/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.xSpeed = 10.9375; self.ySpeed = -20; self.gravity = 1; self.lift = -15; self.flap = function (power) { power = power || 1; // Apply stronger upward movement based on power level var powerMultiplier = 1.5 + power * 1.5; // Increased power effect for more noticeable upward movement self.ySpeed = self.lift * powerMultiplier; LK.getSound('flap').play(); }; self._update_migrated = function () { if (game.isMouseDown) { self.ySpeed += self.gravity / 3; } else { self.ySpeed += self.gravity; } self.y += self.ySpeed; self.x += self.xSpeed; if (self.y <= 0 || self.y >= 2732) { self.speed = -self.speed; } var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2; birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10; }; self.flip = function () { self.scale.x *= -1; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleShadow = self.attachAsset('obstacleShadow', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow.rotation = Math.PI / 4; var obstacleShadow2 = self.attachAsset('obstacleShadow2', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow2.rotation = Math.PI / 4; obstacleShadow2.y = -7; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); obstacleGraphics.rotation = Math.PI / 4; self.speed = 5; self._move_migrated = function (speed) { self.y += speed; }; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Language selection UI var languageSelected = false; var selectedLanguage = "tr"; var languages = [{ label: "Türkçe", code: "tr" }, { label: "English", code: "en" }]; var languageButtons = []; var languageText = new Text2('Dil Seçin / Select Language', { size: 180, fill: '#3a84f7', font: 'Impact', align: 'center' }); languageText.anchor.set(0.5, 1); languageText.y = -600; LK.gui.center.addChild(languageText); for (var i = 0; i < languages.length; i++) { var lbtn = new Text2(languages[i].label, { size: 150, fill: '#ffff00', // Yellow font: 'Impact', align: 'center', dropShadow: true, dropShadowColor: '#ff0000', // Red shadow dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); lbtn.anchor.set(0.5, 0.5); lbtn.y = -400 + i * 220; lbtn.x = 0; (function (idx) { lbtn.interactive = true; lbtn.down = function (x, y, obj) { if (languageSelected) { return; } languageSelected = true; selectedLanguage = languages[idx].code; // Remove language buttons and text for (var j = 0; j < languageButtons.length; j++) { LK.gui.center.removeChild(languageButtons[j]); } LK.gui.center.removeChild(languageText); // Update best score label language after language selection bestScoreLabel = selectedLanguage === "tr" ? "En İyi" : "Best"; bestScoreText.setText(bestScoreLabel + ": " + bestScore); // Show difficulty selection showDifficultySelection(); }; })(i); LK.gui.center.addChild(lbtn); languageButtons.push(lbtn); } // Difficulty selection UI var difficultySelected = false; var difficulties = [{ label: { tr: "Kolay", en: "Easy" }, speed: 4, speedInc: 0.003, randomness: 160 }, { label: { tr: "ortadeil", en: "Medium" }, speed: 5, speedInc: 0.005, randomness: 120 }, { label: { tr: "Zor", en: "Hard" }, speed: 6, speedInc: 0.008, randomness: 80 }, { label: { tr: "İmkansız", en: "Impossible" }, speed: 8, speedInc: 0.018, randomness: 40 }]; var difficultyButtons = []; var difficultyText; function showDifficultySelection() { difficultySelected = false; difficultyButtons = []; var diffTextStr = selectedLanguage === "tr" ? "Zorluk Seçin" : "Select Difficulty"; difficultyText = new Text2(diffTextStr, { size: 180, fill: '#3a84f7', font: 'Impact', align: 'center' }); difficultyText.anchor.set(0.5, 1); difficultyText.y = -400; LK.gui.center.addChild(difficultyText); for (var i = 0; i < difficulties.length; i++) { var btn = new Text2(difficulties[i].label[selectedLanguage], { size: 