User prompt
yumurta engellere çarpınca oyun sonlandmıyor
User prompt
önceki değişikliği de geri al
User prompt
son değişikliği geri al
User prompt
- Skor tablosu işlemlerinin başlaması için oyunun bitişinde (game over) bir event tetikle ve bu event içinde skor tablosu ile ilgili UI ve kayıt işlemleri başlat. - Gerekli değişkenler global scope’ta tanımla ve event içinde kullan. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
skor tablosu için gerekenler çıkmadı oyunun sonunda
User prompt
Please fix the bug: 'ReferenceError: storage is not defined' in or related to this line: 'var loaded = storage.get(storageKey);' Line Number: 259
User prompt
oyun bitiminde bir inputbox aç, başlığı isminiz: olsun, girilen isimle birlikte kazanılan puanı skor.txt adlı bir dosya oluştur ve o dosyaya kaydet. dosyada sadece en yüksek puanı alan 5 kişi yüksek puandan az puana doğru sıralanarak yer alsın (skor tablosu). oyun bitiminde en üst kısımda skor tablosunu göster.
User prompt
engeller her satırda %10 daha sık gelsin
User prompt
gelen engel kutucukları sarı, kırmızı, mavi, yeşil, mor, pembe, beyaz, turuncu renklerde olsun
User prompt
3 saniye havada kalırken mouse ile tıkladığım anda serbest kalsın
User prompt
oyun başlarken top 3 saniye havada kalsın
User prompt
hala yeşil renkte geliyorlar, farklı renkte kutucuklar olarak gelsinler
User prompt
engeller renkli olsun
User prompt
engeller hala yeşil renkteler, engellerin renkleri değşsin
User prompt
engelleri renkleri yeşil, her ekranda sürekli farklı reklere sahip olsunlar
User prompt
Please fix the bug: 'ReferenceError: row is not defined' in or related to this line: 'var baseSpeed = row.speedMin + Math.random() * (row.speedMax - row.speedMin);' Line Number: 114
User prompt
engeller 36 farklı renkte gelsin
User prompt
son değişikliği geri al
User prompt
Please fix the bug: 'ReferenceError: row is not defined' in or related to this line: 'var baseSpeed = row.speedMin + Math.random() * (row.speedMax - row.speedMin);' Line Number: 114
User prompt
gelen engellerin toplam renk çeşidi 36 olsun
User prompt
zıplayan topu beyaz ve yuvarlak yap
User prompt
oyunun hızını %40 artır
User prompt
zıplayan top yere düşünce oyun sona ersin
User prompt
engellerin geliş sıklığını %25 artır, hızlarını da %20 artır
User prompt
son değişikliği geri al
/**** * Classes ****/ // Egg class: the player character var Egg = Container.expand(function () { var self = Container.call(this); var eggAsset = self.attachAsset('egg', { anchorX: 0.5, anchorY: 0.5 }); self.width = eggAsset.width; self.height = eggAsset.height; self.vy = 0; self.gravity = 2.2; self.jumpStrength = -38; self.isAlive = true; self.jump = function () { if (!self.isAlive) return; self.vy = self.jumpStrength; }; self.update = function () { if (!self.isAlive) return; self.vy += self.gravity; self.y += self.vy; // Clamp to screen if (self.y < self.height / 2) { self.y = self.height / 2; self.vy = 0; } if (self.y > 2732 - self.height / 2) { self.y = 2732 - self.height / 2; self.vy = 0; } }; self.die = function () { self.isAlive = false; }; return self; }); // Obstacle class: obstacles coming from the right, with different colors, speeds, and rows var Obstacle = Container.expand(function () { var self = Container.call(this); // Define possible rows (Y positions) and their associated colors and speed ranges var rows = [{ y: 400, color: 0xff0000, speedMin: 16, speedMax: 22 }, // Red, fast { y: 800, color: 0x00ff00, speedMin: 12, speedMax: 18 }, // Green, medium { y: 1200, color: 0x0000ff, speedMin: 8, speedMax: 14 }, // Blue, slow { y: 1600, color: 0xffff00, speedMin: 14, speedMax: 20 }, // Yellow, medium-fast { y: 2000, color: 