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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (enemies[i].intersects(player)) {' Line Number: 165
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (enemies[i].intersects(player)) {' Line Number: 154
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Not like that, when all enemies are shooter, then the screen will be shown, just a asset
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make at end a game over screen
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IT STILL DOESN'T WORK!!!! 😡
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It still doesn't work
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Make the player fight with enemy
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Why can I not move the player?
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It still doesn't work...
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Remove player object
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Put the player object in front of background
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Remove the player, then add new player
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Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'player.move(x, y);' Line Number: 70
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Add background
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Remove bullet
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Make the bouncing balls enemies
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Make it a game with bouncing balls
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..
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = Math.random() * 10 - 5; self.speedY = Math.random() * 10 - 5; self.update = function () { self.x += self.speedX; self.y += self.speedY; if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize enemies var enemies = []; for (var i = 0; i < 10; i++) { var enemy = game.addChild(new Enemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } // Initialize arrays for enemies and bullets var enemies = []; // Function to spawn enemies function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -50; enemies.push(enemy); game.addChild(enemy); } // Handle player movement game.move = function (x, y, obj) { player.move(x, y); }; // Update game state game.update = function () { // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); } // Spawn enemies periodically if (LK.ticks % 60 == 0) { spawnEnemy(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,22 +1,7 @@
/****
* Classes
****/
-// Define the Bullet class
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
-});
//<Assets used in the game will automatically appear here>
// Define the Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
@@ -57,52 +42,26 @@
enemies.push(enemy);
}
// Initialize arrays for enemies and bullets
var enemies = [];
-var bullets = [];
// Function to spawn enemies
function spawnEnemy() {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = -50;
enemies.push(enemy);
game.addChild(enemy);
}
-// Function to shoot bullets
-function shootBullet() {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
-}
// Handle player movement
game.move = function (x, y, obj) {
player.move(x, y);
};
-// Handle shooting
-game.down = function (x, y, obj) {
- shootBullet();
-};
// Update game state
game.update = function () {
// Update enemies
for (var i = enemies.length - 1; i >= 0; i--) {
enemies[i].update();
}
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- for (var k = enemies.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(enemies[k])) {
- bullets[j].destroy();
- enemies[k].destroy();
- bullets.splice(j, 1);
- enemies.splice(k, 1);
- break;
- }
- }
- }
// Spawn enemies periodically
if (LK.ticks % 60 == 0) {
spawnEnemy();
}
Enemy fire bluno.
Bluno ball.
Royal Market of Bluno.
girl shooting on fire blunos with blue ball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Teen girl with blonde hair, full body, 1 body. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.