150, fill: i === 0 ? '#ff0000' : i === 1 ? '#ffff00' : i === 3 ? '#ff0000' : '#ffff00', // Easy: red, Medium: yellow, Impossible: red, Hard: yellow font: 'Impact', align: 'center', dropShadow: true, dropShadowColor: i === 3 ? '#222a9a' : '#ff0000', // Impossible: dark blue, others: red dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); btn.anchor.set(0.5, 0.5); btn.y = -200 + i * 220; btn.x = 0; // Attach event (function (idx) { btn.interactive = true; btn.down = function (x, y, obj) { if (difficultySelected) { return; } difficultySelected = true; // Set game difficulty game.obstacleSpeed = difficulties[idx].speed; game.obstacleSpeedIncrease = difficulties[idx].speedInc; obstacleSpawnRandomness = difficulties[idx].randomness; // Remove buttons and text for (var j = 0; j < difficultyButtons.length; j++) { LK.gui.center.removeChild(difficultyButtons[j]); } LK.gui.center.removeChild(difficultyText); // Show tutorial tutorialText.visible = true; tutorialTextWhite.visible = true; // Update tutorial text language if (selectedLanguage === "tr") { tutorialText.setText('Zıpla\nHavada Kalmak İçin Basılı Tut'); tutorialTextWhite.setText('Zıpla\nHavada Kalmak İçin Basılı Tut'); } else { tutorialText.setText('Tap to Flap\nHold to Float'); tutorialTextWhite.setText('Tap to Flap\nHold to Float'); } }; })(i); LK.gui.center.addChild(btn); difficultyButtons.push(btn); } } // Hide tutorial until difficulty is picked, will update for language var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ffffff', font: 'Impact', align: 'center' }); tutorialTextWhite.anchor.set(.5, 1); tutorialTextWhite.x = -4; tutorialTextWhite.y = -62; tutorialTextWhite.visible = false; LK.gui.bottom.addChild(tutorialTextWhite); var tutorialText = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0, align: 'center' }); tutorialText.anchor.set(.5, 1); tutorialText.y = -50; tutorialText.visible = false; LK.gui.bottom.addChild(tutorialText); game.score = 0; game.obstacleSpeed = 5; game.obstacleSpeedIncrease = 0.005; game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { obstacles[i]._move_migrated(); var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2)); if (dist < 280) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); LK.showLeaderboard && LK.showLeaderboard(); // Show leaderboard if available } } }; game.setBackgroundColor(0xadd8e6); var scoreText = new Text2('0', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); var scoreText2 = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreText2.anchor.set(.5, 0); scoreText2.x = -4; scoreText2.y = -5; LK.gui.top.addChild(scoreText2); LK.gui.top.addChild(scoreText); // Best score display (top right) var bestScore = typeof storage.bestScore === "number" ? storage.bestScore : 0; var bestScoreLabel = selectedLanguage === "tr" ? "En İyi" : "Best"; var bestScoreText = new Text2(bestScoreLabel + ": " + bestScore, { size: 90, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); bestScoreText.anchor.set(1, 0); bestScoreText.x = 2048 - 40; bestScoreText.y = 0; LK.gui.topRight.addChild(bestScoreText); // Always show best score on language selection screen bestScoreText.visible = !languageSelected; var bird = game.addChild(new Bird()); var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; var leftObstacles = [], rightObstacles = []; var obstacleSpawnRandomness = 120; var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3); var obstacleSpawnY = -500; var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; bird.x = 1024; bird.y = 1366; game.isMouseDown = false; // Power bar system var powerBarBg = new Text2('████████████████████████████████████████', { size: 80, fill: '#333333', font: 'Impact', align: 'center' }); powerBarBg.anchor.set(0.5, 