User prompt
place the icon in game cover, in the publish stage.
User prompt
Place the hashtags
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'skaters[s].heartIcons[skaters[s].health].visible = false;' Line Number: 658
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Heart icon display to skater 2
User prompt
The skaters_2 have 2 hearts icon (that is, hit twice)
User prompt
Nesses skaters_2 Só falta o move o rotation, e o bounce
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Aumente o tamanho dos skaters_2 igual aos skaters 1
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make them look and move like normal skaters
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Please fix the bug: 'TypeError: skaters[i]._update_migrated is not a function' in or related to this line: 'skaters[i]._update_migrated();' Line Number: 554
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Place the skater_2 in stage 4
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Spawn a new skater in level 4
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Place in snece
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Add coin fuctions
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Continue please
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Make you have 0 coin
User prompt
Place the achievement button in top right, when tapped, shows achievements. in gray: no footprints. normal color: footprints. achievements do not reset after game over
User prompt
Please fix the bug: 'ReferenceError: penguin is not defined' in or related to this line: 'if (bubbles[a].intersects(penguin) && isInIsekaiQuartetPosition(penguin)) {' Line Number: 489
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Add the achievement 4 (secret) isekai quartet, is when hit the snowball at a penguin in a position of a character positioned in the isekai quartet logo I think this is the hardest one to get.
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Add the achievement 3, (is the same but is ×5)
User prompt
Place the achievement 2, when make a 3× combo (hitting three skaters at once in a combo)
User prompt
Place the achievement 2, when make a 3× combo (hitting three skaters at once in a combo)
User prompt
No, it's making a combo hitting 3 skaters at once
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Place the achievement 2, (you know how this might appear)
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Place in scene plase
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Place the achievement in top
===================================================================
--- original.js
+++ change.js
@@ -193,16 +193,8 @@
heartIcon.x = (i - (self.health - 1) / 2) * (heartIcon.width + 5);
heartIcon.y = -skaterGraphics.height / 2 - heartIcon.height / 2;
self.addChild(heartIcon);
self.heartIcons.push(heartIcon);
- // Add hashtag icon
- var hashtagIcon = self.attachAsset('hashtag', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- hashtagIcon.x = 0;
- hashtagIcon.y = -skaterGraphics.height / 2 - heartIcon.height - hashtagIcon.height / 2;
- self.addChild(hashtagIcon);
}
self.health = 2; // Initialize health to 2 for Skater2
self.direction = Math.random() * 2 * Math.PI;
self.speed = 5;
@@ -441,8 +433,16 @@
font: "'Luckiest Guy', 'Arial Black', sans-serif"
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
+// Add game icon to the game cover
+var gameIcon = LK.getAsset('Coin_icon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+gameIcon.x = 1024; // Center horizontally
+gameIcon.y = 1366; // Center vertically
+LK.gui.center.addChild(gameIcon);
// Add coin icon
var coinIcon = LK.getAsset('Coin_icon', {
anchorX: 0.5,
anchorY: 0.5
@@ -627,19 +627,8 @@
skaters.splice(s, 1);
} else {
// Update heart icons
skaters[s].heartIcons[skaters[s].health].visible = false;
- // Display hashtag icon
- var hashtagIcon = skaters[s].attachAsset('hashtag', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- hashtagIcon.x = skaters[s].x;
- hashtagIcon.y = skaters[s].y - skaters[s].height / 2 - hashtagIcon.height / 2;
- game.addChild(hashtagIcon);
- LK.setTimeout(function () {
- hashtagIcon.destroy();
- }, 500);
}
} else {
skaters[s].destroy();
skaters.splice(s, 1);
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
duck holding a sign written "combo". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. duck holding a sign written "combo". Cartoon.
Giant angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit. A
8-bit Pinguin_skater_features. Make a text written above (your way). A
Make a 8-bit achievement. Title:cool, being embarrassed. description:lose in stage 1
Make a 8-bit achievement. Title:I'm enjoying watching! description:make a ×3 hit combo
Make a 8-bit achievement. Title:poor duck! description:make a ×5 hit combo
Make a 8-bit secret achievement. Title:isekai quartet description:hit the snowball at a penguin in a position of a character positioned in the isekai quartet logo
Make a button achievements. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Coin icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.