User prompt
/**** * Full Screen Ore Spawning ****/ var Ore = Container.expand(function (type, x, y) { var self = Container.call(this); self.type = type; self.attachAsset(type + '_ore', { anchorX: 0.5, anchorY: 0.5 }); // Full screen spawn area with 100px margin self.respawn = function () { self.health = 5; self.visible = true; // Random position across entire screen self.x = 100 + Math.random() * (2048 - 200); self.y = 100 + Math.random() * (2732 - 200); }; self.respawn(); // Initialize position self.value = 5 * (['coal', 'iron', 'gold', 'diamond'].indexOf(type) + 1); return self; }); /**** * Update Ore Positions Array ****/ var orePositions = [ {type: 'coal'}, // No fixed positions {type: 'iron'}, {type: 'gold'}, {type: 'diamond'} ]; /**** * Enhanced Miner Targeting for Full Screen ****/ var Miner = Container.expand(function () { var self = Container.call(this); // ... existing properties ... // Prevent immediate re-targeting self.lastMinedType = null; self.findNewTarget = function() { var validOres = ores.filter(ore => ore.health > 0 && ore.type !== self.lastMinedType ); if(validOres.length === 0) validOres = ores.filter(ore => ore.health > 0); // Prioritize different ore types self.currentTarget = validOres.sort((a, b) => { // Prefer higher value ores first if(a.value !== b.value) return b.value - a.value; // Then closer ores const aDist = Math.hypot(a.x - self.x, a.y - self.y); const bDist = Math.hypot(b.x - self.x, b.y - self.y); return aDist - bDist; })[0]; if(self.currentTarget) self.lastMinedType = self.currentTarget.type; }; return self; }); /**** * Adjust Auto-Miner Balance ****/ function autoMine() { if(gameState.autoMiners > 0) { ores.forEach(ore => { if(Math.random() < 0.02 * gameState.autoMiners) { gameState.money += ore.value * 0.2; ore.respawn(); updateUI(); } }); } } // Add ore type indicators ores.forEach(ore => { ore.typeText = new Text2(ore.type.toUpperCase(), { size: 40, fill: 0xFFFFFF, stroke: 0x000000 }); ore.typeText.y = -50; ore.addChild(ore.typeText); });
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'Circle')' in or related to this line: 'var area = new LK.graphics.Circle({' Line Number: 244
User prompt
// Add spawn area indicators (debug view) ores.forEach(ore => { var radius = ore.respawnRadius; var area = new LK.graphics.Circle({ radius: radius, stroke: 0xFF0000, strokeThickness: 5, fill: 0 }); area.x = ore.baseX; area.y = ore.baseY; game.addChild(area); });
User prompt
/**** * Enhanced Ore Class with Type-Specific Spawning ****/ var Ore = Container.expand(function (type, x, y) { var self = Container.call(this); self.type = type; self.attachAsset(type + '_ore', { anchorX: 0.5, anchorY: 0.5 }); self.baseX = x; self.baseY = y; // Type-specific respawn properties self.respawnRadius = { coal: 600, // -600 to +600 from base position iron: 500, // -500 to +500 gold: 400, // -400 to +400 diamond: 300 // -300 to +300 }[type]; self.respawn = function () { self.health = 5; self.visible = true; // Calculate new position with type-specific radius self.x = self.baseX + (Math.random() * self.respawnRadius*2 - self.respawnRadius); self.y = self.baseY + (Math.random() * self.respawnRadius*2 - self.respawnRadius); // Keep within screen boundaries with 100px margin self.x = Math.max(100, Math.min(2048 - 100, self.x)); self.y = Math.max(100, Math.min(2732 - 100, self.y)); }; self.respawn(); // Initialize position self.value = 5 * (['coal', 'iron', 'gold', 'diamond'].indexOf(type) + 1); return self; }); /**** * Improved Miner Targeting Priorities ****/ var Miner = Container.expand(function () { var self = Container.call(this); // ... existing properties ... self.findNewTarget = function() { var validOres = ores.filter(ore => ore.health > 0); if (validOres.length === 0) return; // Value/distance ratio with type prioritization self.currentTarget = validOres.reduce((best, ore) => { var distance = Math.hypot(ore.x - self.x, ore.y - self.y); var score = (ore.value * 2) / (distance + 100); // +100 buffer return score > best.score ? { ore: ore, score: score } : best; }, { ore: null, score: -Infinity }).ore; }; return self; });
Code edit (3 edits merged)
Please save this source code
User prompt
