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Add new upgrades: More shots [you now shoot 2 arrows at once with this upgrade! Affects Archer allies too!], Poison shots [your shots are now made out of poison! They deal low damage over time {does not affect archer allies' arrows}], Cannon [you gain a cannon that shoots cannonballs that deal massive damage to the stronghest enemy.], Ally ATK speed [all allies {Archer allies, cannons, swordsmen} have an attack speed buff]
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Add assets for wizard, shield and elite knight
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Add new enemies: Shield (high health [20 HP] but really slow; gains 20 HP every 35 score and starts appearing when you have 30 score), Wizard (a slow and fragile enemy that has the ability to teleport every 3 seconds! Gains more HP and speed every 10 score and starts appearing when you have 25 score), Elite knight (Same as knight, but has EVEN MORE HP [45 HP], gains 15 more HP every 30 score and starts appearing on 100 score)
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Swordsmen allies now chase enemies to attack them
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Swordsman tower isn't spawning swordsmen
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Add assets for swordsman tower and swordsman ally
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Rework the swordsman upgrade so you have a tower that spawns swordsmen that attack enemies on melee; your swordsmen die after 10 seconds
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Add assets for knight, thief and boss
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Regular enemies (which now are called swordsmen) only have 1HP; add new enemies: Knight (knights have 5 HP! They start appearing when you have 23 score and Their health increases by 5 every 30 score), Thief (fast little brat that has a 10% chance to dodge attacks that start appearing when you have 15 score, and Their speed increases by 25% every 25 score)
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Regular enemies still have 1 HP
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Heat-tipped arrows increase damage
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For some reason, Heat-tipped arrows doesn't appear when choosing upgrades, fix that
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Archer ally uses "Archer" asset
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Archer ally shoots at enemies every 4 seconds; add an asset for him!
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Now, every 10 score, you can unlock one of these 3 of these 7 upgrades: Faster reaload (decreases the time to reaload), Piercing shots (Increases how many enemies an arrow can pierce through), Quiver (Increases how many arrows you can shoot before realoading), Heat-tipped arrows (Increases damage), Archer ally (You gain an archer ally that shoots arrows at enemies independently; his arrows don't affect the reload counter), Sabotage (enemies are slower), Swordsman (you gain a swordsman that attacks enemies on melee) āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Archer ally doesn't really do anything, Fix that by making him shoot every 3 seconds and by adding an asset for him āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Archer ally shoots at enemies every 4 seconds; add an asset for him!
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Now, every 10 score, you can unlock one upgrade of your choice of these 3 of these 7 upgrades: Faster reaload (decreases the time to reaload), Piercing shots (Increases how many enemies an arrow can pierce through), Quiver (Increases how many arrows you can shoot before realoading), Heat-tipped arrows (Increases damage), Archer ally (You gain an archer ally that shoots arrows at enemies independently; his arrows don't affect the reload counter), Sabotage (enemies are slower), Swordsman (you gain a swordsman that attacks enemies on melee)
User prompt
Now, every 10 score, you can unlock one of these 3 of these 7 upgrades: Faster reaload (decreases the time to reaload), Piercing shots (Increases how many enemies an arrow can pierce through), Quiver (Increases how many arrows you can shoot before realoading), Heat-tipped arrows (Increases damage), Archer ally (You gain an archer ally that shoots arrows at enemies independently; his arrows don't affect the reload counter), Sabotage (enemies are slower), Swordsman (you gain a swordsman that attacks enemies on melee)
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Now, every 10 score, you can unlock one of these 3 of these 7 upgrades: Faster reaload (decreases the time to reaload), Piercing shots (Increases how many enemies an arrow can pierce through), Quiver (Increases how many arrows you can shoot before realoading), Heat-tipped arrows (Increases damage), Archer ally (You gain an archer ally that shoots arrows at enemies independently; his arrows don't affect the reload counter), Sabotage (enemies are slower), Swordsman (you gain a swordsman that attacks enemies on melee)
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When playing, the song that plays now is "Game music"
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Now, when realoading, we do the "Reload" sound effect
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Add a 6 second cooldown after firing 15 arrows
Code edit (1 edits merged)
Please save this source code
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Archery Bastions
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Arrow. In-Game asset. 2d. High contrast. No shadows. Topdown
Red stickman with a sword. In-Game asset. 2d. High contrast. No shadows. Topdown
Blue stickman with a bow. In-Game asset. 2d. High contrast. No shadows
Red stickman with an iron helmet, iron sword and iron shield. In-Game asset. 2d. High contrast. No shadows. No eyes
Red stickman with a knife and a thief's bandana. In-Game asset. 2d. High contrast. No shadows. No eyes
Purple stickman with a crown. In-Game asset. 2d. High contrast. No shadows
Blue stickman with a sword. In-Game asset. 2d. High contrast. No shadows
Tower. In-Game asset. 2d. High contrast. No shadows
Red stickman with a big wooden shield full of spikes. In-Game asset. 2d. High contrast. No shadows
Green stickman with a blue wizard hat and a staff; no eyes. In-Game asset. 2d. High contrast. No shadows
Red stickman with a golden knight helmet, gold sword and gold shield and gold boots. In-Game asset. 2d. High contrast. No shadows
Cannon. In-Game asset. 2d. High contrast. No shadows
Cannonball. In-Game asset. 2d. High contrast. No shadows
Yellow stickman with an azur wizard hat and staff on a tower. In-Game asset. 2d. High contrast. No shadows
Magic ice ball. In-Game asset. 2d. High contrast. No shadows
Green stickman with a Spartan helmet, Spartan shield and Spartan spear. In-Game asset. 2d. High contrast. No shadows
Green war elephant. In-Game asset. 2d. High contrast. No shadows
Yellow viking stickman holding an axe and is about to throw it. In-Game asset. 2d. High contrast. No shadows
Hatchet. In-Game asset. 2d. High contrast. No shadows
A red stickman with a big golden shield and golden armor. In-Game asset. 2d. High contrast. No shadows
Gray stickman with it's face covered with a black hood equipped with a bow In-Game asset. 2d. High contrast. No shadows, no eyes
Hot air balloon full of red stickmen. In-Game asset. 2d. High contrast. No shadows
Black war elephant with red eyes. In-Game asset. 2d. High contrast. No shadows
Red stickman that is a jester that is on a blue ball and is juggling. In-Game asset. 2d. High contrast. No shadows
Green stickman with a tribal mask and a stick to shoot darts. In-Game asset. 2d. High contrast. No shadows
White female stickman that is an angel with golden armor and a heavenly sword. In-Game asset. 2d. High contrast. No shadows
Wooden dart In-Game asset. 2d. High contrast. No shadows. Topdown
Orb of light. In-Game asset. 2d. High contrast. No shadows
Purple dragon with a red stickman riding it. In-Game asset. 2d. High contrast. No shadows
Add a Roman shield
Bomb. In-Game asset. 2d. High contrast. No shadows
Blue stickman with safety goggles, yellow safety helmet and a bomb. In-Game asset. 2d. High contrast. No shadows
Giant crossbow. In-Game asset. 2d. High contrast. No shadows. Topdown
Green stickman with a British soldier's hat and with a red flag with 2 swords. In-Game asset. 2d. High contrast. No shadows
Baby dragon from clash of clans. In-Game asset. 2d. High contrast. No shadows
Missile launcher BTD6. In-Game asset. 2d. High contrast. No shadows
Red Missile. In-Game asset. 2d. High contrast. No shadows