User prompt
BAŞLA BUTONU 800 E 400 OLSUN
User prompt
bir oyun menüğsü yap başla butonu olsun altında. Volleytics ile sporun verimli olsun volleytics.com yazsın link yine #a6394e renginde olsun. menünün arka planında resim olsun. buton da eresim olsun
User prompt
if gaming over with ball stuck or touched top edge play blocked sound
User prompt
game over vermeden önce sesi bitmesini bekle
User prompt
game overdan hemen önce blocked sesi çalsın
User prompt
top banner ın üzeirnde oluşamasın. bannerdaki volleytics.com yazısının rengi #a6394e olsun
User prompt
top banner ın içinden geçmesin. ayrıca banner tam genişlik olsun
User prompt
banner ı en alta yerleştir ve banner a çarpınca da seksin top link açmayı iptal et
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'href')' in or related to this line: 'window.location.href = 'http://volleytics.com';' Line Number: 451
User prompt
new windows değil oyun ekranında
User prompt
webview olarak açılsın
User prompt
top banner a çarpınca da link açılsın
User prompt
o zaman alta bir banner koy oraya yaz
User prompt
game over yazısını değiştir. Oyun Bitti yaz. altında da "Gerçek Hayatta spora devam etmek için:" yaz yanina volleytics.com yaz tıklayınca http://volleytics.com a gitsin
User prompt
oyuncular toptan en az 50 piksel yakında oluşabilsin. daha yakın oluşamasın
User prompt
oyuncular rastgele yçnlere baksın oluştuğunda
User prompt
oyuncuları uzat biraz
User prompt
top fazla küçülüyor
User prompt
oyuncuları büyüt
User prompt
oyuncuları dikey olarak uzat ve dikdörtgene çevir
User prompt
top fazla küçülüyor. minium size ı artır maximum size ı da artır
User prompt
topun mevcut yükeskliği en küçük hali olsun. bottom a yaklaştıkça büyüsün top a yaklaştıkça küçülsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
sğa ve sol çziigleri yanlış çizmişsin alt köşelere doğru gitmeliydiler
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'x')' in or related to this line: 'leftLine.skew.x = -0.19; // Angle for trapezoid shape' Line Number: 170
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var AimArrow = Container.expand(function () { var self = Container.call(this); var arrowGraphics = self.attachAsset('arrow', { anchorX: 0.5, anchorY: 1 }); self.visible = false; self.updateArrow = function (startX, startY, endX, endY) { var deltaX = endX - startX; var deltaY = endY - startY; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); var angle = Math.atan2(deltaY, deltaX) + Math.PI / 2; self.x = startX; self.y = startY; self.rotation = angle; self.scaleY = Math.min(distance / 40, 5); self.visible = true; }; return self; }); var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.isMoving = false; self.windResistance = 0.98; self.update = function () { // Calculate ball scale based on Y position var fieldTop = 400; var fieldBottom = 2732; var minScale = 1.2; // Smallest scale at top var maxScale = 2.5; // Largest scale at bottom var fieldProgress = (self.y - fieldTop) / (fieldBottom - fieldTop); fieldProgress = Math.max(0, Math.min(1, fieldProgress)); var targetScale = minScale + (maxScale - minScale) * fieldProgress; // Apply smooth scaling with tween if (self.lastScale === undefined) { self.lastScale = targetScale; } if (Math.abs(targetScale - self.lastScale) > 0.05) { tween(self, { scaleX: targetScale, scaleY: targetScale }, { duration: 100 }); self.lastScale = targetScale; } if (self.isMoving) { // Apply wind effect with moderate influence self.velocityX += windX * 0.1; self.velocityY += windY * 0.1; // Apply movement self.x += self.velocityX; self.y += self.velocityY; // Apply less friction for smoother movement self.velocityX *= 0.995; self.velocityY *= 0.995; // Stop if velocity is very low if (Math.abs(self.velocityX) < 0.3 && Math.abs(self.velocityY) < 0.3) { self.isMoving = false; self.velocityX = 0; self.velocityY = 0; checkRoundEnd(); } // Check boundaries and bounce off walls - trapezoidal field // Calculate field width at current Y position for trapezoid shape var fieldTop = 400; var fieldBottom = 2732; // Full screen height at bottom var fieldTopWidth = 1200; // Narrower at top var fieldBottomWidth = 2048; // Full width at bottom var fieldProgress = (self.y - fieldTop) / (fieldBottom - fieldTop); fieldProgress = Math.max(0, Math.min(1, fieldProgress)); var currentFieldWidth = fieldTopWidth + (fieldBottomWidth - fieldTopWidth) * fieldProgress; var leftBoundary = (2048 - currentFieldWidth) / 2; var rightBoundary = leftBoundary + currentFieldWidth; // Left wall bounce if (self.x < leftBoundary) { self.x = leftBoundary; self.velocityX = -self.velocityX * 0.8; // Bounce with some energy loss } // Right wall bounce if (self.x > rightBoundary) { self.x = rightBoundary; self.velocityX = -self.velocityX * 0.8; // Bounce with some energy loss } // Top wall - game over if (self.y < fieldTop) { self.isMoving = false; checkRoundEnd(); } // Bottom wall bounce if (self.y > fieldBottom) { self.y = fieldBottom; self.velocityY = -self.velocityY * 0.8; // Bounce with some energy loss } } }; self.shoot = function (targetX, targetY, power) { var deltaX = targetX - self.x; var deltaY = targetY - self.y; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); if (distance > 0) { self.velocityX = deltaX / distance * power * 1.5; self.velocityY = deltaY / distance * power * 1.5; self.isMoving = true; LK.getSound('kick').play(); } }; return self; }); var Defender = Container.expand(function () { var self = Container.call(this); var defenderGraphics = self.attachAsset('defender', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game over customization is handled automatically by LK.showGameOver() // The engine does not provide APIs to customize game over text or add custom links // Current implementation correctly uses LK.showGameOver() which handles all game over UX var ball; var defenders = []; var goal; var aimArrow; var isDragging = false; var dragStartX = 0; var dragStartY = 0; var windX = 0; var windY = 0; var windIndicator; var roundNumber = 1; var gameState = 'aiming'; // 'aiming', 'shooting', 'roundEnd' // Create field - full width at bottom, narrowing toward top var field = game.addChild(LK.getAsset('field', { anchorX: 0, anchorY: 0, x: 0, y: 400, width: 2048, height: 2332 })); // Create field boundary lines for trapezoidal shape var fieldLines = []; // Left boundary line - angled using rotation var leftLine = game.addChild(LK.getAsset('fieldLine', { anchorX: 0.5, anchorY: 0, x: 424, // Left edge at top y: 400, width: 4, height: 2332 })); leftLine.rotation = 0.19; // Angle for trapezoid shape fieldLines.push(leftLine); // Right boundary line - angled using rotation var rightLine = game.addChild(LK.getAsset('fieldLine', { anchorX: 0.5, anchorY: 0, x: 1624, // Right edge at top y: 400, width: 4, height: 2332 })); rightLine.rotation = -0.19; // Angle for trapezoid shape fieldLines.push(rightLine); // Top boundary line var topLine = game.addChild(LK.getAsset('fieldLine', { anchorX: 0, anchorY: 0.5, x: 424, y: 400, width: 1200, height: 4 })); fieldLines.push(topLine); // Bottom boundary line var bottomLine = game.addChild(LK.getAsset('fieldLine', { anchorX: 0, anchorY: 0.5, x: 0, y: 2732, width: 2048, height: 4 })); fieldLines.push(bottomLine); // Create goal at top center - half extending above field goal = game.addChild(LK.getAsset('goal', { anchorX: 0.5, anchorY: 0, x: 1024, y: 300 })); // Create UI elements var scoreTxt = new Text2('Round: 1', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var