User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (enemies[i].intersects(player)) {' Line Number: 165
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (enemies[i].intersects(player)) {' Line Number: 154
User prompt
Not like that, when all enemies are shooter, then the screen will be shown, just a asset
User prompt
make at end a game over screen
User prompt
IT STILL DOESN'T WORK!!!! 😡
User prompt
It still doesn't work
User prompt
Make the player fight with enemy
User prompt
Why can I not move the player?
User prompt
It still doesn't work...
User prompt
Remove player object
User prompt
Put the player object in front of background
User prompt
Remove the player, then add new player
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'player.move(x, y);' Line Number: 70
User prompt
Add background
User prompt
Remove bullet
User prompt
Make the bouncing balls enemies
User prompt
Make it a game with bouncing balls
Initial prompt
..
/**** * Classes ****/ // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = Math.random() * 10 - 5; self.speedY = Math.random() * 10 - 5; self.update = function () { self.x += self.speedX; self.y += self.speedY; if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays for bullets var bullets = []; // Function to shoot bullets function shootBullet() { // Play shooting sound LK.getSound('shoot').play(); var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); } // Add event listener for shooting game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; // Initialize background var background = game.attachAsset('background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); // Initialize player var player = game.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Add event listeners for player movement var dragNode = null; game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; game.up = function (x, y, obj) { dragNode = null; }; function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; shootBullet(); for (var i = 0; i < enemies.length; i++) { if (dragNode.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } } } // Initialize enemies var enemies = []; for (var i = 0; i < 10; i++) { var enemy = game.addChild(new Enemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } // Initialize arrays for bullets // Function to spawn enemies function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -50; enemies.push(enemy); game.addChild(enemy); } // Update game state game.update = function () { // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); // Check for collisions with bullets for (var j = bullets.length - 1; j >= 0; j--) { if (enemies[i].intersects(bullets[j])) { enemies[i].destroy(); bullets[j].destroy(); enemies.splice(i, 1); bullets.splice(j, 1); break; } } // Check for collisions with player if (enemies[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Check if all enemies are destroyed if (enemies.length === 0) { LK.effects.flashScreen(0x00ff00, 1000); // Flash screen green to indicate victory // Display game over asset var gameOverAsset = LK.getAsset('gameOver', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.addChild(gameOverAsset); LK.showGameOver(); // Show game over screen return; } // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].update(); if (bullets[i].y < 0) { bullets[i].destroy(); bullets.splice(i, 1); } } // Spawn enemies periodically if (LK.ticks % 60 == 0) { spawnEnemy(); } };
===================================================================
--- original.js
+++ change.js
@@ -146,8 +146,22 @@
LK.showGameOver();
return;
}
}
+ // Check if all enemies are destroyed
+ if (enemies.length === 0) {
+ LK.effects.flashScreen(0x00ff00, 1000); // Flash screen green to indicate victory
+ // Display game over asset
+ var gameOverAsset = LK.getAsset('gameOver', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366
+ });
+ game.addChild(gameOverAsset);
+ LK.showGameOver(); // Show game over screen
+ return;
+ }
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
if (bullets[i].y < 0) {
Enemy fire bluno.
Bluno ball.
Royal Market of Bluno.
girl shooting on fire blunos with blue ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Teen girl with blonde hair, full body, 1 body. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.