User prompt
Attach the canvas
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.moveTo is not a function' in or related to this line: 'self.graphics.moveTo(self.points[0].x, self.points[0].y);' Line Number: 37
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.lineStyle is not a function' in or related to this line: 'self.graphics.lineStyle(5, 0xffffff, 1);' Line Number: 28
User prompt
Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 9
Initial prompt
Drawing game
/****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for drawing lines
var Line = Container.expand(function () {
var self = Container.call(this);
self.points = [];
self.graphics = LK.getAsset('lineGraphics', {
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(self.graphics);
self.addPoint = function (x, y) {
self.points.push({
x: x,
y: y
});
self.redraw();
};
self.redraw = function () {
self.graphics.clear();
self.graphics.lineStyle(5, 0xffffff, 1);
if (self.points.length > 0) {
self.graphics.moveTo(self.points[0].x, self.points[0].y);
for (var i = 1; i < self.points.length; i++) {
self.graphics.lineTo(self.points[i].x, self.points[i].y);
}
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var currentLine = null;
var lines = [];
// Event handler for starting a new line
game.down = function (x, y, obj) {
currentLine = new Line();
currentLine.addPoint(x, y);
game.addChild(currentLine);
lines.push(currentLine);
};
// Event handler for drawing
game.move = function (x, y, obj) {
if (currentLine) {
currentLine.addPoint(x, y);
}
};
// Event handler for ending a line
game.up = function (x, y, obj) {
currentLine = null;
};
// Update function to handle any animations or game logic
game.update = function () {
// Currently, no animations or additional logic needed
}; ===================================================================
--- original.js
+++ change.js
@@ -1,62 +1,65 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for drawing lines
var Line = Container.expand(function () {
- var self = Container.call(this);
- self.points = [];
- self.graphics = new Graphics();
- self.addChild(self.graphics);
- self.addPoint = function (x, y) {
- self.points.push({
- x: x,
- y: y
- });
- self.redraw();
- };
- self.redraw = function () {
- self.graphics.clear();
- self.graphics.lineStyle(5, 0xffffff, 1);
- if (self.points.length > 0) {
- self.graphics.moveTo(self.points[0].x, self.points[0].y);
- for (var i = 1; i < self.points.length; i++) {
- self.graphics.lineTo(self.points[i].x, self.points[i].y);
- }
- }
- };
+ var self = Container.call(this);
+ self.points = [];
+ self.graphics = LK.getAsset('lineGraphics', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChild(self.graphics);
+ self.addPoint = function (x, y) {
+ self.points.push({
+ x: x,
+ y: y
+ });
+ self.redraw();
+ };
+ self.redraw = function () {
+ self.graphics.clear();
+ self.graphics.lineStyle(5, 0xffffff, 1);
+ if (self.points.length > 0) {
+ self.graphics.moveTo(self.points[0].x, self.points[0].y);
+ for (var i = 1; i < self.points.length; i++) {
+ self.graphics.lineTo(self.points[i].x, self.points[i].y);
+ }
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var currentLine = null;
var lines = [];
// Event handler for starting a new line
game.down = function (x, y, obj) {
- currentLine = new Line();
- currentLine.addPoint(x, y);
- game.addChild(currentLine);
- lines.push(currentLine);
+ currentLine = new Line();
+ currentLine.addPoint(x, y);
+ game.addChild(currentLine);
+ lines.push(currentLine);
};
// Event handler for drawing
game.move = function (x, y, obj) {
- if (currentLine) {
- currentLine.addPoint(x, y);
- }
+ if (currentLine) {
+ currentLine.addPoint(x, y);
+ }
};
// Event handler for ending a line
game.up = function (x, y, obj) {
- currentLine = null;
+ currentLine = null;
};
// Update function to handle any animations or game logic
game.update = function () {
- // Currently, no animations or additional logic needed
+ // Currently, no animations or additional logic needed
};
\ No newline at end of file