User prompt
I said left, not right
User prompt
Rec team unit buttons should go a little to the left
User prompt
I said unit buttons on the top right corner, not top lettori
User prompt
Red team unit buttons should be in the top right corner
User prompt
Red team faction buttons should be in the top right corner
User prompt
The pause button should be in the top right corner instead
User prompt
Please fix the bug: 'factions is not defined' in or related to this line: 'var factionNames = Object.keys(factions);' Line Number: 573
User prompt
Add a button for each faction to place units from that faction
User prompt
Add a button to change fiction
User prompt
Add factions to simplify unit buttons (farm: wobbler, farmer; Medieval: sword, archer, crossbowman, king; magic: mirror shield, wizard; Vikings: berserker; Rome: spearman)
User prompt
Add new unit types: Mirror shield: has a chance to reflect projectiles (special type); King: strongest usit with massive damage and health, but slow (melee type); Crossbow man: Fires arrows like archer but faster; has a chance to deal critical damage
User prompt
Add new units: Priest: deals 0 damage,heals allies instead (support type); Berserker: deals dobule damage and moves faster when at half health (melee type); Spearman: versitile melee unit that has a chance to throw its spear
Code edit (1 edits merged)
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User prompt
Now you can dobule tap on AN unit to see their stats, unique abilities and what type of unit they are (melee, ranged.)
Code edit (1 edits merged)
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User prompt
Ultimate Battle Simulator
Initial prompt
Really accurate battle simulator: a game where you place units in 2 teams (red team and blue team) to fight themselves! Units: wobbler: punches the enemies; Farmer: uses its hayfork to slice up the enemies, deals dobule damage on its first hit; archer: shoots arrows with its mighty bow; Shield: has a shield that makes the unit resistant to arrows; Swordsman: uses its sword to slice through everything; Wizard: shoots out magic form its staff that deals high area damage and penetrates armor!
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
victory
Sound effect
battleMusic
Music
death
Sound effect
arrow
Sound effect
spell
Sound effect
attack
Sound effect
Explosion
Sound effect
Destroyed
Sound effect
Kiss
Sound effect
Gnehehe
Sound effect
Defend
Sound effect
Girldeath
Sound effect
Shoot
Sound effect
RAWR
Sound effect
Malfunction
Sound effect
Blaster
Sound effect
Holy
Sound effect