User prompt
create a sound effect and assign it as a background music for the game
User prompt
when the fish eats the air bubble then make a bubble sound
User prompt
change the game name Deep Sea Feast
User prompt
the player when touches the octopus then the octopus will hold the player with their legs
User prompt
when the player touches the whale then whale should eat that player, open its mouth and it will start to eat the player
User prompt
when the player touches the whale then whale should eat that player
User prompt
create a background asset for background
User prompt
the player has to eat the air bubble i mean here i placed a fish like a player so when that fish (player) touches the air bubble it will show like the fish will eat
User prompt
instead of coral change it octopus
User prompt
instead of enemy change it rock
User prompt
display the points on the screen
User prompt
when the player touches the air bubble then it will give 2 points
User prompt
air bubble also come more quanitiy
User prompt
the obstacles should come one by one not like a group but should come more quantity
User prompt
the obstacles should come one by one not like a group
User prompt
replace instead of fish a whale and whale is also one of the obstacle
User prompt
delete bullets
User prompt
If the bubble hits an obstacle, it bursts, and the game ends.
User prompt
Collect smaller air bubbles to gain points and stay afloat longer.
User prompt
Avoid spiky corals, jellyfish, and fish that can pop the bubble.
User prompt
The bubble moves up continuously on its own.
User prompt
A bubble is floating in the ocean and needs to survive as long as possible by avoiding obstacles.
User prompt
Control a small air bubble underwater, avoiding sharp corals and fish while rising to the surface.
Initial prompt
Bubble Escape
/****
* Classes
****/
// Define a class for the air bubbles
var AirBubble = Container.expand(function () {
var self = Container.call(this);
var airBubbleGraphics = self.attachAsset('airBubble', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
//<Write imports for supported plugins here>
// Define a class for the bubble
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for bubble
};
});
var Jellyfish = Container.expand(function () {
var self = Container.call(this);
var jellyfishGraphics = self.attachAsset('jellyfish', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
// Define a class for the octopus
var Octopus = Container.expand(function () {
var self = Container.call(this);
var octopusGraphics = self.attachAsset('octopus', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
// Define a class for rocks
var Rock = Container.expand(function () {
var self = Container.call(this);
var rockGraphics = self.attachAsset('rock', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
// Define a class for the whale
var Whale = Container.expand(function () {
var self = Container.call(this);
var whaleGraphics = self.attachAsset('whale', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Attach the background image to the game
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(background);
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
var bubble = game.addChild(new Bubble());
bubble.x = 1024;
bubble.y = 2500;
// Initialize octopuses
var octopuses = [];
function spawnOctopus() {
var octopus = new Octopus();
octopus.x = Math.random() * 2048;
octopus.y = 0; // Start from the top
octopuses.push(octopus);
game.addChild(octopus);
}
LK.setInterval(spawnOctopus, 2000); // Spawn an octopus every 2 seconds
// Initialize jellyfish
var jellyfishes = [];
function spawnJellyfish() {
var jellyfish = new Jellyfish();
jellyfish.x = Math.random() * 2048;
jellyfish.y = 0; // Start from the top
jellyfishes.push(jellyfish);
game.addChild(jellyfish);
}
LK.setInterval(spawnJellyfish, 3000); // Spawn a jellyfish every 3 seconds
// Initialize whales
var whales = [];
function spawnWhale() {
var whale = new Whale();
whale.x = Math.random() * 2048;
whale.y = 0; // Start from the top
whales.push(whale);
game.addChild(whale);
}
LK.setInterval(spawnWhale, 5000); // Spawn a whale every 5 seconds
// Initialize air bubbles
var airBubbles = [];
function spawnAirBubble() {
var airBubble = new AirBubble();
airBubble.x = Math.random() * 2048;
airBubble.y = 0; // Start from the top
airBubbles.push(airBubble);
game.addChild(airBubble);
}
LK.setInterval(spawnAirBubble, 1000); // Spawn an air bubble every second
// Handle player movement
game.move = function (x, y, obj) {
bubble.x = x;
bubble.y = y;
};
// Remove shooting functionality
game.down = function (x, y, obj) {};
// Update game state
game.update = function () {
// Update octopuses
for (var i = 0; i < octopuses.length; i++) {
octopuses[i].update();
// Check for collisions between bubble and octopuses
if (bubble.intersects(octopuses[i])) {
// Game over if bubble collides with an octopus
LK.showGameOver();
}
}
// Update jellyfish
for (var i = 0; i < jellyfishes.length; i++) {
jellyfishes[i].update();
// Check for collisions between bubble and jellyfish
if (bubble.intersects(jellyfishes[i])) {
// Game over if bubble collides with a jellyfish
LK.showGameOver();
}
}
// Update whales
for (var i = 0; i < whales.length; i++) {
whales[i].update();
// Check for collisions between bubble and whales
if (bubble.intersects(whales[i])) {
// Simulate whale eating the player by scaling the whale
whales[i].scaleX = 1.2;
whales[i].scaleY = 1.2;
LK.setTimeout(function () {
whales[i].scaleX = 1.0;
whales[i].scaleY = 1.0;
}, 200); // Reset scale after 200ms
// Game over if bubble collides with a whale
LK.showGameOver();
}
}
// Update air bubbles
for (var i = 0; i < airBubbles.length; i++) {
airBubbles[i].update();
// Check for collisions between bubble and air bubbles
if (bubble.intersects(airBubbles[i])) {
// Simulate eating animation by scaling the player fish
bubble.scaleX = 1.2;
bubble.scaleY = 1.2;
LK.setTimeout(function () {
bubble.scaleX = 1.0;
bubble.scaleY = 1.0;
}, 200); // Reset scale after 200ms
// Increase score by 2 points if bubble collides with an air bubble
LK.setScore(LK.getScore() + 2);
scoreTxt.setText(LK.getScore()); // Update the score text
airBubbles[i].destroy();
airBubbles.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -192,8 +192,15 @@
for (var i = 0; i < whales.length; i++) {
whales[i].update();
// Check for collisions between bubble and whales
if (bubble.intersects(whales[i])) {
+ // Simulate whale eating the player by scaling the whale
+ whales[i].scaleX = 1.2;
+ whales[i].scaleY = 1.2;
+ LK.setTimeout(function () {
+ whales[i].scaleX = 1.0;
+ whales[i].scaleY = 1.0;
+ }, 200); // Reset scale after 200ms
// Game over if bubble collides with a whale
LK.showGameOver();
}
}
fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
whale. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
small gold ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
octopus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
under water background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows