User prompt
place the icon in game cover, in the publish stage.
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Place the hashtags
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'skaters[s].heartIcons[skaters[s].health].visible = false;' Line Number: 658
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Heart icon display to skater 2
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The skaters_2 have 2 hearts icon (that is, hit twice)
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Nesses skaters_2 Só falta o move o rotation, e o bounce
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Aumente o tamanho dos skaters_2 igual aos skaters 1
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make them look and move like normal skaters
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Please fix the bug: 'TypeError: skaters[i]._update_migrated is not a function' in or related to this line: 'skaters[i]._update_migrated();' Line Number: 554
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Place the skater_2 in stage 4
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Spawn a new skater in level 4
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Place in snece
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Add coin fuctions
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Continue please
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Make you have 0 coin
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Place the achievement button in top right, when tapped, shows achievements. in gray: no footprints. normal color: footprints. achievements do not reset after game over
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Please fix the bug: 'ReferenceError: penguin is not defined' in or related to this line: 'if (bubbles[a].intersects(penguin) && isInIsekaiQuartetPosition(penguin)) {' Line Number: 489
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Add the achievement 4 (secret) isekai quartet, is when hit the snowball at a penguin in a position of a character positioned in the isekai quartet logo I think this is the hardest one to get.
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Add the achievement 3, (is the same but is ×5)
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Place the achievement 2, when make a 3× combo (hitting three skaters at once in a combo)
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Place the achievement 2, when make a 3× combo (hitting three skaters at once in a combo)
User prompt
No, it's making a combo hitting 3 skaters at once
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Place the achievement 2, (you know how this might appear)
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Place in scene plase
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Place the achievement in top
===================================================================
--- original.js
+++ change.js
@@ -124,13 +124,13 @@
anchorX: 0.5,
anchorY: 0.5
});
self.direction = Math.random() * 2 * Math.PI;
- self.speed = 3;
- self.rotationSpeed = 0.05;
+ self.speed = 5; // Increased speed for more dynamic movement
+ self.rotationSpeed = 0.1; // Increased rotation speed for more fluid rotation
self.isRotating = false;
self.rotateTimer = 0;
- self.rotateDuration = 60;
+ self.rotateDuration = 30; // Reduced duration for quicker rotations
self._move_migrated = function () {
var newX = self.x + Math.cos(self.direction) * self.speed;
var newY = self.y + Math.sin(self.direction) * self.speed;
if (newX > 1798 || newX < 300) {
@@ -143,16 +143,17 @@
self.y = newY;
};
self._update_migrated = function () {
if (self.isRotating) {
- self.rotation += self.rotationSpeed * 0.5;
+ self.rotation += self.rotationSpeed;
self.rotateTimer++;
if (self.rotateTimer >= self.rotateDuration) {
self.isRotating = false;
self.rotateTimer = 0;
self.direction = Math.random() * 2 * Math.PI;
}
- } else if (Math.random() < 0.01) {
+ } else if (Math.random() < 0.05) {
+ // Increased chance to start rotating
self.isRotating = true;
}
self._move_migrated();
for (var i = 0; i < skaters.length; i++) {
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
snowboarder. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frosty pipe tube. top-view. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8-bit
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
green plus sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
duck holding a sign written "combo". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. duck holding a sign written "combo". Cartoon.
Giant angry penguin snowboarder wearing a red santa hat. top-view. gta 2. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit. A
8-bit Pinguin_skater_features. Make a text written above (your way). A
Make a 8-bit achievement. Title:cool, being embarrassed. description:lose in stage 1
Make a 8-bit achievement. Title:I'm enjoying watching! description:make a ×3 hit combo
Make a 8-bit achievement. Title:poor duck! description:make a ×5 hit combo
Make a 8-bit secret achievement. Title:isekai quartet description:hit the snowball at a penguin in a position of a character positioned in the isekai quartet logo
Make a button achievements. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Coin icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.