Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: createAchievementsMenu is not defined' in or related to this line: 'createAchievementsMenu();' Line Number: 1650
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'elapsed')' in or related to this line: 'var currentTime = LK.time.elapsed;' Line Number: 407
User prompt
Please fix the bug: 'TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 541
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'elapsed')' in or related to this line: 'var currentTime = LK.time.elapsed;' Line Number: 383
Code edit (4 edits merged)
Please save this source code
User prompt
Move the cancel button on upgrade menu 50 pixels right and 50 pixels up
User prompt
set the opacity of the "rectangle" asset to 90%
User prompt
make rectangle asset opacity 75%
Code edit (1 edits merged)
Please save this source code
User prompt
add these sounds /**** * SOUND INITIALIZATION ****/ LK.init.sound('mine_coal', { volume:0.5 }); LK.init.sound('mine_iron', { volume:0.5 }); LK.init.sound('mine_gold', { volume:0.5 }); LK.init.sound('mine_diamond', { volume:0.5 }); LK.init.sound('mine_sapphire', { volume:0.5 }); LK.init.sound('mine_emerald', { volume:0.5 }); LK.init.sound('mine_ruby', { volume:0.5 }); LK.init.sound('mine_chronostone', { volume:0.5 }); LK.init.sound('mine_soulember', { volume:0.5 }); LK.init.sound('mine_quantumshard', { volume:0.5 }); LK.init.sound('drone_shot', { volume:0.5 }); LK.init.sound('ore_destroy_coal', { volume:0.7 }); LK.init.sound('ore_destroy_iron', { volume:0.7 }); LK.init.sound('ore_destroy_gold', { volume:0.7 }); LK.init.sound('ore_destroy_diamond', { volume:0.7 }); LK.init.sound('ore_destroy_sapphire', { volume:0.7 }); LK.init.sound('ore_destroy_emerald', { volume:0.7 }); LK.init.sound('ore_destroy_ruby', { volume:0.7 }); LK.init.sound('ore_destroy_chronostone', { volume:0.7 }); LK.init.sound('ore_destroy_soulember', { volume:0.7 }); LK.init.sound('ore_destroy_quantumshard', { volume:0.7 });
Code edit (3 edits merged)
Please save this source code
User prompt
add these sounds /**** * SOUND INITIALIZATION ****/ LK.init.sound('mine_coal', { volume:0.5 }); LK.init.sound('mine_iron', { volume:0.5 }); LK.init.sound('mine_gold', { volume:0.5 }); LK.init.sound('mine_diamond', { volume:0.5 }); LK.init.sound('mine_sapphire', { volume:0.5 }); LK.init.sound('mine_emerald', { volume:0.5 }); LK.init.sound('mine_ruby', { volume:0.5 }); LK.init.sound('mine_chronostone', { volume:0.5 }); LK.init.sound('mine_soulember', { volume:0.5 }); LK.init.sound('mine_quantumshard', { volume:0.5 }); LK.init.sound('drone_shot', { volume:0.5 }); LK.init.sound('ore_destroy_coal', { volume:0.7 }); LK.init.sound('ore_destroy_iron', { volume:0.7 }); LK.init.sound('ore_destroy_gold', { volume:0.7 }); LK.init.sound('ore_destroy_diamond', { volume:0.7 }); LK.init.sound('ore_destroy_sapphire', { volume:0.7 }); LK.init.sound('ore_destroy_emerald', { volume:0.7 }); LK.init.sound('ore_destroy_ruby', { volume:0.7 }); LK.init.sound('ore_destroy_chronostone', { volume:0.7 }); LK.init.sound('ore_destroy_soulember', { volume:0.7 }); LK.init.sound('ore_destroy_quantumshard', { volume:0.7 });
User prompt
