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Remove pipe mania game
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Not all card's descriptions are visible...
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Not all card's descriptions are shown...
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Not all cards have descriptions; fix that
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Remove the pipe mania minigame
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Add description for each animal
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Make it so that the collection shows one by one each animal with buttons to change animal
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Make a tier list of all event cards in the game
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Add new feature: Card trading! Trade your cards to get more cards! You can either trade fair, or scam who you're trading!
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Tap fast Minigame is now called "Gem collector"
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Add a sound effect for having an event card
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Add assets for event cards
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'x' in undefined' in or related to this line: 'tween(this.scale, {' Line Number: 761 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'x' in undefined' in or related to this line: 'tween(this.scale, {' Line Number: 760
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'x' in undefined' in or related to this line: 'tween(this.scale, {' Line Number: 753
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Tap fast Minigame now gives 25 points for each mud cleaned
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'x' in undefined' in or related to this line: 'tween(this.scale, {' Line Number: 746 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'x' in undefined' in or related to this line: 'tween(this.scale, {' Line Number: 741 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add a new feature: Events! Play mini games to get points for the event; every 100 points give you a random card of a rarity chosen at random (up to epic). Every 1000 points you get a random card of the "Event" rarity that can only be gotten from the events(Event rarity cards: Walrus, Bat, Elephant, Moose, Wasp, Seal)
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Fake cards are removed from your collection ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'resultText.style.fill = 0xFF0000;' Line Number: 896
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Add a new feature: Scanner! You can scan Cards you got from packs to see if they're fake or not; you can also see if they're fake in the collection
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Add assets for Dodo, Sabertooth tiger, Wooly rhino, Megalodon and Mammoth
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Add new pack: Ancient pack! A pack with 4 cards; most of them are mammals, but there's at least 1 guaranteed Exctint Animal card!(Extinct Animal cards: Unique: Dodo, Sabertooth tiger; Epic: Woolly rhino; Legendary: Megalodon; Exotic: Wolly Mammoth)
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Add new pack: Ancient pack! A pack with 4 cards; most of them are mammals, but there's at least 1 guaranteed Exctint Animal card!(Extinct Animal cards: Unique: Dodo, Sabertooth tiger; Epic: Woolly rhino; Legendary: Megalodon; Exotic: Wolly Mammoth)
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { collection: {}, stats: { totalCards: 0, common: 0, uncommon: 0, rare: 0, unique: 0, epic: 0, legendary: 0, exotic: 0 } }); /**** * Classes ****/ var Button = Container.expand(function (text, width, height, color) { var self = Container.call(this); var background = self.attachAsset('cardButton', { anchorX: 0.5, anchorY: 0.5, width: width || 300, height: height || 100 }); var label = new Text2(text, { size: 40, fill: 0xFFFFFF }); label.anchor.set(0.5, 0.5); self.addChild(label); self.down = function () { tween(self.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; self.up = function () { tween(self.scale, { x: 1, y: 1 }, { duration: 100 }); }; return self; }); var Card = Container.expand(function (rarity, id, name, type) { var self = Container.call(this); self.rarity = rarity; self.id = id; self.name = name; self.type = type; self.revealed = false; // Card back initially shown var cardBack = self.attachAsset('cardBack', { anchorX: 0.5, anchorY: 0.5 }); // The actual card (initially hidden) var cardFront; switch (rarity) { case 'common': cardFront = self.attachAsset('commonCard', { anchorX: 0.5, anchorY: 0.5, visible: false }); break; case 'uncommon': cardFront = self.attachAsset('uncommonCard', { anchorX: 0.5, anchorY: 0.5, visible: false }); break; case 'rare': cardFront = self.attachAsset('rareCard', { anchorX: 0.5, anchorY: 0.5, visible: false }); break; case 'unique': cardFront = self.attachAsset('uniqueCard', { anchorX: 0.5, anchorY: 0.5, visible: false }); break; case 'epic': cardFront = self.attachAsset('epicCard', { anchorX: 0.5, anchorY: 0.5, visible: false }); break; case 'legendary': cardFront = self.attachAsset('legendaryCard', { anchorX: 0.5, anchorY: 0.5, visible: false }); break; case 'exotic': cardFront = self.attachAsset('exoticCard', { anchorX: 0.5, anchorY: 0.5, visible: false }); break; } // Card icon var icon; switch (type) { case 'Rodent': icon = self.attachAsset('cardIconRat', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); break; case 'Avian': // Check for specific Avians that have unique icons if (self.name === 'Owl') { icon = self.attachAsset('cardIconOwl', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Ostrich') { icon = self.attachAsset('cardIconOstrich', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Duck') { icon = self.attachAsset('cardIconDuck', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Penguin') { icon = self.attachAsset('cardIconPenguin', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Eagle') { icon = self.attachAsset('cardIconEagle', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else { icon = self.attachAsset('cardIconPidgeon', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } break; case 'Amphibian': // Check for specific Amphibians that have unique icons if (self.name === 'Frog') { icon = self.attachAsset('cardIconFrog', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else { icon = self.attachAsset('cardIconSalamander', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } break; case 'Insect': // Check for specific Insects that have unique icons if (self.name === 'Beetle') { icon = self.attachAsset('cardIconBeetle', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else { icon = self.attachAsset('cardIconAnt', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } break; case 'Aquatic': // Check for specific Aquatics that have unique icons if (self.name === 'Shark') { icon = self.attachAsset('cardIconShark', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Whale') { icon = self.attachAsset('cardIconWhale', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else { icon = self.attachAsset('cardIconSalmon', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } break; case 'Mammal': // Check for specific Mammals that have unique icons if (self.name === 'Pig') { icon = self.attachAsset('cardIconPig', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Fox') { icon = self.attachAsset('cardIconFox', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Wolf') { icon = self.attachAsset('cardIconWolf', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Bear') { icon = self.attachAsset('cardIconBear', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Hippo') { icon = self.attachAsset('cardIconHippo', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Rhino') { icon = self.attachAsset('cardIconRhino', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else { icon = self.attachAsset('cardIconHare', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } break; case 'Reptile': // Check for specific Reptiles that have unique icons if (self.name === 'Crocodile') { icon = self.attachAsset('cardIconCrocodile', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Snake') { icon = self.attachAsset('cardIconSnake', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Cobra') { icon = self.attachAsset('cardIconCobra', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else { icon = self.attachAsset('cardIconLizard', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } break; case 'Feline': if (self.name === 'Cheetah') { icon = self.attachAsset('cardIconCheetah', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else { icon = self.attachAsset('cardIconLion', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } break; case 'Primate': icon = self.attachAsset('cardIconGorilla', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); break; case 'EVERYTHING': icon = self.attachAsset('cardIconDuck', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); break; case 'Dinosaur': if (self.name === 'Velociraptor') { icon = self.attachAsset('cardIconVelociraptor', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Parasaur') { icon = self.attachAsset('cardIconParasaur', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Pterodactyl') { icon = self.attachAsset('cardIconPterodactyl', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Stegosaurus') { icon = self.attachAsset('cardIconStegosaurus', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Ankylosaurus') { icon = self.attachAsset('cardIconAnkylosaurus', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Spinosaurus') { icon = self.attachAsset('cardIconSpinosaurus', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Diplodocus') { icon = self.attachAsset('cardIconDiplodocus', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'Triceratops') { icon = self.attachAsset('cardIconTriceratops', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } else if (self.name === 'T-REX') { icon = self.attachAsset('cardIconTRex', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); } break; default: // Default icon if type not found (optional) icon = self.attachAsset('cardIconEVERYTHING', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); break; case 'Extinct Animal': // You can add specific assets for extinct animals if needed icon = self.attachAsset('cardIconEVERYTHING', { anchorX: 0.5, anchorY: 0.5, y: -150, visible: false }); break; } // Card text var nameText = new Text2(name, { size: 50, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0); nameText.y = 50; nameText.visible = false; self.addChild(nameText); var typeText = new Text2(type, { size: 40, fill: 0xFFFFFF }); typeText.anchor.set(0.5, 0); typeText.y = 120; typeText.visible = false; self.addChild(typeText); var rarityText = new Text2(rarity.toUpperCase(), { size: 35, fill: 0xFFFFFF }); rarityText.anchor.set(0.5, 1); rarityText.y = 300; rarityText.visible = false; self.addChild(rarityText); // Reveal the card self.reveal = function () { if (self.revealed) { return; } self.revealed = true; LK.getSound('cardFlip').play(); // Play special sounds for card rarities if (rarity === 'unique') { LK.getSound('uniqueDrop').play(); } else if (rarity === 'epic') { LK.getSound('epicDrop').play(); } else if (rarity === 'legendary') { LK.getSound('legendaryDrop').play(); } else if (rarity === 'exotic') { LK.getSound('exoticDrop').play(); } else if (rarity === 'rare') { LK.getSound('rareDrop').play(); } // Flip animation tween(cardBack.scale, { x: 0 }, { duration: 200, onFinish: function onFinish() { cardBack.visible = false; cardFront.visible = true; icon.visible = true; nameText.visible = true; typeText.visible = true; rarityText.visible = true; tween(cardFront.scale, { x: 1 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Add card to collection if (!storage.collection[self.id]) { // Initialize collection entry with primitive values separately storage.collection[self.id + "_rarity"] = self.rarity; storage.collection[self.id + "_name"] = self.name; storage.collection[self.id + "_type"] = self.type; storage.collection[self.id + "_count"] = 0; } storage.collection[self.id + "_count"] = (storage.collection[self.id + "_count"] || 0) + 1; storage.stats.totalCards++; storage.stats[self.rarity]++; } }); cardFront.scale.x = 0; } }); }; self.down = function () { self.reveal(); }; return self; }); var Pack = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.opened = false; // Pack artwork based on type var packArt; switch (type) { case 'common': packArt = self.attachAsset('packCommon', { anchorX: 0.5, anchorY: 0.5 }); break; case 'advanced': packArt = self.attachAsset('packAdvanced', { anchorX: 0.5, anchorY: 0.5 }); break; case 'rare': packArt = self.attachAsset('packRare', { anchorX: 0.5, anchorY: 0.5 }); break; case 'magic': packArt = self.attachAsset('packMagic', { anchorX: 0.5, anchorY: 0.5 }); break; case 'legendary': packArt = self.attachAsset('packLegendary', { anchorX: 0.5, anchorY: 0.5 }); break; case 'jurassic': packArt = self.attachAsset('packJurassic', { anchorX: 0.5, anchorY: 0.5 }); break; case 'random': packArt = self.attachAsset('packRandom', { anchorX: 0.5, anchorY: 0.5 }); break; case 'ancient': packArt = self.attachAsset('packAncient', { anchorX: 0.5, anchorY: 0.5 }); break; } // Pack type text var typeText = new Text2(type.toUpperCase() + " PACK", { size: 40, fill: 0xFFFFFF }); typeText.anchor.set(0.5, 0.5); self.addChild(typeText); self.down = function () { if (!currentlyOpeningPack && !self.opened) { self.openPack(); } }; self.openPack = function () { if (self.opened || currentlyOpeningPack) { return; } currentlyOpeningPack = true; LK.getSound('packOpen').play(); // Hide all packs for (var i = 0; i < packDisplays.length; i++) { if (packDisplays[i] !== self) { tween(packDisplays[i], { alpha: 0 }, { duration: 300 }); } } // Move to center and fade out tween(self, { y: 2732 / 2 - 200, scale: 1.5 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.visible = false; // Generate cards based on pack type var cards = generateCardsFromPack(self.type); // Display cards for (var i = 0; i < cards.length; i++) { var card = cards[i]; card.x = 2048 / 2 + (i - (cards.length - 1) / 2) * 550; card.y = 2732 / 2; card.scale.set(0.7); game.addChild(card); displayedCards.push(card); // Animate card entry card.y = 2732 + 400; tween(card, { y: 2732 / 2 }, { duration: 500, easing: tween.easeOut }); } // Show return button showReturnButton(); } }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Game state variables var currentScreen = 'home'; // 'home', 'packs', 'collection' var currentlyOpeningPack = false; var packDisplays = []; var displayedCards = []; var screenElements = []; // Game constants var CARD_DATABASE = [ // Common cards (id, name, type) { id: 'c1', rarity: 'common', name: 'Rat', type: 'Rodent' }, { id: 'c2', rarity: 'common', name: 'Pidgeon', type: 'Avian' }, { id: 'c3', rarity: 'common', name: 'Frog', type: 'Amphibian' }, { id: 'c4', rarity: 'common', name: 'Ant', type: 'Insect' }, { id: 'c5', rarity: 'common', name: 'Salmon', type: 'Aquatic' }, { id: 'c6', rarity: 'common', name: 'Hare', type: 'Mammal' }, { id: 'c8', rarity: 'common', name: 'Pig', type: 'Mammal' }, { id: 'c9', rarity: 'common', name: 'Snake', type: 'Reptile' }, // Uncommon cards { id: 'u1', rarity: 'uncommon', name: 'Fox', type: 'Mammal' }, { id: 'u2', rarity: 'uncommon', name: 'Owl', type: 'Avian' }, { id: 'u3', rarity: 'uncommon', name: 'Salamander', type: 'Amphibian' }, { id: 'u4', rarity: 'uncommon', name: 'Lizard', type: 'Reptile' }, { id: 'u5', rarity: 'uncommon', name: 'Beetle', type: 'Insect' }, { id: 'u6', rarity: 'uncommon', name: 'Cobra', type: 'Reptile' }, { id: 'u7', rarity: 'uncommon', name: 'Eagle', type: 'Avian' }, { id: 'u8', rarity: 'uncommon', name: 'Penguin', type: 'Avian' }, // Rare cards { id: 'r1', rarity: 'rare', name: 'Wolf', type: 'Mammal' }, { id: 'r2', rarity: 'rare', name: 'Ostrich', type: 'Avian' }, { id: 'r3', rarity: 'rare', name: 'Shark', type: 'Aquatic' }, { id: 'r4', rarity: 'rare', name: 'Rhino', type: 'Mammal' }, { id: 'r5', rarity: 'rare', name: 'Cheetah', type: 'Feline' }, // Unique cards { id: 'q1', rarity: 'unique', name: 'Bear', type: 'Mammal' }, { id: 'q2', rarity: 'unique', name: 'Lion', type: 'Feline' }, // Epic cards { id: 'e1', rarity: 'epic', name: 'Gorilla', type: 'Primate' }, { id: 'e2', rarity: 'epic', name: 'Crocodile', type: 'Reptile' }, // Legendary cards { id: 'l1', rarity: 'legendary', name: 'Hippo', type: 'Mammal' }, { id: 'l2', rarity: 'legendary', name: 'Whale', type: 'Aquatic' }, // Exotic card { id: 'x1', rarity: 'exotic', name: 'Duck', type: 'EVERYTHING' }, // Jurassic pack cards { id: 'j1', rarity: 'unique', name: 'Velociraptor', type: 'Dinosaur' }, { id: 'j2', rarity: 'unique', name: 'Parasaur', type: 'Dinosaur' }, { id: 'j3', rarity: 'epic', name: 'Pterodactyl', type: 'Dinosaur' }, { id: 'j4', rarity: 'epic', name: 'Stegosaurus', type: 'Dinosaur' }, { id: 'j5', rarity: 'epic', name: 'Ankylosaurus', type: 'Dinosaur' }, { id: 'j6', rarity: 'legendary', name: 'Spinosaurus', type: 'Dinosaur' }, { id: 'j7', rarity: 'legendary', name: 'Diplodocus', type: 'Dinosaur' }, { id: 'j8', rarity: 'legendary', name: 'Triceratops', type: 'Dinosaur' }, { id: 'j9', rarity: 'exotic', name: 'T-REX', type: 'Dinosaur' }, // Extinct Animal cards { id: 'ea1', rarity: 'unique', name: 'Dodo', type: 'Extinct Animal' }, { id: 'ea2', rarity: 'unique', name: 'Sabertooth tiger', type: 'Extinct Animal' }, { id: 'ea3', rarity: 'epic', name: 'Woolly rhino', type: 'Extinct Animal' }, { id: 'ea4', rarity: 'legendary', name: 'Megalodon', type: 'Extinct Animal' }, { id: 'ea5', rarity: 'exotic', name: 'Woolly Mammoth', type: 'Extinct Animal' }]; // Play background music LK.playMusic('bgMusic'); // Initialize stats text var statsText = new Text2("Collection: 0 cards", { size: 50, fill: 0xFFFFFF }); statsText.anchor.set(0.5, 0); statsText.y = 100; LK.gui.top.addChild(statsText); updateStatsDisplay(); // Setup the home screen showHomeScreen(); // Show home screen with main menu function showHomeScreen() { clearScreen(); currentScreen = 'home'; var title = new Text2("ANIMALMON", { size: 120, fill: 0xFFFFFF }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 300; game.addChild(title); screenElements.push(title); var subtitle = new Text2("Pocket Menagerie", { size: 80, fill: 0xFFFFFF }); subtitle.anchor.set(0.5, 0); subtitle.x = 2048 / 2; subtitle.y = 450; game.addChild(subtitle); screenElements.push(subtitle); var packButton = new Button("OPEN PACKS", 400, 120); packButton.x = 2048 / 2; packButton.y = 1200; game.addChild(packButton); screenElements.push(packButton); packButton.down = function () { tween(packButton.