroy(); }; } /**** * PRESTIGE MODAL – uses custom assets for the popup and Yes button. ****/ function showPrestigeModal() { var modal = new Container(); var popup = LK.getAsset('prestige_popup', { anchorX: 0.5, anchorY: 0.5 }); modal.addChild(popup); var req = getPrestigeRequirement(); var prompt = new Text2("Prestige?\nYou need: $" + req.toLocaleString() + "\nYou have: $" + Math.floor(gameState.money).toLocaleString(), { size: 40, fill: 0xFFFFFF, align: 'center' }); prompt.anchor.set(0.5); modal.addChild(prompt); popup.x = 0; popup.y = 0; prompt.x = 0; prompt.y = -30; // Use the custom Yes button asset for the confirm button var yesBtn = LK.getAsset('yes_button', { anchorX: 0.5, anchorY: 0.5 }); yesBtn.x = -100; yesBtn.y = 60; modal.addChild(yesBtn); var noBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); noBtn.x = 100; noBtn.y = 60; modal.addChild(noBtn); modal.x = 2048 / 2; modal.y = 2732 / 2; upgradeMenu.addChild(modal); yesBtn.down = function () { if (canPrestige()) { doPrestige(); modal.destroy(); upgradeMenu.removeChild(modal); } }; noBtn.down = function () { modal.destroy(); upgradeMenu.removeChild(modal); }; upgradeMenu.down = function (event) { modal.destroy(); }; } /**** * MAIN UPGRADE MENU – arranged in two columns. * Now includes a new "Prestige" category. ****/ function createMainUpgradeMenu() { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var categories = [{ name: 'Coal Upgrades', type: 'coal' }, { name: 'Iron Upgrades', type: 'iron' }, { name: 'Gold Upgrades', type: 'gold' }, { name: 'Diamond Upgrades', type: 'diamond' }, { name: 'Sapphire Upgrades', type: 'sapphire' }, { name: 'Emerald Upgrades', type: 'emerald' }, { name: 'Ruby Upgrades', type: 'ruby' }, { name: 'General Upgrades', type: 'general' }, { name: 'Drones', type: 'drones' }, { name: 'Achievements', type: 'achievements' }, { name: 'Prestige', type: 'prestige' }]; var colSpacing = 400, rowSpacing = 300; for (var i = 0; i < categories.length; i++) { var col = i % 2; var row = Math.floor(i / 2); var x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); var y = menuBg.y - 600 + row * rowSpacing; var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = x; btn.y = y; upgradeMenu.addChild(btn); var txt = new Text2(categories[i].name, { size: 50, fill: 0x000000, align: 'center' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (cat) { return function (event) { event.stopPropagation && event.stopPropagation(); hideUpgradeDesc(); if (cat.type === 'general') { createSubUpgradeMenu('General Upgrades', generalUpgrades); } else if (cat.type === 'drones') { createSubUpgradeMenu('Drone Upgrades', droneUpgrades); } else if (cat.type === 'achievements') { createAchievementsMenu(); } else if (cat.type === 'prestige') { createPrestigeMenu(); } else { createSubUpgradeMenu(cat.name, oreUpgrades[cat.type]); } }; }(categories[i]); } var closeBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); closeBtn.x = menuBg.x + 700; closeBtn.y = menuBg.y - 900; closeBtn.down = function () { game.removeChild(upgradeMenu); }; upgradeMenu.addChild(closeBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; } var subUpgradeItemRefs = []; function createSubUpgradeMenu(title, upgList) { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2(title, { size: 60, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); var startY = menuBg.y - 800; var colSpacing = 400; for (var i = 0; i < upgList.length; i++) { var col = i % 2; var row = Math.floor(i / 2); var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = menuBg.x + (col === 0 ? -colSpacing : colSpacing); btn.y = startY + row * 250; upgradeMenu.addChild(btn); var displayName = upgList[i].name; if (typeof upgList[i].level === 'number' && upgList[i].level > 0) { displayName += " (Lv " + upgList[i].level + ")"; } var txt = new Text2(displayName + "\nCost: $" + upgList[i].cost, { size: 45, fill: 0x000000, align: 'center' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (upg, btn) { return function (event) { event.stopPropagation && event.stopPropagation(); showUpgradeModal(upg, btn, function (confirmed) { if (confirmed && canPurchaseUpgrade(upgList, upg)) { gameState.money -= upg.cost; upg.purchased = true; upg.action(); updateUI(); createSubUpgradeMenu(title, upgList); } }); }; }(upgList[i], btn); subUpgradeItemRefs.push({ upgList: upgList, upgrade: upgList[i], textObj: txt }); } var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; } function canPurchaseUpgrade(upgList, upg) { if (upg.requires) { var needed = upgList.find(function (u) { return u.id === upg.requires; }); if (!needed || !needed.purchased) { return false; } } if (!upg.multi && upg.purchased) { return false; } if (gameState.money < upg.cost) { return false; } return true; } /**** * PRESTIGE SHOP MENU – now integrated as the "Prestige" tab. ****/ function