1); powerBarBg.y = -20; LK.gui.bottom.addChild(powerBarBg); var powerBarFill = new Text2('', { size: 80, fill: '#ffff00', font: 'Impact', align: 'center' }); powerBarFill.anchor.set(0.5, 1); powerBarFill.y = -20; LK.gui.bottom.addChild(powerBarFill); var powerLevel = 0; var maxPowerLevel = 100; var powerChargeRate = 2; var holdStartTime = 0; function updatePowerBar() { var fillPercentage = powerLevel / maxPowerLevel; var maxBars = 40; var filledBars = Math.floor(maxBars * fillPercentage); var barText = ''; for (var i = 0; i < filledBars; i++) { barText += '█'; } powerBarFill.setText(barText); // Change color based on power level if (fillPercentage < 0.3) { powerBarFill.fill = '#ffff00'; // Yellow } else if (fillPercentage < 0.7) { powerBarFill.fill = '#ff8800'; // Orange } else { powerBarFill.fill = '#ff0000'; // Red } } game.down = function (x, y, obj) { if (!languageSelected || !difficultySelected) { return; } game.isMouseDown = true; holdStartTime = LK.ticks; powerLevel = 0; }; game.up = function (x, y, obj) { if (!languageSelected || !difficultySelected) { return; } game.isMouseDown = false; // Use accumulated power for flap var powerMultiplier = powerLevel / maxPowerLevel; bird.flap(powerMultiplier); // Add visual feedback for powerful flaps with scale animation if (powerMultiplier > 0.5) { tween(bird, { scaleX: bird.scale.x * 1.3, scaleY: bird.scale.y * 1.3 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(bird, { scaleX: bird.scale.x / 1.3, scaleY: bird.scale.y / 1.3 }, { duration: 200, easing: tween.easeIn }); } }); } // Reset power level and animate bar shrinking tween(powerBarFill, { alpha: 0.3 }, { duration: 300, onFinish: function onFinish() { powerBarFill.alpha = 1; } }); powerLevel = 0; updatePowerBar(); }; game.update = function () { if (!languageSelected) { // Block all game logic until language is picked return; } if (!difficultySelected) { // Block all game logic until difficulty is picked return; } bird._update_migrated(); // Update power bar when holding down if (game.isMouseDown) { var holdDuration = LK.ticks - holdStartTime; powerLevel = Math.min(maxPowerLevel, holdDuration * powerChargeRate); updatePowerBar(); } if (game.score > 2) { tutorialText.y += 5; tutorialTextWhite.y += 5; } scoreText.setText(game.score); scoreText2.setText(game.score); // Update best score if needed if (game.score > bestScore) { bestScore = game.score; storage.bestScore = bestScore; var bestScoreLabel = selectedLanguage === "tr" ? "En İyi" : "Best"; bestScoreText.setText(bestScoreLabel + ": " + bestScore); } game.obstacleSpeed += game.obstacleSpeedIncrease; obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease; if (obstacleSpawnRandomness < 20) { obstacleSpawnRandomness = 20; } if (LK.ticks >= leftObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 0; newObstacle.y = obstacleSpawnY; leftObstacles.push(newObstacle); leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (LK.ticks >= rightObstacleSpawnTime) { var newObstacle = game.addChildAt(new Obstacle(), 0); newObstacle.x = 2048; newObstacle.y = -newObstacle.height; rightObstacles.push(newObstacle); rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) { bird.xSpeed = -bird.xSpeed; bird.flip(); game.score++; LK.setScore(game.score); LK.getSound('bounce').play(); } for (var i = leftObstacles.length - 1; i >= 0; i--) { leftObstacles[i]._move_migrated(game.obstacleSpeed); if (leftObstacles[i].y > 3232) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } } for (var i = rightObstacles.length - 1; i >= 0; i--) { rightObstacles[i]._move_migrated(game.obstacleSpeed); if (rightObstacles[i].y > 3232) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } } game.checkObstacleCollision(leftObstacles); game.checkObstacleCollision(rightObstacles); if (bird.y < 0) { // Kolay modda üstten çıkınca şekerlik efekti, diğer modlarda game over if (game.obstacleSpeed === difficulties[0].speed && game.obstacleSpeedIncrease === difficulties[0].speedInc && obstacleSpawnRandomness + obstacleSpawnRandomnessDecrease === difficulties[0].randomness) { // Şekerlik efekti: Bird'i ekranda aşağıya yumuşakça geri getir, renk değiştir, puan ver if (!bird.sugarEffectActive) { bird.sugarEffectActive = true; // Bird'i pembe yap ve yavaşça aşağıya getir var originalY = bird.y; var originalColor = bird.children[0].tint; var tweenDuration = 40; var step = 0; var startY = bird.y; var endY = 200; var startColor = 0xff69b4; var endColor = 0xffffff; bird.children[0].tint = startColor; var sugarTween = LK.setInterval(function () { step++; bird.y = startY + (endY - startY) * (step / tweenDuration); if (step >= tweenDuration) { LK.clearInterval(sugarTween); bird.children[0].tint = endColor; bird.sugarEffectActive = false; } }, 10); // Puan ver game.score += 2; LK.setScore(game.score); LK.getSound('flap').play(); } // Bird'in y'sini 0'da sabitle, tekrar yukarı çıkmasını engelle bird.y = 0; bird.ySpeed = 0; } else if (bird.y > 2732 || bird.y < 0) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); LK.showLeaderboard && LK.showLeaderboard(); // Show leaderboard if available } } else if (bird.y > 2732) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); LK.showLeaderboard && LK.showLeaderboard(); // Show leaderboard if available } };
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.xSpeed = 10.9375;
self.ySpeed = -20;
self.gravity = 1;
self.lift = -15;
self.flap = function (power) {
power = power || 1;
// Apply stronger upward movement based on power level
var powerMultiplier = 1.5 + power * 1.5; // Increased power effect for more noticeable upward movement
self.ySpeed = self.lift * powerMultiplier;
LK.getSound('flap').play();
};
self._update_migrated = function () {
if (game.isMouseDown) {
self.ySpeed += self.gravity / 3;
} else {
self.ySpeed += self.gravity;
}
self.y += self.ySpeed;
self.x += self.xSpeed;
if (self.y <= 0 || self.y >= 2732) {
self.speed = -self.speed;
}
var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2;
birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10;
};
self.flip = function () {
self.scale.x *= -1;
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleShadow = self.attachAsset('obstacleShadow', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow.rotation = Math.PI / 4;
var obstacleShadow2 = self.attachAsset('obstacleShadow2', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleShadow2.rotation = Math.PI / 4;
obstacleShadow2.y = -7;
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
obstacleGraphics.rotation = Math.PI / 4;
self.speed = 5;
self._move_migrated = function (speed) {
self.y += speed;
};
});
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Language selection UI
var languageSelected = false;
var selectedLanguage = "tr";
var languages = [{
label: "Türkçe",
code: "tr"
}, {
label: "English",
code: "en"
}];
var languageButtons = [];
var languageText = new Text2('Dil Seçin / Select Language', {
size: 180,
fill: '#3a84f7',
font: 'Impact',
align: 'center'
});
languageText.anchor.set(0.5, 1);
languageText.y = -600;
LK.gui.center.addChild(languageText);
for (var i = 0; i < languages.length; i++) {
var lbtn = new Text2(languages[i].label, {
size: 150,
fill: '#ffff00',
// Yellow
font: 'Impact',
align: 'center',
dropShadow: true,
dropShadowColor: '#ff0000',
// Red shadow
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0
});
lbtn.anchor.set(0.5, 0.5);
lbtn.y = -400 + i * 220;
lbtn.x = 0;
(function (idx) {
lbtn.interactive = true;
lbtn.down = function (x, y, obj) {
if (languageSelected) {