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; packButton.up = function () { tween(packButton.scale, { x: 1, y: 1 }, { duration: 100, onFinish: function onFinish() { showPacksScreen(); } }); }; var collectionButton = new Button("COLLECTION", 400, 120); collectionButton.x = 2048 / 2; collectionButton.y = 1400; game.addChild(collectionButton); screenElements.push(collectionButton); collectionButton.down = function () { tween(collectionButton.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; collectionButton.up = function () { tween(collectionButton.scale, { x: 1, y: 1 }, { duration: 100, onFinish: function onFinish() { showCollectionScreen(); } }); }; updateStatsDisplay(); } // Show packs selection screen function showPacksScreen() { clearScreen(); currentScreen = 'packs'; var title = new Text2("SELECT A PACK", { size: 80, fill: 0xFFFFFF }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 200; game.addChild(title); screenElements.push(title); // Common Pack var commonPack = new Pack('common'); commonPack.x = 2048 / 2 - 700; commonPack.y = 800; game.addChild(commonPack); packDisplays.push(commonPack); screenElements.push(commonPack); var commonText = new Text2("3 Cards\n1-2 Common\n1 Chance for Uncommon", { size: 30, fill: 0xFFFFFF }); commonText.anchor.set(0.5, 0); commonText.x = commonPack.x; commonText.y = commonPack.y + 250; game.addChild(commonText); screenElements.push(commonText); // Advanced Pack var advancedPack = new Pack('advanced'); advancedPack.x = 2048 / 2 - 350; advancedPack.y = 800; game.addChild(advancedPack); packDisplays.push(advancedPack); screenElements.push(advancedPack); var advancedText = new Text2("4 Cards\n2-3 Common\n1-2 Uncommon\nSmall Chance for Rare", { size: 30, fill: 0xFFFFFF }); advancedText.anchor.set(0.5, 0); advancedText.x = advancedPack.x; advancedText.y = advancedPack.y + 250; game.addChild(advancedText); screenElements.push(advancedText); // Rare Pack var rarePack = new Pack('rare'); rarePack.x = 2048 / 2; rarePack.y = 800; game.addChild(rarePack); packDisplays.push(rarePack); screenElements.push(rarePack); var rareText = new Text2("4 Cards\n1-2 Uncommon\n1-2 Rare\nChance for Unique", { size: 30, fill: 0xFFFFFF }); rareText.anchor.set(0.5, 0); rareText.x = rarePack.x; rareText.y = rarePack.y + 250; game.addChild(rareText); screenElements.push(rareText); // Magic Pack var magicPack = new Pack('magic'); magicPack.x = 2048 / 2 + 350; magicPack.y = 800; game.addChild(magicPack); packDisplays.push(magicPack); screenElements.push(magicPack); var magicText = new Text2("5 Cards\n1-2 Rare\n1-2 Unique\nChance for Epic", { size: 30, fill: 0xFFFFFF }); magicText.anchor.set(0.5, 0); magicText.x = magicPack.x; magicText.y = magicPack.y + 250; game.addChild(magicText); screenElements.push(magicText); // Legendary Pack var legendaryPack = new Pack('legendary'); legendaryPack.x = 2048 / 2 + 700; legendaryPack.y = 800; game.addChild(legendaryPack); packDisplays.push(legendaryPack); screenElements.push(legendaryPack); var legendaryText = new Text2("5 Cards\n1-2 Unique\n1-2 Epic\nChance for Legendary\nRare Chance for Exotic", { size: 30, fill: 0xFFFFFF }); legendaryText.anchor.set(0.5, 0); legendaryText.x = legendaryPack.x; legendaryText.y = legendaryPack.y + 250; game.addChild(legendaryText); screenElements.push(legendaryText); // Random Pack var randomPack = new Pack('random'); randomPack.x = 2048 / 2 - 350; randomPack.y = 1400; game.addChild(randomPack); packDisplays.push(randomPack); screenElements.push(randomPack); var randomText = new Text2("1 Card\nCompletely Random", { size: 30, fill: 0xFFFFFF }); randomText.anchor.set(0.5, 0); randomText.x = randomPack.x; randomText.y = randomPack.y + 250; game.addChild(randomText); screenElements.push(randomText); // Ancient Pack var ancientPack = new Pack('ancient'); ancientPack.x = 2048 / 2 + 350; ancientPack.y = 1400; game.addChild(ancientPack); packDisplays.push(ancientPack); screenElements.push(ancientPack); var ancientText = new Text2("4 Cards\nMostly Mammals\nGuaranteed Extinct Animal Card", { size: 30, fill: 0xFFFFFF }); ancientText.anchor.set(0.5, 0); ancientText.x = ancientPack.x; ancientText.y = ancientPack.y + 250; game.addChild(ancientText); screenElements.push(ancientText); // Back button var backButton = new Button("BACK", 200, 80); backButton.x = 200; backButton.y = 200; game.addChild(backButton); screenElements.push(backButton); backButton.down = function () { tween(backButton.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; backButton.up = function () { tween(backButton.scale, { x: 1, y: 1 }, { duration: 100, onFinish: function onFinish() { showHomeScreen(); } }); }; // Jurassic Pack var jurassicPack = new Pack('jurassic'); jurassicPack.x = 2048 / 2 - 700; jurassicPack.y = 1400; game.addChild(jurassicPack); packDisplays.push(jurassicPack); screenElements.push(jurassicPack); var jurassicText = new Text2("4 Cards\nMost are Reptiles\nChance for Dinosaurs\n(Unique, Epic, Legendary, Exotic)", { size: 30, fill: 0xFFFFFF }); jurassicText.anchor.set(0.5, 0); jurassicText.x = jurassicPack.x; jurassicText.y = jurassicPack.y + 250; game.addChild(jurassicText); screenElements.push(jurassicText); } // Show return button after opening pack function showReturnButton() { var returnButton = new Button("RETURN", 300, 100); returnButton.x = 2048 / 2; returnButton.y = 2732 - 200; game.addChild(returnButton); screenElements.push(returnButton); returnButton.down = function () { tween(returnButton.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; returnButton.up = function () { tween(returnButton.scale, { x: 1, y: 1 }, { duration: 100, onFinish: function onFinish() { // Clear displayed cards for (var i = 0; i < displayedCards.length; i++) { displayedCards[i].destroy(); } displayedCards = []; // Return to packs screen currentlyOpeningPack = false; showPacksScreen(); updateStatsDisplay(); } }); }; } // Show collection screen function showCollectionScreen() { clearScreen(); currentScreen = 'collection'; var title = new Text2("YOUR COLLECTION", { size: 80, fill: 0xFFFFFF }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 200; game.addChild(title); screenElements.push(title); // Collection stats var collectionStats = new Text2("Total Cards: " + storage.stats.totalCards + "\n\n" + "Common: " + storage.stats.common + "\n" + "Uncommon: " + storage.stats.uncommon + "\n" + "Rare: " + storage.stats.rare + "\n" + "Unique: " + storage.stats.unique + "\n" + "Epic: " + storage.stats.epic + "\n" + "Legendary: " + storage.stats.legendary + "\n" + "Exotic: " + storage.stats.exotic, { size: 50, fill: 0xFFFFFF }); collectionStats.anchor.set(0.5, 0); collectionStats.x = 2048 / 2; collectionStats.y = 400; game.addChild(collectionStats); screenElements.push(collectionStats); // Display recently acquired cards (up to 3) var recentText = new Text2("RECENT ACQUISITIONS:", { size: 50, fill: 0xFFFFFF }); recentText.anchor.set(0.5, 0); recentText.x = 2048 / 2; recentText.y = 1000; game.addChild(recentText); screenElements.push(recentText); // Get recent cards var allKeys = Object.keys(storage.collection); var cardIds = []; // Filter keys to get unique card IDs for (var i = 0; i < allKeys.length; i++) { var key = allKeys[i]; if (key.endsWith("_rarity")) { cardIds.push(key.substring(0, key.length - 7)); } } var recentCards = []; // Sort by count (higher count means they were collected more recently) cardIds.sort(function (a, b) { return (storage.collection[b + "_count"] || 0) - (storage.collection[a + "_count"] || 0); }); // Display up to 3 recent cards var displayCount = Math.min(3, cardIds.length); for (var i = 0; i < displayCount; i++) { var cardId = cardIds[i]; var card = new Card(storage.collection[cardId + "_rarity"], cardId, storage.collection[cardId + "_name"], storage.collection[cardId + "_type"]); card.x = 2048 / 2 + (i - (displayCount - 1) / 2) * 550; card.y = 1400; card.scale.set(0.6); card.reveal(); // Already revealed game.addChild(card); screenElements.push(card); } // Back button var backButton = new Button("BACK", 200, 80); backButton.x = 200; backButton.y = 200; game.addChild(backButton); screenElements.push(backButton); backButton.down = function () { tween(backButton.