User prompt
make the tutorial more understable
User prompt
fix the all assets hitbox
User prompt
In some levels, when we select one of the particles in dimension 0, the particle in dimension 2 moves with it. fix this error
User prompt
in someIn some levels, when we select one of the particles in dimension 0, the particle in dimension 2 moves with it.
User prompt
particle hit box not working probly
User prompt
tutorial not working probly
User prompt
fix the levels after level 5
User prompt
fix the levels particle errors
User prompt
tutorial not working probly
User prompt
make the game little bit easyer
User prompt
make the interference Field assets brighter
User prompt
make the assets more visibly
User prompt
tutorial not working probly
User prompt
make the tutorial more educational
User prompt
i want a add a tutorial level at the start
User prompt
powerups not working probly
User prompt
fix the powerups spawn time
User prompt
when choosing particle in the dimension other dimensions particle following it too
User prompt
dimensions not workin
User prompt
when the pick up powerups tell the specs
User prompt
cant use powerups
User prompt
add more level
User prompt
fix the all hitbox
User prompt
fix the particle hit box
User prompt
some time interferencefield not working correctly
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BackgroundStar = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.twinkleSpeed = 0.02 + Math.random() * 0.03; self.twinkleOffset = Math.random() * Math.PI * 2; self.baseAlpha = 0.3 + Math.random() * 0.7; self.update = function () { // Direct property updates instead of creating tweens every frame var twinkle = Math.sin(LK.ticks * self.twinkleSpeed + self.twinkleOffset) * 0.3 + 0.7; self.alpha = self.baseAlpha * twinkle; // Direct position updates for smooth movement self.x += Math.sin(LK.ticks * 0.01 + self.twinkleOffset) * 0.02; self.y += Math.cos(LK.ticks * 0.008 + self.twinkleOffset) * 0.015; }; return self; }); var InterferenceField = Container.expand(function () { var self = Container.call(this); var fieldGraphics = self.attachAsset('interferenceField', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.pulseDirection = 1; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 0.8; }; self.update = function () { // Direct rotation update fieldGraphics.rotation += 0.015; // Direct alpha updates instead of creating tweens every frame if (self.dimension === currentDimension) { self.alpha = 0.7 + Math.sin(LK.ticks * 0.05) * 0.3; } else { self.alpha = 0.2; } // Direct position updates for moving fields if (self.moveDirection !== undefined) { var moveSpeed = 4; // Increase speed for level 8+ if (level >= 8) { moveSpeed = 6; } self.x += self.moveDirection * moveSpeed; if (self.x <= self.minX || self.x >= self.maxX) { self.moveDirection *= -1; } } }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.originalPosition = { x: 0, y: 0 }; self.isBeingDragged = false; self.isCollected = false; self.entangledWith = null; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 1.0; }; self.startDrag = function () { self.isBeingDragged = true; tween(particleGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200 }); }; self.stopDrag = function () { self.isBeingDragged = false; tween(particleGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200 }); }; self.collect = function () { self.isCollected = true; // Enhanced collection animation with bounce effect tween(self, { scaleX: 1.5, scaleY: 1.5 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { self.visible = false; } }); } }); }; self.update = function () { if (self.isCollected) return; // Initialize collision tracking if (self.lastCoreIntersecting === undefined) { self.lastCoreIntersecting = false; } // Check collision with quantum core - only trigger on first contact var currentCoreIntersecting = false; if (self.dimension === currentDimension && quantumCore) { // Use proper bounds checking for accurate collision detection var particleHalfWidth = self.width / 2; var particleHalfHeight = self.height / 2; var coreHalfWidth = quantumCore.width / 2; var coreHalfHeight = quantumCore.height / 2; currentCoreIntersecting = Math.abs(self.x - quantumCore.x) < particleHalfWidth + coreHalfWidth && Math.abs(self.y - quantumCore.y) < particleHalfHeight + coreHalfHeight; } if (!self.lastCoreIntersecting && currentCoreIntersecting) { self.collect(); LK.getSound('collectSound').play(); particlesCollected++; checkWinCondition(); } self.lastCoreIntersecting = currentCoreIntersecting; // Check collision with interference fields for (var i = 0; i < interferenceFields.length; i++) { var field = interferenceFields[i]; if (field.dimension === self.dimension) { // Use proper bounds checking for accurate collision detection var particleHalfWidth = self.width / 2; var particleHalfHeight = self.height / 2; var fieldHalfWidth = field.width / 2; var fieldHalfHeight = field.height / 2; var isColliding = Math.abs(self.x - field.x) < particleHalfWidth + fieldHalfWidth && Math.abs(self.y - field.y) < particleHalfHeight + fieldHalfHeight; if (isColliding) { resetLevel(); return; } } } // Handle entanglement if (self.entangledWith && !self.isBeingDragged && self.entangledWith.isBeingDragged) { self.x = self.entangledWith.x + 150; self.y = self.entangledWith.y; } }; self.down = function (x, y, obj) { // Drag handling is now managed by game.down event handler }; return self; }); var Portal = Container.expand(function () { var self = Container.call(this); var portalGraphics = self.attachAsset('portal', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.targetDimension = 1; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 1.0; }; self.update = function () { // Direct rotation update portalGraphics.rotation += 0.02; // Check if particles are transported through portal for (var i = 0; i < particles.length; i++) { var particle = particles[i]; if (particle.dimension === self.dimension && !particle.isBeingDragged) { // Use proper bounds checking for accurate collision detection var portalHalfWidth = self.width / 2; var portalHalfHeight = self.height / 2; var particleHalfWidth = particle.width / 2; var particleHalfHeight = particle.height / 2; var isColliding = Math.abs(self.x - particle.x) < portalHalfWidth + particleHalfWidth && Math.abs(self.y - particle.y) < portalHalfHeight + particleHalfHeight; if (isColliding) { particle.setDimension(self.targetDimension); LK.getSound('portalSound').play(); LK.effects.flashObject(self, 0xffffff, 300); } } } }; return self; }); var PowerUp = Container.expand(function () { var self = Container.call(this); self.type = 'timeBoost'; // Default type self.dimension = 0; self.isCollected = false; self.powerUpGraphics = null; self.floatOffset = Math.random() * Math.PI * 2; self.floatSpeed = 0.02 + Math.random() * 0.01; self.glowDirection = 1; self.glowIntensity = 1.0; self.setType = function (type) { self.type = type; if (self.powerUpGraphics) { self.powerUpGraphics.destroy(); } var assetName = type === 'timeBoost' ? 'timeBoost' : type === 'shield' ? 'shieldPower' : 'slowMotion'; self.powerUpGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); }; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 1.0; }; self.collect = function () { self.isCollected = true; LK.getSound('powerUpSound').play(); // Collect animation with burst effect tween(self, { scaleX: 2.0, scaleY: 2.0, alpha: 0 }, { duration: 400, easing: tween.easeOut, onFinish: function onFinish() { self.visible = false; } }); // Apply power-up effect self.applyEffect(); }; self.applyEffect = function () { if (self.type === 'timeBoost') { timeRemaining += 10000; // Add 10 seconds LK.effects.flashScreen(0x00ff00, 300); } else if (self.type === 'shield') { shieldActive = true; shieldTimeRemaining = 8000; // 8 seconds of shield LK.effects.flashScreen(0x0088ff, 300); } else if (self.type === 'slowMotion') { slowMotionActive = true; slowMotionTimeRemaining = 6000; // 6 seconds of slow motion LK.effects.flashScreen(0xff8800, 300); } }; self.update = function () { if (self.isCollected) return; // Initialize collision tracking if (self.lastPlayerIntersecting === undefined) { self.lastPlayerIntersecting = false; } // Floating animation self.y += Math.sin(LK.ticks * self.floatSpeed + self.floatOffset) * 0.5; // Glow effect self.glowIntensity += self.glowDirection * 0.02; if (self.glowIntensity > 1.3) { self.glowIntensity = 1.3; self.glowDirection = -1; } else if (self.glowIntensity < 0.7) { self.glowIntensity = 0.7; self.glowDirection = 1; } self.scaleX = self.glowIntensity; self.scaleY = self.glowIntensity; // Rotation for visual appeal if (self.powerUpGraphics) { self.powerUpGraphics.rotation += 0.03; } // Check collision with dragged particles if (draggedParticle && draggedParticle.dimension === self.dimension) { // Use proper bounds checking for more accurate collision detection var powerUpHalfWidth = self.width / 2; var powerUpHalfHeight = self.height / 2; var particleHalfWidth = draggedParticle.width / 2; var particleHalfHeight = draggedParticle.height / 2; var currentPlayerIntersecting = Math.abs(self.x - draggedParticle.x) < powerUpHalfWidth + particleHalfWidth && Math.abs(self.y - draggedParticle.y) < powerUpHalfHeight + particleHalfHeight; if (!self.lastPlayerIntersecting && currentPlayerIntersecting) { self.collect(); } self.lastPlayerIntersecting = currentPlayerIntersecting; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000033 }); /**** * Game Code ****/ var currentDimension = 0; var totalDimensions = 2; var particles = []; var portals = []; var interferenceFields = []; var quantumCore; var draggedParticle = null; var dragOffset = { x: 0, y: 0 }; var particlesCollected = 0; var totalParticles = 0; var level = 1; var timeLimit = 25000; // 25 seconds in milliseconds var timeRemaining = timeLimit; var timerActive = false; var dimensionSwitches = 0; var maxDimensionSwitches = 5; var backgroundStars = []; var powerUps = []; var shieldActive = false; var shieldTimeRemaining = 0; var slowMotionActive = false; var slowMotionTimeRemaining = 0; var powerUpSpawnTimer = 0; var powerUpSpawnInterval = 15000; // Spawn power-up every 15 seconds // UI Elements var dimensionText = new Text2('Dimension: 0', { size: 60, fill: 0xFFFFFF }); dimensionText.anchor.set(0.5, 0); LK.gui.top.addChild(dimensionText); var levelText = new Text2('Level: 1', { size: 50, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0); levelText.y = 100; LK.gui.top.addChild(levelText); var instructionText = new Text2('Tap to switch dimensions', { size: 40, fill: 0xCCCCCC }); instructionText.anchor.set(0.5, 1); LK.gui.bottom.addChild(instructionText); var timerText = new Text2('Time: 25s', { size: 50, fill: 0xFFFFFF }); timerText.anchor.set(0.5, 0); timerText.y = 160; LK.gui.top.addChild(timerText); var shieldText = new Text2('SHIELD ACTIVE', { size: 45, fill: 0x0088ff }); shieldText.anchor.set(0.5, 0); shieldText.y = 220; shieldText.visible = false; LK.gui.top.addChild(shieldText); var slowMotionText = new Text2('SLOW MOTION', { size: 45, fill: 0xff8800 }); slowMotionText.anchor.set(0.5, 0); slowMotionText.y = 280; slowMotionText.visible = false; LK.gui.top.addChild(slowMotionText); // Create dimension indicators var dimensionIndicators = []; for (var d = 0; d < totalDimensions; d++) { var indicator = LK.getAsset('dimensionIndicator', { anchorX: 0.5, anchorY: 0.5, x: 1024 + d * 60, y: 150 }); dimensionIndicators.push(indicator); LK.gui.addChild(indicator); } function initializeLevel() { // Clear existing elements for (var i = 0; i < particles.length; i++) { particles[i].destroy(); } for (var i = 0; i < portals.length; i++) { portals[i].destroy(); } for (var i = 0; i < interferenceFields.length; i++) { interferenceFields[i].destroy(); } for (var i = 0; i < backgroundStars.length; i++) { backgroundStars[i].destroy(); } for (var i = 0; i < powerUps.length; i++) { powerUps[i].destroy(); } backgroundStars = []; particles = []; portals = []; interferenceFields = []; powerUps = []; particlesCollected = 0; currentDimension = 0; // Reset and start timer timeRemaining = Math.max(8000, timeLimit - (level - 1) * 1500); // More aggressive time reduction timerActive = true; dimensionSwitches = 0; maxDimensionSwitches = Math.max(1, 6 - level); // Fewer switches allowed at higher levels, minimum 1 // Reset power-up system shieldActive = false; shieldTimeRemaining = 0; slowMotionActive = false; slowMotionTimeRemaining = 0; powerUpSpawnTimer = 0; shieldText.visible = false; slowMotionText.visible = false; // Create quantum core if (quantumCore) { quantumCore.destroy(); } quantumCore = game.addChild(LK.getAsset('quantumCore', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 800 })); // Create background star field var numStars = 80 + level * 15; for (var i = 0; i < numStars; i++) { var star = game.addChild(new BackgroundStar()); star.x = Math.random() * 2048; star.y = Math.random() * 2732; star.scaleX = 0.5 + Math.random() * 1.5; star.scaleY = star.scaleX; backgroundStars.push(star); } // Create orbital particles around quantum core for (var i = 0; i < 8; i++) { var orbitalStar = game.addChild(new BackgroundStar()); var angle = i / 8 * Math.PI * 2; var radius = 200 + Math.random() * 100; orbitalStar.x = quantumCore.x + Math.cos(angle) * radius; orbitalStar.y = quantumCore.y + Math.sin(angle) * radius; orbitalStar.scaleX = 1.5; orbitalStar.scaleY = 1.5; orbitalStar.orbitalAngle = angle; orbitalStar.orbitalRadius = radius; orbitalStar.orbitalSpeed = 0.01 + Math.random() * 0.02; backgroundStars.push(orbitalStar); } // Level 1 setup if (level === 1) { // Simple particles in different dimensions var particle1 = game.addChild(new Particle()); particle1.x = 300; particle1.y = 1600; particle1.setDimension(0); particle1.lastCoreIntersecting = false; particles.push(particle1); var particle2 = game.addChild(new Particle()); particle2.x = 1700; particle2.y = 1600; particle2.setDimension(1); particle2.lastCoreIntersecting = false; particles.push(particle2); // Portal to connect dimensions var portal1 = game.addChild(new Portal()); portal1.x = 1024; portal1.y = 1600; portal1.dimension = 0; portal1.targetDimension = 1; portal1.setDimension(0); portals.push(portal1); totalParticles = 2; } else { // Progressive levels with more complexity var numParticles = Math.min(level + 1, 4); var numFields = Math.min(level, 5); // More interference fields for (var i = 0; i < numParticles; i++) { var particle = game.addChild(new Particle()); particle.x = 200 + i * 400; particle.y = 1800 + i % 2 * 400; particle.setDimension(i % totalDimensions); particle.lastCoreIntersecting = false; particles.push(particle); } // Create entangled pairs for higher levels if (level >= 3 && particles.length >= 2) { particles[0].entangledWith = particles[1]; particles[1].entangledWith = particles[0]; } // Create portals for (var i = 0; i < 2; i++) { var portal = game.addChild(new Portal()); portal.x = 400 + i * 1200; portal.y = 1200; portal.dimension = i; portal.targetDimension = (i + 1) % totalDimensions; portal.setDimension(i); portals.push(portal); } // Create interference fields for (var i = 0; i < numFields; i++) { var field = game.addChild(new InterferenceField()); field.x = 300 + i * 600; field.y = 1000 + i % 2 * 400; field.setDimension(i % totalDimensions); // Add movement to interference fields for higher levels if (level >= 2) { field.moveDirection = i % 2 === 0 ? 1 : -1; field.minX = 100; field.maxX = 1948; } interferenceFields.push(field); } // Add additional moving barriers for higher levels if (level >= 2) { var movingField = game.addChild(new InterferenceField()); movingField.x = 1024; movingField.y = 1400; movingField.setDimension(0); movingField.moveDirection = 1; movingField.minX = 200; movingField.maxX = 1848; interferenceFields.push(movingField); } // Add second moving barrier for level 3+ if (level >= 3) { var movingField2 = game.addChild(new InterferenceField()); movingField2.x = 500; movingField2.y = 2000; movingField2.setDimension(1); movingField2.moveDirection = -1; movingField2.minX = 100; movingField2.maxX = 1948; interferenceFields.push(movingField2); } // Add third moving barrier for level 4+ if (level >= 4) { var movingField3 = game.addChild(new InterferenceField()); movingField3.x = 1500; movingField3.y = 1600; movingField3.setDimension(0); movingField3.moveDirection = 1; movingField3.minX = 300; movingField3.maxX = 1700; interferenceFields.push(movingField3); } // Add fourth moving barrier for level 5+ if (level >= 5) { var movingField4 = game.addChild(new