User prompt
Add houses
User prompt
Please fix the bug: 'Uncaught TypeError: phoneGraphics.containsPoint is not a function' in or related to this line: 'return phoneGraphics.containsPoint(point);' Line Number: 57
User prompt
Add phone in my shop
User prompt
Customer come my shop
User prompt
Customer come my shop
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'detail')' in or related to this line: 'if (obj.event.detail === 2) {' Line Number: 161
User prompt
Buy old phone
User prompt
Create a shop
User prompt
Please fix the bug: 'Uncaught TypeError: player.phones[i].containsPoint is not a function' in or related to this line: 'if (player.phones[i].containsPoint(localPos)) {' Line Number: 100
Initial prompt
Phone seller
/**** * Classes ****/ // Customer class representing a customer entity var Customer = Container.expand(function () { var self = Container.call(this); var customerGraphics = self.attachAsset('customer', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; // Speed of the customer self.targetX = Math.random() * 2048; // Random target position self.targetY = Math.random() * 2732; // Random target position // Method to update the customer's position self.update = function () { var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > self.speed) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else { self.targetX = Math.random() * 2048; self.targetY = Math.random() * 2732; } }; }); //<Assets used in the game will automatically appear here> // Phone class representing a phone entity var Phone = Container.expand(function () { var self = Container.call(this); var phoneGraphics = self.attachAsset('phone', { anchorX: 0.5, anchorY: 0.5 }); self.price = 100; // Initial price of the phone self.upgradeLevel = 0; // Initial upgrade level // Method to upgrade the phone self.upgrade = function () { self.upgradeLevel++; self.price += 50; // Increase price with each upgrade }; // Method to sell the phone self.sell = function () { var sellPrice = self.price; self.destroy(); return sellPrice; }; // Method to check if a point is within the phone's bounds self.containsPoint = function (point) { var bounds = phoneGraphics.getBounds(); return point.x >= bounds.x && point.x <= bounds.x + bounds.width && point.y >= bounds.y && point.y <= bounds.y + bounds.height; }; }); // Player class representing the player entity var Player = Container.expand(function () { var self = Container.call(this); self.money = 500; // Initial money self.phones = []; // Array to hold player's phones // Method to buy a phone self.buyPhone = function () { if (self.money >= 100) { var newPhone = new Phone(); newPhone.x = Math.random() * 2048; newPhone.y = Math.random() * 2732; self.phones.push(newPhone); game.addChild(newPhone); self.money -= 100; } }; // Method to upgrade a phone self.upgradePhone = function (phone) { if (self.money >= 50) { phone.upgrade(); self.money -= 50; } }; // Method to sell a phone self.sellPhone = function (phone) { var sellPrice = phone.sell(); self.money += sellPrice; var index = self.phones.indexOf(phone); if (index > -1) { self.phones.splice(index, 1); } }; }); // Shop class representing the shop entity var Shop = Container.expand(function () { var self = Container.call(this); self.buyPhone = function (player) { if (player.money >= 100) { var newPhone = new Phone(); newPhone.x = Math.random() * 2048; newPhone.y = Math.random() * 2732; player.phones.push(newPhone); game.addChild(newPhone); player.money -= 100; } }; self.upgradePhone = function (player, phone) { if (player.money >= 50) { phone.upgrade(); player.money -= 50; } }; self.sellPhone = function (player, phone) { var sellPrice = phone.sell(); player.money += sellPrice; var index = player.phones.indexOf(phone); if (index > -1) { player.phones.splice(index, 1); } }; // Method to buy an old phone self.buyOldPhone = function (player) { if (player.money >= 50) { // Old phones cost less var oldPhone = new Phone(); oldPhone.x = Math.random() * 2048; oldPhone.y = Math.random() * 2732; oldPhone.price = 50; // Set the price of the old phone player.phones.push(oldPhone); game.addChild(oldPhone); player.money -= 50; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); game.addChild(player); // Add phone to the shop var phone = new Phone(); phone.x = 1024; // Center of the screen horizontally phone.y = 1366; // Center of the screen vertically game.addChild(phone); // Initialize customers var customers = []; for (var i = 0; i < 5; i++) { var customer = new Customer(); customer.x = Math.random() * 2048; customer.y = Math.random() * 2732; customers.push(customer); game.addChild(customer); } // Initialize customers var customers = []; for (var i = 0; i < 5; i++) { var customer = new Customer(); customer.x = Math.random() * 2048; customer.y = Math.random() * 2732; customers.push(customer); game.addChild(customer); } // Initialize shop var shop = new Shop(); // Display player's money var moneyTxt = new Text2('Money: $' + player.money, { size: 50, fill: "#ffffff" }); moneyTxt.anchor.set(0.5, 0); LK.gui.top.addChild(moneyTxt); // Update money display function updateMoneyDisplay() { moneyTxt.setText('Money: $' + player.money); } // Handle game updates game.update = function () { // Update money display every tick updateMoneyDisplay(); // Update customers' positions for (var i = 0; i < customers.length; i++) { customers[i].update(); } // Update customers' positions for (var i = 0; i < customers.length; i++) { customers[i].update(); } }; // Handle touch events to buy, upgrade, or sell phones game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); var touchedPhone = null; // Check if a phone was touched for (var i = 0; i < player.phones.length; i++) { if (player.phones[i].containsPoint(localPos)) { touchedPhone = player.phones[i]; break; } } if (touchedPhone) { // Upgrade or sell the touched phone if (obj.event.shiftKey) { shop.sellPhone(player, touchedPhone); } else { shop.upgradePhone(player, touchedPhone); } } else { // Buy a new phone if no phone was touched if (obj.event && obj.event.detail === 2) { // Check for double click shop.buyOldPhone(player); } else { shop.buyPhone(player); } } };
===================================================================
--- original.js
+++ change.js
@@ -47,9 +47,10 @@
return sellPrice;
};
// Method to check if a point is within the phone's bounds
self.containsPoint = function (point) {
- return phoneGraphics.containsPoint(point);
+ var bounds = phoneGraphics.getBounds();
+ return point.x >= bounds.x && point.x <= bounds.x + bounds.width && point.y >= bounds.y && point.y <= bounds.y + bounds.height;
};
});
// Player class representing the player entity
var Player = Container.expand(function () {