return;
}
languageSelected = true;
selectedLanguage = languages[idx].code;
// Remove language buttons and text
for (var j = 0; j < languageButtons.length; j++) {
LK.gui.center.removeChild(languageButtons[j]);
}
LK.gui.center.removeChild(languageText);
// Update best score label language after language selection
bestScoreLabel = selectedLanguage === "tr" ? "En İyi" : "Best";
bestScoreText.setText(bestScoreLabel + ": " + bestScore);
// Show difficulty selection
showDifficultySelection();
};
})(i);
LK.gui.center.addChild(lbtn);
languageButtons.push(lbtn);
}
// Difficulty selection UI
var difficultySelected = false;
var difficulties = [{
label: {
tr: "Kolay",
en: "Easy"
},
speed: 4,
speedInc: 0.003,
randomness: 160
}, {
label: {
tr: "ortadeil",
en: "Medium"
},
speed: 5,
speedInc: 0.005,
randomness: 120
}, {
label: {
tr: "Zor",
en: "Hard"
},
speed: 6,
speedInc: 0.008,
randomness: 80
}, {
label: {
tr: "İmkansız",
en: "Impossible"
},
speed: 8,
speedInc: 0.018,
randomness: 40
}];
var difficultyButtons = [];
var difficultyText;
function showDifficultySelection() {
difficultySelected = false;
difficultyButtons = [];
var diffTextStr = selectedLanguage === "tr" ? "Zorluk Seçin" : "Select Difficulty";
difficultyText = new Text2(diffTextStr, {
size: 180,
fill: '#3a84f7',
font: 'Impact',
align: 'center'
});
difficultyText.anchor.set(0.5, 1);
difficultyText.y = -400;
LK.gui.center.addChild(difficultyText);
for (var i = 0; i < difficulties.length; i++) {
var btn = new Text2(difficulties[i].label[selectedLanguage], {
size: 150,
fill: i === 0 ? '#ff0000' : i === 1 ? '#ffff00' : i === 3 ? '#ff0000' : '#ffff00',
// Easy: red, Medium: yellow, Impossible: red, Hard: yellow
font: 'Impact',
align: 'center',
dropShadow: true,
dropShadowColor: i === 3 ? '#222a9a' : '#ff0000',
// Impossible: dark blue, others: red
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0
});
btn.anchor.set(0.5, 0.5);
btn.y = -200 + i * 220;
btn.x = 0;
// Attach event
(function (idx) {
btn.interactive = true;
btn.down = function (x, y, obj) {
if (difficultySelected) {
return;
}
difficultySelected = true;
// Set game difficulty
game.obstacleSpeed = difficulties[idx].speed;
game.obstacleSpeedIncrease = difficulties[idx].speedInc;
obstacleSpawnRandomness = difficulties[idx].randomness;
// Remove buttons and text
for (var j = 0; j < difficultyButtons.length; j++) {
LK.gui.center.removeChild(difficultyButtons[j]);
}
LK.gui.center.removeChild(difficultyText);
// Show tutorial
tutorialText.visible = true;
tutorialTextWhite.visible = true;
// Update tutorial text language
if (selectedLanguage === "tr") {
tutorialText.setText('Zıpla\nHavada Kalmak İçin Basılı Tut');
tutorialTextWhite.setText('Zıpla\nHavada Kalmak İçin Basılı Tut');
} else {
tutorialText.setText('Tap to Flap\nHold to Float');
tutorialTextWhite.setText('Tap to Flap\nHold to Float');
}
};
})(i);
LK.gui.center.addChild(btn);
difficultyButtons.push(btn);
}
}
// Hide tutorial until difficulty is picked, will update for language
var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', {
size: 150,
fill: '#ffffff',
font: 'Impact',
align: 'center'
});
tutorialTextWhite.anchor.set(.5, 1);
tutorialTextWhite.x = -4;
tutorialTextWhite.y = -62;
tutorialTextWhite.visible = false;
LK.gui.bottom.addChild(tutorialTextWhite);
var tutorialText = new Text2('Tap to Flap\nHold to Float', {
size: 150,
fill: '#3a84f7',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#222a9a',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0,
align: 'center'
});
tutorialText.anchor.set(.5, 1);
tutorialText.y = -50;
tutorialText.visible = false;
LK.gui.bottom.addChild(tutorialText);
game.score = 0;
game.obstacleSpeed = 5;
game.obstacleSpeedIncrease = 0.005;
game.checkObstacleCollision = function (obstacles) {