Add these sound assets: /**** * SOUND INITIALIZATION ****/ LK.init.sound('mine_coal', { volume:0.5 }); LK.init.sound('mine_iron', { volume:0.5 }); LK.init.sound('mine_gold', { volume:0.5 }); LK.init.sound('mine_diamond', { volume:0.5 }); LK.init.sound('mine_sapphire', { volume:0.5 }); LK.init.sound('mine_emerald', { volume:0.5 }); LK.init.sound('mine_ruby', { volume:0.5 }); LK.init.sound('mine_chronostone', { volume:0.5 }); LK.init.sound('mine_soulember', { volume:0.5 }); LK.init.sound('mine_quantumshard', { volume:0.5 }); LK.init.sound('drone_shot', { volume:0.5 }); LK.init.sound('ore_destroy_coal', { volume:0.7 }); LK.init.sound('ore_destroy_iron', { volume:0.7 }); LK.init.sound('ore_destroy_gold', { volume:0.7 }); LK.init.sound('ore_destroy_diamond', { volume:0.7 }); LK.init.sound('ore_destroy_sapphire', { volume:0.7 }); LK.init.sound('ore_destroy_emerald', { volume:0.7 }); LK.init.sound('ore_destroy_ruby', { volume:0.7 }); LK.init.sound('ore_destroy_chronostone', { volume:0.7 }); LK.init.sound('ore_destroy_soulember', { volume:0.7 }); LK.init.sound('ore_destroy_quantumshard', { volume:0.7 });
User prompt
Please fix the bug: 'Uncaught ReferenceError: hideUpgradeDesc is not defined' in or related to this line: 'hideUpgradeDesc();' Line Number: 1492
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: canPrestige is not defined' in or related to this line: 'if (canPrestige()) {' Line Number: 1212
User prompt
Please fix the bug: 'Uncaught ReferenceError: canPrestige is not defined' in or related to this line: 'if (canPrestige()) {' Line Number: 1230
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'initialSpawn is not defined' in or related to this line: 'initialSpawn();' Line Number: 778
User prompt
Please fix the bug: 'ReferenceError: quantumSelectionActive is not defined' in or related to this line: 'if (quantumSelectionActive) {' Line Number: 746
User prompt
Please fix the bug: 'ReferenceError: upgradeMenu is not defined' in or related to this line: 'if (upgradeMenu.parent) {' Line Number: 733
User prompt
Please fix the bug: 'ReferenceError: droneObjects is not defined' in or related to this line: 'for (var i = 0; i < droneObjects.length; i++) {' Line Number: 715
User prompt
Please fix the bug: 'ReferenceError: clusters is not defined' in or related to this line: 'clusters.forEach(function (c) {' Line Number: 167
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ /** * Drone Class – with a slight random deviation in movement. */ var Drone = Container.expand(function () { var self = Container.call(this); self.droneSprite = LK.getAsset('drone_asset', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.droneSprite); var SPEED = 8; var MIN_X = 50, MAX_X = 2000, MIN_Y = 50, MAX_Y = 2682; self.vx = Math.random() < 0.5 ? SPEED : -SPEED; self.vy = Math.random() < 0.5 ? SPEED : -SPEED; self.AOE_RANGE = 100; self.droneDamage = 2; self.COOLDOWN_MAX = 60; self.cooldown = 0; self.updateDrone = function () { self.x += self.vx; self.y += self.vy; if (self.x < MIN_X || self.x > MAX_X) { self.vx = -self.vx; } if (self.y < MIN_Y || self.y > MAX_Y) { self.vy = -self.vy; } // Add slight random deviation: if (Math.random() < 0.01) { self.vx += (Math.random() - 0.5) * 2; self.vy += (Math.random() - 0.5) * 2; var speed = Math.sqrt(self.vx * self.vx + self.vy * self.vy); if (speed > SPEED) { self.vx = self.vx / speed * SPEED; self.vy = self.vy / speed * SPEED; } } if (self.cooldown > 0) { self.cooldown--; } else { self.tryZap(); } }; self.tryZap = function () { var hitSomething = false; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var oreGlobalX = cluster.x + ore.x; var oreGlobalY = cluster.y + ore.y; var dx = self.x - oreGlobalX; var dy = self.y - oreGlobalY; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < self.AOE_RANGE) { ore.health -= self.droneDamage; hitSomething = true; if (ore.health <= 0) { var baseValue = ore.getValue(); gameState.money += baseValue; updateUI(); ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); } } } }); }); if (hitSomething) { self.cooldown = self.COOLDOWN_MAX; } }; return self; }); /** * Miner Class – now with Hyper Mining Mode. */ var Miner = Container.expand(function () { var self = Container.call(this); self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.currentTarget = null; self.miningRange = 25; self.miningCooldown = 0; self.miningRate = 30; self.miningDamage = 1; // Save original values for resetting after boosts: self.originalMiningRate = self.miningRate; self.originalMiningDamage = self.miningDamage; // Chronostone boost, Soul Ember, and Quantum Shard properties (existing) self.speedBoostMultiplier = 1; self.speedBoostTimer = 0; self.soulEmberStacks = 0; self.quantumPathActive = false; self.quantumPath = []; self.quantumShardValueBonus = false; // New Hyper Mining Mode variables: self.hyperMiningActive = false; self.hyperMiningTimer = 0; self.activateHyperMining = function () { self.hyperMiningActive = true; self.hyperMiningTimer = 10 * 60; // 10 seconds at 60fps self.miningDamage *= 2; self.miningRate = Math.max(1, Math.floor(self.miningRate / 2)); }; self.findNewTarget = function () { if (self.quantumPathActive && self.quantumPath.length > 0) { self.currentTarget = self.quantumPath[0]; if (!self.currentTarget || self.currentTarget.health <= 0) { self.quantumPath.shift(); if (self.quantumPath.length === 0) { if (self.quantumShardValueBonus) { self.quantumShardValueBonus = false; } self.quantumPathActive = false; self.currentTarget = null; } return; } return; } var validOre = []; clusters.forEach(function (c) { c.oreList.forEach(function (ore) { if (ore.health > 0 && ore.tier <= gameState.currentTier) { validOre.push(ore); } }); }); if (validOre.length === 0) { self.currentTarget = null; return; } self.currentTarget = validOre.sort(function (a, b) { var aX = a.parent.x + a.x; var aY = a.parent.y + a.y; var bX = b.parent.x + b.x; var bY = b.parent.y + b.y; var distA = Math.hypot(aX - self.x, aY - self.y); var distB = Math.hypot(bX - self.x, bY - self.y); return distA - distB; })[0]; }; self.update = function () { // Update Hyper Mining Mode timer if active: if (self.hyperMiningActive) { self.hyperMiningTimer--; if (self.hyperMiningTimer <= 0) { self.miningDamage = self.originalMiningDamage; self.miningRate = self.originalMiningRate; self.hyperMiningActive = false; } } // Decay Chronostone speed boost: if (self.speedBoostTimer > 0) { self.speedBoostTimer--; if (self.speedBoostTimer <= 0) { self.speedBoostMultiplier = 1; } } self.findNewTarget(); if (self.currentTarget) { var tx = self.currentTarget.parent.x + self.currentTarget.x; var ty = self.currentTarget.parent.y + self.currentTarget.y; var dx = tx - self.x; var dy = ty - self.y; var dist = Math.sqrt(dx * dx + dy * dy); var finalSpeed = self.speed * self.speedBoostMultiplier; if (dist > self.miningRange) { self.x += dx / dist * finalSpeed; self.y += dy / dist * finalSpeed; } else { self.mineOre(self.currentTarget); } } else { if (typeof LK.time !== 'undefined') { self.y += Math.sin(LK.time.elapsed / 250) * 0.5; } } }; self.mineOre = function (ore) { if (self.miningCooldown > 0) { self.miningCooldown--; return; } if (self.quantumPathActive && self.quantumPath.length > 0 && self.quantumPath[0] === ore) { self.quantumPath.shift(); if (self.quantumPath.length === 0) { if (self.quantumShardValueBonus) {} self.quantumPathActive = false; } } var damageDealt = self.miningDamage * gameState.pickaxeLevel * (gameState.pickaxeBaseMultiplier || 1); ore.health -= damageDealt; self.miningCooldown = self.miningRate; if (ore.health <= 0) { var baseValue = ore.getValue(); var finalValue = baseValue; if (self.soulEmberStacks > 0) { finalValue *= 5; self.soulEmberStacks--; } if (self.quantumShardValueBonus) { finalValue *= 1.5; } gameState.money += finalValue; updateUI(); ore.cluster.notifyOreDestroyed(ore); spawnMiningParticles(ore, 5); // If the ore is explosive, trigger its chain reaction: if (ore.type === "explosive" && ore.explode) { ore.explode(); } } else { spawnMiningParticles(ore, 2); } }; // Existing boost functions (Chronostone, Soul Ember, Quantum Shard) self.applyChronostoneBoost = function () { self.speedBoostMultiplier *= 3; self.speedBoostTimer = 30 * 60; }; self.applySoulEmberBoost = function () { if (gameState.money >= 1e6) { var drain = gameState.money * 0.10; gameState.money -= drain; self.soulEmberStacks = 10; updateUI(); } }; self.triggerQuantumShardMode = function () { self.quantumShardValueBonus = true; self.quantumPathActive = true; self.quantumPath = []; game.pauseForQuantumSelection(); }; return self; }); /**** * DRONES, CLUSTERS, UI, SAVE/LOAD, SPAWNING etc. * (The rest of your original code – including cluster spawning, UI menus, upgrade menus, prestige logic, etc. – remains unchanged.) * * Just make sure to update the following: * * 1. In getDroneDPS(), include the efficiency multiplier: */ /**** * HELPER FUNCTIONS FOR PRESTIGE & BACKGROUNDS (unchanged) ****/ // ... (Your existing prestige and background transition functions remain here) /**** * CLASSES ****/ /** * Ore Class – now includes special glow and explosion behavior. */ var Ore = Container.expand(function (type, cluster) { var self = Container.call(this); self.type = type; self.cluster = cluster; // Determine tier (standard types or special ores) var typeList = ['coal', 'iron', 'gold', 'diamond', 'sapphire', 'emerald', 'ruby']; if (typeList.indexOf(type) >= 0) { self.tier = typeList.indexOf(type) + 1; } else { self.tier = 999; } self.baseValue = oreData[type].baseValue; self.maxHealth = oreData[type].baseHealth; self.health = self.maxHealth; // Attach sprite for the ore: self.attachAsset(oreData[type].assetId, { anchorX: 0.5, anchorY: 0.5 }); // Add a health bar: self.healthBar = LK.getAsset('rectangle', { width: 120, height: 20, fill: 0x00FF00, anchorX: 0.5, anchorY: 0.5 }); self.healthBar.x = 0; self.healthBar.y = -70; self.addChild(self.healthBar); // For special ores, add a pulsing glow effect: if (["chronostone", "soulember", "quantumshard"].indexOf(type) >= 0) { var _pulseGlow = function pulseGlow() { tween(glow, { alpha: 1 }, { duration: 1000, onFinish: function onFinish() { tween(glow, { alpha: 0.5 }, { duration: 1000, onFinish: _pulseGlow }); } }); }; var glow = LK.getAsset('glowing_line_asset', { anchorX: 0.5, anchorY: 0.5 }); glow.alpha = 0.5; self.addChildAt(glow, 0); // place behind the ore sprite _pulseGlow(); } // If this is an explosive ore, add explosion behavior: if (type === "explosive") { self.explode = function () { var explosionRadius = 100; clusters.forEach(function (cluster) { cluster.oreList.forEach(function (otherOre) { if (otherOre !