User prompt
Add houses
User prompt
Please fix the bug: 'Uncaught TypeError: phoneGraphics.containsPoint is not a function' in or related to this line: 'return phoneGraphics.containsPoint(point);' Line Number: 57
User prompt
Add phone in my shop
User prompt
Customer come my shop
User prompt
Customer come my shop
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'detail')' in or related to this line: 'if (obj.event.detail === 2) {' Line Number: 161
User prompt
Buy old phone
User prompt
Create a shop
User prompt
Please fix the bug: 'Uncaught TypeError: player.phones[i].containsPoint is not a function' in or related to this line: 'if (player.phones[i].containsPoint(localPos)) {' Line Number: 100
Initial prompt
Phone seller
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Phone class representing a phone entity var Phone = Container.expand(function () { var self = Container.call(this); var phoneGraphics = self.attachAsset('phone', { anchorX: 0.5, anchorY: 0.5 }); self.price = 100; // Initial price of the phone self.upgradeLevel = 0; // Initial upgrade level // Method to upgrade the phone self.upgrade = function () { self.upgradeLevel++; self.price += 50; // Increase price with each upgrade }; // Method to sell the phone self.sell = function () { var sellPrice = self.price; self.destroy(); return sellPrice; }; // Method to check if a point is within the phone's bounds self.containsPoint = function (point) { return phoneGraphics.containsPoint(point); }; }); // Player class representing the player entity var Player = Container.expand(function () { var self = Container.call(this); self.money = 500; // Initial money self.phones = []; // Array to hold player's phones // Method to buy a phone self.buyPhone = function () { if (self.money >= 100) { var newPhone = new Phone(); newPhone.x = Math.random() * 2048; newPhone.y = Math.random() * 2732; self.phones.push(newPhone); game.addChild(newPhone); self.money -= 100; } }; // Method to upgrade a phone self.upgradePhone = function (phone) { if (self.money >= 50) { phone.upgrade(); self.money -= 50; } }; // Method to sell a phone self.sellPhone = function (phone) { var sellPrice = phone.sell(); self.money += sellPrice; var index = self.phones.indexOf(phone); if (index > -1) { self.phones.splice(index, 1); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); game.addChild(player); // Display player's money var moneyTxt = new Text2('Money: $' + player.money, { size: 50, fill: "#ffffff" }); moneyTxt.anchor.set(0.5, 0); LK.gui.top.addChild(moneyTxt); // Update money display function updateMoneyDisplay() { moneyTxt.setText('Money: $' + player.money); } // Handle game updates game.update = function () { // Update money display every tick updateMoneyDisplay(); }; // Handle touch events to buy, upgrade, or sell phones game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); var touchedPhone = null; // Check if a phone was touched for (var i = 0; i < player.phones.length; i++) { if (player.phones[i].containsPoint(localPos)) { touchedPhone = player.phones[i]; break; } } if (touchedPhone) { // Upgrade or sell the touched phone if (obj.event.shiftKey) { player.sellPhone(touchedPhone); } else { player.upgradePhone(touchedPhone); } } else { // Buy a new phone if no phone was touched player.buyPhone(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,111 +1,115 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Phone class representing a phone entity
var Phone = Container.expand(function () {
- var self = Container.call(this);
- var phoneGraphics = self.attachAsset('phone', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.price = 100; // Initial price of the phone
- self.upgradeLevel = 0; // Initial upgrade level
- // Method to upgrade the phone
- self.upgrade = function () {
- self.upgradeLevel++;
- self.price += 50; // Increase price with each upgrade
- };
- // Method to sell the phone
- self.sell = function () {
- var sellPrice = self.price;
- self.destroy();
- return sellPrice;
- };
+ var self = Container.call(this);
