User prompt
Make the obstacles more faster
User prompt
Make a dust cloud anmation behindthe car,using duman asset
User prompt
There is still dotted lines on out
User prompt
Remove the outer dotted lines
User prompt
Make it for the outer dotted lines too,with same speed
User prompt
Make the dotted lines move down
User prompt
İf car on the right side make it flip
User prompt
Dont tilt the car,but add left and right turn logic
User prompt
Make car 2x bigger
User prompt
İf the car on the right make it look at left(by changing the visual,add left/right turn logic)if on the left make it look at right
User prompt
Make it changeble,if car on the left tilt other side,if on the right tilt other side
User prompt
İf the car on the right make it tilt to other side
User prompt
Make the car look like drifting by tilt it based on cars' location is screens' right or left
User prompt
Now make it 3x bigger
User prompt
Make obstacles 4x smaller
User prompt
Use offtrack asset for the obstacles
User prompt
Make the obstacles another asset
User prompt
If car on the right side make it look at up-left,if onthe left side make it look to up-right
User prompt
Add a animation for car going right and left ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
No,make inner lines dotted,outer lines straight
User prompt
Dont make the border lines dotted make it straight line
User prompt
Add red to outer lines
User prompt
Add red and white line outside of the road
User prompt
Add the dotted lines more gap
User prompt
Delete this all game,listen me.add road,and split it to 4 with dotted white lines add obstacles add car,if i click to left of the screen,car go left,if i click right car go right,touch control
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Car class: player car, can move left/right between 4 lanes
var Car = Container.expand(function () {
var self = Container.call(this);
var carSprite = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
self.lane = 1; // 0,1,2,3 (4 lanes)
self.width = carSprite.width;
self.height = carSprite.height;
self.updatePosition = function () {
// Lanes are centered in the road
var laneWidth = 1200 / 4;
self.x = 2048 / 2 - 600 + laneWidth / 2 + self.lane * laneWidth;
self.y = 2300;
// Flip car horizontally if on right side
var centerX = 2048 / 2;
if (self.x > centerX) {
carSprite.scaleX = -2; // flip horizontally (2x scale, negative for flip)
} else {
carSprite.scaleX = 2; // normal (2x scale, positive)
}
carSprite.rotation = 0;
};
self.updatePosition();
return self;
});
// Obstacle class: obstacles that move down the road
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obsSprite = self.attachAsset('offtrack', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.75,
scaleY: 0.75
});
self.lane = 0;
self.width = obsSprite.width;
self.height = obsSprite.height;
self.speed = 18;
self.updatePosition = function () {
var laneWidth = 1200 / 4;
self.x = 2048 / 2 - 600 + laneWidth / 2 + self.lane * laneWidth;
};
self.update = function () {
self.y += self.speed;
};
return self;
});
// Road class: draws the main road, border lines, and dotted lines
var Road = Container.expand(function () {
var self = Container.call(this);
// Red outer lines (left and right)
var outerLineWidth = 30;
var outerLineHeight = 2732;
// Left outer red line
self.attachAsset('smoke', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2 - 600 - borderLineWidth - borderLineGap - outerLineWidth / 2,
y: 0,
width: outerLineWidth,
height: outerLineHeight,
color: 0xff0000
});
// Right outer red line
self.attachAsset('smoke', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2 + 600 + borderLineWidth + borderLineGap + outerLineWidth / 2,
y: 0,
width: outerLineWidth,
height: outerLineHeight,
color: 0xff0000
});
// Red and white border lines (left and right)
var borderLineWidth = 40;
var borderLineHeight = 2732;
var borderLineGap = 40;
var borderStripeHeight = 80;
var borderStripeGap = 40;
var numStripes = Math.ceil(borderLineHeight / (borderStripeHeight + borderStripeGap));
// Left border (alternating red/white stripes)
for (var i = 0; i < numStripes; i++) {
var color = i % 2 === 0 ? 0xff0000 : 0xffffff;
self.attachAsset('smoke', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2 - 600 - borderLineWidth / 2 - borderLineGap,
y: i * (borderStripeHeight + borderStripeGap),
width: borderLineWidth,
height: borderStripeHeight,
color: color
});
}
// Right border (alternating red/white stripes)
for (var i = 0; i < numStripes; i++) {
var color = i % 2 === 0 ? 0xff0000 : 0xffffff;
