/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var player; var enemies = []; var bullets = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -50; enemies.push(enemy); game.addChild(enemy); } function shootBullet() { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); } game.down = function (x, y, obj) { player.move(x, y); }; game.move = function (x, y, obj) { player.move(x, y); }; game.update = function () { player.update(); enemies.forEach(function (enemy) { enemy.update(); if (enemy.intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); bullets.forEach(function (bullet) { bullet.update(); enemies.forEach(function (enemy, index) { if (bullet.intersects(enemy)) { bullet.destroy(); enemy.destroy(); bullets.splice(bullets.indexOf(bullet), 1); enemies.splice(index, 1); score += 1; scoreTxt.setText(score); } }); }); if (LK.ticks % 60 == 0) { spawnEnemy(); } if (LK.ticks % 15 == 0) { shootBullet(); } }; player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200;
/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -15;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
self.destroy();
}
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var player;
var enemies = [];
var bullets = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnEnemy() {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = -50;
enemies.push(enemy);
game.addChild(enemy);
}
function shootBullet() {
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
}
game.down = function (x, y, obj) {
player.move(x, y);
};
game.move = function (x, y, obj) {
player.move(x, y);
};
game.update = function () {
player.update();
enemies.forEach(function (enemy) {
enemy.update();
if (enemy.intersects(player)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
bullets.forEach(function (bullet) {
bullet.update();
enemies.forEach(function (enemy, index) {
if (bullet.intersects(enemy)) {
bullet.destroy();
enemy.destroy();
bullets.splice(bullets.indexOf(bullet), 1);
enemies.splice(index, 1);
score += 1;
scoreTxt.setText(score);
}
});
});
if (LK.ticks % 60 == 0) {
spawnEnemy();
}
if (LK.ticks % 15 == 0) {
shootBullet();
}
};
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;