0xff00ff, speedMin: 10, speedMax: 16 }, // Magenta, medium-slow { y: 2400, color: 0x00ffff, speedMin: 18, speedMax: 24 } // Cyan, fastest ]; // Pick a random row for each obstacle var rowIdx = Math.floor(Math.random() * rows.length); var row = rows[rowIdx]; // Attach asset with row color var obsAsset = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, color: row.color }); // Randomly choose obstacle length: 1x, 2x, 3x, or 4x var possibleLengths = [1, 2, 3, 4]; var lengthMultiplier = possibleLengths[Math.floor(Math.random() * possibleLengths.length)]; self.width = obsAsset.width * lengthMultiplier; self.height = obsAsset.height; // Speed based on row, increased by 5% per level var currentLevel = typeof level !== "undefined" ? level : 1; var baseSpeed = row.speedMin + Math.random() * (row.speedMax - row.speedMin); self.speed = baseSpeed * Math.pow(1.05, currentLevel - 1); self.x = 2048 + self.width / 2; // Y position based on row, with a little random offset for variety self.y = row.y + (Math.random() - 0.5) * 80; self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // --- Game Code --- // Create the egg and add to game var egg = new Egg(); egg.x = 400; egg.y = 2732 / 2; game.addChild(egg); // Obstacles array var obstacles = []; var obstacleTimer = 0; var obstacleInterval = 90; // frames between obstacles // Score var score = 0; var level = 1; var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var levelTxt = new Text2('Seviye: 1', { size: 80, fill: "#fff" }); levelTxt.anchor.set(0.5, 0); levelTxt.y = scoreTxt.height * 0.8; LK.gui.top.addChild(levelTxt); // Touch/mouse jump handler game.down = function (x, y, obj) { if (!egg.isAlive) return; egg.jump(); }; // Main update loop game.update = function () { if (!egg.isAlive) return; // Spawn obstacles obstacleTimer++; if (obstacleTimer >= obstacleInterval) { // Spawn a single obstacle (random row, random length) var obs = new Obstacle(); obstacles.push(obs); game.addChild(obs); obstacleTimer = 0; // Randomize next interval a bit, 15% more frequent obstacleInterval = Math.floor((70 + Math.floor(Math.random() * 40)) * 0.85); } // Update obstacles and check for collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; // Remove if off screen if (obs.x < -obs.width) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision detection if (egg.intersects(obs)) { egg.die(); LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Score: passed obstacle if (obs.lastX === undefined) obs.lastX = obs.x; if (obs.lastX >= egg.x && obs.x < egg.x) { // Each obstacle gives 1 * (2^(level-1)) points var points = Math.pow(2, level - 1); score += points; scoreTxt.setText(score); // Level up every 10 obstacles (counted by total obstacles passed, not points) var newLevel = 1 + Math.floor(score / Math.pow(2, level - 1) / 10); if (newLevel > level) { level = newLevel; levelTxt.setText('Seviye: ' + level); } } obs.lastX = obs.x; } };
/****
* Classes
****/
// Egg class: the player character
var Egg = Container.expand(function () {
var self = Container.call(this);
var eggAsset = self.attachAsset('egg', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = eggAsset.width;
self.height = eggAsset.height;
self.vy = 0;
self.gravity = 2.2;
self.jumpStrength = -38;
self.isAlive = true;
self.jump = function () {
if (!self.isAlive) return;
self.vy = self.jumpStrength;
};
self.update = function () {
if (!self.isAlive) return;
self.vy += self.gravity;
self.y += self.vy;
// Clamp to screen
if (self.y < self.height / 2) {
self.y = self.height / 2;
self.vy = 0;
}
if (self.y > 2732 - self.height / 2) {
self.y = 2732 - self.height / 2;
self.vy = 0;
}
};
self.die = function () {