createPrestigeMenu() { upgradeMenu.removeChildren(); subUpgradeItemRefs = []; var menuBg = LK.getAsset('rectangle', { width: 1800, height: 2200, color: 0x2a2a2a, anchorX: 0.5, anchorY: 0.5 }); menuBg.x = 2048 / 2; menuBg.y = 2732 / 2 + 50; upgradeMenu.addChild(menuBg); var titleText = new Text2('Prestige Shop', { size: 60, fill: 0xFFFFFF, align: 'center' }); titleText.anchor.set(0.5); titleText.x = menuBg.x; titleText.y = menuBg.y - 1000; upgradeMenu.addChild(titleText); // Add a "Prestige Now" button at the top var prestigeNowBtn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); prestigeNowBtn.x = menuBg.x; prestigeNowBtn.y = menuBg.y - 800; upgradeMenu.addChild(prestigeNowBtn); var prestigeNowTxt = new Text2("Prestige Now", { size: 45, fill: 0x000000, align: 'center' }); prestigeNowTxt.anchor.set(0.5); prestigeNowTxt.x = prestigeNowBtn.x; prestigeNowTxt.y = prestigeNowBtn.y; upgradeMenu.addChild(prestigeNowTxt); prestigeNowBtn.down = function () { showPrestigeModal(); }; // Then list prestige upgrades in two columns var combinedUpgrades = prestigeUpgrades.concat(prestigeDrones); var colSpacing = 300, rowSpacing = 250; var startX = menuBg.x - colSpacing / 2; for (var i = 0; i < combinedUpgrades.length; i++) { var col = i % 2; var row = Math.floor(i / 2); var btn = LK.getAsset('buy_button', { anchorX: 0.5, anchorY: 0.5 }); btn.x = startX + col * colSpacing; btn.y = menuBg.y - 500 + row * rowSpacing; upgradeMenu.addChild(btn); var txtStr = combinedUpgrades[i].name + "\nCost: " + combinedUpgrades[i].cost + " Shards"; var txt = new Text2(txtStr, { size: 45, fill: 0x000000, align: 'center' }); txt.anchor.set(0.5); txt.x = btn.x; txt.y = btn.y; upgradeMenu.addChild(txt); btn.down = function (upg, btn) { return function (event) { event.stopPropagation && event.stopPropagation(); showUpgradeModal(upg, btn, function (confirmed) { if (confirmed && gameState.prestigeCurrency >= upg.cost) { gameState.prestigeCurrency -= upg.cost; upg.action(); updateUI(); createPrestigeMenu(); } }); }; }(combinedUpgrades[i], btn); } var backBtn = LK.getAsset('cancelButton', { anchorX: 0.5, anchorY: 0.5 }); backBtn.x = menuBg.x + 700; backBtn.y = menuBg.y - 1000; backBtn.down = function () { createMainUpgradeMenu(); }; upgradeMenu.addChild(backBtn); upgradeMenu.down = function (event) { hideUpgradeDesc(); }; } /**** * GAME LOOP ****/ var quantumSelectTimer = 0; var quantumSelectionActive = false; game.update = function () { if (miner) { miner.update(); } for (var i = 0; i < droneObjects.length; i++) { droneObjects[i].updateDrone(); } if (typeof LK.time !== 'undefined' && LK.time.elapsed % 60 === 0) { droneDamageTick(); } clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var fraction = ore.health / ore.maxHealth; ore.healthBar.width = 120 * fraction; ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction); ore.alpha = fraction; } }); }); if (upgradeMenu.parent) { subUpgradeItemRefs.forEach(function (ref) { var upg = ref.upgrade; var canBuy = canPurchaseUpgrade(ref.upgList, upg); if (ref.textObj && ref.textObj.style) { ref.textObj.style.fill = canBuy ? 0xFFFFFF : 0x666666; } }); } if (quantumSelectionActive) { quantumSelectTimer++; if (quantumSelectTimer > 15 * 60) { quantumSelectionActive = false; miner.quantumPathActive = false; } } // Check achievements – show popup for newly unlocked achievements achievements.forEach(function (ach) { if (!ach.achieved && ach.condition()) { ach.achieved = true; var achText = new Text2("Achievement Unlocked: " + ach.name, { size: 40, fill: 0xFFFF00 }); achText.x = 2048 / 2; achText.y = 100; game.addChild(achText); tween(achText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { achText.destroy(); } }); } }); }; /**** * UI REFRESH & SAVE/LOAD ****/ function updateUI() { moneyDisplay.setText("$" + Math.floor(gameState.money).toLocaleString()); moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2; prestigeDisplay.setText("Prestige: " + gameState.prestigeCount); } LK.saveGame = function () { return gameState; }; LK.loadGame = function (data) { gameState = data; updateUI(); }; /**** * START GAME ****/ function startGame() { currentBackground = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); currentBackground.x = 2048 / 2; currentBackground.y = 2732 / 2; // Add background at index 0 so all UI is on top game.addChildAt(currentBackground, 0); miner = new Miner(); miner.x = 2048 / 2; miner.y = 2732 / 2; game.addChild(miner); initialSpawn(); updateUI(); } startGame(); game.pauseForQuantumSelection = function () { quantumSelectionActive = true; quantumSelectTimer = 0; // (Stub: darken screen, highlight ores, etc.) };
===================================================================
--- original.js
+++ change.js
@@ -8,11 +8,10 @@
****/
/****
* CLASSES
****/
-/**
-* Cluster – spawns multiple ore objects of a given type.
