User prompt
Add new pack: Ancient pack! A pack with 4 cards; most of them are mammals, but there's at least 1 guaranteed Exctint Animal card!(Extinct Animal cards: Unique: Dodo, Sabertooth tiger; Epic: Woolly rhino; Legendary: Megalodon; Exotic: Wolly Mammoth)
User prompt
Add assets for Rhino, Cobra, Snake, Eagle
User prompt
Add new Cards: Penguin, Rhino, Eagle, Cheetah, Snake, Cobra
User prompt
Janitor Minigame should end when all mud in the screen is gone
User prompt
Add zookeeper Minigame
User prompt
Add Minigame for Plumber
User prompt
Add Minigame for Janitor
User prompt
Add jobs: Janitor (play a Minigame where you need to tap on all the mud; if you win, you gain some money), Plumber (play a Minigame where you need to sort the pipes to fix the gabinet; If you win, you gain money), Zookeeper (play a Minigame where you need to guess 5 random cards from their description. If you win, you gain some money)
User prompt
Add jobs: Janitor (play a Minigame where you need to tap on all the mud; if you win, you gain some money), Plumber (play a Minigame where you need to sort the pipes to fix the gabinet; If you win, you gain money), Zookeeper (play a Minigame where you need to guess 5 random cards from their description. If you win, you gain some money)
User prompt
Add jobs: Janitor (play a Minigame where you need to tap on all the mud; if you win, you gain some money), Plumber (play a Minigame where you need to sort the pipes to fix the gabinet; If you win, you gain money), Zookeeper (play a Minigame where you need to guess 5 random cards from their description. If you win, you gain some money)
User prompt
When you sell a card, it gets removed from your collection ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Now packs cost money; only the common one is free. You can get money by selling your cards, doing jobs pee completing achievements
User prompt
Make it so that only Jurassic pack and Random pack give Jurassic packs; the rest do not
User prompt
Add new cards: Uncommon: Crow, Cat, Dog; Rare: Penguin (First "Artic" card), Camel; Epic: Polar bear, Hog, cheetah; Legendary: Tarantula, Bull, Elephant
User prompt
Add new cards: Uncommon: Crow, Cat, Dog; Rare: Penguin (First "Artic" card), Camel; Epic: Polar bear, Hog, cheetah; Legendary: Tarantula, Bull, Elephant
User prompt
Add new pack: Random pack! You get one COMPLETELY RANDOM CARD!
User prompt
Add new pack: Random pack! You get one COMPLETELY RANDOM CARD!
User prompt
Jurassic pack now guarantees at least 1 Dinosaur card
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.trades[tradeCode] = tradeDataValue;' Line Number: 2295
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.trades[tradeCode] = simpleTradeData;' Line Number: 2291 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.trades[tradeCode] = simpleTradeData;' Line Number: 2289
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.trades[tradeCode] = tradeDataToStore;' Line Number: 2279 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.trades[tradeCode] = tradeSelectedCards;' Line Number: 2269 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so that you can also trade Non-duplicate cards ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add a new feature: Trade! Trade cards with someone to get cards in exchange for your duplicates ↪💡 Consider importing and using the following plugins: @upit/storage.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
collection: {},
stats: {
totalCards: 0,
common: 0,
uncommon: 0,
rare: 0,
unique: 0,
epic: 0,
legendary: 0,
exotic: 0
}
});
/****
* Classes
****/
var Button = Container.expand(function (text, width, height, color) {
var self = Container.call(this);
var background = self.attachAsset('cardButton', {
anchorX: 0.5,
anchorY: 0.5,
width: width || 300,
height: height || 100
});
var label = new Text2(text, {
size: 40,
fill: 0xFFFFFF
});
label.anchor.set(0.5, 0.5);
self.addChild(label);
self.down = function () {
tween(self.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
self.up = function () {
tween(self.scale, {
x: 1,
y: 1
}, {
duration: 100
});
};
return self;
});
var Card = Container.expand(function (rarity, id, name, type) {
var self = Container.call(this);
self.rarity = rarity;
self.id = id;
self.name = name;
self.type = type;
self.revealed = false;
// Card back initially shown
var cardBack = self.attachAsset('cardBack', {
anchorX: 0.5,
anchorY: 0.5
});
// The actual card (initially hidden)
var cardFront;
switch (rarity) {
case 'common':
cardFront = self.attachAsset('commonCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'uncommon':
cardFront = self.attachAsset('uncommonCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'rare':
cardFront = self.attachAsset('rareCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'unique':
cardFront = self.attachAsset('uniqueCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'epic':
cardFront = self.attachAsset('epicCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'legendary':
cardFront = self.attachAsset('legendaryCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
case 'exotic':
cardFront = self.attachAsset('exoticCard', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
break;
}
// Card icon
var icon;
switch (type) {
case 'Rodent':
