User prompt
yumurta engellere çarpınca oyun sonlandmıyor
User prompt
önceki değişikliği de geri al
User prompt
son değişikliği geri al
User prompt
- Skor tablosu işlemlerinin başlaması için oyunun bitişinde (game over) bir event tetikle ve bu event içinde skor tablosu ile ilgili UI ve kayıt işlemleri başlat. - Gerekli değişkenler global scope’ta tanımla ve event içinde kullan. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
skor tablosu için gerekenler çıkmadı oyunun sonunda
User prompt
Please fix the bug: 'ReferenceError: storage is not defined' in or related to this line: 'var loaded = storage.get(storageKey);' Line Number: 259
User prompt
oyun bitiminde bir inputbox aç, başlığı isminiz: olsun, girilen isimle birlikte kazanılan puanı skor.txt adlı bir dosya oluştur ve o dosyaya kaydet. dosyada sadece en yüksek puanı alan 5 kişi yüksek puandan az puana doğru sıralanarak yer alsın (skor tablosu). oyun bitiminde en üst kısımda skor tablosunu göster.
User prompt
engeller her satırda %10 daha sık gelsin
User prompt
gelen engel kutucukları sarı, kırmızı, mavi, yeşil, mor, pembe, beyaz, turuncu renklerde olsun
User prompt
3 saniye havada kalırken mouse ile tıkladığım anda serbest kalsın
User prompt
oyun başlarken top 3 saniye havada kalsın
User prompt
hala yeşil renkte geliyorlar, farklı renkte kutucuklar olarak gelsinler
User prompt
engeller renkli olsun
User prompt
engeller hala yeşil renkteler, engellerin renkleri değşsin
User prompt
engelleri renkleri yeşil, her ekranda sürekli farklı reklere sahip olsunlar
User prompt
Please fix the bug: 'ReferenceError: row is not defined' in or related to this line: 'var baseSpeed = row.speedMin + Math.random() * (row.speedMax - row.speedMin);' Line Number: 114
User prompt
engeller 36 farklı renkte gelsin
User prompt
son değişikliği geri al
User prompt
Please fix the bug: 'ReferenceError: row is not defined' in or related to this line: 'var baseSpeed = row.speedMin + Math.random() * (row.speedMax - row.speedMin);' Line Number: 114
User prompt
gelen engellerin toplam renk çeşidi 36 olsun
User prompt
zıplayan topu beyaz ve yuvarlak yap
User prompt
oyunun hızını %40 artır
User prompt
zıplayan top yere düşünce oyun sona ersin
User prompt
engellerin geliş sıklığını %25 artır, hızlarını da %20 artır
User prompt
son değişikliği geri al
/**** * Classes ****/ // Egg class: the player character var Egg = Container.expand(function () { var self = Container.call(this); var eggAsset = self.attachAsset('egg', { anchorX: 0.5, anchorY: 0.5 }); self.width = eggAsset.width; self.height = eggAsset.height; self.vy = 0; self.gravity = 2.2 * 1.4; self.jumpStrength = -38 * 1.4; self.isAlive = true; self.jump = function () { if (!self.isAlive) return; self.vy = self.jumpStrength; }; self.update = function () { if (!self.isAlive) return; self.vy += self.gravity; self.y += self.vy; // Clamp to screen if (self.y < self.height / 2) { self.y = self.height / 2; self.vy = 0; } if (self.y > 2732 - self.height / 2) { self.y = 2732 - self.height / 2; self.vy = 0; if (self.isAlive) { self.die(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }; self.die = function () { self.isAlive = false; }; return self; }); // Obstacle class: obstacles coming from the right, with 36 unique colors, speeds, and rows var Obstacle = Container.expand(function () { var self = Container.call(this); // 6 possible rows (Y positions) var rowYs = [400, 800, 1200, 1600, 2000, 2400]; // 36 unique colors (hex codes evenly distributed in HSV color wheel) var obstacleColors = [0xff0000, 0xff4000, 0xff8000, 0xffbf00, 0xffff00, 0xbfff00, 0x80ff00, 0x40ff00, 0x00ff00, 0x00ff40, 0x00ff80, 0x00ffbf, 0x00ffff, 0x00bfff, 0x0080ff, 0x0040ff, 0x0000ff, 0x4000ff, 0x8000ff, 0xbf00ff, 0xff00ff, 0xff00bf, 0xff0080, 0xff0040, 0xff6666, 0xffcc66, 0xccff66, 0x66ffcc, 0x66ccff, 0xcc66ff, 0xffffff, 0x999999, 0x333333, 0x6666ff, 0x66ff66, 0xff66ff]; // Speed ranges for each row (same as before, mapped to row index) var rowSpeeds = [{ speedMin: 16, speedMax: 22 }, // row 0 { speedMin: 12, speedMax: 18 }, // row 1 { speedMin: 8, speedMax: 14 }, // row 2 { speedMin: 14, speedMax: 20 }, // row 3 { speedMin: 10, speedMax: 16 }, // row 4 { speedMin: 18, speedMax: 24 } // row 5 ]; // Pick a random row for each obstacle var rowIdx = Math.floor(Math.random() * rowYs.length); var rowY = rowYs[rowIdx]; var speedRange = rowSpeeds[rowIdx]; // Pick a random color from the 36 unique colors var colorIdx = Math.floor(Math.random() * obstacleColors.length); var obsColor = obstacleColors[colorIdx]; // Attach asset with selected color var obsAsset = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, color: obsColor }); // Randomly choose obstacle length: 1x, 2x, 3x, or 4x var possibleLengths = [1, 2, 3, 4]; var lengthMultiplier = possibleLengths[Math.floor(Math.random() * possibleLengths.length)]; self.width = obsAsset.width * lengthMultiplier; self.height = obsAsset.height; // Speed based on row, increased by 5% per level, and increased by 20% overall var currentLevel = typeof level !