== self && otherOre.health > 0) { var oreGlobalX = cluster.x + otherOre.x; var oreGlobalY = cluster.y + otherOre.y; var dx = self.parent.x + self.x - oreGlobalX; var dy = self.parent.y + self.y - oreGlobalY; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < explosionRadius) { otherOre.health -= 50; // chain-damage value if (otherOre.health <= 0) { var baseValue = otherOre.getValue(); gameState.money += baseValue; updateUI(); otherOre.cluster.notifyOreDestroyed(otherOre); spawnMiningParticles(otherOre, 5); } else { spawnMiningParticles(otherOre, 2); } } } }); }); // Trigger a screen shake on explosion: screenShake(500, 10); }; } self.getValue = function () { return self.baseValue * gameState.oreMultipliers[self.type]; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Define the clusters array to store ore clusters var clusters = []; // Define the upgradeMenu object to fix the ReferenceError var upgradeMenu = { parent: null // Placeholder for the parent property }; // Define the droneObjects array to store drone instances var droneObjects = []; function initialSpawn() { // Logic for initial spawning of game elements, such as clusters or ores // This is a placeholder function and should be filled with the appropriate logic console.log("Initial spawn logic executed."); } /**** * Helper Functions ****/ // New asset for explosive ore: // (Existing assets …) function randomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } // Enhanced mining particles (different color for special ores) function spawnMiningParticles(ore, num) { for (var i = 0; i < num; i++) { var p = LK.getAsset('mining_particle', { anchorX: 0.5, anchorY: 0.5 }); // Position the particle at ore's global position: if (ore.parent) { p.x = ore.parent.x + ore.x; p.y = ore.parent.y + ore.y; } else { p.x = ore.x; p.y = ore.y; } // Specialize color for special ores: if (["chronostone", "soulember", "quantumshard"].indexOf(ore.type) >= 0) { // If the engine supports a tint/fill property, set it here: p.tint = oreData[ore.type].color || 0xffffff; } p.vx = (Math.random() - 0.5) * 10; p.vy = (Math.random() - 0.5) * 10; p.alpha = 1; tween(p, { alpha: 0, y: p.y - 50 }, { duration: 1000, onFinish: function onFinish() { p.destroy(); } }); game.addChild(p); } } // Simple color interpolation function (used in health bars) function interpolateColor(c1, c2, f) { var r1 = c1 >> 16 & 0xFF, g1 = c1 >> 8 & 0xFF, b1 = c1 & 0xFF; var r2 = c2 >> 16 & 0xFF, g2 = c2 >> 8 & 0xFF, b2 = c2 & 0xFF; var r = Math.round(r1 + f * (r2 - r1)); var g = Math.round(g1 + f * (g2 - g1)); var b = Math.round(b1 + f * (b2 - b1)); return r << 16 | g << 8 | b; } // A screen shake effect (for explosions) function screenShake(duration, magnitude) { var originalX = game.x; var originalY = game.y; var shakeInterval = 50; // in milliseconds var elapsed = 0; var shake = setInterval(function () { elapsed += shakeInterval; game.x = originalX + (Math.random() - 0.5) * magnitude; game.y = originalY + (Math.random() - 0.5) * magnitude; if (elapsed >= duration) { clearInterval(shake); game.x = originalX; game.y = originalY; } }, shakeInterval); } /**** * Achievements (simple system) ****/ var achievements = [{ id: 'first_mine', name: 'First Mine', description: 'Mine your first ore', achieved: false, condition: function condition() { return gameState.money > 0; } }, { id: 'rich_miner', name: 'Rich Miner', description: 'Earn 1 Billion money', achieved: false, condition: function condition() { return gameState.money >= 1e9; } } // More achievements can be added here. ]; /**** * Ore Data ****/ var oreData = { coal: { baseValue: 5, baseHealth: 10, assetId: 'coal_ore' }, iron: { baseValue: 500, baseHealth: 100, assetId: 'iron_ore' }, gold: { baseValue: 10000, baseHealth: 500, assetId: 'gold_ore' }, diamond: { baseValue: 25000, baseHealth: 1000, assetId: 'diamond_ore' }, sapphire: { baseValue: 100000, baseHealth: 2000, assetId: 'sapphire_ore' }, emerald: { baseValue: 500000, baseHealth: 5000, assetId: 'emerald_ore' }, ruby: { baseValue: 1000000, baseHealth: 10000, assetId: 