icon = self.attachAsset('cardIconRat', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
case 'Avian':
// Check for specific Avians that have unique icons
if (self.name === 'Owl') {
icon = self.attachAsset('cardIconOwl', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Ostrich') {
icon = self.attachAsset('cardIconOstrich', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Duck') {
icon = self.attachAsset('cardIconDuck', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconPidgeon', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Amphibian':
// Check for specific Amphibians that have unique icons
if (self.name === 'Frog') {
icon = self.attachAsset('cardIconFrog', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconSalamander', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Insect':
// Check for specific Insects that have unique icons
if (self.name === 'Beetle') {
icon = self.attachAsset('cardIconBeetle', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconAnt', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Aquatic':
// Check for specific Aquatics that have unique icons
if (self.name === 'Shark') {
icon = self.attachAsset('cardIconShark', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Whale') {
icon = self.attachAsset('cardIconWhale', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconSalmon', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Mammal':
// Check for specific Mammals that have unique icons
if (self.name === 'Pig') {
icon = self.attachAsset('cardIconPig', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Fox') {
icon = self.attachAsset('cardIconFox', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Wolf') {
icon = self.attachAsset('cardIconWolf', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Bear') {
icon = self.attachAsset('cardIconBear', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Hippo') {
icon = self.attachAsset('cardIconHippo', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconHare', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Reptile':
// Check for specific Reptiles that have unique icons
if (self.name === 'Crocodile') {
icon = self.attachAsset('cardIconCrocodile', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else {
icon = self.attachAsset('cardIconLizard', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
case 'Feline':
icon = self.attachAsset('cardIconLion', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
case 'Primate':
icon = self.attachAsset('cardIconGorilla', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
case 'EVERYTHING':
icon = self.attachAsset('cardIconDuck', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
case 'Dinosaur':
if (self.name === 'Velociraptor') {
icon = self.attachAsset('cardIconVelociraptor', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Parasaur') {
icon = self.attachAsset('cardIconParasaur', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Pterodactyl') {
icon = self.attachAsset('cardIconPterodactyl', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Stegosaurus') {
icon = self.attachAsset('cardIconStegosaurus', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Ankylosaurus') {
icon = self.attachAsset('cardIconAnkylosaurus', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Spinosaurus') {
icon = self.attachAsset('cardIconSpinosaurus', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Diplodocus') {
icon = self.attachAsset('cardIconDiplodocus', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'Triceratops') {
icon = self.attachAsset('cardIconTriceratops', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
} else if (self.name === 'T-REX') {
icon = self.attachAsset('cardIconTRex', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
}
break;
default:
// Default icon if type not found (optional)
icon = self.attachAsset('cardIconEVERYTHING', {
anchorX: 0.5,
anchorY: 0.5,
y: -150,
visible: false
});
break;
}
// Card text
var nameText = new Text2(name, {
size: 50,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0);
nameText.y = 50;
nameText.visible = false;
self.addChild(nameText);
var typeText = new Text2(type, {
size: 40,
fill: 0xFFFFFF
});
typeText.anchor.set(0.5, 0);
typeText.y = 120;
typeText.visible = false;
self.addChild(typeText);
var rarityText = new Text2(rarity.toUpperCase(), {
size: 35,
fill: 0xFFFFFF
});
rarityText.anchor.set(0.5, 1);
rarityText.y = 300;
rarityText.visible = false;
self.addChild(rarityText);
// Reveal the card
self.reveal = function () {
if (self.revealed) {
return;
}
self.revealed = true;
LK.getSound('cardFlip').play();
// Play special sounds for card rarities
if (rarity === 'unique') {
LK.getSound('uniqueDrop').play();
} else if (rarity === 'epic') {
LK.getSound('epicDrop').play();
} else if (rarity === 'legendary') {
LK.getSound('legendaryDrop').play();
} else if (rarity === 'exotic') {
LK.getSound('exoticDrop').play();
} else if (rarity === 'rare') {
LK.getSound('rareDrop').play();
}
// Flip animation
tween(cardBack.scale, {
x: 0
}, {
duration: 200,
onFinish: function onFinish() {
cardBack.visible = false;
cardFront.visible = true;
icon.visible = true;
nameText.visible = true;
typeText.visible = true;
rarityText.visible = true;
tween(cardFront.scale, {
x: 1
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
