/**** 
* Classes
****/ 
// Bullet class for the projectiles
var Bullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.attachAsset('bullet', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -10;
	self.update = function () {
		self.y += self.speed;
	};
});
//<Assets used in the game will automatically appear here>
// Mushroom class representing the target objects
var Mushroom = Container.expand(function () {
	var self = Container.call(this);
	var mushroomGraphics = self.attachAsset('mushroom', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Logic for mushroom behavior can be added here
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background
});
/**** 
* Game Code
****/ 
// Add background image
var background = LK.getAsset('backgroundImage', {
	anchorX: 0.5,
	anchorY: 0.5,
	scaleX: 1,
	scaleY: 1,
	x: 2048 / 2,
	y: 2732 / 2
});
game.addChild(background);
// Initialize variables
var mushrooms = [];
var bullets = [];
var score = 0;
// Create score display
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn mushrooms
function spawnMushroom() {
	var mushroom = new Mushroom();
	mushroom.x = Math.random() * 2048;
	mushroom.y = Math.random() * 2732;
	mushrooms.push(mushroom);
	game.addChild(mushroom);
}
// Function to handle shooting
function shootBullet(x, y) {
	var bullet = new Bullet();
	bullet.x = x;
	bullet.y = y;
	bullets.push(bullet);
	game.addChild(bullet);
}
// Game update loop
game.update = function () {
	// Update bullets
	for (var i = bullets.length - 1; i >= 0; i--) {
		bullets[i].update();
		if (bullets[i].y < -50) {
			bullets[i].destroy();
			bullets.splice(i, 1);
		}
	}
	// Check for collisions
	for (var i = mushrooms.length - 1; i >= 0; i--) {
		for (var j = bullets.length - 1; j >= 0; j--) {
			if (mushrooms[i].intersects(bullets[j])) {
				mushrooms[i].destroy();
				bullets[j].destroy();
				mushrooms.splice(i, 1);
				bullets.splice(j, 1);
				score++;
				scoreTxt.setText(score);
				break;
			}
		}
	}
	// Spawn new mushrooms periodically
	if (LK.ticks % 60 == 0) {
		spawnMushroom();
	}
};
// Handle touch events for shooting
game.down = function (x, y, obj) {
	shootBullet(x, y);
}; /**** 
* Classes
****/ 
// Bullet class for the projectiles
var Bullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.attachAsset('bullet', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = -10;
	self.update = function () {
		self.y += self.speed;
	};
});
//<Assets used in the game will automatically appear here>
// Mushroom class representing the target objects
var Mushroom = Container.expand(function () {
	var self = Container.call(this);
	var mushroomGraphics = self.attachAsset('mushroom', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Logic for mushroom behavior can be added here
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background
});
/**** 
* Game Code
****/ 
// Add background image
var background = LK.getAsset('backgroundImage', {
	anchorX: 0.5,
	anchorY: 0.5,
	scaleX: 1,
	scaleY: 1,
	x: 2048 / 2,
	y: 2732 / 2
});
game.addChild(background);
// Initialize variables
var mushrooms = [];
var bullets = [];
var score = 0;
// Create score display
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn mushrooms
function spawnMushroom() {
	var mushroom = new Mushroom();
	mushroom.x = Math.random() * 2048;
	mushroom.y = Math.random() * 2732;
	mushrooms.push(mushroom);
	game.addChild(mushroom);
}
// Function to handle shooting
function shootBullet(x, y) {
	var bullet = new Bullet();
	bullet.x = x;
	bullet.y = y;
	bullets.push(bullet);
	game.addChild(bullet);
}
// Game update loop
game.update = function () {
	// Update bullets
	for (var i = bullets.length - 1; i >= 0; i--) {
		bullets[i].update();
		if (bullets[i].y < -50) {
			bullets[i].destroy();
			bullets.splice(i, 1);
		}
	}
	// Check for collisions
	for (var i = mushrooms.length - 1; i >= 0; i--) {
		for (var j = bullets.length - 1; j >= 0; j--) {
			if (mushrooms[i].intersects(bullets[j])) {
				mushrooms[i].destroy();
				bullets[j].destroy();
				mushrooms.splice(i, 1);
				bullets.splice(j, 1);
				score++;
				scoreTxt.setText(score);
				break;
			}
		}
	}
	// Spawn new mushrooms periodically
	if (LK.ticks % 60 == 0) {
		spawnMushroom();
	}
};
// Handle touch events for shooting
game.down = function (x, y, obj) {
	shootBullet(x, y);
};