-*/
+/** Cluster – spawns multiple ore objects.
+****/
var Cluster = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
self.oreList = [];
@@ -54,11 +53,10 @@
}
};
return self;
});
-/**
-* Drone – moves around and zaps nearby ores (with slight random deviations).
-*/
+/** Drone – moves and zaps ores (with slight random deviations).
+****/
var Drone = Container.expand(function () {
var self = Container.call(this);
self.droneSprite = LK.getAsset('drone_asset', {
anchorX: 0.5,
@@ -104,10 +102,10 @@
var hitSomething = false;
clusters.forEach(function (cluster) {
cluster.oreList.forEach(function (ore) {
if (ore.health > 0) {
- var oreGlobalX = cluster.x + ore.x;
- var oreGlobalY = cluster.y + ore.y;
+ var oreGlobalX = cluster.x + ore.x,
+ oreGlobalY = cluster.y + ore.y;
var dx = self.x - oreGlobalX,
dy = self.y - oreGlobalY;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist < self.AOE_RANGE) {
@@ -124,19 +122,17 @@
}
});
});
if (hitSomething) {
- // Play drone shot sound once per zap
LK.getSound('drone_shot').play();
self.cooldown = self.COOLDOWN_MAX;
}
};
return self;
});
-/**
-* Miner – moves toward and mines the nearest ore.
-* Includes Chronostone, Soul Ember, Quantum Shard, and the new Hyper Mining Mode.
-*/
+/** Miner – moves toward and mines the nearest ore.
+* Supports Chronostone, Soul Ember, Quantum Shard, and Hyper Mining Mode.
+****/
var Miner = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('miner', {
anchorX: 0.5,
@@ -159,9 +155,9 @@
// Quantum Shard mode
self.quantumPathActive = false;
self.quantumPath = [];
self.quantumShardValueBonus = false;
- // New Hyper Mining Mode
+ // Hyper Mining Mode
self.hyperMiningActive = false;
self.hyperMiningTimer = 0;
self.activateHyperMining = function () {
self.hyperMiningActive = true;
@@ -174,11 +170,9 @@
self.currentTarget = self.quantumPath[0];
if (!self.currentTarget || self.currentTarget.health <= 0) {
self.quantumPath.shift();
if (self.quantumPath.length === 0) {
- if (self.quantumShardValueBonus) {
- self.quantumShardValueBonus = false;
- }
+ self.quantumShardValueBonus = false;
self.quantumPathActive = false;
self.currentTarget = null;
}
return;
@@ -221,13 +215,13 @@
}
}
self.findNewTarget();
if (self.currentTarget) {
- var tx = self.currentTarget.parent.x + self.currentTarget.x;
- var ty = self.currentTarget.parent.y + self.currentTarget.y;
+ var tx = self.currentTarget.parent.x + self.currentTarget.x,
+ ty = self.currentTarget.parent.y + self.currentTarget.y;
var dx = tx - self.x,
- dy = ty - self.y;
- var dist = Math.sqrt(dx * dx + dy * dy);
+ dy = ty - self.y,
+ dist = Math.sqrt(dx * dx + dy * dy);
var finalSpeed = self.speed * self.speedBoostMultiplier;
if (dist > self.miningRange) {
self.x += dx / dist * finalSpeed;
self.y += dy / dist * finalSpeed;
@@ -253,16 +247,15 @@
}
var damageDealt = self.miningDamage * gameState.pickaxeLevel * (gameState.pickaxeBaseMultiplier || 1);
ore.health -= damageDealt;
self.miningCooldown = self.miningRate;
- // Play mining sound for this ore type
var mineSound = LK.getSound('mine_' + ore.type);
if (mineSound) {
mineSound.play();
}
if (ore.health <= 0) {
- var baseValue = ore.getValue();
- var finalValue = baseValue;
+ var baseValue = ore.getValue(),
+ finalValue = baseValue;
if (self.soulEmberStacks > 0) {
finalValue *= 5;
self.soulEmberStacks--;
}
@@ -272,9 +265,8 @@
gameState.money += finalValue;
updateUI();
ore.cluster.notifyOreDestroyed(ore);
spawnMiningParticles(ore, 5);
- // Play ore-destroy sound
var destroySound = LK.getSound('ore_destroy_' + ore.type);
if (destroySound) {
destroySound.play();
}
@@ -284,9 +276,8 @@
} else {
spawnMiningParticles(ore, 2);
}
};
- // Boost functions
self.applyChronostoneBoost = function () {
self.speedBoostMultiplier *= 3;
self.speedBoostTimer = 30 * 60;
};
@@ -305,12 +296,11 @@
game.pauseForQuantumSelection();
};
return self;
});
-/**
-* Ore – represents a single ore.
+/** Ore – represents a single ore.
* Includes a health bar, pulsing glow for special ores, and explosive behavior.
-*/
+****/
var Ore = Container.expand(function (type, cluster) {
var self = Container.call(this);
self.type = type;
self.cluster = cluster;
@@ -399,21 +389,21 @@
/****
* Initialize Game
****/
/****
-* GAME INITIALIZATION AND HELPER FUNCTIONS
+* GAME INITIALIZATION & HELPER FUNCTIONS
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
-// New prestige requirement: 1e9, 2e9, 4e9, etc.