// Add card to collection
if (!storage.collection[self.id]) {
// Initialize collection entry with primitive values separately
storage.collection[self.id + "_rarity"] = self.rarity;
storage.collection[self.id + "_name"] = self.name;
storage.collection[self.id + "_type"] = self.type;
storage.collection[self.id + "_count"] = 0;
}
storage.collection[self.id + "_count"] = (storage.collection[self.id + "_count"] || 0) + 1;
storage.stats.totalCards++;
storage.stats[self.rarity]++;
}
});
cardFront.scale.x = 0;
}
});
};
self.down = function () {
self.reveal();
};
return self;
});
var Pack = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
self.opened = false;
// Pack artwork based on type
var packArt;
switch (type) {
case 'common':
packArt = self.attachAsset('packCommon', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'advanced':
packArt = self.attachAsset('packAdvanced', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'rare':
packArt = self.attachAsset('packRare', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'magic':
packArt = self.attachAsset('packMagic', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'legendary':
packArt = self.attachAsset('packLegendary', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'jurassic':
packArt = self.attachAsset('packJurassic', {
anchorX: 0.5,
anchorY: 0.5
});
break;
case 'random':
packArt = self.attachAsset('packRandom', {
anchorX: 0.5,
anchorY: 0.5
});
break;
}
// Pack type text
var typeText = new Text2(type.toUpperCase() + " PACK", {
size: 40,
fill: 0xFFFFFF
});
typeText.anchor.set(0.5, 0.5);
self.addChild(typeText);
self.down = function () {
if (!currentlyOpeningPack && !self.opened) {
self.openPack();
}
};
self.openPack = function () {
if (self.opened || currentlyOpeningPack) {
return;
}
currentlyOpeningPack = true;
LK.getSound('packOpen').play();
// Hide all packs
for (var i = 0; i < packDisplays.length; i++) {
if (packDisplays[i] !== self) {
tween(packDisplays[i], {
alpha: 0
}, {
duration: 300
});
}
}
// Move to center and fade out
tween(self, {
y: 2732 / 2 - 200,
scale: 1.5
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.visible = false;
// Generate cards based on pack type
var cards = generateCardsFromPack(self.type);
// Display cards
for (var i = 0; i < cards.length; i++) {
var card = cards[i];
card.x = 2048 / 2 + (i - (cards.length - 1) / 2) * 550;
card.y = 2732 / 2;
card.scale.set(0.7);
game.addChild(card);
displayedCards.push(card);
// Animate card entry
card.y = 2732 + 400;
tween(card, {
y: 2732 / 2
}, {
duration: 500,
easing: tween.easeOut
});
}
// Show return button
showReturnButton();
}
});
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Game state variables
var currentScreen = 'home'; // 'home', 'packs', 'collection'
var currentlyOpeningPack = false;
var packDisplays = [];
var displayedCards = [];
var screenElements = [];
// Game constants
var CARD_DATABASE = [
// Common cards (id, name, type)
{
id: 'c1',
rarity: 'common',
name: 'Rat',
type: 'Rodent'
}, {
id: 'c2',
rarity: 'common',
name: 'Pidgeon',
type: 'Avian'
}, {
id: 'c3',
rarity: 'common',
name: 'Frog',
type: 'Amphibian'
}, {
id: 'c4',
rarity: 'common',
name: 'Ant',
type: 'Insect'
}, {
id: 'c5',
rarity: 'common',
name: 'Salmon',
type: 'Aquatic'
}, {
id: 'c6',
rarity: 'common',
name: 'Hare',
type: 'Mammal'
}, {
id: 'c8',
rarity: 'common',
name: 'Pig',
type: 'Mammal'
},
// Uncommon cards
{
id: 'u1',
rarity: 'uncommon',
name: 'Fox',
type: 'Mammal'
}, {
id: 'u2',
rarity: 'uncommon',
name: 'Owl',
type: 'Avian'
}, {
id: 'u3',
rarity: 'uncommon',
name: 'Salamander',
type: 'Amphibian'
}, {
id: 'u4',
rarity: 'uncommon',
name: 'Lizard',
type: 'Reptile'
}, {
id: 'u5',
rarity: 'uncommon',
name: 'Beetle',
type: 'Insect'
},
// Rare cards
{
id: 'r1',
rarity: 'rare',
name: 'Wolf',
type: 'Mammal'
}, {
id: 'r2',
rarity: 'rare',
name: 'Ostrich',
type: 'Avian'
}, {
id: 'r3',
rarity: 'rare',
name: 'Shark',
type: 'Aquatic'
},
// Unique cards
{
id: 'q1',
rarity: 'unique',
name: 'Bear',
type: 'Mammal'
}, {
id: 'q2',
rarity: 'unique',
name: 'Lion',
type: 'Feline'
},
// Epic cards
{
id: 'e1',
rarity: 'epic',
name: 'Gorilla',
type: 'Primate'
}, {
id: 'e2',
rarity: 'epic',
name: 'Crocodile',
type: 'Reptile'
},
// Legendary cards
{
id: 'l1',
rarity: 'legendary',
name: 'Hippo',
type: 'Mammal'
}, {
id: 'l2',
rarity: 'legendary',
name: 'Whale',
type: 'Aquatic'
},
// Exotic card
{
id: 'x1',
rarity: 'exotic',
name: 'Duck',
type: 'EVERYTHING'
},
// Jurassic pack cards
{
id: 'j1',
rarity: 'unique',
name: 'Velociraptor',
type: 'Dinosaur'
}, {
id: 'j2',
rarity: 'unique',
name: 'Parasaur',
type: 'Dinosaur'
}, {
id: 'j3',
rarity: 'epic',
name: 'Pterodactyl',
type: 'Dinosaur'
}, {
id: 'j4',
rarity: 'epic',
name: 'Stegosaurus',
type: 'Dinosaur'
}, {
id: 'j5',
rarity: 'epic',
name: 'Ankylosaurus',
type: 'Dinosaur'
}, {
id: 'j6',
rarity: 'legendary',
name: 'Spinosaurus',
type: 'Dinosaur'
}, {
id: 'j7',
rarity: 'legendary',
name: 'Diplodocus',
type: 'Dinosaur'
}, {
id: 'j8',
rarity: 'legendary',
name: 'Triceratops',
type: 'Dinosaur'
}, {
id: 'j9',
rarity: 'exotic',
name: 'T-REX',
type: 'Dinosaur'
}];
// Play background music
LK.playMusic('bgMusic');
// Initialize stats text
var statsText = new Text2("Collection: 0 cards", {
size: 50,
fill: 0xFFFFFF
});
statsText.anchor.set(0.5, 0);