self.attachAsset('smoke', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2 + 600 + borderLineWidth / 2 + borderLineGap,
y: i * (borderStripeHeight + borderStripeGap),
width: borderLineWidth,
height: borderStripeHeight,
color: color
});
}
// Main road
var roadSprite = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
width: 1200,
height: 2732
});
// Dotted lane lines (3 vertical, splitting into 4 lanes)
var dotHeight = 120;
var dotGap = 120;
for (var i = 1; i < 4; i++) {
var lineX = 2048 / 2 - 600 + i * 1200 / 4;
for (var y = 0; y < 2732; y += dotHeight + dotGap) {
self.attachAsset('smoke', {
anchorX: 0.5,
anchorY: 0,
x: lineX,
y: y,
width: 20,
height: dotHeight,
color: 0xffffff,
alpha: 0.7
});
}
}
// Outer solid white lines (left and right edge of road)
self.attachAsset('smoke', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2 - 600,
y: 0,
width: 20,
height: 2732,
color: 0xffffff,
alpha: 0.9
});
self.attachAsset('smoke', {
anchorX: 0.5,
anchorY: 0,
x: 2048 / 2 + 600,
y: 0,
width: 20,
height: 2732,
color: 0xffffff,
alpha: 0.9
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// Game constants
var NUM_LANES = 4;
var ROAD_WIDTH = 1200;
var LANE_WIDTH = ROAD_WIDTH / NUM_LANES;
var OBSTACLE_SPEED = 18;
var OBSTACLE_INTERVAL = 60; // frames
var car, road;
var obstacles = [];
var score = 0;
var gameOver = false;
// Score text
var scoreTxt = new Text2('0', {
size: 120,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Helper: update score text
function updateScoreText() {
scoreTxt.setText(score);
}
// Helper: reset game
function initGame() {
// Remove old objects
if (car) car.destroy();
if (road) road.destroy();
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].destroy();
}
obstacles = [];
score = 0;
gameOver = false;
updateScoreText();
// Add road
road = new Road();
game.addChild(road);
// Add car
car = new Car();
car.lane = 1;
car.updatePosition();
game.addChild(car);
}
// Helper: spawn an obstacle in a random lane
function spawnObstacle() {
var obs = new Obstacle();
obs.lane = Math.floor(Math.random() * NUM_LANES);
obs.y = -100;
obs.updatePosition();
game.addChild(obs);
obstacles.push(obs);
}
// Touch controls: left/right
game.down = function (x, y, obj) {
if (gameOver) return;
// If left half of screen, move car left
if (x < 2048 / 2) {
if (car.lane > 0) {
car.lane--;
// Animate car movement to new lane
var laneWidth = 1200 / 4;
var targetX = 2048 / 2 - 600 + laneWidth / 2 + car.lane * laneWidth;
tween.stop(car, {
x: true
});
tween(car, {
x: targetX
}, {
duration: 220,
easing: tween.cubicOut
});
car.y = 2300; // keep y fixed
}
} else {
// Right half, move car right
if (car.lane < NUM_LANES - 1) {
car.lane++;
// Animate car movement to new lane
var laneWidth = 1200 / 4;
var targetX = 2048 / 2 - 600 + laneWidth / 2 + car.lane * laneWidth;
tween.stop(car, {
x: true
});
tween(car, {
x: targetX
}, {
duration: 220,
easing: tween.cubicOut
});
car.y = 2300; // keep y fixed
}
}
};
// No up event needed
game.up = function (x, y, obj) {};
// Main game update loop
var obstacleTimer = 0;
game.update = function () {
if (gameOver) return;
// Move obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
obs.update();
// Remove if off screen
if (obs.y > 2732 + 100) {
obs.destroy();
obstacles.splice(i, 1);
score++;
updateScoreText();
}
// Collision with car
if (obs.lane === car.lane && Math.abs(obs.y - car.y) < (obs.height + car.height) / 2 - 10) {
LK.effects.flashScreen(0xff0000, 600);
LK.showGameOver();
gameOver = true;
return;
}
}
// Spawn new obstacles
obstacleTimer++;
if (obstacleTimer >= OBSTACLE_INTERVAL) {
spawnObstacle();
obstacleTimer = 0;
}
};
/****
* Start game
****/
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -22,20 +22,16 @@
// Lanes are centered in the road
var laneWidth = 1200 / 4;
self.x = 2048 / 2 - 600 + laneWidth / 2 + self.lane * laneWidth;
self.y = 2300;
- // Set car to look right if on left half, left if on right half
+ // Flip car horizontally if on right side
var centerX = 2048 / 2;
- if (self.x < centerX) {
- carSprite.rotation = 0;
- carSprite.scaleX = 1; // look right
- } else if (self.x > centerX) {
- carSprite.rotation = 0;
- carSprite.scaleX = -1; // look left
+ if (self.x > centerX) {
+ carSprite.scaleX = -2; // flip horizontally (2x scale, negative for flip)
} else {
- carSprite.rotation = 0;
- carSprite.scaleX = 1; // look right by default
+ carSprite.scaleX = 2; // normal (2x scale, positive)
}
+ carSprite.rotation = 0;
};
self.updatePosition();
return self;
});