/**** * Enhanced Ore Respawn System ****/ var Ore = Container.expand(function (type, x, y) { var self = Container.call(this); // ... existing setup ... self.respawn = function () { self.health = 5; self.visible = true; // Increased respawn radius to 400px in all directions self.x = self.baseX + (Math.random() * 800 - 400); // -400 to +400 from baseX self.y = self.baseY + (Math.random() * 800 - 400); // -400 to +400 from baseY // Ensure ores stay within screen bounds self.x = Math.max(100, Math.min(2048 - 100, self.x)); self.y = Math.max(100, Math.min(2732 - 100, self.y)); }; return self; }); /**** * Improved Miner Targeting ****/ var Miner = Container.expand(function () { var self = Container.call(this); // ... existing properties ... // Add minimum target distance to prevent immediate re-targeting self.minRetargetDistance = 300; // Pixels self.findNewTarget = function() { var validOres = ores.filter(ore => ore.health > 0); if (validOres.length === 0) return; // Filter out ores too close to current position var filteredOres = validOres.filter(ore => { return Math.hypot(ore.x - self.x, ore.y - self.y) > self.minRetargetDistance; }); // Fallback to all valid ores if none in filtered list if(filteredOres.length === 0) filteredOres = validOres; // Target selection logic... }; return self; }); // In Ore class constructor self.respawnRadius = { coal: 500, iron: 400, gold: 300, diamond: 200 }[type]; // In respawn() self.x = self.baseX + (Math.random() * self.respawnRadius*2 - self.respawnRadius); self.y = self.baseY + (Math.random() * self.respawnRadius*2 - self.respawnRadius); // In Ore class respawn() var indicator = LK.getAsset('glowing_line_asset', { width: 100, height: 100 }); indicator.x = self.x; indicator.y = self.y; game.addChild(indicator); LK.tween(indicator) .to({alpha: 0}, 1000) .start() .onComplete(() => indicator.destroy());
User prompt
// Add to upgrade button upgradeButton.hover = function() { tooltip.setText(`Upgrade Pickaxe (Level ${gameState.pickaxeLevel})\nCost: $${100 * gameState.pickaxeLevel}`); tooltip.visible = true; }; upgradeButton.out = function() { tooltip.visible = false; };
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'interpolate')' in or related to this line: 'ore.healthBar.fill = LK.Color.interpolate(0xFF0000, 0x00FF00, ore.health / 10);' Line Number: 81
User prompt
// In Ore class self.healthBar = new LK.graphics.Rectangle({ width: 60, height: 5, fill: 0x00FF00 }); self.addChild(self.healthBar); self.healthBar.y = -40; // Update in mineOre() self.healthBar.width = 60 * (self.health/10); self.healthBar.fill = LK.Color.interpolate( 0xFF0000, 0x00FF00, self.health/10 );
User prompt
/**** * Revised Miner Class with Cooldowns ****/ var Miner = Container.expand(function () { var self = Container.call(this); // ... existing properties ... // Add mining cooldown properties self.miningCooldown = 0; self.miningRate = 30; // Frames between mining attempts (0.5s at 60fps) self.miningDamage = 1; // Base damage per hit self.mineOre = function (ore) { if(self.miningCooldown > 0) { self.miningCooldown--; return; } ore.health -= self.miningDamage * gameState.pickaxeLevel; self.miningCooldown = self.miningRate; // Reset cooldown if (ore.health <= 0) { gameState.money += ore.value; ore.respawn(); updateUI(); self.findNewTarget(); } // Create particles only when actually mining for (let i = 0; i < 5; i++) { // ... existing particle code ... } }; return self; }); /**** * Balance Adjustments ****/ // Reduce miner speed self.speed = 3; // Changed from 5 // In Ore class self.respawn = function () { self.health = 10; // Increased from 5 // ... rest of respawn code ... }; // Adjust auto-miner balance function autoMine() { if (gameState.autoMiners > 0) { ores.forEach(function (ore) { if (Math.random() < 0.01 * gameState.autoMiners) { // Reduced from 0.03 gameState.money += ore.value * 0.3; // Reduced from 0.5 ore.respawn(); updateUI(); } }); } }
User prompt
Please fix the bug: 'TypeError: LK.tween is not a function' in or related to this line: 'LK.tween(p).to({' Line Number: 85 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'Rectangle')' in or related to this line: 'self.healthBar = new LK.graphics.Rectangle({' Line Number: 89
User prompt
Add visual ore health indicators // In Ore class constructor self.healthBar = new LK.graphics.Rectangle({ width: 60, height: 5, fill: 0x00FF00 }); self.addChild(self.healthBar); self.healthBar.y = -40; // Update in mineOre self.healthBar.width = 60 * (self.health/5); self.healthBar.fill = [0xFF0000, 0xFF3300, 0xFF6600, 0xFF9900, 0xFFCC00][self.health-1];
User prompt