statsText.y = 100;
LK.gui.top.addChild(statsText);
updateStatsDisplay();
// Setup the home screen
showHomeScreen();
// Show home screen with main menu
function showHomeScreen() {
clearScreen();
currentScreen = 'home';
var title = new Text2("ANIMALMON", {
size: 120,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 2048 / 2;
title.y = 300;
game.addChild(title);
screenElements.push(title);
var subtitle = new Text2("Pocket Menagerie", {
size: 80,
fill: 0xFFFFFF
});
subtitle.anchor.set(0.5, 0);
subtitle.x = 2048 / 2;
subtitle.y = 450;
game.addChild(subtitle);
screenElements.push(subtitle);
var packButton = new Button("OPEN PACKS", 400, 120);
packButton.x = 2048 / 2;
packButton.y = 1200;
game.addChild(packButton);
screenElements.push(packButton);
packButton.down = function () {
tween(packButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
packButton.up = function () {
tween(packButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showPacksScreen();
}
});
};
var collectionButton = new Button("COLLECTION", 400, 120);
collectionButton.x = 2048 / 2;
collectionButton.y = 1400;
game.addChild(collectionButton);
screenElements.push(collectionButton);
collectionButton.down = function () {
tween(collectionButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
collectionButton.up = function () {
tween(collectionButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showCollectionScreen();
}
});
};
updateStatsDisplay();
}
// Show packs selection screen
function showPacksScreen() {
clearScreen();
currentScreen = 'packs';
var title = new Text2("SELECT A PACK", {
size: 80,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 2048 / 2;
title.y = 200;
game.addChild(title);
screenElements.push(title);
// Common Pack
var commonPack = new Pack('common');
commonPack.x = 2048 / 2 - 700;
commonPack.y = 800;
game.addChild(commonPack);
packDisplays.push(commonPack);
screenElements.push(commonPack);
var commonText = new Text2("3 Cards\n1-2 Common\n1 Chance for Uncommon", {
size: 30,
fill: 0xFFFFFF
});
commonText.anchor.set(0.5, 0);
commonText.x = commonPack.x;
commonText.y = commonPack.y + 250;
game.addChild(commonText);
screenElements.push(commonText);
// Advanced Pack
var advancedPack = new Pack('advanced');
advancedPack.x = 2048 / 2 - 350;
advancedPack.y = 800;
game.addChild(advancedPack);
packDisplays.push(advancedPack);
screenElements.push(advancedPack);
var advancedText = new Text2("4 Cards\n2-3 Common\n1-2 Uncommon\nSmall Chance for Rare", {
size: 30,
fill: 0xFFFFFF
});
advancedText.anchor.set(0.5, 0);
advancedText.x = advancedPack.x;
advancedText.y = advancedPack.y + 250;
game.addChild(advancedText);
screenElements.push(advancedText);
// Rare Pack
var rarePack = new Pack('rare');
rarePack.x = 2048 / 2;
rarePack.y = 800;
game.addChild(rarePack);
packDisplays.push(rarePack);
screenElements.push(rarePack);
var rareText = new Text2("4 Cards\n1-2 Uncommon\n1-2 Rare\nChance for Unique", {
size: 30,
fill: 0xFFFFFF
});
rareText.anchor.set(0.5, 0);
rareText.x = rarePack.x;
rareText.y = rarePack.y + 250;
game.addChild(rareText);
screenElements.push(rareText);
// Magic Pack
var magicPack = new Pack('magic');
magicPack.x = 2048 / 2 + 350;
magicPack.y = 800;
game.addChild(magicPack);
packDisplays.push(magicPack);
screenElements.push(magicPack);
var magicText = new Text2("5 Cards\n1-2 Rare\n1-2 Unique\nChance for Epic", {
size: 30,
fill: 0xFFFFFF
});
magicText.anchor.set(0.5, 0);
magicText.x = magicPack.x;
magicText.y = magicPack.y + 250;
game.addChild(magicText);
screenElements.push(magicText);
// Legendary Pack
var legendaryPack = new Pack('legendary');
legendaryPack.x = 2048 / 2 + 700;
legendaryPack.y = 800;
game.addChild(legendaryPack);
packDisplays.push(legendaryPack);
screenElements.push(legendaryPack);
var legendaryText = new Text2("5 Cards\n1-2 Unique\n1-2 Epic\nChance for Legendary\nRare Chance for Exotic", {
size: 30,
fill: 0xFFFFFF
});
legendaryText.anchor.set(0.5, 0);
legendaryText.x = legendaryPack.x;
legendaryText.y = legendaryPack.y + 250;
game.addChild(legendaryText);
screenElements.push(legendaryText);
// Random Pack
var randomPack = new Pack('random');
randomPack.x = 2048 / 2 - 350;
randomPack.y = 1400;
game.addChild(randomPack);
packDisplays.push(randomPack);
screenElements.push(randomPack);
var randomText = new Text2("1 Card\nCompletely Random", {
size: 30,
fill: 0xFFFFFF
});
randomText.anchor.set(0.5, 0);
randomText.x = randomPack.x;
randomText.y = randomPack.y + 250;
game.addChild(randomText);
screenElements.push(randomText);
// Back button
var backButton = new Button("BACK", 200, 80);
backButton.x = 200;
backButton.y = 200;
game.addChild(backButton);
screenElements.push(backButton);
backButton.down = function () {
tween(backButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
backButton.up = function () {
tween(backButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showHomeScreen();
}
});
};
// Jurassic Pack
var jurassicPack = new Pack('jurassic');
jurassicPack.x = 2048 / 2 - 700;
jurassicPack.y = 1400;
game.addChild(jurassicPack);
packDisplays.push(jurassicPack);
screenElements.push(jurassicPack);
var jurassicText = new Text2("4 Cards\nMost are Reptiles\nChance for Dinosaurs\n(Unique, Epic, Legendary, Exotic)", {
size: 30,
fill: 0xFFFFFF
});
jurassicText.anchor.set(0.5, 0);
