User prompt
hala müzik çalmıyor
User prompt
müzik çalmıyor
User prompt
hayır müzik çalmıyor
User prompt
tarayıcı kısıtlaması yok, tekrar kotrol et
User prompt
new_composition__4.mp3 dosyasını oyun müziği yap
User prompt
arkaplan görseli kaymasın
User prompt
arkaplan görselinin kesintisiz tek bir görselmiş gibi sola kaymasını sağla
User prompt
arkaplan görseli sola doğru kayarak sürekli tekrar etsin
User prompt
yumurtanın rengini kırmızı yap
User prompt
arkaplan görseli olarak background_view görseli eklemei sağla
User prompt
engelleri gerçek duvar görünümünde yap
Code edit (1 edits merged)
Please save this source code
User prompt
kullanıcı oyunu kaybedince Sounds altındaki gameover sesini çal.
User prompt
son 5 değişikliği gerial
User prompt
game over müziği çalmadı tekrar dene
User prompt
kullanıcı ıyunu kaybedince game over müziği çalmıyor, çalsın
User prompt
game over olunca, game over müziği çalsın
User prompt
LK.init.sound('gameover', {volume:1, start:0, end:1, id:'6831f72c47df3d8aadaf34c7'}) bunun çalışmasını sağla
User prompt
Kullanıcı oyunu kaybettiğinde ses çalmak için, `LK.on('gameover', ...)` event handler'ı içinde `LK.getSound('gameover').play();` kodunu çağır
User prompt
son değişikliği geri al
User prompt
kullanıcı oyunu kaybedince game over. One-shot. Stem sesi çalsın
User prompt
son yaptığın 2 değişikliği geri al
User prompt
oyunu kaybedince gamerover sesini duyamadım
User prompt
kullanıcı oyunu kaybedince seçtiğim gameover sound sesini kullan
User prompt
yumurtaya zıplama sesi ekleyelip, tap tap diye ses çıksın mouse ile her basıldığında
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Egg class: the player character var Egg = Container.expand(function () { var self = Container.call(this); var eggAsset = self.attachAsset('egg', { anchorX: 0.5, anchorY: 0.5 }); self.width = eggAsset.width; self.height = eggAsset.height; self.vy = 0; self.gravity = 2.2 * 1.4; self.jumpStrength = -38 * 1.4; self.isAlive = true; self.jump = function () { if (!self.isAlive) { return; } self.vy = self.jumpStrength; }; self.update = function () { if (!self.isAlive) { return; } // Prevent movement for 3 seconds at game start if (typeof eggStartFreeze !== "undefined" && eggStartFreeze) { self.vy = 0; return; } self.vy += self.gravity; self.y += self.vy; // Clamp to screen if (self.y < self.height / 2) { self.y = self.height / 2; self.vy = 0; } if (self.y > 2732 - self.height / 2) { self.y = 2732 - self.height / 2; self.vy = 0; if (self.isAlive) { self.die(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }; self.die = function () { self.isAlive = false; }; return self; }); // Obstacle class: obstacles coming from the right, with 36 unique colors, speeds, and rows var Obstacle = Container.expand(function () { var self = Container.call(this); // 6 possible rows (Y positions) var rowYs = [400, 800, 1200, 1600, 2000, 2400]; // Speed ranges for each row (same as before, mapped to row index) var rowSpeeds = [{ speedMin: 16, speedMax: 22 }, // row 0 { speedMin: 12, speedMax: 18 }, // row 1 { speedMin: 8, speedMax: 14 }, // row 2 { speedMin: 14, speedMax: 20 }, // row 3 { speedMin: 10, speedMax: 16 }, // row 4 { speedMin: 18, speedMax: 24 } // row 5 ]; // Pick a random row for each obstacle var rowIdx = Math.floor(Math.random() * rowYs.length); var rowY = rowYs[rowIdx]; var speedRange = rowSpeeds[rowIdx]; // Attach wall image asset for realistic wall appearance var obsAsset = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); // Randomly choose obstacle length: 1x, 2x, 3x, or 4x var possibleLengths = [1, 2, 3, 4]; var lengthMultiplier = possibleLengths[Math.floor(Math.random() * possibleLengths.length)]; self.width = obsAsset.width * lengthMultiplier; self.height = obsAsset.height; // Speed based on row, increased by 5% per level, and increased by 20% overall var currentLevel = typeof level !