for (var i = 0; i < obstacles.length; i++) {
obstacles[i]._move_migrated();
var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2));
if (dist < 280) {
LK.setScore(game.score);
LK.getSound('gameOverJingle').play();
LK.showGameOver();
LK.showLeaderboard && LK.showLeaderboard(); // Show leaderboard if available
}
}
};
game.setBackgroundColor(0xadd8e6);
var scoreText = new Text2('0', {
size: 150,
fill: '#3a84f7',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#222a9a',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0
});
scoreText.anchor.set(.5, 0);
LK.gui.top.addChild(scoreText);
var scoreText2 = new Text2('0', {
size: 150,
fill: '#ffffff',
font: 'Impact'
});
scoreText2.anchor.set(.5, 0);
scoreText2.x = -4;
scoreText2.y = -5;
LK.gui.top.addChild(scoreText2);
LK.gui.top.addChild(scoreText);
// Best score display (top right)
var bestScore = typeof storage.bestScore === "number" ? storage.bestScore : 0;
var bestScoreLabel = selectedLanguage === "tr" ? "En İyi" : "Best";
var bestScoreText = new Text2(bestScoreLabel + ": " + bestScore, {
size: 90,
fill: '#3a84f7',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#222a9a',
dropShadowBlur: 5,
dropShadowDistance: 7,
dropShadowAngle: 0
});
bestScoreText.anchor.set(1, 0);
bestScoreText.x = 2048 - 40;
bestScoreText.y = 0;
LK.gui.topRight.addChild(bestScoreText);
// Always show best score on language selection screen
bestScoreText.visible = !languageSelected;
var bird = game.addChild(new Bird());
var leftWall = game.addChild(new Wall());
leftWall.x = 0;
leftWall.y = 1366;
var rightWall = game.addChild(new Wall());
rightWall.x = 2048;
rightWall.y = 1366;
var leftObstacles = [],
rightObstacles = [];
var obstacleSpawnRandomness = 120;
var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3);
var obstacleSpawnY = -500;
var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
bird.x = 1024;
bird.y = 1366;
game.isMouseDown = false;
// Power bar system
var powerBarBg = new Text2('████████████████████████████████████████', {
size: 80,
fill: '#333333',
font: 'Impact',
align: 'center'
});
powerBarBg.anchor.set(0.5, 1);
powerBarBg.y = -20;
LK.gui.bottom.addChild(powerBarBg);
var powerBarFill = new Text2('', {
size: 80,
fill: '#ffff00',
font: 'Impact',
align: 'center'
});
powerBarFill.anchor.set(0.5, 1);
powerBarFill.y = -20;
LK.gui.bottom.addChild(powerBarFill);
var powerLevel = 0;
var maxPowerLevel = 100;
var powerChargeRate = 2;
var holdStartTime = 0;
function updatePowerBar() {
var fillPercentage = powerLevel / maxPowerLevel;
var maxBars = 40;
var filledBars = Math.floor(maxBars * fillPercentage);
var barText = '';
for (var i = 0; i < filledBars; i++) {
barText += '█';
}
powerBarFill.setText(barText);
// Change color based on power level
if (fillPercentage < 0.3) {
powerBarFill.fill = '#ffff00'; // Yellow
} else if (fillPercentage < 0.7) {
powerBarFill.fill = '#ff8800'; // Orange
} else {
powerBarFill.fill = '#ff0000'; // Red
}
}
game.down = function (x, y, obj) {
if (!languageSelected || !difficultySelected) {
return;
}
game.isMouseDown = true;
holdStartTime = LK.ticks;
powerLevel = 0;
};
game.up = function (x, y, obj) {
if (!languageSelected || !difficultySelected) {
return;
}
game.isMouseDown = false;
// Use accumulated power for flap
var powerMultiplier = powerLevel / maxPowerLevel;
bird.flap(powerMultiplier);
// Add visual feedback for powerful flaps with scale animation
if (powerMultiplier > 0.5) {
tween(bird, {
scaleX: bird.scale.x * 1.3,
scaleY: bird.scale.y * 1.3
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(bird, {
scaleX: bird.scale.x / 1.3,
scaleY: bird.scale.y / 1.3
}, {
duration: 200,
easing: tween.easeIn
});
}
});
}
// Reset power level and animate bar shrinking
tween(powerBarFill, {
alpha: 0.3
}, {