-/****
-* Prestige and Background Helpers
-****/
+function hideUpgradeDesc() {
+ // Logic to hide the upgrade description, if any UI elements need to be hidden or reset
+ // This is a placeholder function and can be expanded based on actual UI requirements
+}
// Returns a random integer between min and max (inclusive)
/****
* HELPER FUNCTIONS
****/
@@ -422,113 +412,17 @@
****/
/****
* SOUND INITIALIZATION
****/
+// New assets for Prestige confirmation popup and Yes button
// Shapes and Images
/****
* ASSETS
****/
-function getPrestigeRequirement() {
- return 1e9 * Math.pow(2, gameState.prestigeCount);
-}
-function canPrestige() {
- return gameState.money >= getPrestigeRequirement();
-}
-function calculatePrestigeShards() {
- // For now, simply give 1 shard per prestige.
- return 1;
-}
-function doPrestige() {
- // Clear clusters
- for (var i = clusters.length - 1; i >= 0; i--) {
- var c = clusters[i];
- c.removeChildren();
- if (c.parent) {
- c.parent.removeChild(c);
- }
- clusters.splice(i, 1);
- }
- var shards = calculatePrestigeShards();
- gameState.prestigeCurrency += shards;
- gameState.prestigeCount++;
- gameState.money = 0;
- gameState.currentTier = 1;
- for (var key in gameState.clusterCount) {
- gameState.clusterCount[key] = 0;
- }
- handleBackgroundTransition();
- initialSpawn();
- updateUI();
-}
-function handleBackgroundTransition() {
- if (nextBackground && nextBackground.parent) {
- nextBackground.parent.removeChild(nextBackground);
- }
- var newBg = null;
- if (gameState.prestigeCount >= 8) {
- newBg = LK.getAsset('background_tier8', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- } else if (gameState.prestigeCount >= 5) {
- newBg = LK.getAsset('background_tier5', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- } else if (gameState.prestigeCount >= 3) {
- newBg = LK.getAsset('background_tier3', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- } else {
- newBg = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- }
- newBg.x = 2048 / 2;
- newBg.y = 2732 + 2732 / 2;
- // Add new background at index 0 so all UI elements remain on top
- game.addChildAt(newBg, 0);
- nextBackground = newBg;
- var oldBg = currentBackground;
- if (!oldBg) {
- oldBg = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- oldBg.x = 2048 / 2;
- oldBg.y = 2732 / 2;
- game.addChildAt(oldBg, 0);
- }
- if (oldBg === newBg) {
- currentBackground = newBg;
- return;
- }
- var dur = 3000;
- tween(oldBg, {
- y: oldBg.y - 2732
- }, {
- duration: dur,
- onFinish: function onFinish() {
- if (oldBg && oldBg.parent) {
- oldBg.parent.removeChild(oldBg);
- }
- }
- });
- tween(newBg, {
- y: 2732 / 2
- }, {
- duration: dur,
- onFinish: function onFinish() {
- currentBackground = newBg;
- }
- });
-}
function randomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
-// Enhanced mining particles – tint special ores if needed
+// Spawn mining particles – tint special ores if needed
function spawnMiningParticles(ore, num) {
for (var i = 0; i < num; i++) {
var p = LK.getAsset('mining_particle', {
anchorX: 0.5,
@@ -558,9 +452,9 @@
});
game.addChild(p);
}
}
-// Interpolates between two colors (used for health bars)
+// Interpolate between two colors (for health bars)
function interpolateColor(c1, c2, f) {
var r1 = c1 >> 16 & 0xFF,
g1 = c1 >> 8 & 0xFF,
b1 = c1 & 0xFF;
@@ -721,19 +615,117 @@
min: 2,
max: 3
};
},
- // Prestige (with new requirements)
+ // Prestige: now first at $1B, then $2B, $4B, etc.
prestigeCount: 0,
prestigeCurrency: 0
};
+/****
+* PRESTIGE & BACKGROUND HELPERS
+****/
+// Prestige requirement: 1e9, 2e9, 4e9, etc.
