/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// FireBlock class
var FireBlock = Container.expand(function () {
var self = Container.call(this);
var fireBlockGraphics = self.attachAsset('fireBlock', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// FireBlock specific update logic
};
});
// WaterDrop class
var WaterDrop = Container.expand(function () {
var self = Container.call(this);
var waterDropGraphics = self.attachAsset('waterDrop', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var fireBlocks = [];
var waterDrops = [];
var score = 0;
// Create score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle move events
function handleMove(x, y, obj) {
// Get event position in relation to game object
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
// Mouse or touch down on the game object
game.down = function (x, y, obj) {
// Set drag node to the first fire block
dragNode = fireBlocks[0];
handleMove(x, y, obj);
};
// Mouse or touch up on the game object
game.up = function (x, y, obj) {
dragNode = null;
};
// Game update function
game.update = function () {
// Update water drops
for (var i = waterDrops.length - 1; i >= 0; i--) {
if (waterDrops[i].y < -50) {
waterDrops[i].destroy();
waterDrops.splice(i, 1);
}
}
// Fire water drop
if (LK.ticks % 30 == 0) {
var newWaterDrop = new WaterDrop();
newWaterDrop.x = fireBlocks[0].x;
newWaterDrop.y = fireBlocks[0].y;
waterDrops.push(newWaterDrop);
game.addChild(newWaterDrop);
}
};
// Initialize fire blocks
for (var i = 0; i < 5; i++) {
var fireBlock = new FireBlock();
fireBlock.x = 2048 / 2;
fireBlock.y = 2732 / 2 + i * 150;
fireBlocks.push(fireBlock);
game.addChild(fireBlock);
}