/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// FireBlock class
var FireBlock = Container.expand(function () {
  var self = Container.call(this);
  var fireBlockGraphics = self.attachAsset('fireBlock', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // FireBlock specific update logic
  };
});
// WaterDrop class
var WaterDrop = Container.expand(function () {
  var self = Container.call(this);
  var waterDropGraphics = self.attachAsset('waterDrop', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = -5;
  self.update = function () {
    self.y += self.speed;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize arrays and variables
var fireBlocks = [];
var waterDrops = [];
var score = 0;
// Create score text
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle move events
function handleMove(x, y, obj) {
  // Get event position in relation to game object
  if (dragNode) {
    dragNode.x = x;
    dragNode.y = y;
  }
}
// Mouse or touch down on the game object
game.down = function (x, y, obj) {
  // Set drag node to the first fire block
  dragNode = fireBlocks[0];
  handleMove(x, y, obj);
};
// Mouse or touch up on the game object
game.up = function (x, y, obj) {
  dragNode = null;
};
// Game update function
game.update = function () {
  // Update water drops
  for (var i = waterDrops.length - 1; i >= 0; i--) {
    if (waterDrops[i].y < -50) {
      waterDrops[i].destroy();
      waterDrops.splice(i, 1);
    }
  }
  // Fire water drop
  if (LK.ticks % 30 == 0) {
    var newWaterDrop = new WaterDrop();
    newWaterDrop.x = fireBlocks[0].x;
    newWaterDrop.y = fireBlocks[0].y;
    waterDrops.push(newWaterDrop);
    game.addChild(newWaterDrop);
  }
};
// Initialize fire blocks
for (var i = 0; i < 5; i++) {
  var fireBlock = new FireBlock();
  fireBlock.x = 2048 / 2;
  fireBlock.y = 2732 / 2 + i * 150;
  fireBlocks.push(fireBlock);
  game.addChild(fireBlock);
} /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// FireBlock class
var FireBlock = Container.expand(function () {
  var self = Container.call(this);
  var fireBlockGraphics = self.attachAsset('fireBlock', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // FireBlock specific update logic
  };
});
// WaterDrop class
var WaterDrop = Container.expand(function () {
  var self = Container.call(this);
  var waterDropGraphics = self.attachAsset('waterDrop', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = -5;
  self.update = function () {
    self.y += self.speed;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize arrays and variables
var fireBlocks = [];
var waterDrops = [];
var score = 0;
// Create score text
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle move events
function handleMove(x, y, obj) {
  // Get event position in relation to game object
  if (dragNode) {
    dragNode.x = x;
    dragNode.y = y;
  }
}
// Mouse or touch down on the game object
game.down = function (x, y, obj) {
  // Set drag node to the first fire block
  dragNode = fireBlocks[0];
  handleMove(x, y, obj);
};
// Mouse or touch up on the game object
game.up = function (x, y, obj) {
  dragNode = null;
};
// Game update function
game.update = function () {
  // Update water drops
  for (var i = waterDrops.length - 1; i >= 0; i--) {
    if (waterDrops[i].y < -50) {
      waterDrops[i].destroy();
      waterDrops.splice(i, 1);
    }
  }
  // Fire water drop
  if (LK.ticks % 30 == 0) {
    var newWaterDrop = new WaterDrop();
    newWaterDrop.x = fireBlocks[0].x;
    newWaterDrop.y = fireBlocks[0].y;
    waterDrops.push(newWaterDrop);
    game.addChild(newWaterDrop);
  }
};
// Initialize fire blocks
for (var i = 0; i < 5; i++) {
  var fireBlock = new FireBlock();
  fireBlock.x = 2048 / 2;
  fireBlock.y = 2732 / 2 + i * 150;
  fireBlocks.push(fireBlock);
  game.addChild(fireBlock);
}