User prompt
Attach the canvas
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.moveTo is not a function' in or related to this line: 'self.graphics.moveTo(self.points[0].x, self.points[0].y);' Line Number: 37
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.lineStyle is not a function' in or related to this line: 'self.graphics.lineStyle(5, 0xffffff, 1);' Line Number: 28
User prompt
Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 9
Initial prompt
Drawing game
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for drawing lines var Line = Container.expand(function () { var self = Container.call(this); self.points = []; self.graphics = LK.getAsset('lineGraphics', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.graphics); self.addPoint = function (x, y) { self.points.push({ x: x, y: y }); self.redraw(); }; self.redraw = function () { self.graphics.clear(); // Simulate line drawing by creating a new line asset for each segment var lineSegment = LK.getAsset('lineGraphics', { anchorX: 0.5, anchorY: 0.5 }); lineSegment.width = 5; // Set line width lineSegment.tint = 0xffffff; // Set line color self.addChild(lineSegment); if (self.points.length > 1) { for (var i = 1; i < self.points.length; i++) { var segment = LK.getAsset('lineGraphics', { anchorX: 0.5, anchorY: 0.5 }); segment.width = Math.sqrt(Math.pow(self.points[i].x - self.points[i - 1].x, 2) + Math.pow(self.points[i].y - self.points[i - 1].y, 2)); segment.rotation = Math.atan2(self.points[i].y - self.points[i - 1].y, self.points[i].x - self.points[i - 1].x); segment.x = (self.points[i].x + self.points[i - 1].x) / 2; segment.y = (self.points[i].y + self.points[i - 1].y) / 2; self.addChild(segment); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var currentLine = null; var lines = []; // Event handler for starting a new line game.down = function (x, y, obj) { currentLine = new Line(); currentLine.addPoint(x, y); game.addChild(currentLine); lines.push(currentLine); }; // Event handler for drawing game.move = function (x, y, obj) { if (currentLine) { currentLine.addPoint(x, y); } }; // Event handler for ending a line game.up = function (x, y, obj) { currentLine = null; }; // Update function to handle any animations or game logic game.update = function () { // Currently, no animations or additional logic needed };
===================================================================
--- original.js
+++ change.js
@@ -27,12 +27,19 @@
});
lineSegment.width = 5; // Set line width
lineSegment.tint = 0xffffff; // Set line color
self.addChild(lineSegment);
- if (self.points.length > 0) {
- self.graphics.moveTo(self.points[0].x, self.points[0].y);
+ if (self.points.length > 1) {
for (var i = 1; i < self.points.length; i++) {
- self.graphics.lineTo(self.points[i].x, self.points[i].y);
+ var segment = LK.getAsset('lineGraphics', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ segment.width = Math.sqrt(Math.pow(self.points[i].x - self.points[i - 1].x, 2) + Math.pow(self.points[i].y - self.points[i - 1].y, 2));
+ segment.rotation = Math.atan2(self.points[i].y - self.points[i - 1].y, self.points[i].x - self.points[i - 1].x);
+ segment.x = (self.points[i].x + self.points[i - 1].x) / 2;
+ segment.y = (self.points[i].y + self.points[i - 1].y) / 2;
+ self.addChild(segment);
}
}
};
});