User prompt
Pointer 80 birim aşağıya kaydır
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21 tane yeni meme assenti oluştur
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Discover yazısını 80 birim aşağıya kaydır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Spin to meme yazısını 80 birim aşağıya kaydır
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Discover yazısını siyah yap
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Spın to meme yazısını siyah yap
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Tüm yazıları siyah yap
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Yeni arkaplan assenti oluştur
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Çark dönerken wheel sounds oynatılsın
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Meme isimlerini kaldır
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Çarkın ortasındaki assenti kaldır
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Çarktan memlerin yazılarını kaldır
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Çarktaki yazıları kaldır
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Memelerin üstünde yazan yazıları kaldır
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Pointer assentini 50 birim aşağıya6indir
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Pointer assentini 100 birim aşağıya indir
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Pointer assentini 60 birim aşağıya indir
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Pointer assentini 30 birim aşağıya indir
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Memeleri açıklayan yazıları kaldır
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Spin again yazısını y doğrusunda 100 birim aşağıya indir
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20 tane meme card assenti oluştur. Rastgele bu meme kartlardan biri seçilsin döndüğünde
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var section = new Graphics();' Line Number: 237
Code edit (1 edits merged)
Please save this source code
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Spin to Meme
Initial prompt
"Spin to Meme" is a web-based casual game where players spin a colorful wheel to randomly determine which internet meme they are most aligned with. Each spin generates a unique meme result, accompanied by a fun personality description.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var MemeResultCard = Container.expand(function () { var self = Container.call(this); // Initially hidden self.visible = false; var card = self.attachAsset('memeCard', { anchorX: 0.5, anchorY: 0.5 }); // Meme title var titleText = new Text2("Your Spirit Meme", { size: 80, fill: 0x333333 }); titleText.anchor.set(0.5, 0); titleText.y = -500; self.addChild(titleText); // Meme name var memeNameText = new Text2("", { size: 60, fill: 0xFF5722 }); memeNameText.anchor.set(0.5, 0); memeNameText.y = -400; self.addChild(memeNameText); // Description var descriptionText = new Text2("", { size: 40, fill: 0x555555 }); descriptionText.anchor.set(0.5, 0); descriptionText.y = -280; descriptionText.wordWrap = true; descriptionText.wordWrapWidth = 1400; self.addChild(descriptionText); // Close button var closeButton = new Text2("SPIN AGAIN", { size: 50, fill: 0x3498DB }); closeButton.anchor.set(0.5, 0.5); closeButton.y = 450; closeButton.interactive = true; self.addChild(closeButton); closeButton.down = function () { tween(closeButton, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; closeButton.up = function () { tween(closeButton, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { self.hide(); if (self.onClose) { self.onClose(); } } }); }; self.showResult = function (memeName, index) { memeNameText.setText(memeName); descriptionText.setText(getMemeDescription(memeName, index)); self.visible = true; // Animate card appearance card.scaleX = 0.1; card.scaleY = 0.1; card.alpha = 0; tween(card, { scaleX: 1, scaleY: 1, alpha: 1 }, { duration: 500, easing: tween.elasticOut }); }; self.hide = function () { tween(card, { scaleX: 0.1, scaleY: 0.1, alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); }; function getMemeDescription(memeName, index) { var descriptions = ["You're observant and always noticing new opportunities, even when you should be focusing on what's right in front of you. You appreciate the complexity of choices and aren't afraid to show interest in something new and exciting.", "You're expressive