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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'if (levelGrid[y][x] === 'S') {' Line Number: 403
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some wall are blocking the way just remove that wall in the game
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VA in the game no way for explorer to move and get key make a possible and easy between the wall for explorer to get the key
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in the game noway for explorer to move and get key
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i need the walls structure like a puzzle
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create a possible way that should be easy to move over all the game the explorer
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some wall are in the way (like obstacles )delete only that wall in the game
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some wall are in the way (like obstacles )delete only that walls
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Please fix the bug: 'Pos is not defined' in or related to this line: 'wall.x = Pos;' Line Number: 406
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i need a between the walls way to move explorer to touch that key
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any one of the wall should not be the in the way
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won't end game when the explorer touch the treause
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Please fix the bug: 'diamonds is not defined' in or related to this line: 'diamonds.push(diamond);' Line Number: 445
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i need more treasure and diamonds in the game
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when the explorer touch the treasure then it will give 50 points and treasure will disappear
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i need only one level in the game it should be between easy and middle level
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remove door and Spike in the game and assets
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Please fix the bug: 'Spike is not defined' in or related to this line: 'var spike = new Spike();' Line Number: 445
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remove river, spike, river ,bridge in the game and also in the assets
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Treasure Explorer
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game name:Treasure Explorer
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
small rock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a magic crackers boom effect. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a glod color key. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows