User prompt
Add money set
User prompt
Add houses
User prompt
Please fix the bug: 'Uncaught ReferenceError: dragNode is not defined' in or related to this line: 'if (dragNode) {' Line Number: 98
User prompt
Please fix the bug: 'Uncaught TypeError: chocolates[i].containsPoint is not a function' in or related to this line: 'if (chocolates[i].containsPoint({' Line Number: 103
Initial prompt
Chocolate shop
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Chocolate class var Chocolate = Container.expand(function () { var self = Container.call(this); var chocolateGraphics = self.attachAsset('chocolate', { anchorX: 0.5, anchorY: 0.5 }); self.containsPoint = function (point) { var bounds = self.getBounds(); return point.x >= bounds.x && point.x <= bounds.x + bounds.width && point.y >= bounds.y && point.y <= bounds.y + bounds.height; }; self.update = function () { // Update logic for chocolate }; }); // Customer class var Customer = Container.expand(function () { var self = Container.call(this); var customerGraphics = self.attachAsset('customer', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for customer }; }); // Shop class var Shop = Container.expand(function () { var self = Container.call(this); var shopGraphics = self.attachAsset('shop', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for shop }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var chocolates = []; var customers = []; var score = 0; // Create and position shop var shop = game.addChild(new Shop()); shop.x = 2048 / 2; shop.y = 2732 - 200; // Create score text var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new chocolate function createChocolate() { var chocolate = new Chocolate(); chocolate.x = Math.random() * 2048; chocolate.y = Math.random() * 1000; chocolates.push(chocolate); game.addChild(chocolate); } // Function to create a new customer function createCustomer() { var customer = new Customer(); customer.x = Math.random() * 2048; customer.y = Math.random() * 1000; customers.push(customer); game.addChild(customer); } // Update score function updateScore() { scoreTxt.setText('Score: ' + score); } // Handle move events function handleMove(x, y, obj) { // Handle dragging chocolates if (dragNode) { dragNode.x = x; dragNode.y = y; } } // Handle down events game.down = function (x, y, obj) { // Check if a chocolate is clicked for (var i = 0; i < chocolates.length; i++) { if (chocolates[i].containsPoint({ x: x, y: y })) { dragNode = chocolates[i]; break; } } handleMove(x, y, obj); }; // Handle up events game.up = function (x, y, obj) { dragNode = null; }; // Game update function game.update = function () { // Check for interactions between chocolates and customers for (var i = chocolates.length - 1; i >= 0; i--) { for (var j = customers.length - 1; j >= 0; j--) { if (chocolates[i].intersects(customers[j])) { // Increase score and remove chocolate and customer score += 10; updateScore(); chocolates[i].destroy(); customers[j].destroy(); chocolates.splice(i, 1); customers.splice(j, 1); break; } } } // Create new chocolates and customers periodically if (LK.ticks % 60 == 0) { createChocolate(); } if (LK.ticks % 120 == 0) { createCustomer(); } }; // Initialize game elements createChocolate(); createCustomer();
===================================================================
--- original.js
+++ change.js
@@ -1,52 +1,56 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Chocolate class
var Chocolate = Container.expand(function () {
- var self = Container.call(this);
- var chocolateGraphics = self.attachAsset('chocolate', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for chocolate
- };
+ var self = Container.call(this);
+ var chocolateGraphics = self.attachAsset('chocolate', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.containsPoint = function (point) {
+ var bounds = self.getBounds();
+ return point.x >= bounds.x && point.x <= bounds.x + bounds.width && point.y >= bounds.y && point.y <= bounds.y + bounds.height;
+ };
+ self.update = function () {
+ // Update logic for chocolate
+ };
});
// Customer class
var Customer = Container.expand(function () {
- var self = Container.call(this);
- var customerGraphics = self.attachAsset('customer', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for customer
- };
+ var self = Container.call(this);
+ var customerGraphics = self.attachAsset('customer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for customer
+ };
});
// Shop class
var Shop = Container.expand(function () {
- var self = Container.call(this);
- var shopGraphics = self.attachAsset('shop', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for shop
- };
+ var self = Container.call(this);
+ var shopGraphics = self.attachAsset('shop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for shop
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var chocolates = [];
var customers = [];
var score = 0;
@@ -55,83 +59,83 @@
shop.x = 2048 / 2;
shop.y = 2732 - 200;
// Create score text
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new chocolate
function createChocolate() {
- var chocolate = new Chocolate();
- chocolate.x = Math.random() * 2048;
- chocolate.y = Math.random() * 1000;
- chocolates.push(chocolate);
- game.addChild(chocolate);
+ var chocolate = new Chocolate();
+ chocolate.x = Math.random() * 2048;
+ chocolate.y = Math.random() * 1000;
+ chocolates.push(chocolate);
+ game.addChild(chocolate);
}
// Function to create a new customer
function createCustomer() {
- var customer = new Customer();
- customer.x = Math.random() * 2048;
- customer.y = Math.random() * 1000;
- customers.push(customer);
- game.addChild(customer);
+ var customer = new Customer();
+ customer.x = Math.random() * 2048;
+ customer.y = Math.random() * 1000;
+ customers.push(customer);
+ game.addChild(customer);
}
// Update score
function updateScore() {
- scoreTxt.setText('Score: ' + score);
+ scoreTxt.setText('Score: ' + score);
}
// Handle move events
function handleMove(x, y, obj) {
- // Handle dragging chocolates
- if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
- }
+ // Handle dragging chocolates
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
}
// Handle down events
game.down = function (x, y, obj) {
- // Check if a chocolate is clicked
- for (var i = 0; i < chocolates.length; i++) {
- if (chocolates[i].containsPoint({
- x: x,
- y: y
- })) {
- dragNode = chocolates[i];
- break;
- }
- }
- handleMove(x, y, obj);
+ // Check if a chocolate is clicked
+ for (var i = 0; i < chocolates.length; i++) {
+ if (chocolates[i].containsPoint({
+ x: x,
+ y: y
+ })) {
+ dragNode = chocolates[i];
+ break;
+ }
+ }
+ handleMove(x, y, obj);
};
// Handle up events
game.up = function (x, y, obj) {
- dragNode = null;
+ dragNode = null;
};
// Game update function
game.update = function () {
- // Check for interactions between chocolates and customers
- for (var i = chocolates.length - 1; i >= 0; i--) {
- for (var j = customers.length - 1; j >= 0; j--) {
- if (chocolates[i].intersects(customers[j])) {
- // Increase score and remove chocolate and customer
- score += 10;
- updateScore();
- chocolates[i].destroy();
- customers[j].destroy();
- chocolates.splice(i, 1);
- customers.splice(j, 1);
- break;
- }
- }
- }
- // Create new chocolates and customers periodically
- if (LK.ticks % 60 == 0) {
- createChocolate();
- }
- if (LK.ticks % 120 == 0) {
- createCustomer();
- }
+ // Check for interactions between chocolates and customers
+ for (var i = chocolates.length - 1; i >= 0; i--) {
+ for (var j = customers.length - 1; j >= 0; j--) {
+ if (chocolates[i].intersects(customers[j])) {
+ // Increase score and remove chocolate and customer
+ score += 10;
+ updateScore();
+ chocolates[i].destroy();
+ customers[j].destroy();
+ chocolates.splice(i, 1);
+ customers.splice(j, 1);
+ break;
+ }
+ }
+ }
+ // Create new chocolates and customers periodically
+ if (LK.ticks % 60 == 0) {
+ createChocolate();
+ }
+ if (LK.ticks % 120 == 0) {
+ createCustomer();
+ }
};
// Initialize game elements
createChocolate();
createCustomer();
\ No newline at end of file