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; backButton.up = function () { tween(backButton.scale, { x: 1, y: 1 }, { duration: 100, onFinish: function onFinish() { showHomeScreen(); } }); }; // View all cards button var viewCardsButton = new Button("VIEW ALL CARDS", 400, 80); viewCardsButton.x = 2048 / 2; viewCardsButton.y = 2732 - 300; game.addChild(viewCardsButton); screenElements.push(viewCardsButton); viewCardsButton.down = function () { tween(viewCardsButton.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; viewCardsButton.up = function () { tween(viewCardsButton.scale, { x: 1, y: 1 }, { duration: 100, onFinish: function onFinish() { showAllCardsScreen(); } }); }; // Reset collection button var resetButton = new Button("RESET COLLECTION", 400, 80); resetButton.x = 2048 / 2; resetButton.y = 2732 - 200; game.addChild(resetButton); screenElements.push(resetButton); resetButton.down = function () { tween(resetButton.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; resetButton.up = function () { tween(resetButton.scale, { x: 1, y: 1 }, { duration: 100, onFinish: function onFinish() { // Reset collection data storage.collection = {}; storage.stats = { totalCards: 0, common: 0, uncommon: 0, rare: 0, unique: 0, epic: 0, legendary: 0, exotic: 0 }; // Update display and return to home screen updateStatsDisplay(); showHomeScreen(); } }); }; } // Generate cards based on pack type function generateCardsFromPack(packType) { var cards = []; var rarityPool = []; switch (packType) { case 'common': // 3 cards: 1-2 Common, chance for Uncommon for (var i = 0; i < 3; i++) { if (i < 2) { rarityPool.push('common'); } else { rarityPool.push(Math.random() < 0.3 ? 'uncommon' : 'common'); } } break; case 'advanced': // 4 cards: 2-3 Common, 1-2 Uncommon, small chance for Rare for (var i = 0; i < 4; i++) { if (i < 2) { rarityPool.push('common'); } else if (i == 2) { rarityPool.push(Math.random() < 0.7 ? 'uncommon' : 'common'); } else { var roll = Math.random(); if (roll < 0.1) { rarityPool.push('rare'); } else if (roll < 0.6) { rarityPool.push('uncommon'); } else { rarityPool.push('common'); } } } break; case 'rare': // 4 cards: 1-2 Uncommon, 1-2 Rare, chance for Unique for (var i = 0; i < 4; i++) { if (i < 1) { rarityPool.push('uncommon'); } else if (i < 3) { rarityPool.push(Math.random() < 0.6 ? 'rare' : 'uncommon'); } else { var roll = Math.random(); if (roll < 0.15) { rarityPool.push('unique'); } else if (roll < 0.6) { rarityPool.push('rare'); } else { rarityPool.push('uncommon'); } } } break; case 'magic': // 5 cards: 1-2 Rare, 1-2 Unique, chance for Epic for (var i = 0; i < 5; i++) { if (i < 1) { rarityPool.push('rare'); } else if (i < 3) { rarityPool.push(Math.random() < 0.6 ? 'unique' : 'rare'); } else if (i < 4) { rarityPool.push(Math.random() < 0.7 ? 'unique' : 'rare'); } else { var roll = Math.random(); if (roll < 0.2) { rarityPool.push('epic'); } else if (roll < 0.6) { rarityPool.push('unique'); } else { rarityPool.push('rare'); } } } break; case 'legendary': // 5 cards: 1-2 Unique, 1-2 Epic, chance for Legendary, rare chance for Exotic for (var i = 0; i < 5; i++) { if (i < 1) { rarityPool.push('unique'); } else if (i < 3) { rarityPool.push(Math.random() < 0.6 ? 'epic' : 'unique'); } else if (i < 4) { var roll = Math.random(); if (roll < 0.2) { rarityPool.push('legendary'); } else if (roll < 0.6) { rarityPool.push('epic'); } else { rarityPool.push('unique'); } } else { var roll = Math.random(); if (roll < 0.02) { rarityPool.push('exotic'); } else if (roll < 0.15) { rarityPool.push('legendary'); } else if (roll < 0.5) { rarityPool.push('epic'); } else { rarityPool.push('unique'); } } } case 'random': // 1 card: Completely random rarityPool.push(CARD_DATABASE[Math.floor(Math.random() * CARD_DATABASE.length)].rarity); break; case 'jurassic': // 4 cards: Guarantees at least 1 Dinosaur card, rest are mostly Reptiles var hasDinosaur = false; for (var i = 0; i < 4; i++) { // For the last card, if we haven't added a dinosaur yet, guarantee one if (i === 3 && !hasDinosaur) { // Choose a dinosaur rarity var dinoRoll = Math.random(); if (dinoRoll < 0.01) { rarityPool.push('exotic'); } else if (dinoRoll < 0.1) { rarityPool.push('legendary'); } else if (dinoRoll < 0.3) { rarityPool.push('epic'); } else { rarityPool.push('unique'); } hasDinosaur = true; continue; } var roll = Math.random(); if (roll < 0.01) { rarityPool.push('exotic'); hasDinosaur = true; // Mark that we've added a dinosaur } else if (roll < 0.05) { rarityPool.push('legendary'); hasDinosaur = true; // Mark that we've added a dinosaur } else if (roll < 0.15) { rarityPool.push('epic'); hasDinosaur = true; // Mark that we've added a dinosaur } else if (roll < 0.3) { rarityPool.push('unique'); hasDinosaur = true; // Mark that we've added a dinosaur } else { rarityPool.push('rare'); // Primarily reptiles, could be other rare types } } break; break; case 'ancient': // 4 cards: Mostly Mammals, Guarantees at least 1 Extinct Animal card var extinctAnimals = CARD_DATABASE.filter(function (card) { return card.name === 'Dodo' || card.name === 'Sabertooth tiger' || card.name === 'Woolly rhino' || card.name === 'Megalodon' || card.name === 'Woolly Mammoth'; }); var mammals = CARD_DATABASE.filter(function (card) { return card.type === 'Mammal' && extinctAnimals.indexOf(card) === -1; }); var hasExtinct = false; for (var i = 0; i < 4; i++) { // Guarantee at least one extinct animal card if (i === 3 && !hasExtinct && extinctAnimals.length > 0) { rarityPool.push(extinctAnimals[Math.floor(Math.random() * extinctAnimals.length)].rarity); hasExtinct = true; } else { var roll = Math.random(); if (roll < 0.3 && extinctAnimals.length > 0) { rarityPool.push(extinctAnimals[Math.floor(Math.random() * extinctAnimals.length)].rarity); hasExtinct = true; } else if (mammals.length > 0) { rarityPool.push(mammals[Math.floor(Math.random() * mammals.length)].rarity); } else { // Fallback to any common card if no mammals are available rarityPool.push('common'); } } } break; } // Create cards based on rarity pool for (var i = 0; i < rarityPool.length; i++) { var rarity = rarityPool[i]; var possibleCards = CARD_DATABASE.filter(function (card) { if (packType === 'jurassic' && (rarity === 'unique' || rarity === 'epic' || rarity === 'legendary' || rarity === 'exotic')) { return card.rarity === rarity && card.type === 'Dinosaur'; } return card.rarity === rarity; }); if (possibleCards.length > 0) { var selectedCard = possibleCards[Math.floor(Math.random() * possibleCards.length)]; cards.push(new Card(selectedCard.rarity, selectedCard.id, selectedCard.name, selectedCard.type)); } } return cards; } // Clear current screen elements function clearScreen() { for (var i = 0; i < screenElements.length; i++) { screenElements[i].destroy(); } screenElements = []; packDisplays = []; } // Show all cards in collection screen function showAllCardsScreen() { clearScreen(); currentScreen = 'allCards'; var title = new Text2("ALL COLLECTED CARDS", { size: 80, fill: 0xFFFFFF }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 200; game.addChild(title); screenElements.push(title); // Get all cards from collection var allKeys = Object.keys(storage.collection); var cardIds = []; // Filter keys to get unique card IDs for (var i = 0; i < allKeys.length; i++) { var key = allKeys[i]; if (key.endsWith("_rarity")) { cardIds.push(key.substring(0, key.length - 7)); } } // Sort cards by rarity var rarityOrder = { 'common': 1, 'uncommon': 2, 'rare': 3, 'unique': 4, 'epic': 5, 'legendary': 6, 'exotic': 7 }; cardIds.sort(function (a, b) { var rarityA = storage.collection[a + "_rarity"]; var rarityB = storage.collection[b + "_rarity"]; return rarityOrder[rarityA] - rarityOrder[rarityB]; }); // Display cards in a grid var cardsPerRow = 5; var startY = 400; var cardScale = 0.35; var cardSpacingX = 400 * cardScale; var cardSpacingY = 850 * cardScale; for (var i = 0; i < cardIds.length; i++) { var cardId = cardIds[i]; var row = Math.floor(i / cardsPerRow); var col = i % cardsPerRow; var card = new Card(storage.collection[cardId + "_rarity"], cardId, storage.collection[cardId + "_name"], storage.collection[cardId + "_type"]); card.x = 2048 / 2 + (col - (cardsPerRow - 1) / 2) * cardSpacingX; card.y = startY + row * cardSpacingY; card.scale.set(cardScale); card.reveal(); // Already revealed // Add count indicator var countText = new Text2("x" + storage.collection[cardId + "_count"], { size: 40, fill: 0xFFFFFF }); countText.anchor.set(1, 1); countText.x = 220; countText.y = 300; card.addChild(countText); game.addChild(card); screenElements.push(card); } // Back button var backButton = new Button("BACK", 200, 80); backButton.x = 200; backButton.y = 200; game.addChild(backButton); screenElements.push(backButton); backButton.down = function () { tween(backButton.scale, { x: 0.95, y: 0.95 }, { duration: 100 }); }; backButton.up = function () { tween(backButton.scale, { x: 1, y: 1 }, { duration: 100, onFinish: function onFinish() { showCollectionScreen(); } }); }; } // Update stats display function updateStatsDisplay() { var totalCards = storage.stats.totalCards || 0; statsText.setText("Collection: " + totalCards + " cards"); } // Update function called by the game engine game.update = function () { // Game logic updates (if needed) }; // Event handling game.move = function (x, y, obj) { // Mouse/touch move handling }; game.down = function (x, y, obj) { // Mouse/touch down handling }; game.up = function (x, y, obj) { // Mouse/touch up handling };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