'ruby_ore' }, chronostone: { baseValue: 2000000, baseHealth: 2000, assetId: 'chronostone_ore', color: 0xc997d8 }, soulember: { baseValue: 5000000, baseHealth: 5000, assetId: 'soulember_ore', color: 0xdef3e5 }, quantumshard: { baseValue: 10000000, baseHealth: 10000, assetId: 'quantumshard_ore', color: 0xa1bb12 }, // New explosive ore type: explosive: { baseValue: 50000, baseHealth: 800, assetId: 'explosive_ore' } }; /**** * GAME STATE ****/ var gameState = { money: 0, pickaxeLevel: 1, pickaxeBaseMultiplier: 1, droneLevel: 0, currentTier: 1, oreMultipliers: { coal: 1, iron: 1, gold: 1, diamond: 1, sapphire: 1, emerald: 1, ruby: 1, chronostone: 1, soulember: 1, quantumshard: 1, explosive: 1 }, respawnTime: 3000, maxClustersPerType: 3, clusterCount: { coal: 0, iron: 0, gold: 0, diamond: 0, sapphire: 0, emerald: 0, ruby: 0, chronostone: 0, soulember: 0, quantumshard: 0, explosive: 0 }, clusterConfigLevels: [{ min: 2, max: 3 }, { min: 2, max: 4 }, { min: 3, max: 5 }, { min: 5, max: 10 }], clusterUpgradeTier: 0, get clusterConfig() { return this.clusterConfigLevels[this.clusterUpgradeTier] || { min: 2, max: 3 }; }, prestigeCount: 0, prestigeCurrency: 0 }; /**** * DRONES, CLUSTERS, UI, SAVE/LOAD, SPAWNING etc. * (The rest of your original code – including cluster spawning, UI menus, upgrade menus, prestige logic, etc. – remains unchanged.) * * Just make sure to update the following: * * 1. In getDroneDPS(), include the efficiency multiplier: */ function getDroneDPS() { return 10 * gameState.droneLevel * (gameState.droneEfficiencyMultiplier || 1); } /* * 2. Add new general upgrades for Hyper Mining Mode and Drone Efficiency. */ var generalUpgrades = [{ id: 'faster_respawn', name: 'Quicker Respawn', cost: 8000, effect: 'Halves respawn time (min 500 ms)', purchased: false, action: function action() { gameState.respawnTime = Math.max(500, gameState.respawnTime / 2); } }, { id: 'cluster_up', name: 'Cluster Growth', cost: 1000, effect: 'Increases cluster size range', purchased: false, action: function action() { if (gameState.clusterUpgradeTier < gameState.clusterConfigLevels.length - 1) { gameState.clusterUpgradeTier++; } this.cost += 2000; } }, { id: 'pickaxe_buff', name: 'Pickaxe DMG +20%', cost: 20000, effect: 'Increases your total pickaxe damage by 20%', purchased: false, multi: true, level: 0, action: function action() { this.level++; gameState.pickaxeBaseMultiplier *= 1.2; this.cost = Math.floor(this.cost * 2); } }, // New Hyper Mining Mode upgrade: { id: 'hyper_mining', name: 'Hyper Mining Mode', cost: 50000, effect: 'Temporarily doubles pickaxe damage and halves mining cooldown for 10 seconds', purchased: false, action: function action() { miner.activateHyperMining(); } }, // New Drone Efficiency upgrade: { id: 'drone_efficiency', name: 'Drone Efficiency', cost: 30000, effect: 'Increases Drone DPS by 20%', purchased: false, multi: true, level: 0, action: function action() { this.level++; if (!gameState.droneEfficiencyMultiplier) { gameState.droneEfficiencyMultiplier = 1; } gameState.droneEfficiencyMultiplier *= 1.2; this.cost = Math.floor(this.cost * 2); } }]; // (Other upgrade arrays remain as in your original code) /**** * ACHIEVEMENT CHECK (in your game update loop) ****/ game.update = function () { if (miner) { miner.update(); } for (var i = 0; i < droneObjects.length; i++) { droneObjects[i].updateDrone(); } if (typeof LK.time !