===================================================================
--- original.js
+++ change.js
@@ -156,22 +156,44 @@
} else {
console.log("Out of ammo! Reload!");
}
};
+// Handle enemy shooting
+for (var j = 0; j < enemies.length; j++) {
+ if (Math.random() < 0.01) {
+ // Random chance to shoot
+ var enemyBullet = new Bullet();
+ enemyBullet.x = enemies[j].x;
+ enemyBullet.y = enemies[j].y;
+ enemyBullet.speed = 10; // Bullets move towards the player
+ game.addChild(enemyBullet);
+ bullets.push(enemyBullet);
+ }
+}
// Update game state
game.update = function () {
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
if (bullets[i].y < 0 || bullets[i].y > 2732) {
bullets[i].destroy();
bullets.splice(i, 1);
- } else if (player.intersects(bullets[i])) {
+ } else if (player.intersects(bullets[i]) && bullets[i].speed > 0) {
// Handle player being hit by enemy bullet
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
bullets[i].destroy();
bullets.splice(i, 1);
+ } else {
+ for (var j = 0; j < enemies.length; j++) {
+ if (enemies[j].intersects(bullets[i]) && bullets[i].speed < 0) {
+ // Handle enemy being hit by player bullet
+ enemies[j].destroy();
+ bullets[i].destroy();
+ bullets.splice(i, 1);
+ break;
+ }
+ }
}
}
// Update enemies
for (var j = 0; j < enemies.length; j++) {