and dramatic, never afraid to show your emotions. When you're upset, everyone knows it. You're also great at standing your ground even when faced with confusion or chaos.", "You have clear preferences and aren't afraid to express what you like and dislike. You make decisions confidently and know exactly what works for you. You're also not afraid to pass on trends that don't match your vibe.", "Your mind works in fascinating ways, and you love exploring ideas to their fullest extent. You can take simple concepts and develop them into complex philosophies. You appreciate intellectual growth and deep thinking.", "You're contemplative and always considering new perspectives. You challenge conventional wisdom and aren't afraid to question assumptions. Your thoughtful nature makes you excellent at solving problems.", "You're authentic in your reactions and wear your emotions on your sleeve. When something surprises you, everyone knows it. You bring honesty and genuine reactions to every situation.", "Much wow! Such personality! You're quirky, fun-loving, and don't take yourself too seriously. You approach life with curiosity and enthusiasm, finding joy in simple pleasures.", "You remain calm even when everything around you is falling apart. Your ability to accept challenging situations with a sense of humor makes you resilient. You're the steady presence others look to during chaos.", "You celebrate victories, both big and small. Your positive attitude helps you recognize achievements and builds confidence. You inspire others with your enthusiasm for life's successes.", "You embrace your awkwardness and aren't afraid to be yourself, even in uncomfortable situations. Your authenticity makes you relatable, and you find humor in life's awkward moments."]; return descriptions[index % descriptions.length]; } return self; }); var SpinButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('spinButton', { anchorX: 0.5, anchorY: 0.5 }); var label = new Text2("SPIN", { size: 60, fill: 0xFFFFFF }); label.anchor.set(0.5, 0.5); self.addChild(label); self.down = function (x, y, obj) { tween(buttonGraphic, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; self.up = function (x, y, obj) { tween(buttonGraphic, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { if (self.onSpin) { self.onSpin(); } } }); }; return self; }); var SpinWheel = Container.expand(function () { var self = Container.call(this); // Wheel background var wheelBase = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5 }); // Define meme categories var memeCategories = ["Distracted Boyfriend", "Woman Yelling at Cat", "Drake Hotline Bling", "Expanding Brain", "Think About It", "Surprised Pikachu", "Doge", "This is Fine", "Success Kid", "Awkward Penguin"]; // Create wheel sections for (var i = 0; i < memeCategories.length; i++) { var section = new WheelSection(i, memeCategories.length, memeCategories[i]); self.addChild(section); } // Track wheel state self.isSpinning = false; self.currentRotation = 0; self.targetRotation = 0; self.spinSpeed = 0; self.deceleration = 0; self.memeSections = memeCategories; self.spin = function () { if (self.isSpinning) return; // Play spin sound LK.getSound('spinSound').play(); self.isSpinning = true; self.spinSpeed = 0.2 + Math.random() * 0.1; // Random starting speed // Determine how many rotations (5-10) plus a random section var rotations = 5 + Math.floor(Math.random() * 5); var randomSection = Math.floor(Math.random() * memeCategories.length); var sectionAngle = 2 * Math.PI / memeCategories.length; // Calculate target rotation: current + full rotations + position to the random section self.targetRotation = self.currentRotation + rotations * 2 * Math.PI + randomSection * sectionAngle; // Calculate deceleration rate to gradually stop at the target var totalAngleToTravel = self.targetRotation - self.currentRotation; self.deceleration = self.spinSpeed * self.spinSpeed / (2 * totalAngleToTravel); }; self.update = function () { if (self.isSpinning) { // Apply current speed self.currentRotation += self.spinSpeed; self.rotation = self.currentRotation; // Decelerate if (self.currentRotation < self.targetRotation) { self.spinSpeed -= self.deceleration; // Don't let speed go negative if (self.spinSpeed <= 0.001) { self.spinSpeed = 0.001; } } else { // We've reached or passed the target self.isSpinning = false; self.currentRotation = self.targetRotation; self.rotation = self.currentRotation; // Calculate which section is at the top (pointer position) self.onSpinComplete(); } } }; self.onSpinComplete = function () { // Calculate which section is at the pointer (top) var pointingAngle = (-self.rotation % (2 * Math.PI) + 2 * Math.PI) % (2 * Math.PI); var sectionAngle = 2 * Math.PI / memeCategories.length; var sectionIndex = Math.floor(pointingAngle / sectionAngle); sectionIndex = (memeCategories.length - sectionIndex) % memeCategories.length; // Report the result if (self.onResult) { self.onResult(memeCategories[sectionIndex], sectionIndex); } // Play result sound LK.getSound('resultSound').play(); }; return self; }); var WheelSection = Container.expand(function (sectionIndex, totalSections, text) { var self = Container.call(this); var radius = 650; var angle = sectionIndex / totalSections * Math.PI * 2; var nextAngle = (sectionIndex + 1) / totalSections * Math.PI * 2; // Create a custom shape for the section using LK.getAsset var sectionShape = { width: radius * 2, height: radius * 2, color: getColorForSection(sectionIndex), shape: 'section_' + sectionIndex }; var section = LK.getAsset('section_' + sectionIndex, { anchorX: 0.5, anchorY: 0.5 }); // Position it correctly self.addChild(section); // Add text label var label = new Text2(text, { size: 40, fill: 0xFFFFFF }); label.anchor.set(0.5, 0.5); // Position text in the middle of the section var textRadius = radius * 0.75; var midAngle = (angle + nextAngle) / 2; label.x = Math.cos(midAngle) * textRadius; label.y = Math.sin(midAngle) * textRadius; label.rotation = midAngle + Math.PI / 2; self.addChild(label); function getColorForSection(index) { // A few vibrant colors that work well together var colors = [0xFF5757, // Red 0x47B8FF, // Blue 0xFFD557, // Yellow 0x7DFF57, // Green 0xFF57F7, // Pink 0x57FFBD, // Teal 0xFF8A57, // Orange 0xA757FF, // Purple 0x57FFFF, // Cyan 0xBCFF57 // Lime ]; return colors[index % colors.length]; } return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Set up game elements var wheel = new SpinWheel(); game.addChild(wheel); wheel.x = 2048 / 2; wheel.y = 2732 / 2 - 200; // Add pointer var pointer = LK.getAsset('pointer', { anchorX: 0.5, anchorY: 0 }); game.addChild(pointer); pointer.x = wheel.x; pointer.y = wheel.y - wheel.height / 2 - 20; pointer.rotation = Math.PI; // Point downward // Add spin button var spinButton = new SpinButton(); game.addChild(spinButton); spinButton.x = wheel.x; spinButton.y = wheel.y + wheel.height / 2 + 200; // Add result card (initially hidden) var resultCard = new MemeResultCard(); game.addChild(resultCard); resultCard.x = wheel.x; resultCard.y = wheel.y; // Title var gameTitle = new Text2("Spin to Meme", { size: 120, fill: 0xFFFFFF }); gameTitle.anchor.set(0.5, 0.5); gameTitle.x = wheel.x; gameTitle.y = 200; game.addChild(gameTitle); // Subtitle var subtitle = new Text2("Discover Your Spirit Meme", { size: 60, fill: 0xFFFFFF }); subtitle.anchor.set(0.5, 0.5); subtitle.x = wheel.x; subtitle.y = 300; game.addChild(subtitle); // Game state var isGameActive = true; // Connect components spinButton.onSpin = function () { if (isGameActive && !wheel.isSpinning && !resultCard.visible) { wheel.spin(); } }; wheel.onResult = function (meme, index) { LK.setTimeout(function () { resultCard.showResult(meme, index); }, 500); }; resultCard.onClose = function () { isGameActive = true; }; // Game update loop game.update = function () { if (wheel) { wheel.update(); } }; // Start background music LK.playMusic('bgMusic');
===================================================================
--- original.js
+++ change.js
@@ -220,14 +220,20 @@
var self = Container.call(this);
var radius = 650;
var angle = sectionIndex / totalSections * Math.PI * 2;
var nextAngle = (sectionIndex + 1) / totalSections * Math.PI * 2;
- var section = new Graphics();
- section.beginFill(getColorForSection(sectionIndex));
- section.moveTo(0, 0);
- section.arc(0, 0, radius, angle, nextAngle, false);
- section.lineTo(0, 0);
- section.endFill();
+ // Create a custom shape for the section using LK.getAsset
+ var sectionShape = {
+ width: radius * 2,
+ height: radius * 2,
+ color: getColorForSection(sectionIndex),
+ shape: 'section_' + sectionIndex
+ };
+ var section = LK.getAsset('section_' + sectionIndex, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Position it correctly
self.addChild(section);
// Add text label
var label = new Text2(text, {
size: 40,