/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Hero update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var hero;
var obstacles = [];
var scoreTxt;
var score = 0;
var gameOver = false;
// Initialize hero
hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 200;
// Initialize score text
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle game over
function handleGameOver() {
gameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Function to spawn obstacles
function spawnObstacle() {
if (gameOver) return;
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Function to update score
function updateScore() {
score += 1;
scoreTxt.setText(score);
}
// Game update function
game.update = function () {
if (gameOver) return;
// Update hero
hero.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (hero.intersects(obstacles[i])) {
handleGameOver();
}
}
// Spawn new obstacles
if (LK.ticks % 60 == 0) {
spawnObstacle();
}
// Update score
if (LK.ticks % 30 == 0) {
updateScore();
}
};
// Handle touch/mouse move
game.move = function (x, y, obj) {
if (!gameOver) {
hero.move(x, y);
}
};
// Start the game
LK.setInterval(function () {
if (!gameOver) {
spawnObstacle();
}
}, 1000);