+ var phoneGraphics = self.attachAsset('phone', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.price = 100; // Initial price of the phone
+ self.upgradeLevel = 0; // Initial upgrade level
+ // Method to upgrade the phone
+ self.upgrade = function () {
+ self.upgradeLevel++;
+ self.price += 50; // Increase price with each upgrade
+ };
+ // Method to sell the phone
+ self.sell = function () {
+ var sellPrice = self.price;
+ self.destroy();
+ return sellPrice;
+ };
+ // Method to check if a point is within the phone's bounds
+ self.containsPoint = function (point) {
+ return phoneGraphics.containsPoint(point);
+ };
});
// Player class representing the player entity
var Player = Container.expand(function () {
- var self = Container.call(this);
- self.money = 500; // Initial money
- self.phones = []; // Array to hold player's phones
- // Method to buy a phone
- self.buyPhone = function () {
- if (self.money >= 100) {
- var newPhone = new Phone();
- newPhone.x = Math.random() * 2048;
- newPhone.y = Math.random() * 2732;
- self.phones.push(newPhone);
- game.addChild(newPhone);
- self.money -= 100;
- }
- };
- // Method to upgrade a phone
- self.upgradePhone = function (phone) {
- if (self.money >= 50) {
- phone.upgrade();
- self.money -= 50;
- }
- };
- // Method to sell a phone
- self.sellPhone = function (phone) {
- var sellPrice = phone.sell();
- self.money += sellPrice;
- var index = self.phones.indexOf(phone);
- if (index > -1) {
- self.phones.splice(index, 1);
- }
- };
+ var self = Container.call(this);
+ self.money = 500; // Initial money
+ self.phones = []; // Array to hold player's phones
+ // Method to buy a phone
+ self.buyPhone = function () {
+ if (self.money >= 100) {
+ var newPhone = new Phone();
+ newPhone.x = Math.random() * 2048;
+ newPhone.y = Math.random() * 2732;
+ self.phones.push(newPhone);
+ game.addChild(newPhone);
+ self.money -= 100;
+ }
+ };
+ // Method to upgrade a phone
+ self.upgradePhone = function (phone) {
+ if (self.money >= 50) {
+ phone.upgrade();
+ self.money -= 50;
+ }
+ };
+ // Method to sell a phone
+ self.sellPhone = function (phone) {
+ var sellPrice = phone.sell();
+ self.money += sellPrice;
+ var index = self.phones.indexOf(phone);
+ if (index > -1) {
+ self.phones.splice(index, 1);
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = new Player();
game.addChild(player);
// Display player's money
var moneyTxt = new Text2('Money: $' + player.money, {
- size: 50,
- fill: "#ffffff"
+ size: 50,
+ fill: "#ffffff"
});
moneyTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(moneyTxt);
// Update money display
function updateMoneyDisplay() {
- moneyTxt.setText('Money: $' + player.money);
+ moneyTxt.setText('Money: $' + player.money);
}
// Handle game updates
game.update = function () {
- // Update money display every tick
- updateMoneyDisplay();
+ // Update money display every tick
+ updateMoneyDisplay();
};
// Handle touch events to buy, upgrade, or sell phones
game.down = function (x, y, obj) {
- var localPos = game.toLocal(obj.global);
- var touchedPhone = null;
- // Check if a phone was touched
- for (var i = 0; i < player.phones.length; i++) {
- if (player.phones[i].containsPoint(localPos)) {
- touchedPhone = player.phones[i];
- break;
- }
- }
- if (touchedPhone) {
- // Upgrade or sell the touched phone
- if (obj.event.shiftKey) {
- player.sellPhone(touchedPhone);
- } else {
- player.upgradePhone(touchedPhone);
- }
- } else {
- // Buy a new phone if no phone was touched
- player.buyPhone();
- }
+ var localPos = game.toLocal(obj.global);
+ var touchedPhone = null;
+ // Check if a phone was touched
+ for (var i = 0; i < player.phones.length; i++) {
+ if (player.phones[i].containsPoint(localPos)) {
+ touchedPhone = player.phones[i];
+ break;
+ }
+ }
+ if (touchedPhone) {
+ // Upgrade or sell the touched phone
+ if (obj.event.shiftKey) {
+ player.sellPhone(touchedPhone);
+ } else {
+ player.upgradePhone(touchedPhone);
+ }
+ } else {
+ // Buy a new phone if no phone was touched
+ player.buyPhone();
+ }
};
\ No newline at end of file