jurassicText.x = jurassicPack.x;
jurassicText.y = jurassicPack.y + 250;
game.addChild(jurassicText);
screenElements.push(jurassicText);
}
// Show return button after opening pack
function showReturnButton() {
var returnButton = new Button("RETURN", 300, 100);
returnButton.x = 2048 / 2;
returnButton.y = 2732 - 200;
game.addChild(returnButton);
screenElements.push(returnButton);
returnButton.down = function () {
tween(returnButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
returnButton.up = function () {
tween(returnButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
// Clear displayed cards
for (var i = 0; i < displayedCards.length; i++) {
displayedCards[i].destroy();
}
displayedCards = [];
// Return to packs screen
currentlyOpeningPack = false;
showPacksScreen();
updateStatsDisplay();
}
});
};
}
// Show collection screen
function showCollectionScreen() {
clearScreen();
currentScreen = 'collection';
var title = new Text2("YOUR COLLECTION", {
size: 80,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 2048 / 2;
title.y = 200;
game.addChild(title);
screenElements.push(title);
// Collection stats
var collectionStats = new Text2("Total Cards: " + storage.stats.totalCards + "\n\n" + "Common: " + storage.stats.common + "\n" + "Uncommon: " + storage.stats.uncommon + "\n" + "Rare: " + storage.stats.rare + "\n" + "Unique: " + storage.stats.unique + "\n" + "Epic: " + storage.stats.epic + "\n" + "Legendary: " + storage.stats.legendary + "\n" + "Exotic: " + storage.stats.exotic, {
size: 50,
fill: 0xFFFFFF
});
collectionStats.anchor.set(0.5, 0);
collectionStats.x = 2048 / 2;
collectionStats.y = 400;
game.addChild(collectionStats);
screenElements.push(collectionStats);
// Display recently acquired cards (up to 3)
var recentText = new Text2("RECENT ACQUISITIONS:", {
size: 50,
fill: 0xFFFFFF
});
recentText.anchor.set(0.5, 0);
recentText.x = 2048 / 2;
recentText.y = 1000;
game.addChild(recentText);
screenElements.push(recentText);
// Get recent cards
var allKeys = Object.keys(storage.collection);
var cardIds = [];
// Filter keys to get unique card IDs
for (var i = 0; i < allKeys.length; i++) {
var key = allKeys[i];
if (key.endsWith("_rarity")) {
cardIds.push(key.substring(0, key.length - 7));
}
}
var recentCards = [];
// Sort by count (higher count means they were collected more recently)
cardIds.sort(function (a, b) {
return (storage.collection[b + "_count"] || 0) - (storage.collection[a + "_count"] || 0);
});
// Display up to 3 recent cards
var displayCount = Math.min(3, cardIds.length);
for (var i = 0; i < displayCount; i++) {
var cardId = cardIds[i];
var card = new Card(storage.collection[cardId + "_rarity"], cardId, storage.collection[cardId + "_name"], storage.collection[cardId + "_type"]);
card.x = 2048 / 2 + (i - (displayCount - 1) / 2) * 550;
card.y = 1400;
card.scale.set(0.6);
card.reveal(); // Already revealed
game.addChild(card);
screenElements.push(card);
}
// Back button
var backButton = new Button("BACK", 200, 80);
backButton.x = 200;
backButton.y = 200;
game.addChild(backButton);
screenElements.push(backButton);
backButton.down = function () {
tween(backButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
backButton.up = function () {
tween(backButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showHomeScreen();
}
});
};
// View all cards button
var viewCardsButton = new Button("VIEW ALL CARDS", 400, 80);
viewCardsButton.x = 2048 / 2;
viewCardsButton.y = 2732 - 300;
game.addChild(viewCardsButton);
screenElements.push(viewCardsButton);
viewCardsButton.down = function () {
tween(viewCardsButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
viewCardsButton.up = function () {
tween(viewCardsButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showAllCardsScreen();
}
});
};
// Reset collection button
var resetButton = new Button("RESET COLLECTION", 400, 80);
resetButton.x = 2048 / 2;
resetButton.y = 2732 - 200;
game.addChild(resetButton);
screenElements.push(resetButton);
resetButton.down = function () {
tween(resetButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
resetButton.up = function () {
tween(resetButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
// Reset collection data
storage.collection = {};
storage.stats = {
totalCards: 0,
common: 0,
uncommon: 0,
rare: 0,
unique: 0,
epic: 0,
legendary: 0,
exotic: 0
};
// Update display and return to home screen
updateStatsDisplay();
showHomeScreen();
}
});
};
}
// Generate cards based on pack type
function generateCardsFromPack(packType) {
var cards = [];
var rarityPool = [];
switch (packType) {
case 'common':
// 3 cards: 1-2 Common, chance for Uncommon
for (var i = 0; i < 3; i++) {
if (i < 2) {
rarityPool.push('common');
} else {
rarityPool.push(Math.random() < 0.3 ? 'uncommon' : 'common');
}
}
break;
case 'advanced':
// 4 cards: 2-3 Common, 1-2 Uncommon, small chance for Rare
for (var i = 0; i < 4; i++) {
if (i < 2) {
rarityPool.push('common');
} else if (i == 2) {
rarityPool.push(Math.random() < 0.7 ? 'uncommon' : 'common');
} else {
var roll = Math.random();
if (roll < 0.1) {
rarityPool.push('rare');
} else if (roll < 0.6) {
rarityPool.push('uncommon');
} else {
rarityPool.push('common');
}
}
}
break;
case 'rare':
// 4 cards: 1-2 Uncommon, 1-2 Rare, chance for Unique
for (var i = 0; i < 4; i++) {
if (i < 1) {
