/**** * Classes ****/ // Passenger class var Passenger = Container.expand(function () { var self = Container.call(this); var passengerGraphics = self.attachAsset('passenger', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Passenger behavior logic }; }); //<Assets used in the game will automatically appear here> // Taxi class var Taxi = Container.expand(function () { var self = Container.call(this); var taxiGraphics = self.attachAsset('taxi', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Taxi movement logic if (self.x < 0) { self.x = 0; } else if (self.x > 2048) { self.x = 2048; } if (self.y < 0) { self.y = 0; } else if (self.y > 2732) { self.y = 2732; } }; self.pickUpPassenger = function () { // Logic for picking up passengers }; self.dropOffPassenger = function () { // Logic for dropping off passengers }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var taxis = []; var passengers = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create a taxi and add it to the game var taxi = new Taxi(); taxi.x = 2048 / 2; taxi.y = 2732 - 200; taxis.push(taxi); game.addChild(taxi); // Create passengers and add them to the game var spawnPassenger = function spawnPassenger() { var passenger = new Passenger(); passenger.x = Math.random() * 2048; passenger.y = Math.random() * (2732 - 400); passengers.push(passenger); game.addChild(passenger); }; for (var i = 0; i < 5; i++) { spawnPassenger(); } // Handle game updates game.update = function () { // Update taxis for (var i = 0; i < taxis.length; i++) { taxis[i].update(); } // Update passengers for (var i = 0; i < passengers.length; i++) { passengers[i].update(); } // Check for taxi-passenger interactions for (var i = 0; i < taxis.length; i++) { for (var j = 0; j < passengers.length; j++) { if (taxis[i].intersects(passengers[j])) { taxis[i].pickUpPassenger(); passengers[j].destroy(); passengers.splice(j, 1); score += 10; scoreTxt.setText(score); spawnPassenger(); break; } } } }; // Handle touch events for taxi movement game.down = function (x, y, obj) { taxi.x = x; taxi.y = y; }; game.move = function (x, y, obj) { taxi.x = x; taxi.y = y; }; game.up = function (x, y, obj) { // Stop taxi movement };
===================================================================
--- original.js
+++ change.js
@@ -1,55 +1,65 @@
-/****
+/****
* Classes
-****/
+****/
// Passenger class
var Passenger = Container.expand(function () {
- var self = Container.call(this);
- var passengerGraphics = self.attachAsset('passenger', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Passenger behavior logic
- };
+ var self = Container.call(this);
+ var passengerGraphics = self.attachAsset('passenger', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Passenger behavior logic
+ };
});
//<Assets used in the game will automatically appear here>
// Taxi class
var Taxi = Container.expand(function () {
- var self = Container.call(this);
- var taxiGraphics = self.attachAsset('taxi', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Taxi movement logic
- };
- self.pickUpPassenger = function () {
- // Logic for picking up passengers
- };
- self.dropOffPassenger = function () {
- // Logic for dropping off passengers
- };
+ var self = Container.call(this);
+ var taxiGraphics = self.attachAsset('taxi', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Taxi movement logic
+ if (self.x < 0) {
+ self.x = 0;
+ } else if (self.x > 2048) {
+ self.x = 2048;
+ }
+ if (self.y < 0) {
+ self.y = 0;
+ } else if (self.y > 2732) {
+ self.y = 2732;
+ }
+ };
+ self.pickUpPassenger = function () {
+ // Logic for picking up passengers
+ };
+ self.dropOffPassenger = function () {
+ // Logic for dropping off passengers
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var taxis = [];
var passengers = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create a taxi and add it to the game
@@ -58,47 +68,51 @@
taxi.y = 2732 - 200;
taxis.push(taxi);
game.addChild(taxi);
// Create passengers and add them to the game
+var spawnPassenger = function spawnPassenger() {
+ var passenger = new Passenger();
+ passenger.x = Math.random() * 2048;
+ passenger.y = Math.random() * (2732 - 400);
+ passengers.push(passenger);
+ game.addChild(passenger);
+};
for (var i = 0; i < 5; i++) {
- var passenger = new Passenger();
- passenger.x = Math.random() * 2048;
- passenger.y = Math.random() * (2732 - 400);
- passengers.push(passenger);
- game.addChild(passenger);
+ spawnPassenger();
}
// Handle game updates
game.update = function () {
- // Update taxis
- for (var i = 0; i < taxis.length; i++) {
- taxis[i].update();
- }
- // Update passengers
- for (var i = 0; i < passengers.length; i++) {
- passengers[i].update();
- }
- // Check for taxi-passenger interactions
- for (var i = 0; i < taxis.length; i++) {
- for (var j = 0; j < passengers.length; j++) {
- if (taxis[i].intersects(passengers[j])) {
- taxis[i].pickUpPassenger();
- passengers[j].destroy();
- passengers.splice(j, 1);
- score += 10;
- scoreTxt.setText(score);
- break;
- }
- }
- }
+ // Update taxis
+ for (var i = 0; i < taxis.length; i++) {
+ taxis[i].update();
+ }
+ // Update passengers
+ for (var i = 0; i < passengers.length; i++) {
+ passengers[i].update();
+ }
+ // Check for taxi-passenger interactions
+ for (var i = 0; i < taxis.length; i++) {
+ for (var j = 0; j < passengers.length; j++) {
+ if (taxis[i].intersects(passengers[j])) {
+ taxis[i].pickUpPassenger();
+ passengers[j].destroy();
+ passengers.splice(j, 1);
+ score += 10;
+ scoreTxt.setText(score);
+ spawnPassenger();
+ break;
+ }
+ }
+ }
};
// Handle touch events for taxi movement
game.down = function (x, y, obj) {
- taxi.x = x;
- taxi.y = y;
+ taxi.x = x;
+ taxi.y = y;
};
game.move = function (x, y, obj) {
- taxi.x = x;
- taxi.y = y;
+ taxi.x = x;
+ taxi.y = y;
};
game.up = function (x, y, obj) {
- // Stop taxi movement
+ // Stop taxi movement
};
\ No newline at end of file