== "undefined" ? level : 1; var baseSpeed = row.speedMin + Math.random() * (row.speedMax - row.speedMin); self.speed = baseSpeed * 1.2 * 1.4 * Math.pow(1.05, currentLevel - 1); self.x = 2048 + self.width / 2; // Y position based on row, with a little random offset for variety self.y = row.y + (Math.random() - 0.5) * 80; self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // --- Game Code --- // Create the egg and add to game var egg = new Egg(); egg.x = 400; egg.y = 2732 / 2; game.addChild(egg); // Obstacles array var obstacles = []; var obstacleTimer = 0; var obstacleInterval = Math.floor(90 / 1.4); // frames between obstacles, 40% faster // Score var score = 0; var level = 1; var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var levelTxt = new Text2('Seviye: 1', { size: 80, fill: "#fff" }); levelTxt.anchor.set(0.5, 0); levelTxt.y = scoreTxt.height * 0.8; LK.gui.top.addChild(levelTxt); // Touch/mouse jump handler game.down = function (x, y, obj) { if (!egg.isAlive) return; egg.jump(); }; // Main update loop game.update = function () { if (!egg.isAlive) return; // Spawn obstacles obstacleTimer++; if (obstacleTimer >= obstacleInterval) { // Spawn a single obstacle (random row, random length) var obs = new Obstacle(); obstacles.push(obs); game.addChild(obs); obstacleTimer = 0; // Randomize next interval a bit, 25% more frequent obstacleInterval = Math.floor((70 + Math.floor(Math.random() * 40)) * 0.75); } // Update obstacles and check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; // Remove if off screen if (obs.x < -obs.width) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision detection if (egg.intersects(obs)) { egg.die(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Score: passed obstacle if (obs.lastX === undefined) obs.lastX = obs.x; if (obs.lastX >= egg.x && obs.x < egg.x) { // Each obstacle gives 1 * (2^(level-1)) points var points = Math.pow(2, level - 1); score += points; scoreTxt.setText(score); // Level up every 10 obstacles (counted by total obstacles passed, not points) var newLevel = 1 + Math.floor(score / Math.pow(2, level - 1) / 10); if (newLevel > level) { level = newLevel; levelTxt.setText('Seviye: ' + level); } } obs.lastX = obs.x; } };
===================================================================
--- original.js
+++ change.js
@@ -41,62 +41,58 @@
self.isAlive = false;
};
return self;
});
-// Obstacle class: obstacles coming from the right, with different colors, speeds, and rows
+// Obstacle class: obstacles coming from the right, with 36 unique colors, speeds, and rows
var Obstacle = Container.expand(function () {
var self = Container.call(this);
- // Define possible rows (Y positions) and their associated colors and speed ranges
- var rows = [{
- y: 400,
- color: 0xff0000,
+ // 6 possible rows (Y positions)
+ var rowYs = [400, 800, 1200, 1600, 2000, 2400];
+ // 36 unique colors (hex codes evenly distributed in HSV color wheel)
+ var obstacleColors = [0xff0000, 0xff4000, 0xff8000, 0xffbf00, 0xffff00, 0xbfff00, 0x80ff00, 0x40ff00, 0x00ff00, 0x00ff40, 0x00ff80, 0x00ffbf, 0x00ffff, 0x00bfff, 0x0080ff, 0x0040ff, 0x0000ff, 0x4000ff, 0x8000ff, 0xbf00ff, 0xff00ff, 0xff00bf, 0xff0080, 0xff0040, 0xff6666, 0xffcc66, 0xccff66, 0x66ffcc, 0x66ccff, 0xcc66ff, 0xffffff, 0x999999, 0x333333, 0x6666ff, 0x66ff66, 0xff66ff];
+ // Speed ranges for each row (same as before, mapped to row index)
+ var rowSpeeds = [{
speedMin: 16,
speedMax: 22
},
- // Red, fast
+ // row 0
{
- y: 800,
- color: 0x00ff00,
speedMin: 12,
speedMax: 18
},
- // Green, medium
+ // row 1
{
- y: 1200,
- color: 0x0000ff,
speedMin: 8,
speedMax: 14
},
- // Blue, slow
+ // row 2
{
- y: 1600,
- color: 0xffff00,
speedMin: 14,
speedMax: 20
},
- // Yellow, medium-fast
+ // row 3
{
- y: 2000,
- color: 0xff00ff,
speedMin: 10,
speedMax: 16
},
- // Magenta, medium-slow
+ // row 4
{
- y: 2400,
- color: 0x00ffff,
speedMin: 18,
speedMax: 24
- } // Cyan, fastest
+ } // row 5
];
// Pick a random row for each obstacle
- var rowIdx = Math.floor(Math.random() * rows.length);
- var row = rows[rowIdx];
- // Attach asset with row color
+ var rowIdx = Math.floor(Math.random() * rowYs.length);
+ var rowY = rowYs[rowIdx];
+ var speedRange = rowSpeeds[rowIdx];
+ // Pick a random color from the 36 unique colors
+ var colorIdx = Math.floor(Math.random() * obstacleColors.length);
+ var obsColor = obstacleColors[colorIdx];
+ // Attach asset with selected color
var obsAsset = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
- color: row.color
+ color: obsColor
});
// Randomly choose obstacle length: 1x, 2x, 3x, or 4x
var possibleLengths = [1, 2, 3, 4];
var lengthMultiplier = possibleLengths[Math.floor(Math.random() * possibleLengths.length)];