rarityPool.push('uncommon');
} else if (i < 3) {
rarityPool.push(Math.random() < 0.6 ? 'rare' : 'uncommon');
} else {
var roll = Math.random();
if (roll < 0.15) {
rarityPool.push('unique');
} else if (roll < 0.6) {
rarityPool.push('rare');
} else {
rarityPool.push('uncommon');
}
}
}
break;
case 'magic':
// 5 cards: 1-2 Rare, 1-2 Unique, chance for Epic
for (var i = 0; i < 5; i++) {
if (i < 1) {
rarityPool.push('rare');
} else if (i < 3) {
rarityPool.push(Math.random() < 0.6 ? 'unique' : 'rare');
} else if (i < 4) {
rarityPool.push(Math.random() < 0.7 ? 'unique' : 'rare');
} else {
var roll = Math.random();
if (roll < 0.2) {
rarityPool.push('epic');
} else if (roll < 0.6) {
rarityPool.push('unique');
} else {
rarityPool.push('rare');
}
}
}
break;
case 'legendary':
// 5 cards: 1-2 Unique, 1-2 Epic, chance for Legendary, rare chance for Exotic
for (var i = 0; i < 5; i++) {
if (i < 1) {
rarityPool.push('unique');
} else if (i < 3) {
rarityPool.push(Math.random() < 0.6 ? 'epic' : 'unique');
} else if (i < 4) {
var roll = Math.random();
if (roll < 0.2) {
rarityPool.push('legendary');
} else if (roll < 0.6) {
rarityPool.push('epic');
} else {
rarityPool.push('unique');
}
} else {
var roll = Math.random();
if (roll < 0.02) {
rarityPool.push('exotic');
} else if (roll < 0.15) {
rarityPool.push('legendary');
} else if (roll < 0.5) {
rarityPool.push('epic');
} else {
rarityPool.push('unique');
}
}
}
case 'random':
// 1 card: Completely random
rarityPool.push(CARD_DATABASE[Math.floor(Math.random() * CARD_DATABASE.length)].rarity);
break;
case 'jurassic':
// 4 cards: Guarantees at least 1 Dinosaur card, rest are mostly Reptiles
var hasDinosaur = false;
for (var i = 0; i < 4; i++) {
// For the last card, if we haven't added a dinosaur yet, guarantee one
if (i === 3 && !hasDinosaur) {
// Choose a dinosaur rarity
var dinoRoll = Math.random();
if (dinoRoll < 0.01) {
rarityPool.push('exotic');
} else if (dinoRoll < 0.1) {
rarityPool.push('legendary');
} else if (dinoRoll < 0.3) {
rarityPool.push('epic');
} else {
rarityPool.push('unique');
}
hasDinosaur = true;
continue;
}
var roll = Math.random();
if (roll < 0.01) {
rarityPool.push('exotic');
hasDinosaur = true; // Mark that we've added a dinosaur
} else if (roll < 0.05) {
rarityPool.push('legendary');
hasDinosaur = true; // Mark that we've added a dinosaur
} else if (roll < 0.15) {
rarityPool.push('epic');
hasDinosaur = true; // Mark that we've added a dinosaur
} else if (roll < 0.3) {
rarityPool.push('unique');
hasDinosaur = true; // Mark that we've added a dinosaur
} else {
rarityPool.push('rare'); // Primarily reptiles, could be other rare types
}
}
break;
}
// Create cards based on rarity pool
for (var i = 0; i < rarityPool.length; i++) {
var rarity = rarityPool[i];
var possibleCards = CARD_DATABASE.filter(function (card) {
if ((packType === 'jurassic' || packType === 'random') && (rarity === 'unique' || rarity === 'epic' || rarity === 'legendary' || rarity === 'exotic')) {
// Only Jurassic and Random packs can give Dinosaur cards
if (card.type === 'Dinosaur') {
return card.rarity === rarity;
}
} else if (card.type === 'Dinosaur') {
// Other packs cannot give Dinosaur cards
return false;
}
return card.rarity === rarity;
});
if (possibleCards.length > 0) {
var selectedCard = possibleCards[Math.floor(Math.random() * possibleCards.length)];
cards.push(new Card(selectedCard.rarity, selectedCard.id, selectedCard.name, selectedCard.type));
}
}
return cards;
}
// Clear current screen elements
function clearScreen() {
for (var i = 0; i < screenElements.length; i++) {
screenElements[i].destroy();
}
screenElements = [];
packDisplays = [];
}
// Show all cards in collection screen
function showAllCardsScreen() {
clearScreen();
currentScreen = 'allCards';
var title = new Text2("ALL COLLECTED CARDS", {
size: 80,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0);
title.x = 2048 / 2;
title.y = 200;
game.addChild(title);
screenElements.push(title);
// Get all cards from collection
var allKeys = Object.keys(storage.collection);
var cardIds = [];
// Filter keys to get unique card IDs
for (var i = 0; i < allKeys.length; i++) {
var key = allKeys[i];
if (key.endsWith("_rarity")) {
cardIds.push(key.substring(0, key.length - 7));
}
}
// Sort cards by rarity
var rarityOrder = {
'common': 1,
'uncommon': 2,
'rare': 3,
'unique': 4,
'epic': 5,
'legendary': 6,
'exotic': 7
};
cardIds.sort(function (a, b) {
var rarityA = storage.collection[a + "_rarity"];
var rarityB = storage.collection[b + "_rarity"];
return rarityOrder[rarityA] - rarityOrder[rarityB];
});
// Display cards in a grid
var cardsPerRow = 5;
var startY = 400;
var cardScale = 0.35;
var cardSpacingX = 400 * cardScale;
var cardSpacingY = 850 * cardScale;
for (var i = 0; i < cardIds.length; i++) {
var cardId = cardIds[i];
var row = Math.floor(i / cardsPerRow);
var col = i % cardsPerRow;
var card = new Card(storage.collection[cardId + "_rarity"], cardId, storage.collection[cardId + "_name"], storage.collection[cardId + "_type"]);
card.x = 2048 / 2 + (col - (cardsPerRow - 1) / 2) * cardSpacingX;
card.y = startY + row * cardSpacingY;
card.scale.set(cardScale);
card.reveal(); // Already revealed
// Add count indicator
var countText = new Text2("x" + storage.collection[cardId + "_count"], {
size: 40,
fill: 0xFFFFFF