windTxt = new Text2('Wind: →', { size: 60, fill: 0x00FFFF }); windTxt.anchor.set(0, 0); windTxt.x = 100; windTxt.y = 100; LK.gui.topLeft.addChild(windTxt); // Create aim arrow aimArrow = game.addChild(new AimArrow()); function spawnBall() { if (ball) { ball.destroy(); } ball = game.addChild(new Ball()); // Spawn ball in bottom half of trapezoidal field ball.x = 400 + Math.random() * 1248; ball.y = 2000 + Math.random() * 732; // Set initial scale based on spawn position var fieldTop = 400; var fieldBottom = 2732; var minScale = 1.2; var maxScale = 2.5; var fieldProgress = (ball.y - fieldTop) / (fieldBottom - fieldTop); fieldProgress = Math.max(0, Math.min(1, fieldProgress)); var initialScale = minScale + (maxScale - minScale) * fieldProgress; ball.scaleX = initialScale; ball.scaleY = initialScale; ball.lastScale = initialScale; } function spawnDefenders() { // Clear existing defenders for (var i = 0; i < defenders.length; i++) { defenders[i].destroy(); } defenders = []; // Spawn defenders based on round number var defenderCount = Math.min(2 + Math.floor(roundNumber / 2), 6); for (var i = 0; i < defenderCount; i++) { var defender = game.addChild(new Defender()); var validPosition = false; var attempts = 0; var maxAttempts = 50; // Keep trying to find a valid position at least 50 pixels from ball while (!validPosition && attempts < maxAttempts) { // Spawn defenders within trapezoidal field bounds var spawnY = 500 + Math.random() * 1900; var fieldProgress = (spawnY - 400) / 2332; var fieldWidthAtY = 1200 + 848 * fieldProgress; var leftBound = (2048 - fieldWidthAtY) / 2; var spawnX = leftBound + Math.random() * fieldWidthAtY; // Check distance from ball if (ball) { var distanceFromBall = Math.sqrt((spawnX - ball.x) * (spawnX - ball.x) + (spawnY - ball.y) * (spawnY - ball.y)); if (distanceFromBall >= 50) { validPosition = true; defender.x = spawnX; defender.y = spawnY; } } else { // If no ball exists, accept any position validPosition = true; defender.x = spawnX; defender.y = spawnY; } attempts++; } // If we couldn't find a valid position after max attempts, use the last generated position if (!validPosition) { var spawnY = 500 + Math.random() * 1900; var fieldProgress = (spawnY - 400) / 2332; var fieldWidthAtY = 1200 + 848 * fieldProgress; var leftBound = (2048 - fieldWidthAtY) / 2; defender.x = leftBound + Math.random() * fieldWidthAtY; defender.y = spawnY; } defenders.push(defender); } } function generateWind() { var windStrength = 0.4 + roundNumber * 0.05; var windAngle = Math.random() * Math.PI * 2; windX = Math.cos(windAngle) * windStrength; windY = Math.sin(windAngle) * windStrength; // Update wind indicator var windDirection = ''; if (Math.abs(windX) > Math.abs(windY)) { windDirection = windX > 0 ? '→' : '←'; } else { windDirection = windY > 0 ? '↓' : '↑'; } windTxt.setText('Wind: ' + windDirection); } function checkCollisions() { if (!ball || !ball.isMoving) { return; } // Check defender collisions for (var i = 0; i < defenders.length; i++) { if (ball.intersects(defenders[i])) { ball.isMoving = false; LK.getSound('blocked').play(); LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); return; } } // Check goal collision if (ball.intersects(goal) && ball.y < goal.y + 200) { ball.isMoving = false; LK.getSound('goal').play(); LK.effects.flashScreen(0x00ff00, 500); // Check win condition if (roundNumber >= 10) { LK.showYouWin(); } else { // Next round roundNumber++; scoreTxt.setText('Round: ' + roundNumber); startNewRound(); } } } function checkRoundEnd() { if (gameState === 'shooting' && ball && !ball.isMoving) { // Ball stopped without scoring LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } function startNewRound() { gameState = 