+function getPrestigeRequirement() {
+ return 1e9 * Math.pow(2, gameState.prestigeCount);
+}
+function canPrestige() {
+ return gameState.money >= getPrestigeRequirement();
+}
+function calculatePrestigeShards() {
+ return 1;
+}
+function doPrestige() {
+ for (var i = clusters.length - 1; i >= 0; i--) {
+ var c = clusters[i];
+ c.removeChildren();
+ if (c.parent) {
+ c.parent.removeChild(c);
+ }
+ clusters.splice(i, 1);
+ }
+ var shards = calculatePrestigeShards();
+ gameState.prestigeCurrency += shards;
+ gameState.prestigeCount++;
+ gameState.money = 0;
+ gameState.currentTier = 1;
+ for (var key in gameState.clusterCount) {
+ gameState.clusterCount[key] = 0;
+ }
+ handleBackgroundTransition();
+ initialSpawn();
+ updateUI();
+}
+function handleBackgroundTransition() {
+ if (nextBackground && nextBackground.parent) {
+ nextBackground.parent.removeChild(nextBackground);
+ }
+ var newBg = null;
+ if (gameState.prestigeCount >= 8) {
+ newBg = LK.getAsset('background_tier8', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ } else if (gameState.prestigeCount >= 5) {
+ newBg = LK.getAsset('background_tier5', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ } else if (gameState.prestigeCount >= 3) {
+ newBg = LK.getAsset('background_tier3', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ } else {
+ newBg = LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ newBg.x = 2048 / 2;
+ newBg.y = 2732 + 2732 / 2;
+ game.addChildAt(newBg, 0);
+ nextBackground = newBg;
+ var oldBg = currentBackground;
+ if (!oldBg) {
+ oldBg = LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ oldBg.x = 2048 / 2;
+ oldBg.y = 2732 / 2;
+ game.addChildAt(oldBg, 0);
+ }
+ if (oldBg === newBg) {
+ currentBackground = newBg;
+ return;
+ }
+ var dur = 3000;
+ tween(oldBg, {
+ y: oldBg.y - 2732
+ }, {
+ duration: dur,
+ onFinish: function onFinish() {
+ if (oldBg && oldBg.parent) {
+ oldBg.parent.removeChild(oldBg);
+ }
+ }
+ });
+ tween(newBg, {
+ y: 2732 / 2
+ }, {
+ duration: dur,
+ onFinish: function onFinish() {
+ currentBackground = newBg;
+ }
+ });
+}
var clusters = [];
var currentBackground = null;
var nextBackground = null;
var miner = null;
var droneObjects = [];
var droneSprites = [];
-// Initial spawn of clusters
+// Initial spawn
function initialSpawn() {
var allTypes = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby'];
allTypes.forEach(function (type, idx) {
var t = idx + 1;
@@ -1080,9 +1072,9 @@
gameState.pickaxeBaseMultiplier *= 1.2;
this.cost = Math.floor(this.cost * 2);
}
}];
-// Prestige shop upgrades (lower costs and some new high‐value rewards)
+// Prestige shop upgrades – lower costs and new high-value rewards
var prestigeUpgrades = [{
id: 'pickaxe_plus_1',
name: 'Pickaxe Level +1',
cost: 3,
@@ -1180,17 +1172,16 @@
});
moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2;
moneyDisplay.y = 50;
game.addChild(moneyDisplay);
-// Position prestige display so as not to conflict with pause button (avoid upper-left 200×200)
var prestigeDisplay = new Text2('Prestige: 0', {
size: 50,
fill: 0xFFFFFF,
fontWeight: 'bold',
stroke: 0x000000,
strokeThickness: 4
});
-prestigeDisplay.x = 250;
+prestigeDisplay.x = 250; // avoid upper-left 200x200
prestigeDisplay.y = 50;
game.addChild(prestigeDisplay);
var shopOpenButton = LK.getAsset('shop_icon', {
anchorX: 0.5,
@@ -1202,24 +1193,9 @@
createMainUpgradeMenu();
game.addChild(upgradeMenu);
};
game.addChild(shopOpenButton);
-// Move prestige shop button to avoid the upper left corner
-var prestigeShopButton = LK.getAsset('prestige_shop_icon', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-prestigeShopButton.x = 250;
-prestigeShopButton.y = 2732 - 150;
-prestigeShopButton.down = function () {
- if (canPrestige()) {
- doPrestige();
- } else {
- createPrestigeShopMenu();
- game.addChild(upgradeMenu);
- }
-};
-game.addChild(prestigeShopButton);
+// (No separate prestige shop button – now accessed via the "Prestige" tab.)
// Debug: Add money button
var addMoneyButton = LK.getAsset('buy_button', {
anchorX: 0.5,
anchorY: 0.5
@@ -1231,33 +1207,139 @@
updateUI();
};
game.addChild(addMoneyButton);
/****
-* Upgrade Interaction Helpers (for showing/hiding descriptions)
+* UPGRADE MODAL HELPER – for confirming an upgrade
****/
-var currentUpgradeDesc = null;
-var currentUpgradeDescText = null;
-function showUpgradeDesc(upg, btn) {
- hideUpgradeDesc();
- currentUpgradeDesc = upg;
- currentUpgradeDescText = new Text2(upg.effect, {
+function showUpgradeModal(upg, btn, callback) {
+ var modal = new Container();
+ var bg = LK.getAsset('rectangle', {
+ width: 500,
+ height: 200,
+ color: 0x000000
+ });
+ bg.alpha = 0.8;
+ bg.anchorX = 0.5;
+ bg.anchorY = 0.5;
+ modal.addChild(bg);
+ var nextCost = upg.multi ? Math.floor(upg.cost * 2) : upg.cost;
+ var textStr = upg.effect + "\nCost: $" + upg.cost;
+ if (upg.multi) {
+ textStr += " Next: $" + nextCost;
+ }
+ var desc = new Text2(textStr, {
size: 35,
fill: 0xFFFFFF,
align: 'center'
});
- currentUpgradeDescText.x = btn.x;
- currentUpgradeDescText.y = btn.y - 120;
- upgradeMenu.addChild(currentUpgradeDescText);
+ desc.anchor.set(0.5);
+ modal.addChild(desc);
+ // Create Upgrade and Cancel buttons
+ var upgradeBtn = LK.getAsset('buy_button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ upgradeBtn.x = -100;
+ upgradeBtn.y = 60;
+ modal.addChild(upgradeBtn);
+ var upgradeTxt = new Text2("Upgrade", {
+ size: 35,
+ fill: 0x000000,
+ align: 'center'
+ });
+ upgradeTxt.anchor.set(0.5);
+ upgradeTxt.x = upgradeBtn.x;
+ upgradeTxt.y = upgradeBtn.y;
+ modal.addChild(upgradeTxt);
+ var cancelBtn = LK.getAsset('cancelButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ cancelBtn.x = 100;
+ cancelBtn.y = 60;
+ modal.addChild(cancelBtn);
+ var cancelTxt = new Text2("Cancel", {
+ size: 35,
+ fill: 0x000000,
+ align: 'center'
+ });
+ cancelTxt.anchor.set(0.5);
+ cancelTxt.x = cancelBtn.x;
+ cancelTxt.y = cancelBtn.y;
+ modal.addChild(cancelTxt);
+ modal.x = btn.x;
+ modal.y = btn.y - 150;
+ upgradeMenu.addChild(modal);
+ upgradeBtn.down = function () {
+ callback(true);
+ modal.destroy();
+ };
+ cancelBtn.down = function () {
+ callback(false);
+ modal.destroy();
+ };
+ upgradeMenu.down = function (event) {
+ modal.destroy();
+ };
}
-function hideUpgradeDesc() {
- currentUpgradeDesc = null;
- if (currentUpgradeDescText) {
- currentUpgradeDescText.destroy();
- currentUpgradeDescText = null;
- }
+/****
+* PRESTIGE MODAL – uses custom assets for the popup and Yes button.
