/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y -= self.speed;
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
};
});
// Gun class
var Gun = Container.expand(function () {
var self = Container.call(this);
self.ammo = 10; // Default ammo count
self.reload = function () {
self.ammo = 10; // Reload to full ammo
};
self.shoot = function () {
if (self.ammo > 0) {
self.ammo--;
return true; // Successful shot
}
return false; // Out of ammo
};
});
//<Assets used in the game will automatically appear here>
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize players, enemies, and bullets
var players = [];
var enemies = [];
var bullets = [];
// Create player and assign a gun
var player = new Player();
player.x = 1024;
player.y = 1366;
game.addChild(player);
players.push(player);
// Assign a gun to the player
player.gun = new Gun();
// Create enemies
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1366;
game.addChild(enemy);
enemies.push(enemy);
}
// Handle player movement
game.move = function (x, y, obj) {
player.move(x, y);
};
// Handle shooting
game.down = function (x, y, obj) {
if (player.gun.shoot()) {
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
game.addChild(bullet);
bullets.push(bullet);
} else {
console.log("Out of ammo! Reload!");
}
};
// Update game state
game.update = function () {
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
if (bullets[i].y < 0) {
bullets[i].destroy();
bullets.splice(i, 1);
}
}
// Update enemies
for (var j = 0; j < enemies.length; j++) {
enemies[j].update();
if (player.intersects(enemies[j])) {
// Handle player-enemy collision
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,105 +1,126 @@
-/****
+/****
* Classes
-****/
+****/
// Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- self.y -= self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.y -= self.speed;
+ };
});
// Enemy class
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- // Enemy update logic
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ // Enemy update logic
+ };
});
+// Gun class
+var Gun = Container.expand(function () {
+ var self = Container.call(this);
+ self.ammo = 10; // Default ammo count
+ self.reload = function () {
+ self.ammo = 10; // Reload to full ammo
+ };
+ self.shoot = function () {
+ if (self.ammo > 0) {
+ self.ammo--;
+ return true; // Successful shot
+ }
+ return false; // Out of ammo
+ };
+});
//<Assets used in the game will automatically appear here>
// Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player update logic
+ };
+ self.move = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize players, enemies, and bullets
var players = [];
var enemies = [];
var bullets = [];
-// Create player
+// Create player and assign a gun
var player = new Player();
player.x = 1024;
player.y = 1366;
game.addChild(player);
players.push(player);
+// Assign a gun to the player
+player.gun = new Gun();
// Create enemies
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 1366;
- game.addChild(enemy);
- enemies.push(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * 1366;
+ game.addChild(enemy);
+ enemies.push(enemy);
}
// Handle player movement
game.move = function (x, y, obj) {
- player.move(x, y);
+ player.move(x, y);
};
// Handle shooting
game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- game.addChild(bullet);
- bullets.push(bullet);
+ if (player.gun.shoot()) {
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ game.addChild(bullet);
+ bullets.push(bullet);
+ } else {
+ console.log("Out of ammo! Reload!");
+ }
};
// Update game state
game.update = function () {
- // Update bullets
- for (var i = bullets.length - 1; i >= 0; i--) {
- bullets[i].update();
- if (bullets[i].y < 0) {
- bullets[i].destroy();
- bullets.splice(i, 1);
- }
- }
- // Update enemies
- for (var j = 0; j < enemies.length; j++) {
- enemies[j].update();
- if (player.intersects(enemies[j])) {
- // Handle player-enemy collision
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
+ // Update bullets
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ bullets[i].update();
+ if (bullets[i].y < 0) {
+ bullets[i].destroy();
+ bullets.splice(i, 1);
+ }
+ }
+ // Update enemies
+ for (var j = 0; j < enemies.length; j++) {
+ enemies[j].update();
+ if (player.intersects(enemies[j])) {
+ // Handle player-enemy collision
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
};
\ No newline at end of file