/**** * Classes ****/ // Passenger class var Passenger = Container.expand(function () { var self = Container.call(this); var passengerGraphics = self.attachAsset('passenger', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Passenger behavior logic }; }); //<Assets used in the game will automatically appear here> // Taxi class var Taxi = Container.expand(function () { var self = Container.call(this); var taxiGraphics = self.attachAsset('taxi', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Taxi movement logic }; self.pickUpPassenger = function () { // Logic for picking up passengers }; self.dropOffPassenger = function () { // Logic for dropping off passengers }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var taxis = []; var passengers = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create a taxi and add it to the game var taxi = new Taxi(); taxi.x = 2048 / 2; taxi.y = 2732 - 200; taxis.push(taxi); game.addChild(taxi); // Create passengers and add them to the game for (var i = 0; i < 5; i++) { var passenger = new Passenger(); passenger.x = Math.random() * 2048; passenger.y = Math.random() * (2732 - 400); passengers.push(passenger); game.addChild(passenger); } // Handle game updates game.update = function () { // Update taxis for (var i = 0; i < taxis.length; i++) { taxis[i].update(); } // Update passengers for (var i = 0; i < passengers.length; i++) { passengers[i].update(); } // Check for taxi-passenger interactions for (var i = 0; i < taxis.length; i++) { for (var j = 0; j < passengers.length; j++) { if (taxis[i].intersects(passengers[j])) { taxis[i].pickUpPassenger(); passengers[j].destroy(); passengers.splice(j, 1); score += 10; scoreTxt.setText(score); break; } } } }; // Handle touch events for taxi movement game.down = function (x, y, obj) { taxi.x = x; taxi.y = y; }; game.move = function (x, y, obj) { taxi.x = x; taxi.y = y; }; game.up = function (x, y, obj) { // Stop taxi movement };
/****
* Classes
****/
// Passenger class
var Passenger = Container.expand(function () {
var self = Container.call(this);
var passengerGraphics = self.attachAsset('passenger', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Passenger behavior logic
};
});
//<Assets used in the game will automatically appear here>
// Taxi class
var Taxi = Container.expand(function () {
var self = Container.call(this);
var taxiGraphics = self.attachAsset('taxi', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Taxi movement logic
};
self.pickUpPassenger = function () {
// Logic for picking up passengers
};
self.dropOffPassenger = function () {
// Logic for dropping off passengers
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var taxis = [];
var passengers = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create a taxi and add it to the game
var taxi = new Taxi();
taxi.x = 2048 / 2;
taxi.y = 2732 - 200;
taxis.push(taxi);
game.addChild(taxi);
// Create passengers and add them to the game
for (var i = 0; i < 5; i++) {
var passenger = new Passenger();
passenger.x = Math.random() * 2048;
passenger.y = Math.random() * (2732 - 400);
passengers.push(passenger);
game.addChild(passenger);
}
// Handle game updates
game.update = function () {
// Update taxis
for (var i = 0; i < taxis.length; i++) {
taxis[i].update();
}
// Update passengers
for (var i = 0; i < passengers.length; i++) {
passengers[i].update();
}
// Check for taxi-passenger interactions
for (var i = 0; i < taxis.length; i++) {
for (var j = 0; j < passengers.length; j++) {
if (taxis[i].intersects(passengers[j])) {
taxis[i].pickUpPassenger();
passengers[j].destroy();
passengers.splice(j, 1);
score += 10;
scoreTxt.setText(score);
break;
}
}
}
};
// Handle touch events for taxi movement
game.down = function (x, y, obj) {
taxi.x = x;
taxi.y = y;
};
game.move = function (x, y, obj) {
taxi.x = x;
taxi.y = y;
};
game.up = function (x, y, obj) {
// Stop taxi movement
};