self.isAlive = false;
};
return self;
});
// Obstacle class: obstacles coming from the right, with different colors, speeds, and rows
var Obstacle = Container.expand(function () {
var self = Container.call(this);
// Define possible rows (Y positions) and their associated colors and speed ranges
var rows = [{
y: 400,
color: 0xff0000,
speedMin: 16,
speedMax: 22
},
// Red, fast
{
y: 800,
color: 0x00ff00,
speedMin: 12,
speedMax: 18
},
// Green, medium
{
y: 1200,
color: 0x0000ff,
speedMin: 8,
speedMax: 14
},
// Blue, slow
{
y: 1600,
color: 0xffff00,
speedMin: 14,
speedMax: 20
},
// Yellow, medium-fast
{
y: 2000,
color: 0xff00ff,
speedMin: 10,
speedMax: 16
},
// Magenta, medium-slow
{
y: 2400,
color: 0x00ffff,
speedMin: 18,
speedMax: 24
} // Cyan, fastest
];
// Pick a random row for each obstacle
var rowIdx = Math.floor(Math.random() * rows.length);
var row = rows[rowIdx];
// Attach asset with row color
var obsAsset = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
color: row.color
});
// Randomly choose obstacle length: 1x, 2x, 3x, or 4x
var possibleLengths = [1, 2, 3, 4];
var lengthMultiplier = possibleLengths[Math.floor(Math.random() * possibleLengths.length)];
self.width = obsAsset.width * lengthMultiplier;
self.height = obsAsset.height;
// Speed based on row, increased by 5% per level
var currentLevel = typeof level !== "undefined" ? level : 1;
var baseSpeed = row.speedMin + Math.random() * (row.speedMax - row.speedMin);
self.speed = baseSpeed * Math.pow(1.05, currentLevel - 1);
self.x = 2048 + self.width / 2;
// Y position based on row, with a little random offset for variety
self.y = row.y + (Math.random() - 0.5) * 80;
self.update = function () {
self.x -= self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue
});
/****
* Game Code
****/
// --- Game Code ---
// Create the egg and add to game
var egg = new Egg();
egg.x = 400;
egg.y = 2732 / 2;
game.addChild(egg);
// Obstacles array
var obstacles = [];
var obstacleTimer = 0;
var obstacleInterval = 90; // frames between obstacles
// Score
var score = 0;
var level = 1;
var scoreTxt = new Text2('0', {
size: 120,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var levelTxt = new Text2('Seviye: 1', {
size: 80,
fill: "#fff"
});
levelTxt.anchor.set(0.5, 0);
levelTxt.y = scoreTxt.height * 0.8;
LK.gui.top.addChild(levelTxt);
// Touch/mouse jump handler
game.down = function (x, y, obj) {
if (!egg.isAlive) return;
egg.jump();
};
// Main update loop
game.update = function () {
if (!egg.isAlive) return;
// Spawn obstacles
obstacleTimer++;
if (obstacleTimer >= obstacleInterval) {
// Spawn a single obstacle (random row, random length)
var obs = new Obstacle();
obstacles.push(obs);
game.addChild(obs);
obstacleTimer = 0;
// Randomize next interval a bit, 15% more frequent
obstacleInterval = Math.floor((70 + Math.floor(Math.random() * 40)) * 0.85);
}
// Update obstacles and check for collisions
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
// Remove if off screen
if (obs.x < -obs.width) {
obs.destroy();
obstacles.splice(i, 1);
continue;
}
// Collision detection
if (egg.intersects(obs)) {
egg.die();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Score: passed obstacle
if (obs.lastX === undefined) obs.lastX = obs.x;
if (obs.lastX >= egg.x && obs.x < egg.x) {
// Each obstacle gives 1 * (2^(level-1)) points
var points = Math.pow(2, level - 1);
score += points;
scoreTxt.setText(score);
// Level up every 10 obstacles (counted by total obstacles passed, not points)
var newLevel = 1 + Math.floor(score / Math.pow(2, level - 1) / 10);
if (newLevel > level) {
level = newLevel;
levelTxt.setText('Seviye: ' + level);
}
}
obs.lastX = obs.x;
}
};