/**** * Enhanced Miner Logic - Continuous Mining ****/ var Miner = Container.expand(function () { var self = Container.call(this); // ... existing setup ... self.mineOre = function (ore) { // Instant mine with full value gameState.money += ore.value; ore.respawn(); updateUI(); self.currentTarget = null; // Force new target search }; return self; }); /**** * Balanced Ore Values ****/ var Ore = Container.expand(function (type, x, y) { var self = Container.call(this); // ... existing setup ... self.value = 2 * (['coal','iron','gold','diamond'].indexOf(type)+1); // Reduced base value return self; }); /**** * Improved Targeting System ****/ game.update = function () { // Get all active ores var activeOres = ores.filter(ore => ore.visible); if (activeOres.length > 0) { // Dynamic targeting with priority system var targetPriority = activeOres .map(ore => ({ ore: ore, distance: Math.hypot(ore.x - miner.x, ore.y - miner.y), value: ore.value })) .sort((a, b) => b.value/a.distance - a.value/b.distance); // Value/distance ratio miner.currentTarget = targetPriority[0].ore; } miner.update(); autoMine(); }; /**** * Adjusted AutoMine Balance ****/ function autoMine() { if (gameState.autoMiners > 0) { ores.forEach(ore => { if (Math.random() < 0.03 * gameState.autoMiners) { // Reduced auto-mine rate gameState.money += ore.value * 0.5; // Auto-miners get half value ore.respawn(); } }); updateUI(); } }
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: upgrade.update is not a function' in or related to this line: 'upgrade.update();' Line Number: 116
Initial prompt
IdleOre
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Miner class to represent the miner character var Miner = Container.expand(function () { var self = Container.call(this); var minerGraphics = self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.miningSpeed = 1; // Ore mined per second self.update = function () { // Mining logic can be added here }; }); // Ore class to represent ore nodes var Ore = Container.expand(function () { var self = Container.call(this); var oreGraphics = self.attachAsset('ore', { anchorX: 0.5, anchorY: 0.5 }); self.amount = 100; // Initial amount of ore self.update = function () { // Ore depletion logic can be added here }; }); // Upgrade class to represent upgrades var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); self.cost = 50; // Cost of the upgrade self.effect = function () { // Effect of the upgrade }; self.update = function () { // Update logic for the upgrade can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize miner var miner = game.addChild(new Miner()); miner.x = 1024; // Center horizontally miner.y = 1366; // Center vertically // Initialize ore var ore = game.addChild(new Ore()); ore.x = 1024; // Center horizontally ore.y = 1000; // Position above miner // Initialize upgrade var upgrade = game.addChild(new Upgrade()); upgrade.x = 1024; // Center horizontally upgrade.y = 1800; // Position below miner // Score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Game variables var score = 0; var miningInterval; // Mining function function startMining() { miningInterval = LK.setInterval(function () { if (ore.amount > 0) { ore.amount -= miner.miningSpeed; score += miner.miningSpeed; scoreTxt.setText(score); } else { LK.clearInterval(miningInterval); } }, 1000); } // Upgrade function function applyUpgrade() { if (score >= upgrade.cost) { score -= upgrade.cost; miner.miningSpeed += 1; scoreTxt.setText(score); } } // Event listeners game.down = function (x, y, obj) { var game_position = game.toLocal(obj.global); if (game_position.y < 1200) { startMining(); } else if (game_position.y > 1600) { applyUpgrade(); } }; // Update function game.update = function () { // Update logic for miner, ore, and upgrades miner.update(); ore.update(); upgrade.update(); };
===================================================================
--- original.js
+++ change.js
@@ -1,56 +1,59 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Miner class to represent the miner character
var Miner = Container.expand(function () {
- var self = Container.call(this);
- var minerGraphics = self.attachAsset('miner', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.miningSpeed = 1; // Ore mined per second
- self.update = function () {
- // Mining logic can be added here
- };
+ var self = Container.call(this);
+ var minerGraphics = self.attachAsset('miner', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.miningSpeed = 1; // Ore mined per second
+ self.update = function () {
+ // Mining logic can be added here
+ };
});
// Ore class to represent ore nodes
var Ore = Container.expand(function () {
- var self = Container.call(this);
- var oreGraphics = self.attachAsset('ore', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.amount = 100; // Initial amount of ore
- self.update = function () {
- // Ore depletion logic can be added here
- };
+ var self = Container.call(this);
+ var oreGraphics = self.attachAsset('ore', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.amount = 100; // Initial amount of ore
+ self.update = function () {
+ // Ore depletion logic can be added here
+ };
});
// Upgrade class to represent upgrades
var Upgrade = Container.expand(function () {
- var self = Container.call(this);