collection: {},
stats: {
totalCards: 0,
common: 0,
uncommon: 0,
rare: 0,
unique: 0,
epic: 0,
legendary: 0,
exotic: 0
}
});
/****
* Classes
****/
var Button = Container.expand(function (text, width, height, color) {
var self = Container.call(this);
var background = self.attachAsset('cardButton', {
anchorX: 0.5,
anchorY: 0.5,
width: width || 300,
height: height || 100
});
var label = new Text2(text, {
size: 40,
fill: 0xFFFFFF
});
label.anchor.set(0.5, 0.5);
self.addChild(label);
self.down = function () {
tween(self.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
self.up = function () {
tween(self.scale, {
x: 1,
y: 1
}, {
duration: 100
});
};
return self;
});
var Card = Container.expand(function (rarity, id, name, type) {
var self = Container.call(this);
self.rarity = rarity;
self.id = id;
self.name = name;
self.type = type;
self.revealed = false;
// Card back initially shown
var cardBack = self.attachAsset('cardBack', {
anchorX: 0.5,
anchorY: 0.5
});
// The actual card (initially hidden)
var cardFront;
switch (rarity) {
case 'common':
cardFront = self.attachAsset('commonCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'uncommon':
cardFront = self.attachAsset('uncommonCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'rare':
cardFront = self.attachAsset('rareCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'unique':
cardFront = self.attachAsset('uniqueCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'epic':
cardFront = self.attachAsset('epicCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'legendary':
cardFront = self.attachAsset('legendaryCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'exotic':
cardFront = self.attachAsset('exoticCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
}
// Card icon
var icon;
switch (type) {
case 'Rodent':
icon = self.attachAsset('cardIconRat', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
case 'Avian':
// Check for specific Avians that have unique icons
if (self.name === 'Owl') {
icon = self.attachAsset('cardIconOwl', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Ostrich') {
icon = self.attachAsset('cardIconOstrich', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Duck') {
icon = self.attachAsset('cardIconDuck', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Penguin') {
icon = self.attachAsset('cardIconPenguin', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Eagle') {
icon = self.attachAsset('cardIconEagle', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconPidgeon', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Amphibian':
// Check for specific Amphibians that have unique icons
if (self.name === 'Frog') {
icon = self.attachAsset('cardIconFrog', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconSalamander', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Insect':
// Check for specific Insects that have unique icons
if (self.name === 'Beetle') {
icon = self.attachAsset('cardIconBeetle', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconAnt', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Aquatic':
// Check for specific Aquatics that have unique icons
if (self.name === 'Shark') {
icon = self.attachAsset('cardIconShark', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Whale') {
icon = self.attachAsset('cardIconWhale', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconSalmon', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Mammal':
// Check for specific Mammals that have unique icons
if (self.name === 'Pig') {
icon = self.attachAsset('cardIconPig', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Fox') {
icon = self.attachAsset('cardIconFox', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Wolf') {
icon = self.attachAsset('cardIconWolf', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Bear') {
icon = self.attachAsset('cardIconBear', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Hippo') {
icon = self.attachAsset('cardIconHippo', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Rhino') {
icon = self.attachAsset('cardIconRhino', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconHare', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Reptile':
// Check for specific Reptiles that have unique icons
if (self.name === 'Crocodile') {
icon = self.attachAsset('cardIconCrocodile', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Snake') {
icon = self.attachAsset('cardIconSnake', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Cobra') {
icon = self.attachAsset('cardIconCobra', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconLizard', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Feline':
if (self.name === 'Cheetah') {
icon = self.attachAsset('cardIconCheetah', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconLion', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Primate':
icon = self.attachAsset('cardIconGorilla', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
case 'EVERYTHING':
icon = self.attachAsset('cardIconDuck', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
case 'Dinosaur':
if (self.name === 'Velociraptor') {
icon = self.attachAsset('cardIconVelociraptor', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Parasaur') {
icon = self.attachAsset('cardIconParasaur', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Pterodactyl') {
icon = self.attachAsset('cardIconPterodactyl', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Stegosaurus') {
icon = self.attachAsset('cardIconStegosaurus', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Ankylosaurus') {
icon = self.attachAsset('cardIconAnkylosaurus', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Spinosaurus') {
icon = self.attachAsset('cardIconSpinosaurus', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Diplodocus') {
icon = self.attachAsset('cardIconDiplodocus', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Triceratops') {
icon = self.attachAsset('cardIconTriceratops', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'T-REX') {
icon = self.attachAsset('cardIconTRex', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
default:
// Default icon if type not found (optional)
icon = self.attachAsset('cardIconEVERYTHING', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
case 'Extinct Animal':
// You can add specific assets for extinct animals if needed
icon = self.attachAsset('cardIconEVERYTHING', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
}
// Card text
var nameText = new Text2(name, {
size: 50,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0);
nameText.y = 50;
nameText.visible = false;
self.addChild(nameText);
var typeText = new Text2(type, {
size: 40,
fill: 0xFFFFFF
});
typeText.anchor.set(0.5, 0);
typeText.y = 120;
typeText.visible = false;
self.addChild(typeText);
var rarityText = new Text2(rarity.toUpperCase(), {
size: 35,
fill: 0xFFFFFF
});
rarityText.anchor.set(0.5, 1);
rarityText.y = 300;
rarityText.visible = false;
self.addChild(rarityText);
// Reveal the card
self.reveal = function () {
if (self.revealed) {
return;
}
self.revealed = true;
LK.getSound('cardFlip').play();
// Play special sounds for card rarities
if (rarity === 'unique') {
LK.getSound('uniqueDrop').play();
} else if (rarity === 'epic') {
LK.getSound('epicDrop').play();
} else if (rarity === 'legendary') {
LK.getSound('legendaryDrop').play();
} else if (rarity === 'exotic') {
LK.getSound('exoticDrop').play();
} else if (rarity === 'rare') {
LK.getSound('rareDrop').play();
}
// Flip animation
tween(cardBack.scale, {
x: 0
}, {
duration: 200,
onFinish: function onFinish() {
cardBack.visible = false;
cardFront.visible = true;
icon.visible = true;
nameText.visible = true;
typeText.visible = true;
rarityText.visible = true;
tween(cardFront.scale, {
x: 1
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
// Add card to collection
if (!storage.collection[self.id]) {
// Initialize collection entry with primitive values separately
storage.collection[self.id + "_rarity"] = self.rarity;
storage.collection[self.id + "_name"] = self.name;
storage.collection[self.id + "_type"] = self.type;
storage.collection[self.id + "_count"] = 0;
}
storage.collection[self.id + "_count"] = (storage.collection[self.id + "_count"] || 0) + 1;
storage.stats.totalCards++;
storage.stats[self.rarity]++;
}
});
cardFront.scale.x = 0;
}
});
};
self.down = function () {
self.reveal();
};
return self;
});
var Pack = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
self.opened = false;
// Pack artwork based on type
var packArt;
switch (type) {
case 'common':
packArt = self.attachAsset('packCommon', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'advanced':
packArt = self.attachAsset('packAdvanced', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'rare':