});
countText.anchor.set(1, 1);
countText.x = 220;
countText.y = 300;
card.addChild(countText);
game.addChild(card);
screenElements.push(card);
}
// Back button
var backButton = new Button("BACK", 200, 80);
backButton.x = 200;
backButton.y = 200;
game.addChild(backButton);
screenElements.push(backButton);
backButton.down = function () {
tween(backButton.scale, {
x: 0.95,
y: 0.95
}, {
duration: 100
});
};
backButton.up = function () {
tween(backButton.scale, {
x: 1,
y: 1
}, {
duration: 100,
onFinish: function onFinish() {
showCollectionScreen();
}
});
};
}
// Update stats display
function updateStatsDisplay() {
var totalCards = storage.stats.totalCards || 0;
statsText.setText("Collection: " + totalCards + " cards");
}
// Update function called by the game engine
game.update = function () {
// Game logic updates (if needed)
};
// Event handling
game.move = function (x, y, obj) {
// Mouse/touch move handling
};
game.down = function (x, y, obj) {
// Mouse/touch down handling
};
game.up = function (x, y, obj) {
// Mouse/touch up handling
}; ===================================================================
--- original.js
+++ change.js
@@ -194,90 +194,8 @@
visible: false
});
}
break;
- case 'Avian':
- // Check for specific Avians that have unique icons
- if (self.name === 'Owl') {
- icon = self.attachAsset('cardIconOwl', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Ostrich') {
- icon = self.attachAsset('cardIconOstrich', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Duck') {
- icon = self.attachAsset('cardIconDuck', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Crow') {
- icon = self.attachAsset('cardIconCrow', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else {
- icon = self.attachAsset('cardIconPidgeon', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- }
- break;
- case 'Amphibian':
- // Check for specific Amphibians that have unique icons
- if (self.name === 'Frog') {
- icon = self.attachAsset('cardIconFrog', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else {
- icon = self.attachAsset('cardIconSalamander', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- }
- break;
- case 'Insect':
- // Check for specific Insects that have unique icons
- if (self.name === 'Beetle') {
- icon = self.attachAsset('cardIconBeetle', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Tarantula') {
- icon = self.attachAsset('cardIconTarantula', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else {
- icon = self.attachAsset('cardIconAnt', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- }
- break;
case 'Aquatic':
// Check for specific Aquatics that have unique icons
if (self.name === 'Shark') {
icon = self.attachAsset('cardIconShark', {
@@ -292,15 +210,8 @@
anchorY: 0.5,
y: -150,
visible: false
});
- } else if (self.name === 'Penguin') {
- icon = self.attachAsset('cardIconPenguin', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
} else {
icon = self.attachAsset('cardIconSalmon', {
anchorX: 0.5,
anchorY: 0.5,
@@ -354,110 +265,8 @@
visible: false
});
}
break;
- case 'Mammal':
- // Check for specific Mammals that have unique icons
- if (self.name === 'Pig') {
- icon = self.attachAsset('cardIconPig', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Fox') {
- icon = self.attachAsset('cardIconFox', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Wolf') {
- icon = self.attachAsset('cardIconWolf', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Bear') {
- icon = self.attachAsset('cardIconBear', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Hippo') {
- icon = self.attachAsset('cardIconHippo', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Cat') {
- icon = self.attachAsset('cardIconCat', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Dog') {
- icon = self.attachAsset('cardIconDog', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Camel') {
- icon = self.attachAsset('cardIconCamel', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Polar bear') {
- icon = self.attachAsset('cardIconPolarbear', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Hog') {
- icon = self.attachAsset('cardIconHog', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Cheetah') {
- icon = self.attachAsset('cardIconCheetah', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Bull') {
- icon = self.attachAsset('cardIconBull', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else if (self.name === 'Elephant') {
- icon = self.attachAsset('cardIconElephant', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- } else {
- icon = self.attachAsset('cardIconHare', {
- anchorX: 0.5,
- anchorY: 0.5,
- y: -150,
- visible: false
- });
- }
- break;
case 'Reptile':
// Check for specific Reptiles that have unique icons
if (self.name === 'Crocodile') {
icon = self.attachAsset('cardIconCrocodile', {
@@ -860,23 +669,8 @@
id: 'u5',
rarity: 'uncommon',
name: 'Beetle',
type: 'Insect'
-}, {
- id: 'u6',
- rarity: 'uncommon',
- name: 'Crow',
- type: 'Avian'
-}, {
- id: 'u7',
- rarity: 'uncommon',
- name: 'Cat',
- type: 'Mammal'
-}, {
- id: 'u8',
- rarity: 'uncommon',
- name: 'Dog',
- type: 'Mammal'
},
// Rare cards
{
id: 'r1',
@@ -892,18 +686,8 @@
id: 'r3',
rarity: 'rare',
name: 'Shark',
type: 'Aquatic'
-}, {
- id: 'r4',
- rarity: 'rare',
- name: 'Penguin',
- type: 'Aquatic'