- var upgradeGraphics = self.attachAsset('upgrade', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.cost = 50; // Cost of the upgrade
- self.effect = function () {
- // Effect of the upgrade
- };
+ var self = Container.call(this);
+ var upgradeGraphics = self.attachAsset('upgrade', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.cost = 50; // Cost of the upgrade
+ self.effect = function () {
+ // Effect of the upgrade
+ };
+ self.update = function () {
+ // Update logic for the upgrade can be added here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize miner
var miner = game.addChild(new Miner());
miner.x = 1024; // Center horizontally
miner.y = 1366; // Center vertically
@@ -63,48 +66,48 @@
upgrade.x = 1024; // Center horizontally
upgrade.y = 1800; // Position below miner
// Score display
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Game variables
var score = 0;
var miningInterval;
// Mining function
function startMining() {
- miningInterval = LK.setInterval(function () {
- if (ore.amount > 0) {
- ore.amount -= miner.miningSpeed;
- score += miner.miningSpeed;
- scoreTxt.setText(score);
- } else {
- LK.clearInterval(miningInterval);
- }
- }, 1000);
+ miningInterval = LK.setInterval(function () {
+ if (ore.amount > 0) {
+ ore.amount -= miner.miningSpeed;
+ score += miner.miningSpeed;
+ scoreTxt.setText(score);
+ } else {
+ LK.clearInterval(miningInterval);
+ }
+ }, 1000);
}
// Upgrade function
function applyUpgrade() {
- if (score >= upgrade.cost) {
- score -= upgrade.cost;
- miner.miningSpeed += 1;
- scoreTxt.setText(score);
- }
+ if (score >= upgrade.cost) {
+ score -= upgrade.cost;
+ miner.miningSpeed += 1;
+ scoreTxt.setText(score);
+ }
}
// Event listeners
game.down = function (x, y, obj) {
- var game_position = game.toLocal(obj.global);
- if (game_position.y < 1200) {
- startMining();
- } else if (game_position.y > 1600) {
- applyUpgrade();
- }
+ var game_position = game.toLocal(obj.global);
+ if (game_position.y < 1200) {
+ startMining();
+ } else if (game_position.y > 1600) {
+ applyUpgrade();
+ }
};
// Update function
game.update = function () {
- // Update logic for miner, ore, and upgrades
- miner.update();
- ore.update();
- upgrade.update();
+ // Update logic for miner, ore, and upgrades
+ miner.update();
+ ore.update();
+ upgrade.update();
};
\ No newline at end of file
drone_shot
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mine_coal
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mine_iron
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mine_gold
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mine_diamond
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mine_sapphire
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mine_emerald
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mine_ruby
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mine_chronostone
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mine_quantumshard
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ore_destroy_coal
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ore_destroy_iron
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ore_destroy_gold
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ore_destroy_diamond
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ore_destroy_sapphire
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ore_destroy_emerald
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ore_destroy_ruby
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mine_coal_1
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mine_coal_2
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mine_coal_3
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mine_diamond1
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mine_diamond2
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mine_diamond3
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mine_emerald1
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mine_emerald2
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mine_emerald3
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mine_gold3
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mine_iron1
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mine_iron2
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mine_iron3
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mine_ruby1
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mine_ruby2
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mine_ruby3
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mine_sapphire1
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mine_sapphire2
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mine_sapphire3
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