/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Define a Block class
var Block = Container.expand(function () {
  var self = Container.call(this);
  var blockGraphics = self.attachAsset('block', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for blocks if needed
  };
});
// Define a Player class
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for player if needed
  };
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var blocks = [];
var player;
// Create and position the player
player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Create a grid of blocks
for (var i = 0; i < 10; i++) {
  for (var j = 0; j < 10; j++) {
    var block = new Block();
    block.x = 100 + i * 150;
    block.y = 100 + j * 150;
    blocks.push(block);
    game.addChild(block);
  }
}
// Handle touch/mouse events for moving the player
game.down = function (x, y, obj) {
  player.move(x, y);
};
// Update game logic
game.update = function () {
  // Update player and blocks
  player.update();
  for (var i = 0; i < blocks.length; i++) {
    blocks[i].update();
  }
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Define a Block class
var Block = Container.expand(function () {
  var self = Container.call(this);
  var blockGraphics = self.attachAsset('block', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for blocks if needed
  };
});
// Define a Player class
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update logic for player if needed
  };
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var blocks = [];
var player;
// Create and position the player
player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
// Create a grid of blocks
for (var i = 0; i < 10; i++) {
  for (var j = 0; j < 10; j++) {
    var block = new Block();
    block.x = 100 + i * 150;
    block.y = 100 + j * 150;
    blocks.push(block);
    game.addChild(block);
  }
}
// Handle touch/mouse events for moving the player
game.down = function (x, y, obj) {
  player.move(x, y);
};
// Update game logic
game.update = function () {
  // Update player and blocks
  player.update();
  for (var i = 0; i < blocks.length; i++) {
    blocks[i].update();
  }
};