User prompt
Add the red effect with hit sound in game over
User prompt
And the hit sound
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Jump sound
User prompt
Add the sounds the game over sound happens, and then, game over happens
User prompt
Make too to add the other obstacle
User prompt
Fix the LK score that does not increase the score
User prompt
!Fix the LK score
User prompt
And set to LK variable too
User prompt
A obstacle or plataform go up = 1 score to LK score
User prompt
And set the variable every obstacle/plataform that goes up
User prompt
Go to up = game over
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And... try to don't go to up
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Now make plataforms solid
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Let's make the game
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Add shadow to lk score
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Place the lk score
Code edit (1 edits merged)
Please save this source code
Initial prompt
Jumper
/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore()); // Update score text
self.y = 2732;
}
};
});
// Obstacle_2 class
var Obstacle_2 = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('Obstacle_2', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore()); // Update score text
self.y = 2732;
}
};
});
// Platform class
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('Plataform', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore()); // Update score text
self.y = 2732;
}
};
});
// The assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Add background image
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
// Initialize and display the score text in the game.
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff",
shadow: {
color: "#000000",
blur: 10,
offsetX: 5,
offsetY: 5
}
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize platforms
var platforms = [];
for (var i = 0; i < 5; i++) {
var platform = game.addChild(new Platform());
platform.x = Math.random() * 2048;
platform.y = Math.random() * 2732;
platforms.push(platform);
}
// Variable to track platforms and obstacles that move upwards
var movingUpwards = [];
// Initialize player and obstacles
LK.setScore(0);
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
for (var i = 0; i < 5; i++) {
var obstacle2 = game.addChild(new Obstacle_2());
obstacle2.x = Math.random() * 2048;
obstacle2.y = Math.random() * 2732;
obstacles.push(obstacle2);
}
// Game update function
game.update = function () {
// Update player movement
player.speed += 1; // Gravity effect
player.y += player.speed;
if (player.y < 0) {
LK.getSound('Hit_sound').play(); // Play game over sound
LK.showGameOver(); // Trigger game over when player moves upwards
}
// Check for collisions with obstacles
for (var i = 0; i < obstacles.length; i++) {
if (player.intersects(obstacles[i])) {
LK.getSound('Hit_sound').play(); // Play game over sound
LK.showGameOver();
break;
}
}
// Check for collisions with platforms
for (var i = 0; i < platforms.length; i++) {
if (player.intersects(platforms[i])) {
player.speed = 0; // Stop player movement
player.y = platforms[i].y - player.height / 2; // Position player on top of the platform
}
}
};
// Player control
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
player.speed = -15; // Make the player jump
};
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
}; ===================================================================
--- original.js
+++ change.js
@@ -134,13 +134,15 @@
// Update player movement
player.speed += 1; // Gravity effect
player.y += player.speed;
if (player.y < 0) {
+ LK.getSound('Hit_sound').play(); // Play game over sound
LK.showGameOver(); // Trigger game over when player moves upwards
}
// Check for collisions with obstacles
for (var i = 0; i < obstacles.length; i++) {
if (player.intersects(obstacles[i])) {
+ LK.getSound('Hit_sound').play(); // Play game over sound
LK.showGameOver();
break;
}
}