packArt = self.attachAsset('packRare', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'magic':
packArt = self.attachAsset('packMagic', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'legendary':
packArt = self.attachAsset('packLegendary', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'jurassic':
packArt = self.attachAsset('packJurassic', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'random':
packArt = self.attachAsset('packRandom', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'ancient':
packArt = self.attachAsset('packAncient', {
anchorX: 0.5,
anchorY: 0.5
});
break;
}
// Pack type text
var typeText = new Text2(type.toUpperCase() + " PACK", {
size: 40,
fill: 0xFFFFFF
});
typeText.anchor.set(0.5, 0.5);
self.addChild(typeText);
self.down = function () {
if (!currentlyOpeningPack && !self.opened) {
self.openPack();
}
};
self.openPack = function () {
if (self.opened || currentlyOpeningPack) {
return;
}
currentlyOpeningPack = true;
LK.getSound('packOpen').play();
// Hide all packs
for (var i = 0; i < packDisplays.length; i++) {
if (packDisplays[i] !== self) {
tween(packDisplays[i], {
alpha: 0
}, {
duration: 300
});
}
}
// Move to center and fade out
tween(self, {
y: 2732 / 2 - 200,
scale: 1.5
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.visible = false;
// Generate cards based on pack type
var cards = generateCardsFromPack(self.type);
// Display cards
for (var i = 0; i < cards.length; i++) {
var card = cards[i];
card.x = 2048 / 2 + (i - (cards.length - 1) / 2) * 550;
card.y = 2732 / 2;
card.scale.set(0.7);
game.addChild(card);
displayedCards.push(card);
// Animate card entry
card.y = 2732 + 400;
tween(card, {
y: 2732 / 2
}, {
duration: 500,
easing: tween.easeOut
});
}
// Show return button
showReturnButton();
}
});
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Game state variables
var currentScreen = 'home'; // 'home', 'packs', 'collection'
var currentlyOpeningPack = false;
var packDisplays = [];
var displayedCards = [];
var screenElements = [];
// Game constants
var CARD_DATABASE = [
// Common cards (id, name, type)
{
id: 'c1',
rarity: 'common',
name: 'Rat',
type: 'Rodent'
}, {
id: 'c2',
rarity: 'common',
name: 'Pidgeon',
type: 'Avian'
}, {
id: 'c3',
rarity: 'common',
name: 'Frog',
type: 'Amphibian'
}, {
id: 'c4',
rarity: 'common',
name: 'Ant',
type: 'Insect'
}, {
id: 'c5',
rarity: 'common',
name: 'Salmon',
type: 'Aquatic'
}, {
id: 'c6',
rarity: 'common',
name: 'Hare',
type: 'Mammal'
}, {
id: 'c8',
rarity: 'common',
name: 'Pig',
type: 'Mammal'
}, {
id: 'c9',
rarity: 'common',
name: 'Snake',
type: 'Reptile'
},
// Uncommon cards
{
id: 'u1',
rarity: 'uncommon',
name: 'Fox',
type: 'Mammal'
}, {
id: 'u2',
rarity: 'uncommon',
name: 'Owl',
type: 'Avian'
}, {
id: 'u3',
rarity: 'uncommon',
name: 'Salamander',
type: 'Amphibian'
}, {
id: 'u4',
rarity: 'uncommon',
name: 'Lizard',
type: 'Reptile'
}, {
id: 'u5',
rarity: 'uncommon',
name: 'Beetle',
type: 'Insect'
}, {
id: 'u6',
rarity: 'uncommon',
name: 'Cobra',
type: 'Reptile'
}, {
id: 'u7',
rarity: 'uncommon',
name: 'Eagle',
type: 'Avian'
}, {
id: 'u8',
rarity: 'uncommon',
name: 'Penguin',
type: 'Avian'
},
// Rare cards
{
id: 'r1',
rarity: 'rare',
name: 'Wolf',
type: 'Mammal'
}, {
id: 'r2',
rarity: 'rare',
name: 'Ostrich',
type: 'Avian'
}, {
id: 'r3',
rarity: 'rare',
name: 'Shark',
type: 'Aquatic'
}, {
id: 'r4',
rarity: 'rare',
name: 'Rhino',
type: 'Mammal'
}, {
id: 'r5',
rarity: 'rare',
name: 'Cheetah',
type: 'Feline'
},
// Unique cards
{
id: 'q1',
rarity: 'unique',
name: 'Bear',
type: 'Mammal'
}, {
id: 'q2',
rarity: 'unique',
name: 'Lion',
type: 'Feline'
},
// Epic cards
{
id: 'e1',
rarity: 'epic',
name: 'Gorilla',
type: 'Primate'
}, {
id: 'e2',
rarity: 'epic',
name: 'Crocodile',
type: 'Reptile'
},
// Legendary cards
{
id: 'l1',
rarity: 'legendary',
name: 'Hippo',
type: 'Mammal'
}, {
id: 'l2',
rarity: 'legendary',
name: 'Whale',
type: 'Aquatic'
},
// Exotic card
{
id: 'x1',
rarity: 'exotic',
name: 'Duck',
type: 'EVERYTHING'
},
// Jurassic pack cards
{
id: 'j1',
rarity: 'unique',
name: 'Velociraptor',
type: 'Dinosaur'
}, {
id: 'j2',
rarity: 'unique',
name: 'Parasaur',
type: 'Dinosaur'
}, {
id: 'j3',
rarity: 'epic',
name: 'Pterodactyl',
type: 'Dinosaur'
}, {
id: 'j4',
rarity: 'epic',
name: 'Stegosaurus',
type: 'Dinosaur'
}, {
id: 'j5',
rarity: 'epic',
name: 'Ankylosaurus',
type: 'Dinosaur'
}, {
id: 'j6',
rarity: 'legendary',
name: 'Spinosaurus',
type: 'Dinosaur'
}, {
id: 'j7',
rarity: 'legendary',
name: 'Diplodocus',
type: 'Dinosaur'
}, {
id: 'j8',
rarity: 'legendary',
name: 'Triceratops',
type: 'Dinosaur'
}, {
id: 'j9',
rarity: 'exotic',
name: 'T-REX',
type: 'Dinosaur'
},
// Extinct Animal cards
{
id: 'ea1',
rarity: 'unique',
name: 'Dodo',
type: 'Extinct Animal'
}, {
id: 'ea2',
rarity: 'unique',
name: 'Sabertooth tiger',
type: 'Extinct Animal'
}, {
id: 'ea3',
rarity: 'epic',
name: 'Woolly rhino',
type: 'Extinct Animal'
}, {
id: 'ea4',
rarity: 'legendary',
name: 'Megalodon',
type: 'Extinct Animal'
}, {
id: 'ea5',
rarity: 'exotic',
name: 'Woolly Mammoth',
type: 'Extinct Animal'
}];
// Play background music
LK.playMusic('bgMusic');
// Initialize stats text
var statsText = new Text2("Collection: 0 cards", {
size: 50,
fill: 0xFFFFFF
});
statsText.anchor.set(0.5, 0);
statsText.y = 100;
LK.gui.top.addChild(statsText);
updateStatsDisplay();
// Setup the home screen
showHomeScreen();
// Show home screen with main menu
function showHomeScreen() {
clearScreen();
currentScreen = 'home';
var title = new Text2("ANIMALMON", {
size: 120,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 2048 / 2;
title.y = 300;
game.addChild(title);
screenElements.push(title);
var subtitle = new Text2("Pocket Menagerie", {
size: 80,
fill: 0xFFFFFF
});
subtitle.anchor.set(0.5, 0);
subtitle.x = 2048 / 2;
subtitle.y = 450;
game.addChild(subtitle);
screenElements.push(subtitle);
var packButton = new Button("OPEN PACKS", 400, 120);
packButton.x = 2048 / 2;
packButton.y = 1200;
game.addChild(packButton);
screenElements.push(packButton);
packButton.down = function () {
tween(packButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
packButton.up = function () {
tween(packButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showPacksScreen();
}
});
};
var collectionButton = new Button("COLLECTION", 400, 120);
collectionButton.x = 2048 / 2;
collectionButton.y = 1400;
game.addChild(collectionButton);
screenElements.push(collectionButton);
collectionButton.down = function () {
tween(collectionButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
collectionButton.up = function () {
tween(collectionButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showCollectionScreen();
}
});
};
updateStatsDisplay();
}
// Show packs selection screen
function showPacksScreen() {
clearScreen();
currentScreen = 'packs';
var title = new Text2("SELECT A PACK", {
size: 80,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 2048 / 2;
title.y = 200;
game.addChild(title);
screenElements.push(title);
// Common Pack
var commonPack = new Pack('common');
commonPack.x = 2048 / 2 - 700;
commonPack.y = 800;
game.addChild(commonPack);
packDisplays.push(commonPack);
screenElements.push(commonPack);
var commonText = new Text2("3 Cards\n1-2 Common\n1 Chance for Uncommon", {
size: 30,
fill: 0xFFFFFF
});
commonText.anchor.set(0.5, 0);
commonText.x = commonPack.x;
commonText.y = commonPack.y + 250;
game.addChild(commonText);
screenElements.push(commonText);
// Advanced Pack
var advancedPack = new Pack('advanced');
advancedPack.x = 2048 / 2 - 350;
advancedPack.y = 800;
game.addChild(advancedPack);
packDisplays.push(advancedPack);
screenElements.push(advancedPack);
var advancedText = new Text2("4 Cards\n2-3 Common\n1-2 Uncommon\nSmall Chance for Rare", {
size: 30,
fill: 0xFFFFFF
});
advancedText.anchor.set(0.5, 0);
advancedText.x = advancedPack.x;
advancedText.y = advancedPack.y + 250;
game.addChild(advancedText);
screenElements.push(advancedText);
// Rare Pack
var rarePack = new Pack('rare');
rarePack.x = 2048 / 2;
rarePack.y = 800;
game.addChild(rarePack);
packDisplays.push(rarePack);
screenElements.push(rarePack);
var rareText = new Text2("4 Cards\n1-2 Uncommon\n1-2 Rare\nChance for Unique", {
size: 30,
fill: 0xFFFFFF
});
rareText.anchor.set(0.5, 0);
rareText.x = rarePack.x;
rareText.y = rarePack.y + 250;
game.addChild(rareText);
screenElements.push(rareText);
// Magic Pack
var magicPack = new Pack('magic');
magicPack.x = 2048 / 2 + 350;
magicPack.y = 800;
game.addChild(magicPack);
packDisplays.push(magicPack);
screenElements.push(magicPack);
var magicText = new Text2("5 Cards\n1-2 Rare\n1-2 Unique\nChance for Epic", {
size: 30,
fill: 0xFFFFFF
});
magicText.anchor.set(0.5, 0);
magicText.x = magicPack.x;
magicText.y = magicPack.y + 250;
game.addChild(magicText);
screenElements.push(magicText);
// Legendary Pack
var legendaryPack = new Pack('legendary');
legendaryPack.x = 2048 / 2 + 700;
legendaryPack.y = 800;
game.addChild(legendaryPack);
packDisplays.push(legendaryPack);
screenElements.push(legendaryPack);
var legendaryText = new Text2("5 Cards\n1-2 Unique\n1-2 Epic\nChance for Legendary\nRare Chance for Exotic", {