+****/
+function showPrestigeModal() {
+ var modal = new Container();
+ var popup = LK.getAsset('prestige_popup', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ modal.addChild(popup);
+ var req = getPrestigeRequirement();
+ var prompt = new Text2("Prestige?\nYou need: $" + req.toLocaleString() + "\nYou have: $" + Math.floor(gameState.money).toLocaleString(), {
+ size: 40,
+ fill: 0xFFFFFF,
+ align: 'center'
+ });
+ prompt.anchor.set(0.5);
+ modal.addChild(prompt);
+ popup.x = 0;
+ popup.y = 0;
+ prompt.x = 0;
+ prompt.y = -30;
+ // Use the custom Yes button asset for the confirm button
+ var yesBtn = LK.getAsset('yes_button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ yesBtn.x = -100;
+ yesBtn.y = 60;
+ modal.addChild(yesBtn);
+ var noBtn = LK.getAsset('cancelButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ noBtn.x = 100;
+ noBtn.y = 60;
+ modal.addChild(noBtn);
+ modal.x = 2048 / 2;
+ modal.y = 2732 / 2;
+ upgradeMenu.addChild(modal);
+ yesBtn.down = function () {
+ if (canPrestige()) {
+ doPrestige();
+ modal.destroy();
+ upgradeMenu.removeChild(modal);
+ }
+ };
+ noBtn.down = function () {
+ modal.destroy();
+ upgradeMenu.removeChild(modal);
+ };
+ upgradeMenu.down = function (event) {
+ modal.destroy();
+ };
}
/****
-* Main Upgrade Menu – arranged in two columns
+* MAIN UPGRADE MENU – arranged in two columns.
+* Now includes a new "Prestige" category.
****/
function createMainUpgradeMenu() {
upgradeMenu.removeChildren();
subUpgradeItemRefs = [];
@@ -1300,8 +1382,11 @@
type: 'drones'
}, {
name: 'Achievements',
type: 'achievements'
+ }, {
+ name: 'Prestige',
+ type: 'prestige'
}];
var colSpacing = 400,
rowSpacing = 300;
for (var i = 0; i < categories.length; i++) {
@@ -1324,9 +1409,8 @@
txt.anchor.set(0.5);
txt.x = btn.x;
txt.y = btn.y;
upgradeMenu.addChild(txt);
- // When button is tapped, check category type:
btn.down = function (cat) {
return function (event) {
event.stopPropagation && event.stopPropagation();
hideUpgradeDesc();
@@ -1335,8 +1419,10 @@
} else if (cat.type === 'drones') {
createSubUpgradeMenu('Drone Upgrades', droneUpgrades);
} else if (cat.type === 'achievements') {
createAchievementsMenu();
+ } else if (cat.type === 'prestige') {
+ createPrestigeMenu();
} else {
createSubUpgradeMenu(cat.name, oreUpgrades[cat.type]);
}
};
@@ -1351,9 +1437,8 @@
closeBtn.down = function () {
game.removeChild(upgradeMenu);
};
upgradeMenu.addChild(closeBtn);
- // Allow tapping on background to hide any open description
upgradeMenu.down = function (event) {
hideUpgradeDesc();
};
}
@@ -1380,9 +1465,8 @@
titleText.x = menuBg.x;
titleText.y = menuBg.y - 1000;
upgradeMenu.addChild(titleText);
var startY = menuBg.y - 800;
- // Arrange upgrade items in two columns
var colSpacing = 400;
for (var i = 0; i < upgList.length; i++) {
var col = i % 2;
var row = Math.floor(i / 2);
@@ -1396,34 +1480,29 @@
var displayName = upgList[i].name;
if (typeof upgList[i].level === 'number' && upgList[i].level > 0) {
displayName += " (Lv " + upgList[i].level + ")";
}
- var costStr = upgList[i].multi ? "$" + upgList[i].cost : "$" + upgList[i].cost;
- var txt = new Text2(displayName, {
+ var txt = new Text2(displayName + "\nCost: $" + upgList[i].cost, {
size: 45,
fill: 0x000000,
align: 'center'
});
txt.anchor.set(0.5);
txt.x = btn.x;
txt.y = btn.y;
upgradeMenu.addChild(txt);
- // Each upgrade button – first tap shows description; second tap purchases.