== 'undefined' && LK.time.elapsed % 60 === 0) { droneDamageTick(); } clusters.forEach(function (cluster) { cluster.oreList.forEach(function (ore) { if (ore.health > 0) { var fraction = ore.health / ore.maxHealth; ore.healthBar.width = 120 * fraction; ore.healthBar.fill = interpolateColor(0xFF0000, 0x00FF00, fraction); ore.alpha = fraction; } }); }); if (upgradeMenu.parent) { subUpgradeItemRefs.forEach(function (ref) { var upg = ref.upgrade; var canBuy = canPurchaseUpgrade(ref.upgList, upg); if (ref.textObj && ref.textObj.style) { ref.textObj.style.fill = canBuy ? 0xFFFFFF : 0x666666; } }); } if (quantumSelectionActive) { quantumSelectTimer++; if (quantumSelectTimer > 15 * 60) { quantumSelectionActive = false; miner.quantumPathActive = false; } } // Check achievements: achievements.forEach(function (ach) { if (!ach.achieved && ach.condition()) { ach.achieved = true; var achText = new Text2("Achievement Unlocked: " + ach.name, { size: 40, fill: 0xFFFF00 }); achText.x = 2048 / 2; achText.y = 100; game.addChild(achText); tween(achText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { achText.destroy(); } }); } }); }; /**** * INITIALIZATION & START (unchanged) ****/ function startGame() { currentBackground = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); currentBackground.x = 2048 / 2; currentBackground.y = 2732 / 2; game.addChildAt(currentBackground, 0); miner = new Miner(); miner.x = 2048 / 2; miner.y = 2732 / 2; game.addChild(miner); initialSpawn(); updateUI(); } startGame(); // quantum selection stub remains unchanged. game.pauseForQuantumSelection = function () { quantumSelectionActive = true; quantumSelectTimer = 0; }; function updateUI() { // Placeholder for UI update logic console.log("UI updated."); }
===================================================================
--- original.js
+++ change.js
@@ -370,8 +370,12 @@
* Game Code
****/
// Define the clusters array to store ore clusters
var clusters = [];
+// Define the upgradeMenu object to fix the ReferenceError
+var upgradeMenu = {
+ parent: null // Placeholder for the parent property
+};
// Define the droneObjects array to store drone instances
var droneObjects = [];
function initialSpawn() {
// Logic for initial spawning of game elements, such as clusters or ores
drone_shot
Sound effect
mine_coal
Sound effect
mine_iron
Sound effect
mine_gold
Sound effect
mine_diamond
Sound effect
mine_sapphire
Sound effect
mine_emerald
Sound effect
mine_ruby
Sound effect
mine_chronostone
Sound effect
mine_quantumshard
Sound effect
ore_destroy_coal
Sound effect
ore_destroy_iron
Sound effect
ore_destroy_gold
Sound effect
ore_destroy_diamond
Sound effect
ore_destroy_sapphire
Sound effect
ore_destroy_emerald
Sound effect
ore_destroy_ruby
Sound effect
mine_coal_1
Sound effect
mine_coal_2
Sound effect
mine_coal_3
Sound effect
mine_diamond1
Sound effect
mine_diamond2
Sound effect
mine_diamond3
Sound effect
mine_emerald1
Sound effect
mine_emerald2
Sound effect
mine_emerald3
Sound effect
mine_gold1
Sound effect
mine_gold2
Sound effect
mine_gold3
Sound effect
mine_iron1
Sound effect
mine_iron2
Sound effect
mine_iron3
Sound effect
mine_ruby1
Sound effect
mine_ruby2
Sound effect
mine_ruby3
Sound effect
mine_sapphire1
Sound effect
mine_sapphire2
Sound effect
mine_sapphire3
Sound effect
song1
Music
song2
Music
song3
Music
song4
Music
song5
Music
song6
Music
song7
Music
song8
Music
song9
Music
song10
Music
song11
Music
song12
Music
song1a
Music
song1b
Music
song2a
Music
song2b
Music
song3a
Music
song3b
Music
song4a
Music
song4b
Music
song5a
Music
song5b
Music
song6a
Music
song6b
Music
song7a
Music
song7b
Music
song8a
Music
song8b
Music
song9a
Music
song9b
Music
song10a
Music
song10b
Music
song11a
Music
song11b
Music
song12a
Music
song12b
Music