size: 30,
fill: 0xFFFFFF
});
legendaryText.anchor.set(0.5, 0);
legendaryText.x = legendaryPack.x;
legendaryText.y = legendaryPack.y + 250;
game.addChild(legendaryText);
screenElements.push(legendaryText);
// Random Pack
var randomPack = new Pack('random');
randomPack.x = 2048 / 2 - 350;
randomPack.y = 1400;
game.addChild(randomPack);
packDisplays.push(randomPack);
screenElements.push(randomPack);
var randomText = new Text2("1 Card\nCompletely Random", {
size: 30,
fill: 0xFFFFFF
});
randomText.anchor.set(0.5, 0);
randomText.x = randomPack.x;
randomText.y = randomPack.y + 250;
game.addChild(randomText);
screenElements.push(randomText);
// Ancient Pack
var ancientPack = new Pack('ancient');
ancientPack.x = 2048 / 2 + 350;
ancientPack.y = 1400;
game.addChild(ancientPack);
packDisplays.push(ancientPack);
screenElements.push(ancientPack);
var ancientText = new Text2("4 Cards\nMostly Mammals\nGuaranteed Extinct Animal Card", {
size: 30,
fill: 0xFFFFFF
});
ancientText.anchor.set(0.5, 0);
ancientText.x = ancientPack.x;
ancientText.y = ancientPack.y + 250;
game.addChild(ancientText);
screenElements.push(ancientText);
// Back button
var backButton = new Button("BACK", 200, 80);
backButton.x = 200;
backButton.y = 200;
game.addChild(backButton);
screenElements.push(backButton);
backButton.down = function () {
tween(backButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
backButton.up = function () {
tween(backButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showHomeScreen();
}
});
};
// Jurassic Pack
var jurassicPack = new Pack('jurassic');
jurassicPack.x = 2048 / 2 - 700;
jurassicPack.y = 1400;
game.addChild(jurassicPack);
packDisplays.push(jurassicPack);
screenElements.push(jurassicPack);
var jurassicText = new Text2("4 Cards\nMost are Reptiles\nChance for Dinosaurs\n(Unique, Epic, Legendary, Exotic)", {
size: 30,
fill: 0xFFFFFF
});
jurassicText.anchor.set(0.5, 0);
jurassicText.x = jurassicPack.x;
jurassicText.y = jurassicPack.y + 250;
game.addChild(jurassicText);
screenElements.push(jurassicText);
}
// Show return button after opening pack
function showReturnButton() {
var returnButton = new Button("RETURN", 300, 100);
returnButton.x = 2048 / 2;
returnButton.y = 2732 - 200;
game.addChild(returnButton);
screenElements.push(returnButton);
returnButton.down = function () {
tween(returnButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
returnButton.up = function () {
tween(returnButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
// Clear displayed cards
for (var i = 0; i < displayedCards.length; i++) {
displayedCards[i].destroy();
}
displayedCards = [];
// Return to packs screen
currentlyOpeningPack = false;
showPacksScreen();
updateStatsDisplay();
}
});
};
}
// Show collection screen
function showCollectionScreen() {
clearScreen();
currentScreen = 'collection';
var title = new Text2("YOUR COLLECTION", {
size: 80,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 2048 / 2;
title.y = 200;
game.addChild(title);
screenElements.push(title);
// Collection stats
var collectionStats = new Text2("Total Cards: " + storage.stats.totalCards + "\n\n" + "Common: " + storage.stats.common + "\n" + "Uncommon: " + storage.stats.uncommon + "\n" + "Rare: " + storage.stats.rare + "\n" + "Unique: " + storage.stats.unique + "\n" + "Epic: " + storage.stats.epic + "\n" + "Legendary: " + storage.stats.legendary + "\n" + "Exotic: " + storage.stats.exotic, {
size: 50,
fill: 0xFFFFFF
});
collectionStats.anchor.set(0.5, 0);
collectionStats.x = 2048 / 2;
collectionStats.y = 400;
game.addChild(collectionStats);
screenElements.push(collectionStats);
// Display recently acquired cards (up to 3)
var recentText = new Text2("RECENT ACQUISITIONS:", {
size: 50,
fill: 0xFFFFFF
});
recentText.anchor.set(0.5, 0);
recentText.x = 2048 / 2;
recentText.y = 1000;
game.addChild(recentText);
screenElements.push(recentText);
// Get recent cards
var allKeys = Object.keys(storage.collection);
var cardIds = [];
// Filter keys to get unique card IDs
for (var i = 0; i < allKeys.length; i++) {
var key = allKeys[i];
if (key.endsWith("_rarity")) {
cardIds.push(key.substring(0, key.length - 7));
}
}
var recentCards = [];
// Sort by count (higher count means they were collected more recently)
cardIds.sort(function (a, b) {
return (storage.collection[b + "_count"] || 0) - (storage.collection[a + "_count"] || 0);
});
// Display up to 3 recent cards
var displayCount = Math.min(3, cardIds.length);
for (var i = 0; i < displayCount; i++) {
var cardId = cardIds[i];
var card = new Card(storage.collection[cardId + "_rarity"], cardId, storage.collection[cardId + "_name"], storage.collection[cardId + "_type"]);
card.x = 2048 / 2 + (i - (displayCount - 1) / 2) * 550;
card.y = 1400;
card.scale.set(0.6);
card.reveal(); // Already revealed
game.addChild(card);
screenElements.push(card);
}
// Back button
var backButton = new Button("BACK", 200, 80);
backButton.x = 200;
backButton.y = 200;
game.addChild(backButton);
screenElements.push(backButton);
backButton.down = function () {
tween(backButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
backButton.up = function () {
tween(backButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showHomeScreen();
}
});
};
// View all cards button
var viewCardsButton = new Button("VIEW ALL CARDS", 400, 80);
viewCardsButton.x = 2048 / 2;
viewCardsButton.y = 2732 - 300;
game.addChild(viewCardsButton);
screenElements.push(viewCardsButton);
viewCardsButton.down = function () {
tween(viewCardsButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
viewCardsButton.up = function () {
tween(viewCardsButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showAllCardsScreen();
}
});
};
// Reset collection button
var resetButton = new Button("RESET COLLECTION", 400, 80);
resetButton.x = 2048 / 2;
resetButton.y = 2732 - 200;
game.addChild(resetButton);
screenElements.push(resetButton);
resetButton.down = function () {
tween(resetButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
resetButton.up = function () {
tween(resetButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
// Reset collection data
storage.collection = {};
storage.stats = {
totalCards: 0,
common: 0,
uncommon: 0,
rare: 0,
unique: 0,
epic: 0,
legendary: 0,
exotic: 0
};
// Update display and return to home screen
updateStatsDisplay();
showHomeScreen();
}
});
};
}
// Generate cards based on pack type
function generateCardsFromPack(packType) {
var cards = [];
var rarityPool = [];
switch (packType) {
case 'common':
// 3 cards: 1-2 Common, chance for Uncommon
for (var i = 0; i < 3; i++) {
if (i < 2) {
rarityPool.push('common');
} else {
rarityPool.push(Math.random() < 0.3 ? 'uncommon' : 'common');
}
}
break;
case 'advanced':
// 4 cards: 2-3 Common, 1-2 Uncommon, small chance for Rare
for (var i = 0; i < 4; i++) {
if (i < 2) {
rarityPool.push('common');
} else if (i == 2) {
rarityPool.push(Math.random() < 0.7 ? 'uncommon' : 'common');
} else {
var roll = Math.random();
if (roll < 0.1) {
rarityPool.push('rare');
} else if (roll < 0.6) {
rarityPool.push('uncommon');
} else {
rarityPool.push('common');
}
}
}
break;
case 'rare':
// 4 cards: 1-2 Uncommon, 1-2 Rare, chance for Unique
for (var i = 0; i < 4; i++) {
if (i < 1) {
rarityPool.push('uncommon');
} else if (i < 3) {
rarityPool.push(Math.random() < 0.6 ? 'rare' : 'uncommon');
} else {
var roll = Math.random();
if (roll < 0.15) {
rarityPool.push('unique');
} else if (roll < 0.6) {
rarityPool.push('rare');
} else {
rarityPool.push('uncommon');
}
}
}
break;
case 'magic':
// 5 cards: 1-2 Rare, 1-2 Unique, chance for Epic
for (var i = 0; i < 5; i++) {
if (i < 1) {
rarityPool.push('rare');
} else if (i < 3) {
rarityPool.push(Math.random() < 0.6 ? 'unique' : 'rare');
} else if (i < 4) {
rarityPool.push(Math.random() < 0.7 ? 'unique' : 'rare');
} else {
var roll = Math.random();
if (roll < 0.2) {
rarityPool.push('epic');
} else if (roll < 0.6) {
rarityPool.push('unique');
} else {
rarityPool.push('rare');
}
}
}
break;
case 'legendary':
// 5 cards: 1-2 Unique, 1-2 Epic, chance for Legendary, rare chance for Exotic
for (var i = 0; i < 5; i++) {
if (i < 1) {
rarityPool.push('unique');
} else if (i < 3) {
rarityPool.push(Math.random() < 0.6 ? 'epic' : 'unique');
} else if (i < 4) {
var roll = Math.random();
if (roll < 0.2) {
rarityPool.push('legendary');
} else if (roll < 0.6) {
rarityPool.push('epic');
} else {
rarityPool.push('unique');
}
} else {
var roll = Math.random();
if (roll < 0.02) {
rarityPool.push('exotic');
} else if (roll < 0.15) {
rarityPool.push('legendary');
} else if (roll < 0.5) {
rarityPool.push('epic');
} else {
rarityPool.push('unique');
}
}
}
case 'random':
// 1 card: Completely random
rarityPool.push(CARD_DATABASE[Math.floor(Math.random() * CARD_DATABASE.length)].rarity);
break;
case 'jurassic':
// 4 cards: Guarantees at least 1 Dinosaur card, rest are mostly Reptiles
var hasDinosaur = false;
for (var i = 0; i < 4; i++) {
// For the last card, if we haven't added a dinosaur yet, guarantee one
if (i === 3 && !hasDinosaur) {
// Choose a dinosaur rarity
