User prompt
Add houses
User prompt
Please fix the bug: 'Uncaught TypeError: phoneGraphics.containsPoint is not a function' in or related to this line: 'return phoneGraphics.containsPoint(point);' Line Number: 57
User prompt
Add phone in my shop
User prompt
Customer come my shop
User prompt
Customer come my shop
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'detail')' in or related to this line: 'if (obj.event.detail === 2) {' Line Number: 161
User prompt
Buy old phone
User prompt
Create a shop
User prompt
Please fix the bug: 'Uncaught TypeError: player.phones[i].containsPoint is not a function' in or related to this line: 'if (player.phones[i].containsPoint(localPos)) {' Line Number: 100
Initial prompt
Phone seller
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,31 @@
/****
* Classes
****/
+// Customer class representing a customer entity
+var Customer = Container.expand(function () {
+ var self = Container.call(this);
+ var customerGraphics = self.attachAsset('customer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2; // Speed of the customer
+ self.targetX = Math.random() * 2048; // Random target position
+ self.targetY = Math.random() * 2732; // Random target position
+ // Method to update the customer's position
+ self.update = function () {
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > self.speed) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ } else {
+ self.targetX = Math.random() * 2048;
+ self.targetY = Math.random() * 2732;
+ }
+ };
+});
//<Assets used in the game will automatically appear here>
// Phone class representing a phone entity
var Phone = Container.expand(function () {
var self = Container.call(this);
@@ -114,8 +138,17 @@
****/
// Initialize player
var player = new Player();
game.addChild(player);
+// Initialize customers
+var customers = [];
+for (var i = 0; i < 5; i++) {
+ var customer = new Customer();
+ customer.x = Math.random() * 2048;
+ customer.y = Math.random() * 2732;
+ customers.push(customer);
+ game.addChild(customer);
+}
// Initialize shop
var shop = new Shop();
// Display player's money
var moneyTxt = new Text2('Money: $' + player.money, {
@@ -131,8 +164,12 @@
// Handle game updates
game.update = function () {
// Update money display every tick
updateMoneyDisplay();
+ // Update customers' positions
+ for (var i = 0; i < customers.length; i++) {
+ customers[i].update();
+ }
};
// Handle touch events to buy, upgrade, or sell phones
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);