User prompt
Add houses
User prompt
Please fix the bug: 'Uncaught TypeError: phoneGraphics.containsPoint is not a function' in or related to this line: 'return phoneGraphics.containsPoint(point);' Line Number: 57
User prompt
Add phone in my shop
User prompt
Customer come my shop
User prompt
Customer come my shop
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'detail')' in or related to this line: 'if (obj.event.detail === 2) {' Line Number: 161
User prompt
Buy old phone
User prompt
Create a shop
User prompt
Please fix the bug: 'Uncaught TypeError: player.phones[i].containsPoint is not a function' in or related to this line: 'if (player.phones[i].containsPoint(localPos)) {' Line Number: 100
Initial prompt
Phone seller
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Phone class representing a phone entity var Phone = Container.expand(function () { var self = Container.call(this); var phoneGraphics = self.attachAsset('phone', { anchorX: 0.5, anchorY: 0.5 }); self.price = 100; // Initial price of the phone self.upgradeLevel = 0; // Initial upgrade level // Method to upgrade the phone self.upgrade = function () { self.upgradeLevel++; self.price += 50; // Increase price with each upgrade }; // Method to sell the phone self.sell = function () { var sellPrice = self.price; self.destroy(); return sellPrice; }; // Method to check if a point is within the phone's bounds self.containsPoint = function (point) { return phoneGraphics.containsPoint(point); }; }); // Player class representing the player entity var Player = Container.expand(function () { var self = Container.call(this); self.money = 500; // Initial money self.phones = []; // Array to hold player's phones // Method to buy a phone self.buyPhone = function () { if (self.money >= 100) { var newPhone = new Phone(); newPhone.x = Math.random() * 2048; newPhone.y = Math.random() * 2732; self.phones.push(newPhone); game.addChild(newPhone); self.money -= 100; } }; // Method to upgrade a phone self.upgradePhone = function (phone) { if (self.money >= 50) { phone.upgrade(); self.money -= 50; } }; // Method to sell a phone self.sellPhone = function (phone) { var sellPrice = phone.sell(); self.money += sellPrice; var index = self.phones.indexOf(phone); if (index > -1) { self.phones.splice(index, 1); } }; }); // Shop class representing the shop entity var Shop = Container.expand(function () { var self = Container.call(this); self.buyPhone = function (player) { if (player.money >= 100) { var newPhone = new Phone(); newPhone.x = Math.random() * 2048; newPhone.y = Math.random() * 2732; player.phones.push(newPhone); game.addChild(newPhone); player.money -= 100; } }; self.upgradePhone = function (player, phone) { if (player.money >= 50) { phone.upgrade(); player.money -= 50; } }; self.sellPhone = function (player, phone) { var sellPrice = phone.sell(); player.money += sellPrice; var index = player.phones.indexOf(phone); if (index > -1) { player.phones.splice(index, 1); } }; // Method to buy an old phone self.buyOldPhone = function (player) { if (player.money >= 50) { // Old phones cost less var oldPhone = new Phone(); oldPhone.x = Math.random() * 2048; oldPhone.y = Math.random() * 2732; oldPhone.price = 50; // Set the price of the old phone player.phones.push(oldPhone); game.addChild(oldPhone); player.money -= 50; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); game.addChild(player); // Initialize shop var shop = new Shop(); // Display player's money var moneyTxt = new Text2('Money: $' + player.money, { size: 50, fill: "#ffffff" }); moneyTxt.anchor.set(0.5, 0); LK.gui.top.addChild(moneyTxt); // Update money display function updateMoneyDisplay() { moneyTxt.setText('Money: $' + player.money); } // Handle game updates game.update = function () { // Update money display every tick updateMoneyDisplay(); }; // Handle touch events to buy, upgrade, or sell phones game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); var touchedPhone = null; // Check if a phone was touched for (var i = 0; i < player.phones.length; i++) { if (player.phones[i].containsPoint(localPos)) { touchedPhone = player.phones[i]; break; } } if (touchedPhone) { // Upgrade or sell the touched phone if (obj.event.shiftKey) { shop.sellPhone(player, touchedPhone); } else { shop.upgradePhone(player, touchedPhone); } } else { // Buy a new phone if no phone was touched if (obj.event.detail === 2) { // Check for double click shop.buyOldPhone(player); } else { shop.buyPhone(player); } } };
===================================================================
--- original.js
+++ change.js
@@ -86,8 +86,21 @@
if (index > -1) {
player.phones.splice(index, 1);
}
};
+ // Method to buy an old phone
+ self.buyOldPhone = function (player) {
+ if (player.money >= 50) {
+ // Old phones cost less
+ var oldPhone = new Phone();
+ oldPhone.x = Math.random() * 2048;
+ oldPhone.y = Math.random() * 2732;
+ oldPhone.price = 50; // Set the price of the old phone
+ player.phones.push(oldPhone);
+ game.addChild(oldPhone);
+ player.money -= 50;
+ }
+ };
});
/****
* Initialize Game
@@ -139,7 +152,12 @@
shop.upgradePhone(player, touchedPhone);
}
} else {
// Buy a new phone if no phone was touched
- shop.buyPhone(player);
+ if (obj.event.detail === 2) {
+ // Check for double click
+ shop.buyOldPhone(player);
+ } else {
+ shop.buyPhone(player);
+ }
}
};
\ No newline at end of file