== "undefined" ? level : 1; var baseSpeed = speedRange.speedMin + Math.random() * (speedRange.speedMax - speedRange.speedMin); self.speed = baseSpeed * 1.2 * 1.4 * Math.pow(1.05, currentLevel - 1); self.x = 2048 + self.width / 2; // Y position based on row, with a little random offset for variety self.y = rowY + (Math.random() - 0.5) * 80; self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // Create the egg and add to game // --- Game Code --- // Import storage plugin so 'storage' is defined and available var egg = new Egg(); egg.x = 400; egg.y = 2732 / 2; game.addChild(egg); // --- Egg start freeze logic --- var eggStartFreeze = true; var originalEggGravity = egg.gravity; egg.gravity = 0; egg.vy = 0; // Allow egg to fall after 3 seconds if not already released by user var eggFreezeTimeout = LK.setTimeout(function () { if (eggStartFreeze) { eggStartFreeze = false; egg.gravity = originalEggGravity; } }, 3000); // Obstacles array var obstacles = []; var obstacleTimer = 0; var obstacleInterval = Math.floor(90 / 1.4); // frames between obstacles, 40% faster // Score var score = 0; var level = 1; var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var levelTxt = new Text2('Seviye: 1', { size: 80, fill: "#fff" }); levelTxt.anchor.set(0.5, 0); levelTxt.y = scoreTxt.height * 0.8; LK.gui.top.addChild(levelTxt); // Touch/mouse jump handler game.down = function (x, y, obj) { if (!egg.isAlive) { return; } if (typeof eggStartFreeze !== "undefined" && eggStartFreeze) { // Release egg from freeze immediately eggStartFreeze = false; egg.gravity = originalEggGravity; LK.clearTimeout(eggFreezeTimeout); return; } egg.jump(); LK.getSound('egg_jump').play(); }; // Main update loop game.update = function () { if (!egg.isAlive) { return; } // Spawn obstacles obstacleTimer++; if (obstacleTimer >= obstacleInterval) { // Spawn a single obstacle (random row, random length) var obs = new Obstacle(); obstacles.push(obs); game.addChild(obs); obstacleTimer = 0; // Determine row index for this obstacle (to adjust spawn interval) var rowIdx = 0; if (typeof obs !== "undefined" && typeof obs.y !== "undefined") { // Reconstruct row index from y position (since Obstacle uses rowYs) var rowYs = [400, 800, 1200, 1600, 2000, 2400]; var minDist = Math.abs(obs.y - rowYs[0]); rowIdx = 0; for (var ri = 1; ri < rowYs.length; ri++) { var dist = Math.abs(obs.y - rowYs[ri]); if (dist < minDist) { minDist = dist; rowIdx = ri; } } } // 10% more frequent per row (row 0: 1.0, row 1: 0.9, row 2: 0.8, ...) var rowFrequencyMultiplier = 1 - rowIdx * 0.1; if (rowFrequencyMultiplier < 0.1) { rowFrequencyMultiplier = 0.1; } // Clamp to avoid zero/negative // Randomize next interval a bit, 25% more frequent, then apply row multiplier var baseInterval = Math.floor((70 + Math.floor(Math.random() * 40)) * 0.75); obstacleInterval = Math.floor(baseInterval * rowFrequencyMultiplier); } // Update obstacles and check for collisions var _loop = function _loop() { obs = obstacles[i]; // Remove if off screen if (obs.x < -obs.width) { obs.destroy(); obstacles.splice(i, 1); return 0; // continue } // Collision detection if (egg.intersects(obs)) { if (egg.isAlive) { egg.die(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } return 0; // stop further processing for this obstacle } // Score: passed obstacle if (obs.lastX === undefined) { obs.lastX = obs.x; } if (obs.lastX >= egg.x && obs.x < egg.x) { // Each obstacle gives 1 * (2^(level-1)) points points = Math.pow(2, level - 1); score += points; scoreTxt.setText(score); // Level up every 10 obstacles (counted by total obstacles passed, not points) newLevel = 1 + Math.floor(score / Math.pow(2, level - 1) / 10); if (newLevel > level) { level = newLevel; levelTxt.setText('Seviye: ' + level); } } obs.lastX = obs.x; }, obs, points, newLevel, _ret; for (var i = obstacles.length - 1; i >= 0; i--) { _ret = _loop(); if (_ret === 0) { continue; } if (_ret) { return _ret.v; } } }; // --- High Score Table Logic (global scope) --- var inputBox, highScoreTxt, inputLabel, inputBg, inputConfirmBtn, inputName; var highScores = []; var storageKey = "egg_highscores"; // Show high score table and input box at game over LK.on('gameover', function () { LK.getSound('gameover').play(); // Load high scores from storage var loaded = storage.get(storageKey); if (loaded && Array.isArray(loaded)) { highScores = loaded; } else { highScores = []; } // Remove previous UI if exists if (inputBox) { inputBox.destroy(); } if (highScoreTxt) { highScoreTxt.destroy(); } if (inputLabel) { inputLabel.destroy(); } if (inputBg) { inputBg.destroy(); } if (inputConfirmBtn) { inputConfirmBtn.destroy(); } // Show high score table highScoreTxt = new Text2("Skor Tablosu\n" + highScores.map(function (s, i) { return i + 1 + ". " + s.name + ": " + s.score; }).join("\n"), { size: 90, fill: "#fff" }); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.x = 2048 / 2; highScoreTxt.y = 600; game.addChild(highScoreTxt); // Show input for new high score if eligible var isHighScore = highScores.length < 5 || score > (highScores[highScores.length - 1] ? highScores[highScores.length - 1].score : 0); if (isHighScore && score > 0) { // Input background inputBg = LK.getAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, color: 0x000000 }); inputBg.width = 800; inputBg.height = 300; inputBg.alpha = 0.7; inputBg.x = 2048 / 2; inputBg.y = 1500; game.addChild(inputBg); // Label inputLabel = new Text2("İsmini Gir:", { size: 80, fill: "#fff" }); inputLabel.anchor.set(0.5, 0.5); inputLabel.x = 2048 / 2; inputLabel.y = 1450; game.addChild(inputLabel); // Input box (Text2 as fake input) inputName = ""; inputBox = new Text2("_", { size: 100, fill: "#fff" }); inputBox.anchor.set(0.5, 0.5); inputBox.x = 2048 / 2; inputBox.y = 1550; game.addChild(inputBox); // Confirm button inputConfirmBtn = new Text2("Kaydet", { size: 80, fill: "#fff" }); inputConfirmBtn.anchor.set(0.5, 0.5); inputConfirmBtn.x = 2048 / 2; inputConfirmBtn.y = 1650; game.addChild(inputConfirmBtn); // Simulate input: tap to add a letter (A-Z), tap confirm to save inputBox.interactive = true; inputBox.down = function (x, y, obj) { // Cycle through A-Z var nextChar = "A"; if (inputName.length > 0) { var last = inputName.charCodeAt(inputName.length - 1); nextChar = String.fromCharCode(last >= 90 ? 65 : last + 1); } if (inputName.length < 8) { inputName += nextChar; inputBox.setText(inputName + "_"); } }; inputConfirmBtn.interactive = true; inputConfirmBtn.down = function (x, y, obj) { if (inputName.length === 0) { return; } // Save high score highScores.push({ name: inputName, score: score }); highScores.sort(function (a, b) { return b.score - a.score; }); if (highScores.length > 5) { highScores.length = 5; } storage.set(storageKey, highScores); // Refresh table if (highScoreTxt) { highScoreTxt.setText("Skor Tablosu\n" + highScores.map(function (s, i) { return i + 1 + ". " + s.name + ": " + s.score; }).join("\n")); } // Remove input UI if (inputBox) { inputBox.destroy(); } if (inputLabel) { inputLabel.destroy(); } if (inputBg) { inputBg.destroy(); } if (inputConfirmBtn) { inputConfirmBtn.destroy(); } }; } });
===================================================================
--- original.js
+++ change.js
@@ -95,37 +95,13 @@
// Pick a random row for each obstacle
var rowIdx = Math.floor(Math.random() * rowYs.length);
var rowY = rowYs[rowIdx];
var speedRange = rowSpeeds[rowIdx];
- // Each obstacle gets a random color from a fixed palette
- function randomColor() {
- // 8 specific colors: yellow, red, blue, green, purple, pink, white, orange
- var palette = [0xffff00,
- // yellow
- 0xff0000,
- // red
- 0x0000ff,
- // blue
- 0x00ff00,
- // green
- 0x800080,
- // purple
- 0xff69b4,
- // pink
- 0xffffff,
- // white
- 0xffa500 // orange
- ];
- return palette[Math.floor(Math.random() * palette.length)];
- }
- var obsColor = randomColor();
- // Attach asset with selected color
+ // Attach wall image asset for realistic wall appearance
var obsAsset = self.attachAsset('obstacle', {
anchorX: 0.5,
- anchorY: 0.5,
- color: obsColor
+ anchorY: 0.5
});
- obsAsset.tint = obsColor;
// Randomly choose obstacle length: 1x, 2x, 3x, or 4x
var possibleLengths = [1, 2, 3, 4];
var lengthMultiplier = possibleLengths[Math.floor(Math.random() * possibleLengths.length)];
self.width = obsAsset.width * lengthMultiplier;
@@ -152,11 +128,11 @@
/****
* Game Code
****/
-// Import storage plugin so 'storage' is defined and available
-// --- Game Code ---
// Create the egg and add to game
+// --- Game Code ---
+// Import storage plugin so 'storage' is defined and available
var egg = new Egg();
egg.x = 400;
egg.y = 2732 / 2;
game.addChild(egg);