btn.down = function (upg, btn) {
return function (event) {
event.stopPropagation && event.stopPropagation();
- if (currentUpgradeDesc && currentUpgradeDesc === upg) {
- if (canPurchaseUpgrade(upgList, upg)) {
+ showUpgradeModal(upg, btn, function (confirmed) {
+ if (confirmed && canPurchaseUpgrade(upgList, upg)) {
gameState.money -= upg.cost;
upg.purchased = true;
upg.action();
updateUI();
- hideUpgradeDesc();
createSubUpgradeMenu(title, upgList);
}
- } else {
- showUpgradeDesc(upg, btn);
- }
+ });
};
}(upgList[i], btn);
subUpgradeItemRefs.push({
upgList: upgList,
@@ -1461,11 +1540,14 @@
return false;
}
return true;
}
-// Prestige Shop Menu – similar interaction for prestige upgrades
-function createPrestigeShopMenu() {
+/****
+* PRESTIGE SHOP MENU – now integrated as the "Prestige" tab.
+****/
+function createPrestigeMenu() {
upgradeMenu.removeChildren();
+ subUpgradeItemRefs = [];
var menuBg = LK.getAsset('rectangle', {
width: 1800,
height: 2200,
color: 0x2a2a2a,
@@ -1483,32 +1565,44 @@
titleText.anchor.set(0.5);
titleText.x = menuBg.x;
titleText.y = menuBg.y - 1000;
upgradeMenu.addChild(titleText);
- var shardText = new Text2('Prestige Shards: ' + gameState.prestigeCurrency, {
- size: 50,
- fill: 0xFFFF00,
+ // Add a "Prestige Now" button at the top
+ var prestigeNowBtn = LK.getAsset('buy_button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ prestigeNowBtn.x = menuBg.x;
+ prestigeNowBtn.y = menuBg.y - 800;
+ upgradeMenu.addChild(prestigeNowBtn);
+ var prestigeNowTxt = new Text2("Prestige Now", {
+ size: 45,
+ fill: 0x000000,
align: 'center'
});
- shardText.anchor.set(0.5);
- shardText.x = menuBg.x;
- shardText.y = menuBg.y - 900;
- upgradeMenu.addChild(shardText);
+ prestigeNowTxt.anchor.set(0.5);
+ prestigeNowTxt.x = prestigeNowBtn.x;
+ prestigeNowTxt.y = prestigeNowBtn.y;
+ upgradeMenu.addChild(prestigeNowTxt);
+ prestigeNowBtn.down = function () {
+ showPrestigeModal();
+ };
+ // Then list prestige upgrades in two columns
var combinedUpgrades = prestigeUpgrades.concat(prestigeDrones);
- var colSpacing = 400,
+ var colSpacing = 300,
rowSpacing = 250;
- var startX = menuBg.x - colSpacing;
+ var startX = menuBg.x - colSpacing / 2;
for (var i = 0; i < combinedUpgrades.length; i++) {
var col = i % 2;
var row = Math.floor(i / 2);
var btn = LK.getAsset('buy_button', {
anchorX: 0.5,
anchorY: 0.5
});
btn.x = startX + col * colSpacing;
- btn.y = menuBg.y - 600 + row * rowSpacing;
+ btn.y = menuBg.y - 500 + row * rowSpacing;
upgradeMenu.addChild(btn);
- var txtStr = combinedUpgrades[i].name;
+ var txtStr = combinedUpgrades[i].name + "\nCost: " + combinedUpgrades[i].cost + " Shards";
var txt = new Text2(txtStr, {
size: 45,
fill: 0x000000,
align: 'center'
@@ -1519,19 +1613,16 @@
upgradeMenu.addChild(txt);
btn.down = function (upg, btn) {
return function (event) {
event.stopPropagation && event.stopPropagation();
- if (currentUpgradeDesc && currentUpgradeDesc === upg) {
- if (gameState.prestigeCurrency >= upg.cost) {
+ showUpgradeModal(upg, btn, function (confirmed) {
+ if (confirmed && gameState.prestigeCurrency >= upg.cost) {
gameState.prestigeCurrency -= upg.cost;
upg.action();
updateUI();
- hideUpgradeDesc();
- createPrestigeShopMenu();
+ createPrestigeMenu();
}
- } else {
- showUpgradeDesc(upg, btn);
- }
+ });
};
}(combinedUpgrades[i], btn);
}
var backBtn = LK.getAsset('cancelButton', {
@@ -1540,71 +1631,8 @@
});
backBtn.x = menuBg.x + 700;
backBtn.y = menuBg.y - 1000;
backBtn.down = function () {
- game.removeChild(upgradeMenu);
- };
- upgradeMenu.addChild(backBtn);
- upgradeMenu.down = function (event) {
- hideUpgradeDesc();
- };
-}
-/****
-* Achievements Menu – two columns of badges and text
-****/
-function createAchievementsMenu() {
- upgradeMenu.removeChildren();
- var menuBg = LK.getAsset('rectangle', {
- width: 1800,
- height: 2200,
- color: 0x333333,
- anchorX: 0.5,
- anchorY: 0.5
- });
- menuBg.x = 2048 / 2;
