User prompt
Add game over to all phases and fix collision in bullet to destroy the right enemy
User prompt
make sure that in every phase, you have to defeat all enemies for the portal to appear and add follow to enemy to follow the player
User prompt
Continue add colisão, follow, game over e outros nas fases a coans
User prompt
!fix does not go to the next phase when going to the open portal
User prompt
Make then walk faster to the portal
User prompt
Add the same function with all phases (infinites phases)
User prompt
When the player collide with the portal, it goes to the next stage
User prompt
If the portal is open, the player automatically walks to the portal, and goes to stage 2 with more enemies
User prompt
Add enemy follow, lk score, and game over lk
User prompt
Add bullet move
User prompt
The portal have a sprite, if all enemies are defeated, change to portal open
User prompt
Add all assets to serve for something
User prompt
Continue place more code and add functions move
User prompt
Make the game, but avançado
User prompt
Delete all code
Initial prompt
a shooting game
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
function startStage(stageNumber) {
	// Reset player position
	player.x = 2048 / 2;
	player.y = 2732 - player.height;
	// Hide the open portal
	portalOpen.visible = false;
	// Add more enemies for the current stage
	for (var i = 0; i < 5 + stageNumber; i++) {
		var newEnemy = LK.getAsset('Enemy', {
			anchorX: 0.5,
			anchorY: 0.5
		});
		newEnemy.x = Math.random() * 2048;
		newEnemy.y = Math.random() * 500;
		game.addChild(newEnemy);
	}
}
var background = LK.getAsset('Background', {
	anchorX: 0.5,
	anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
LK.playMusic('Background_music');
var player = LK.getAsset('Player', {
	anchorX: 0.5,
	anchorY: 0.5
});
player.x = 2048 / 2;
player.y = 2732 - player.height;
game.addChild(player);
var enemy = LK.getAsset('Enemy', {
	anchorX: 0.5,
	anchorY: 0.5
});
enemy.x = 2048 / 2;
enemy.y = enemy.height;
game.addChild(enemy);
var portal = LK.getAsset('Portal', {
	anchorX: 0.5,
	anchorY: 0.5
});
portal.x = 2048 / 2;
portal.y = 2732 / 2;
game.addChild(portal);
var aim = LK.getAsset('Aim', {
	anchorX: 0.5,
	anchorY: 0.5
});
aim.x = player.x;
aim.y = player.y - player.height / 2;
game.addChild(aim);
var portalOpen = LK.getAsset('Portal_open', {
	anchorX: 0.5,
	anchorY: 0.5
});
portalOpen.x = 2048 / 2;
portalOpen.y = 2732 / 2 + 100;
portalOpen.visible = false; // Initially hide the open portal
game.addChild(portalOpen);
var currentStage = 1;
var bullets = [];
function shootBullet() {
	var bullet = LK.getAsset('Bullet', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	bullet.x = player.x;
	bullet.y = player.y - player.height / 2;
	bullets.push(bullet);
	game.addChild(bullet);
	LK.getSound('Shoot').play();
}
game.down = function (x, y, obj) {
	shootBullet();
	player.x = x;
	player.y = y;
};
game.update = function () {
	// Enemy follows the player
	var dx = player.x - enemy.x;
	var dy = player.y - enemy.y;
	var distance = Math.sqrt(dx * dx + dy * dy);
	if (distance > 5) {
		// Only move if the enemy is not too close
		enemy.x += dx / distance * 2; // Move enemy towards player
		enemy.y += dy / distance * 2;
	}
	for (var i = bullets.length - 1; i >= 0; i--) {
		bullets[i].y -= 10;
		if (bullets[i].y < 0) {
			bullets[i].destroy();
			bullets.splice(i, 1);
		} else if (bullets[i].intersects(enemy)) {
			bullets[i].destroy();
			bullets.splice(i, 1);
			enemy.destroy(); // Destroy the enemy
			portal.visible = false; // Hide the closed portal
			portalOpen.visible = true; // Show the open portal
			LK.setScore(LK.getScore() + 100); // Increase score by 100
			// Check if player is hit by enemy
			if (enemy.intersects(player)) {
				LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
				LK.showGameOver(); // Show game over screen
			}
			// Automatically move player to open portal if all enemies are defeated
			if (!portal.visible && portalOpen.visible) {
				var portalDx = portalOpen.x - player.x;
				var portalDy = portalOpen.y - player.y;
				var portalDistance = Math.sqrt(portalDx * portalDx + portalDy * portalDy);
				if (portalDistance > 5) {
					player.x += portalDx / portalDistance * 3; // Move player towards open portal
					player.y += portalDy / portalDistance * 3;
				} else if (player.intersects(portalOpen)) {
					// Player reached the portal, proceed to the next stage
					currentStage++;
					startStage(currentStage);
				}
			}
		}
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -7,16 +7,16 @@
 
 /**** 
 * Game Code
 ****/ 
-function startStage2() {
+function startStage(stageNumber) {
 	// Reset player position
 	player.x = 2048 / 2;
 	player.y = 2732 - player.height;
 	// Hide the open portal
 	portalOpen.visible = false;
-	// Add more enemies for stage 2
-	for (var i = 0; i < 5; i++) {
+	// Add more enemies for the current stage
+	for (var i = 0; i < 5 + stageNumber; i++) {
 		var newEnemy = LK.getAsset('Enemy', {
 			anchorX: 0.5,
 			anchorY: 0.5
 		});
@@ -68,8 +68,9 @@
 portalOpen.x = 2048 / 2;
 portalOpen.y = 2732 / 2 + 100;
 portalOpen.visible = false; // Initially hide the open portal
 game.addChild(portalOpen);
+var currentStage = 1;
 var bullets = [];
 function shootBullet() {
 	var bullet = LK.getAsset('Bullet', {
 		anchorX: 0.5,
@@ -121,10 +122,11 @@
 				if (portalDistance > 5) {
 					player.x += portalDx / portalDistance * 3; // Move player towards open portal
 					player.y += portalDy / portalDistance * 3;
 				} else if (player.intersects(portalOpen)) {
-					// Player reached the portal, proceed to stage 2
-					startStage2();
+					// Player reached the portal, proceed to the next stage
+					currentStage++;
+					startStage(currentStage);
 				}
 			}
 		}
 	}
:quality(85)/https://cdn.frvr.ai/67283ebdf77c0bb2345fdb96.png%3F3) 
 character with a gun looking from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67283f03f77c0bb2345fdba6.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67283fa4f77c0bb2345fdbb4.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67283fc2f77c0bb2345fdbb9.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67283ff3f77c0bb2345fdbc1.png%3F3) 
 Bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/67284047f77c0bb2345fdbd2.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/6728412ef77c0bb2345fdbde.png%3F3) 
 background of an abandoned street. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.