duration: 300,
onFinish: function onFinish() {
powerBarFill.alpha = 1;
}
});
powerLevel = 0;
updatePowerBar();
};
game.update = function () {
if (!languageSelected) {
// Block all game logic until language is picked
return;
}
if (!difficultySelected) {
// Block all game logic until difficulty is picked
return;
}
bird._update_migrated();
// Update power bar when holding down
if (game.isMouseDown) {
var holdDuration = LK.ticks - holdStartTime;
powerLevel = Math.min(maxPowerLevel, holdDuration * powerChargeRate);
updatePowerBar();
}
if (game.score > 2) {
tutorialText.y += 5;
tutorialTextWhite.y += 5;
}
scoreText.setText(game.score);
scoreText2.setText(game.score);
// Update best score if needed
if (game.score > bestScore) {
bestScore = game.score;
storage.bestScore = bestScore;
var bestScoreLabel = selectedLanguage === "tr" ? "En İyi" : "Best";
bestScoreText.setText(bestScoreLabel + ": " + bestScore);
}
game.obstacleSpeed += game.obstacleSpeedIncrease;
obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease;
if (obstacleSpawnRandomness < 20) {
obstacleSpawnRandomness = 20;
}
if (LK.ticks >= leftObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = 0;
newObstacle.y = obstacleSpawnY;
leftObstacles.push(newObstacle);
leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
}
if (LK.ticks >= rightObstacleSpawnTime) {
var newObstacle = game.addChildAt(new Obstacle(), 0);
newObstacle.x = 2048;
newObstacle.y = -newObstacle.height;
rightObstacles.push(newObstacle);
rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness;
}
if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) {
bird.xSpeed = -bird.xSpeed;
bird.flip();
game.score++;
LK.setScore(game.score);
LK.getSound('bounce').play();
}
for (var i = leftObstacles.length - 1; i >= 0; i--) {
leftObstacles[i]._move_migrated(game.obstacleSpeed);
if (leftObstacles[i].y > 3232) {
leftObstacles[i].destroy();
leftObstacles.splice(i, 1);
}
}
for (var i = rightObstacles.length - 1; i >= 0; i--) {
rightObstacles[i]._move_migrated(game.obstacleSpeed);
if (rightObstacles[i].y > 3232) {
rightObstacles[i].destroy();
rightObstacles.splice(i, 1);
}
}
game.checkObstacleCollision(leftObstacles);
game.checkObstacleCollision(rightObstacles);
if (bird.y < 0) {
// Kolay modda üstten çıkınca şekerlik efekti, diğer modlarda game over
if (game.obstacleSpeed === difficulties[0].speed && game.obstacleSpeedIncrease === difficulties[0].speedInc && obstacleSpawnRandomness + obstacleSpawnRandomnessDecrease === difficulties[0].randomness) {
// Şekerlik efekti: Bird'i ekranda aşağıya yumuşakça geri getir, renk değiştir, puan ver
if (!bird.sugarEffectActive) {
bird.sugarEffectActive = true;
// Bird'i pembe yap ve yavaşça aşağıya getir
var originalY = bird.y;
var originalColor = bird.children[0].tint;
var tweenDuration = 40;
var step = 0;
var startY = bird.y;
var endY = 200;
var startColor = 0xff69b4;
var endColor = 0xffffff;
bird.children[0].tint = startColor;
var sugarTween = LK.setInterval(function () {
step++;
bird.y = startY + (endY - startY) * (step / tweenDuration);
if (step >= tweenDuration) {
LK.clearInterval(sugarTween);
bird.children[0].tint = endColor;
bird.sugarEffectActive = false;
}
}, 10);
// Puan ver
game.score += 2;
LK.setScore(game.score);
LK.getSound('flap').play();
}
// Bird'in y'sini 0'da sabitle, tekrar yukarı çıkmasını engelle
bird.y = 0;
bird.ySpeed = 0;
} else if (bird.y > 2732 || bird.y < 0) {
LK.setScore(game.score);
LK.getSound('gameOverJingle').play();
LK.showGameOver();
LK.showLeaderboard && LK.showLeaderboard(); // Show leaderboard if available
}
} else if (bird.y > 2732) {
LK.setScore(game.score);
LK.getSound('gameOverJingle').play();
LK.showGameOver();
LK.showLeaderboard && LK.showLeaderboard(); // Show leaderboard if available
}
};