'aiming'; spawnBall(); spawnDefenders(); generateWind(); aimArrow.visible = false; } // Event handlers game.down = function (x, y, obj) { if (gameState === 'aiming' && ball) { var ballPos = game.toLocal(ball.parent.toGlobal(ball.position)); var distance = Math.sqrt((x - ballPos.x) * (x - ballPos.x) + (y - ballPos.y) * (y - ballPos.y)); if (distance < 60) { isDragging = true; dragStartX = x; dragStartY = y; } } }; game.move = function (x, y, obj) { if (isDragging && ball && gameState === 'aiming') { aimArrow.updateArrow(ball.x, ball.y, x, y); } }; game.up = function (x, y, obj) { if (isDragging && ball && gameState === 'aiming') { var distance = Math.sqrt((x - ball.x) * (x - ball.x) + (y - ball.y) * (y - ball.y)); var power = Math.min(distance / 3, 20); ball.shoot(x, y, power); gameState = 'shooting'; aimArrow.visible = false; isDragging = false; } }; game.update = function () { checkCollisions(); }; // Create banner at bottom of screen var banner = new Container(); game.addChild(banner); // Position banner at bottom center banner.x = 1024; banner.y = 2600; // Create banner background var bannerBg = LK.getAsset('fieldLine', { anchorX: 0.5, anchorY: 0.5, width: 1800, height: 120 }); bannerBg.tint = 0x333333; banner.addChild(bannerBg); // Create main text var bannerText1 = new Text2('Gerçek Hayatta spora devam etmek için:', { size: 50, fill: 0xFFFFFF }); bannerText1.anchor.set(0.5, 0.5); bannerText1.y = -25; banner.addChild(bannerText1); // Create clickable link text var bannerText2 = new Text2('volleytics.com', { size: 55, fill: 0x00AAFF }); bannerText2.anchor.set(0.5, 0.5); bannerText2.y = 30; banner.addChild(bannerText2); // Make the link clickable bannerText2.down = function (x, y, obj) { // Open volleytics.com in current game screen if (typeof window !== 'undefined') { window.location.href = 'http://volleytics.com'; } }; // Make the entire banner clickable banner.down = function (x, y, obj) { // Open volleytics.com in current game screen if (typeof window !== 'undefined') { window.location.href = 'http://volleytics.com'; } }; // Initialize first round startNewRound();
===================================================================
--- original.js
+++ change.js
@@ -424,18 +424,18 @@
bannerText2.y = 30;
banner.addChild(bannerText2);
// Make the link clickable
bannerText2.down = function (x, y, obj) {
- // Open volleytics.com in webview
- if (typeof window !== 'undefined' && window.open) {
- window.open('http://volleytics.com', '_self');
+ // Open volleytics.com in current game screen
+ if (typeof window !== 'undefined') {
+ window.location.href = 'http://volleytics.com';
}
};
// Make the entire banner clickable
banner.down = function (x, y, obj) {
- // Open volleytics.com in webview
- if (typeof window !== 'undefined' && window.open) {
- window.open('http://volleytics.com', '_self');
+ // Open volleytics.com in current game screen
+ if (typeof window !== 'undefined') {
+ window.location.href = 'http://volleytics.com';
}
};
// Initialize first round
startNewRound();
\ No newline at end of file
pixerlart soccer ball. In-Game asset. 2d. High contrast. No shadows
pixelart soccer goal. In-Game asset. 2d. High contrast. No shadows
pixelart grass texture low quality. have soccer field half center circle at bottom. In-Game asset. 2d. High contrast. No shadows
pixelart arrow up. In-Game asset. 2d. High contrast. No shadows
pixelart football shoot scene cinematic. In-Game asset. 2d. High contrast. No shadows
pixelart button. have text in middle "BAŞLA". In-Game asset. 2d. High contrast. No shadows
fancy pixelart title have shadow and white letters. text is "ŞUT ve GOL". In-Game asset. 2d. High contrast. No shadows
pixelart roling arrow button orange color. In-Game asset. 2d. High contrast. No shadows