var dinoRoll = Math.random();
if (dinoRoll < 0.01) {
rarityPool.push('exotic');
} else if (dinoRoll < 0.1) {
rarityPool.push('legendary');
} else if (dinoRoll < 0.3) {
rarityPool.push('epic');
} else {
rarityPool.push('unique');
}
hasDinosaur = true;
continue;
}
var roll = Math.random();
if (roll < 0.01) {
rarityPool.push('exotic');
hasDinosaur = true; // Mark that we've added a dinosaur
} else if (roll < 0.05) {
rarityPool.push('legendary');
hasDinosaur = true; // Mark that we've added a dinosaur
} else if (roll < 0.15) {
rarityPool.push('epic');
hasDinosaur = true; // Mark that we've added a dinosaur
} else if (roll < 0.3) {
rarityPool.push('unique');
hasDinosaur = true; // Mark that we've added a dinosaur
} else {
rarityPool.push('rare'); // Primarily reptiles, could be other rare types
}
}
break;
break;
case 'ancient':
// 4 cards: Mostly Mammals, Guarantees at least 1 Extinct Animal card
var extinctAnimals = CARD_DATABASE.filter(function (card) {
return card.name === 'Dodo' || card.name === 'Sabertooth tiger' || card.name === 'Woolly rhino' || card.name === 'Megalodon' || card.name === 'Woolly Mammoth';
});
var mammals = CARD_DATABASE.filter(function (card) {
return card.type === 'Mammal' && extinctAnimals.indexOf(card) === -1;
});
var hasExtinct = false;
for (var i = 0; i < 4; i++) {
// Guarantee at least one extinct animal card
if (i === 3 && !hasExtinct && extinctAnimals.length > 0) {
rarityPool.push(extinctAnimals[Math.floor(Math.random() * extinctAnimals.length)].rarity);
hasExtinct = true;
} else {
var roll = Math.random();
if (roll < 0.3 && extinctAnimals.length > 0) {
rarityPool.push(extinctAnimals[Math.floor(Math.random() * extinctAnimals.length)].rarity);
hasExtinct = true;
} else if (mammals.length > 0) {
rarityPool.push(mammals[Math.floor(Math.random() * mammals.length)].rarity);
} else {
// Fallback to any common card if no mammals are available
rarityPool.push('common');
}
}
}
break;
}
// Create cards based on rarity pool
for (var i = 0; i < rarityPool.length; i++) {
var rarity = rarityPool[i];
var possibleCards = CARD_DATABASE.filter(function (card) {
if (packType === 'jurassic' && (rarity === 'unique' || rarity === 'epic' || rarity === 'legendary' || rarity === 'exotic')) {
return card.rarity === rarity && card.type === 'Dinosaur';
}
return card.rarity === rarity;
});
if (possibleCards.length > 0) {
var selectedCard = possibleCards[Math.floor(Math.random() * possibleCards.length)];
cards.push(new Card(selectedCard.rarity, selectedCard.id, selectedCard.name, selectedCard.type));
}
}
return cards;
}
// Clear current screen elements
function clearScreen() {
for (var i = 0; i < screenElements.length; i++) {
screenElements[i].destroy();
}
screenElements = [];
packDisplays = [];
}
// Show all cards in collection screen
function showAllCardsScreen() {
clearScreen();
currentScreen = 'allCards';
var title = new Text2("ALL COLLECTED CARDS", {
size: 80,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 2048 / 2;
title.y = 200;
game.addChild(title);
screenElements.push(title);
// Get all cards from collection
var allKeys = Object.keys(storage.collection);
var cardIds = [];
// Filter keys to get unique card IDs
for (var i = 0; i < allKeys.length; i++) {
var key = allKeys[i];
if (key.endsWith("_rarity")) {
cardIds.push(key.substring(0, key.length - 7));
}
}
// Sort cards by rarity
var rarityOrder = {
'common': 1,
'uncommon': 2,
'rare': 3,
'unique': 4,
'epic': 5,
'legendary': 6,
'exotic': 7
};
cardIds.sort(function (a, b) {
var rarityA = storage.collection[a + "_rarity"];
var rarityB = storage.collection[b + "_rarity"];
return rarityOrder[rarityA] - rarityOrder[rarityB];
});
// Display cards in a grid
var cardsPerRow = 5;
var startY = 400;
var cardScale = 0.35;
var cardSpacingX = 400 * cardScale;
var cardSpacingY = 850 * cardScale;
for (var i = 0; i < cardIds.length; i++) {
var cardId = cardIds[i];
var row = Math.floor(i / cardsPerRow);
var col = i % cardsPerRow;
var card = new Card(storage.collection[cardId + "_rarity"], cardId, storage.collection[cardId + "_name"], storage.collection[cardId + "_type"]);
card.x = 2048 / 2 + (col - (cardsPerRow - 1) / 2) * cardSpacingX;
card.y = startY + row * cardSpacingY;
card.scale.set(cardScale);
card.reveal(); // Already revealed
// Add count indicator
var countText = new Text2("x" + storage.collection[cardId + "_count"], {
size: 40,
fill: 0xFFFFFF
});
countText.anchor.set(1, 1);
countText.x = 220;
countText.y = 300;
card.addChild(countText);
game.addChild(card);
screenElements.push(card);
}
// Back button
var backButton = new Button("BACK", 200, 80);
backButton.x = 200;
backButton.y = 200;
game.addChild(backButton);
screenElements.push(backButton);
backButton.down = function () {
tween(backButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
backButton.up = function () {
tween(backButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showCollectionScreen();
}
});
};
}
// Update stats display
function updateStatsDisplay() {
var totalCards = storage.stats.totalCards || 0;
statsText.setText("Collection: " + totalCards + " cards");
}
// Update function called by the game engine
game.update = function () {
// Game logic updates (if needed)
};
// Event handling
game.move = function (x, y, obj) {
// Mouse/touch move handling
};
game.down = function (x, y, obj) {
// Mouse/touch down handling
};
game.up = function (x, y, obj) {
// Mouse/touch up handling
};
Light gray card packet with a hare in the center. In-Game asset. 2d. High contrast. No shadows
Green card packet with a Salamander in the center. In-Game asset. 2d. High contrast. No shadows
Orange card packet with a Rhino in the center. In-Game asset. 2d. High contrast. No shadows
Purple card packet with a Crocodile in the center. In-Game asset. 2d. High contrast. No shadows
Dark red card packet with a Whale in the center. In-Game asset. 2d. High contrast. No shadows
Rabbit. In-Game asset. 2d. High contrast. No shadows
Orange salamander. In-Game asset. 2d. High contrast. No shadows
Ant. In-Game asset. 2d. High contrast. No shadows
Pidgeon. In-Game asset. 2d. High contrast. No shadows
Pig. In-Game asset. 2d. High contrast. No shadows
Frog. In-Game asset. 2d. High contrast. No shadows
Rat. In-Game asset. 2d. High contrast. No shadows
Squirrel. In-Game asset. 2d. High contrast. No shadows
Salmon. In-Game asset. 2d. High contrast. No shadows
Fox. In-Game asset. 2d. High contrast. No shadows
Owl. In-Game asset. 2d. High contrast. No shadows
Silverback gorilla. In-Game asset. 2d. High contrast. No shadows
Ostrich. In-Game asset. 2d. High contrast. No shadows
Wolf. In-Game asset. 2d. High contrast. No shadows
Bear. In-Game asset. 2d. High contrast. No shadows
Hammerhead shark. In-Game asset. 2d. High contrast. No shadows
Lion. In-Game asset. 2d. High contrast. No shadows
Aggressive hippo. In-Game asset. 2d. High contrast. No shadows
Sperm whale. In-Game asset. 2d. High contrast. No shadows
Crocodile. In-Game asset. 2d. High contrast. No shadows
Lizard. In-Game asset. 2d. High contrast. No shadows
Dung beetle. In-Game asset. 2d. High contrast. No shadows
Duck. In-Game asset. 2d. High contrast. No shadows
Ankylosaurus. In-Game asset. 2d. High contrast. No shadows
Diplodocus. In-Game asset. 2d. High contrast. No shadows
Parasaur. In-Game asset. 2d. High contrast. No shadows
Pterodactyl. In-Game asset. 2d. High contrast. No shadows
A Yellow card pack with a T-TEX in the center
Spinosaurus. In-Game asset. 2d. High contrast. No shadows
Stegosaurus. In-Game asset. 2d. High contrast. No shadows
T-REX. In-Game asset. 2d. High contrast. No shadows
Triceratops. In-Game asset. 2d. High contrast. No shadows
Raptor. In-Game asset. 2d. High contrast. No shadows
White card packet with a "?" Sign in the middle. In-Game asset. 2d. High contrast. No shadows
Cat. In-Game asset. 2d. High contrast. No shadows
Cheetah. In-Game asset. 2d. High contrast. No shadows
Penguin. In-Game asset. 2d. High contrast. No shadows
Cobra. In-Game asset. 2d. High contrast. No shadows
Snake. In-Game asset. 2d. High contrast. No shadows
Rhino. In-Game asset. 2d. High contrast. No shadows
Card packet made out of stone with a Tribal drawing of people Hunting a wolly Mammoth. In-Game asset. 2d. High contrast. No shadows
Mammoth. In-Game asset. 2d. High contrast. No shadows
Dodo. In-Game asset. 2d. High contrast. No shadows
Megalodon. In-Game asset. 2d. High contrast. No shadows
Sabertooth tiger. In-Game asset. 2d. High contrast. No shadows
Wooly Rhino. In-Game asset. 2d. High contrast. No shadows
Giant bat. In-Game asset. 2d. High contrast. No shadows
Moose. In-Game asset. 2d. High contrast. No shadows
Wasp. In-Game asset. 2d. High contrast. No shadows
Seal. In-Game asset. 2d. High contrast. No shadows
Eagle. In-Game asset. 2d. High contrast. No shadows
Make the outlines on my character a dark black
Elephant. In-Game asset. 2d. High contrast. No shadows
Gem. In-Game asset. 2d. High contrast. No shadows
Remove the background
Remove the background
RE.MO.VE. THE. BACKGROUND!
Remove the background
Remove the baccground
Remove the background
Remov the bagroud