- menuBg.y = 2732 / 2 + 50;
- upgradeMenu.addChild(menuBg);
- var titleText = new Text2('Achievements', {
- size: 60,
- fill: 0xFFFFFF,
- align: 'center'
- });
- titleText.anchor.set(0.5);
- titleText.x = menuBg.x;
- titleText.y = menuBg.y - 1000;
- upgradeMenu.addChild(titleText);
- var colSpacing = 400,
- rowSpacing = 200;
- var startX = menuBg.x - colSpacing / 2;
- for (var i = 0; i < achievements.length; i++) {
- var col = i % 2;
- var row = Math.floor(i / 2);
- var badge = LK.getAsset('rectangle', {
- width: 100,
- height: 100,
- color: achievements[i].achieved ? 0x00FF00 : 0x555555,
- anchorX: 0.5,
- anchorY: 0.5
- });
- badge.x = col === 0 ? startX : startX + colSpacing;
- badge.y = menuBg.y - 600 + row * rowSpacing;
- upgradeMenu.addChild(badge);
- var text = new Text2(achievements[i].name + "\n" + achievements[i].description, {
- size: 35,
- fill: achievements[i].achieved ? 0xFFFFFF : 0x999999,
- align: 'left'
- });
- text.x = badge.x + 120;
- text.y = badge.y - 30;
- upgradeMenu.addChild(text);
- }
- var backBtn = LK.getAsset('cancelButton', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- backBtn.x = menuBg.x + 700;
- backBtn.y = menuBg.y - 1000;
- backBtn.down = function () {
createMainUpgradeMenu();
};
upgradeMenu.addChild(backBtn);
upgradeMenu.down = function (event) {
@@ -1651,9 +1679,9 @@
quantumSelectionActive = false;
miner.quantumPathActive = false;
}
}
- // Check achievements and pop up if newly unlocked
+ // Check achievements – show popup for newly unlocked achievements
achievements.forEach(function (ach) {
if (!ach.achieved && ach.condition()) {
ach.achieved = true;
var achText = new Text2("Achievement Unlocked: " + ach.name, {
@@ -1672,17 +1700,11 @@
}
});
}
});
- // Hide the prestige shop button until money >= $1B
- if (gameState.money < 1e9) {
- prestigeShopButton.visible = false;
- } else {
- prestigeShopButton.visible = true;
- }
};
/****
-* UI Refresh & SAVE/LOAD
+* UI REFRESH & SAVE/LOAD
****/
function updateUI() {
moneyDisplay.setText("$" + Math.floor(gameState.money).toLocaleString());
moneyDisplay.x = 2048 / 2 - moneyDisplay.width / 2;
@@ -1704,9 +1726,9 @@
anchorY: 0.5
});
currentBackground.x = 2048 / 2;
currentBackground.y = 2732 / 2;
- // Add background at index 0 so all UI elements are above
+ // Add background at index 0 so all UI is on top
game.addChildAt(currentBackground, 0);
miner = new Miner();
miner.x = 2048 / 2;
miner.y = 2732 / 2;
drone_shot
Sound effect
mine_coal
Sound effect
mine_iron
Sound effect
mine_gold
Sound effect
mine_diamond
Sound effect
mine_sapphire
Sound effect
mine_emerald
Sound effect
mine_ruby
Sound effect
mine_chronostone
Sound effect
mine_quantumshard
Sound effect
ore_destroy_coal
Sound effect
ore_destroy_iron
Sound effect
ore_destroy_gold
Sound effect
ore_destroy_diamond
Sound effect
ore_destroy_sapphire
Sound effect
ore_destroy_emerald
Sound effect
ore_destroy_ruby
Sound effect
mine_coal_1
Sound effect
mine_coal_2
Sound effect
mine_coal_3
Sound effect
mine_diamond1
Sound effect
mine_diamond2
Sound effect
mine_diamond3
Sound effect
mine_emerald1
Sound effect
mine_emerald2
Sound effect
mine_emerald3
Sound effect
mine_gold1
Sound effect
mine_gold2
Sound effect
mine_gold3
Sound effect
mine_iron1
Sound effect
mine_iron2
Sound effect
mine_iron3
Sound effect
mine_ruby1
Sound effect
mine_ruby2
Sound effect
mine_ruby3
Sound effect
mine_sapphire1
Sound effect
mine_sapphire2
Sound effect
mine_sapphire3
Sound effect
song1
Music
song2
Music
song3
Music
song4
Music
song5
Music
song6
Music
song7
Music
song8
Music
song9
Music
song10
Music
song11
Music
song12
Music
song1a
Music
song1b
Music
song2a
Music
song2b
Music
song3a
Music
song3b
Music
song4a
Music
song4b
Music
song5a
Music
song5b
Music
song6a
Music
song6b
Music
song7a
Music
song7b
Music
song8a
Music
song8b
Music
song9a
Music
song9b
Music
song10a
Music
song10b
Music
song11a
Music
song11b
Music
song12a
Music
song12b
Music