User prompt
Attach the canvas
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.moveTo is not a function' in or related to this line: 'self.graphics.moveTo(self.points[0].x, self.points[0].y);' Line Number: 37
User prompt
Please fix the bug: 'Uncaught TypeError: self.graphics.lineStyle is not a function' in or related to this line: 'self.graphics.lineStyle(5, 0xffffff, 1);' Line Number: 28
User prompt
Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 9
Initial prompt
Drawing game
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for drawing lines var Line = Container.expand(function () { var self = Container.call(this); self.points = []; self.graphics = new Graphics(); self.addChild(self.graphics); self.addPoint = function (x, y) { self.points.push({ x: x, y: y }); self.redraw(); }; self.redraw = function () { self.graphics.clear(); self.graphics.lineStyle(5, 0xffffff, 1); if (self.points.length > 0) { self.graphics.moveTo(self.points[0].x, self.points[0].y); for (var i = 1; i < self.points.length; i++) { self.graphics.lineTo(self.points[i].x, self.points[i].y); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var currentLine = null; var lines = []; // Event handler for starting a new line game.down = function (x, y, obj) { currentLine = new Line(); currentLine.addPoint(x, y); game.addChild(currentLine); lines.push(currentLine); }; // Event handler for drawing game.move = function (x, y, obj) { if (currentLine) { currentLine.addPoint(x, y); } }; // Event handler for ending a line game.up = function (x, y, obj) { currentLine = null; }; // Update function to handle any animations or game logic game.update = function () { // Currently, no animations or additional logic needed };
/****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for drawing lines
var Line = Container.expand(function () {
var self = Container.call(this);
self.points = [];
self.graphics = new Graphics();
self.addChild(self.graphics);
self.addPoint = function (x, y) {
self.points.push({
x: x,
y: y
});
self.redraw();
};
self.redraw = function () {
self.graphics.clear();
self.graphics.lineStyle(5, 0xffffff, 1);
if (self.points.length > 0) {
self.graphics.moveTo(self.points[0].x, self.points[0].y);
for (var i = 1; i < self.points.length; i++) {
self.graphics.lineTo(self.points[i].x, self.points[i].y);
}
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var currentLine = null;
var lines = [];
// Event handler for starting a new line
game.down = function (x, y, obj) {
currentLine = new Line();
currentLine.addPoint(x, y);
game.addChild(currentLine);
lines.push(currentLine);
};
// Event handler for drawing
game.move = function (x, y, obj) {
if (currentLine) {
currentLine.addPoint(x, y);
}
};
// Event handler for ending a line
game.up = function (x, y, obj) {
currentLine = null;
};
// Update function to handle any animations or game logic
game.update = function () {
// Currently, no animations or additional logic needed
};