-}, {
- id: 'r5',
- rarity: 'rare',
- name: 'Camel',
- type: 'Mammal'
},
// Unique cards
{
id: 'q1',
@@ -926,23 +710,8 @@
id: 'e2',
rarity: 'epic',
name: 'Crocodile',
type: 'Reptile'
-}, {
- id: 'e3',
- rarity: 'epic',
- name: 'Polar bear',
- type: 'Mammal'
-}, {
- id: 'e4',
- rarity: 'epic',
- name: 'Hog',
- type: 'Mammal'
-}, {
- id: 'e5',
- rarity: 'epic',
- name: 'Cheetah',
- type: 'Mammal'
},
// Legendary cards
{
id: 'l1',
@@ -953,23 +722,8 @@
id: 'l2',
rarity: 'legendary',
name: 'Whale',
type: 'Aquatic'
-}, {
- id: 'l3',
- rarity: 'legendary',
- name: 'Tarantula',
- type: 'Insect'
-}, {
- id: 'l4',
- rarity: 'legendary',
- name: 'Bull',
- type: 'Mammal'
-}, {
- id: 'l5',
- rarity: 'legendary',
- name: 'Elephant',
- type: 'Mammal'
},
// Exotic card
{
id: 'x1',
@@ -1594,10 +1348,16 @@
// Create cards based on rarity pool
for (var i = 0; i < rarityPool.length; i++) {
var rarity = rarityPool[i];
var possibleCards = CARD_DATABASE.filter(function (card) {
- if (packType === 'jurassic' && (rarity === 'unique' || rarity === 'epic' || rarity === 'legendary' || rarity === 'exotic')) {
- return card.rarity === rarity && card.type === 'Dinosaur';
+ if ((packType === 'jurassic' || packType === 'random') && (rarity === 'unique' || rarity === 'epic' || rarity === 'legendary' || rarity === 'exotic')) {
+ // Only Jurassic and Random packs can give Dinosaur cards
+ if (card.type === 'Dinosaur') {
+ return card.rarity === rarity;
+ }
+ } else if (card.type === 'Dinosaur') {
+ // Other packs cannot give Dinosaur cards
+ return false;
}
return card.rarity === rarity;
});
if (possibleCards.length > 0) {
Light gray card packet with a hare in the center. In-Game asset. 2d. High contrast. No shadows
Green card packet with a Salamander in the center. In-Game asset. 2d. High contrast. No shadows
Orange card packet with a Rhino in the center. In-Game asset. 2d. High contrast. No shadows
Purple card packet with a Crocodile in the center. In-Game asset. 2d. High contrast. No shadows
Dark red card packet with a Whale in the center. In-Game asset. 2d. High contrast. No shadows
Rabbit. In-Game asset. 2d. High contrast. No shadows
Orange salamander. In-Game asset. 2d. High contrast. No shadows
Ant. In-Game asset. 2d. High contrast. No shadows
Pidgeon. In-Game asset. 2d. High contrast. No shadows
Pig. In-Game asset. 2d. High contrast. No shadows
Frog. In-Game asset. 2d. High contrast. No shadows
Rat. In-Game asset. 2d. High contrast. No shadows
Squirrel. In-Game asset. 2d. High contrast. No shadows
Salmon. In-Game asset. 2d. High contrast. No shadows
Fox. In-Game asset. 2d. High contrast. No shadows
Owl. In-Game asset. 2d. High contrast. No shadows
Silverback gorilla. In-Game asset. 2d. High contrast. No shadows
Ostrich. In-Game asset. 2d. High contrast. No shadows
Wolf. In-Game asset. 2d. High contrast. No shadows
Bear. In-Game asset. 2d. High contrast. No shadows
Hammerhead shark. In-Game asset. 2d. High contrast. No shadows
Lion. In-Game asset. 2d. High contrast. No shadows
Aggressive hippo. In-Game asset. 2d. High contrast. No shadows
Sperm whale. In-Game asset. 2d. High contrast. No shadows
Crocodile. In-Game asset. 2d. High contrast. No shadows
Lizard. In-Game asset. 2d. High contrast. No shadows
Dung beetle. In-Game asset. 2d. High contrast. No shadows
Duck. In-Game asset. 2d. High contrast. No shadows
Ankylosaurus. In-Game asset. 2d. High contrast. No shadows
Diplodocus. In-Game asset. 2d. High contrast. No shadows
Parasaur. In-Game asset. 2d. High contrast. No shadows
Pterodactyl. In-Game asset. 2d. High contrast. No shadows
A Yellow card pack with a T-TEX in the center
Spinosaurus. In-Game asset. 2d. High contrast. No shadows
Stegosaurus. In-Game asset. 2d. High contrast. No shadows
T-REX. In-Game asset. 2d. High contrast. No shadows
Triceratops. In-Game asset. 2d. High contrast. No shadows
Raptor. In-Game asset. 2d. High contrast. No shadows
White card packet with a "?" Sign in the middle. In-Game asset. 2d. High contrast. No shadows
Cat. In-Game asset. 2d. High contrast. No shadows
Cheetah. In-Game asset. 2d. High contrast. No shadows
Penguin. In-Game asset. 2d. High contrast. No shadows
Cobra. In-Game asset. 2d. High contrast. No shadows
Snake. In-Game asset. 2d. High contrast. No shadows
Rhino. In-Game asset. 2d. High contrast. No shadows
Card packet made out of stone with a Tribal drawing of people Hunting a wolly Mammoth. In-Game asset. 2d. High contrast. No shadows
Mammoth. In-Game asset. 2d. High contrast. No shadows
Dodo. In-Game asset. 2d. High contrast. No shadows
Megalodon. In-Game asset. 2d. High contrast. No shadows
Sabertooth tiger. In-Game asset. 2d. High contrast. No shadows
Wooly Rhino. In-Game asset. 2d. High contrast. No shadows
Giant bat. In-Game asset. 2d. High contrast. No shadows
Moose. In-Game asset. 2d. High contrast. No shadows
Wasp. In-Game asset. 2d. High contrast. No shadows
Seal. In-Game asset. 2d. High contrast. No shadows
Eagle. In-Game asset. 2d. High contrast. No shadows
Make the outlines on my character a dark black
Elephant. In-Game asset. 2d. High contrast. No shadows
Gem. In-Game asset. 2d. High contrast. No shadows
Remove the background
Remove the background
RE.MO.VE. THE. BACKGROUND!
Remove the background
Remove the baccground
Remove the background
Remov the bagroud