InterferenceField()); movingField4.x = 800; movingField4.y = 1800; movingField4.setDimension(1); movingField4.moveDirection = -1; movingField4.minX = 200; movingField4.maxX = 1800; interferenceFields.push(movingField4); } // Advanced levels 6-10 with additional challenges if (level >= 6) { // Add more particles for higher levels var extraParticles = Math.min(level - 5, 3); for (var j = 0; j < extraParticles; j++) { var extraParticle = game.addChild(new Particle()); extraParticle.x = 400 + j * 300; extraParticle.y = 2200 + j % 2 * 200; extraParticle.setDimension(j % totalDimensions); extraParticle.lastCoreIntersecting = false; particles.push(extraParticle); } totalParticles += extraParticles; // Add additional moving barriers var numExtraFields = Math.min(level - 5, 4); for (var k = 0; k < numExtraFields; k++) { var extraField = game.addChild(new InterferenceField()); extraField.x = 200 + k * 400; extraField.y = 1300 + k % 2 * 300; extraField.setDimension(k % totalDimensions); extraField.moveDirection = k % 2 === 0 ? 1 : -1; extraField.minX = 100; extraField.maxX = 1948; interferenceFields.push(extraField); } } // Level 8+ speed increase is now handled in the InterferenceField update method // Level 10 gets entangled triplets if (level >= 10 && particles.length >= 3) { particles[0].entangledWith = particles[1]; particles[1].entangledWith = particles[2]; particles[2].entangledWith = particles[0]; } totalParticles = numParticles; } updateDimensionDisplay(); levelText.setText('Level: ' + level); } function updateDimensionDisplay() { dimensionText.setText('Dimension: ' + currentDimension); instructionText.setText('Switches: ' + dimensionSwitches + '/' + maxDimensionSwitches); for (var i = 0; i < dimensionIndicators.length; i++) { var indicator = dimensionIndicators[i]; tween(indicator, { alpha: i === currentDimension ? 1.0 : 0.3, scaleX: i === currentDimension ? 1.5 : 1.0, scaleY: i === currentDimension ? 1.5 : 1.0 }, { duration: 300, easing: tween.easeOut }); } // Update all objects for dimension visibility for (var i = 0; i < particles.length; i++) { tween(particles[i], { alpha: particles[i].dimension === currentDimension ? 1.0 : 0.3 }, { duration: 250, easing: tween.easeInOut }); } for (var i = 0; i < portals.length; i++) { tween(portals[i], { alpha: portals[i].dimension === currentDimension ? 1.0 : 0.2 }, { duration: 250, easing: tween.easeInOut }); } for (var i = 0; i < interferenceFields.length; i++) { tween(interferenceFields[i], { alpha: interferenceFields[i].dimension === currentDimension ? 0.8 : 0.2 }, { duration: 250, easing: tween.easeInOut }); } for (var i = 0; i < powerUps.length; i++) { tween(powerUps[i], { alpha: powerUps[i].dimension === currentDimension ? 1.0 : 0.3 }, { duration: 250, easing: tween.easeInOut }); } } function switchDimension() { if (dimensionSwitches >= maxDimensionSwitches) { LK.effects.flashScreen(0xFF0000, 200); return; // No more switches allowed } dimensionSwitches++; timeRemaining -= 2000; // Penalty: lose 2 seconds per switch currentDimension = (currentDimension + 1) % totalDimensions; updateDimensionDisplay(); LK.getSound('dimensionShift').play(); LK.effects.flashScreen(0x440088, 200); } function checkWinCondition() { if (particlesCollected >= totalParticles) { timerActive = false; // Stop timer when level complete level++; LK.setTimeout(function () { if (level > 10) { LK.showYouWin(); } else { initializeLevel(); } }, 1000); } } function resetLevel() { // Check if shield is active to prevent death if (shieldActive) { shieldActive = false; shieldTimeRemaining = 0; shieldText.visible = false; LK.effects.flashScreen(0x0088ff, 300); return; // Shield absorbed the hit } LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { initializeLevel(); }, 600); } function spawnPowerUp() { if (powerUps.length >= 2) return; // Maximum 2 power-ups on screen var powerUp = game.addChild(new PowerUp()); powerUp.x = 200 + Math.random() * 1648; powerUp.y = 400 + Math.random() * 1000; powerUp.setDimension(Math.floor(Math.random() * totalDimensions)); // Random power-up type var types = ['timeBoost', 'shield', 'slowMotion']; var randomType = types[Math.floor(Math.random() * types.length)]; powerUp.setType(randomType); powerUp.lastPlayerIntersecting = false; powerUps.push(powerUp); } // Event handlers game.down = function (x, y, obj) { var hitParticle = false; for (var i = 0; i < particles.length; i++) { var particle = particles[i]; if (particle.dimension === currentDimension && !particle.isCollected) { // Use proper bounds checking based on particle's actual asset dimensions var halfWidth = particle.width / 2; var halfHeight = particle.height / 2; // Check if touch point is within particle bounds if (x >= particle.x - halfWidth && x <= particle.x + halfWidth && y >= particle.y - halfHeight && y <= particle.y + halfHeight) { draggedParticle = particle; particle.startDrag(); dragOffset.x = x - particle.x; dragOffset.y = y - particle.y; hitParticle = true; break; } } } if (!hitParticle) { switchDimension(); } }; game.move = function (x, y, obj) { if (draggedParticle && !draggedParticle.isCollected) { var targetX = x - dragOffset.x; var targetY = y - dragOffset.y; // Keep particle within bounds targetX = Math.max(80, Math.min(1968, targetX)); targetY = Math.max(80, Math.min(2652, targetY)); // Direct position update for responsive dragging draggedParticle.x = targetX; draggedParticle.y = targetY; // Reduce trail effect frequency to improve performance if (LK.ticks % 10 === 0) { var trailStar = game.addChild(new BackgroundStar()); trailStar.x = draggedParticle.x + (Math.random() - 0.5) * 20; trailStar.y = draggedParticle.y + (Math.random() - 0.5) * 20; trailStar.scaleX = 0.8; trailStar.scaleY = 0.8; trailStar.alpha = 0.8; // Fade out trail particle tween(trailStar, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { trailStar.destroy(); } }); } // Handle entangled particle movement with direct updates if (draggedParticle.entangledWith) { draggedParticle.entangledWith.x = targetX + 150; draggedParticle.entangledWith.y = targetY; } } }; game.up = function (x, y, obj) { if (draggedParticle) { draggedParticle.stopDrag(); draggedParticle = null; } }; game.update = function () { // Handle timer countdown if (timerActive) { var timeDecrement = slowMotionActive ? 8.33 : 16.67; // Slow motion halves time consumption timeRemaining -= timeDecrement; if (timeRemaining <= 0) { resetLevel(); return; } var seconds = Math.ceil(timeRemaining / 1000); timerText.setText('Time: ' + seconds + 's'); // Smooth color transitions when time is running out if (seconds <= 5) { tween(timerText, { tint: 0xFF0000 }, { duration: 200, easing: tween.easeOut }); } else if (seconds <= 10) { tween(timerText, { tint: 0xFFFF00 }, { duration: 200, easing: tween.easeOut }); } else { tween(timerText, { tint: 0xFFFFFF }, { duration: 200, easing: tween.easeOut }); } } // Animate quantum core with direct property updates if (quantumCore) { // Direct rotation update quantumCore.rotation += 0.02; // Direct pulsing animation var pulse = Math.sin(LK.ticks * 0.08) * 0.15 + 1.0; quantumCore.scaleX = pulse; quantumCore.scaleY = pulse; // Reduced frequency color cycling if (LK.ticks % 60 === 0) { var colorPhase = LK.ticks * 0.015; var r = Math.sin(colorPhase) * 0.4 + 0.6; var g = Math.sin(colorPhase + 2) * 0.4 + 0.6; var b = Math.sin(colorPhase + 4) * 0.4 + 0.6; var color = Math.floor(r * 255) << 16 | Math.floor(g * 255) << 8 | Math.floor(b * 255); quantumCore.tint = color; } } // Update all particles for (var i = 0; i < particles.length; i++) { if (particles[i].update) { particles[i].update(); } } // Update all portals for (var i = 0; i < portals.length; i++) { if (portals[i].update) { portals[i].update(); } } // Update all interference fields for (var i = 0; i < interferenceFields.length; i++) { if (interferenceFields[i].update) { interferenceFields[i].update(); } } // Handle power-up spawning if (timerActive) { powerUpSpawnTimer += 16.67; if (powerUpSpawnTimer >= powerUpSpawnInterval) { spawnPowerUp(); powerUpSpawnTimer = 0; } } // Handle shield duration if (shieldActive) { shieldTimeRemaining -= 16.67; if (shieldTimeRemaining <= 0) { shieldActive = false; shieldText.visible = false; } else { shieldText.visible = true; shieldText.setText('SHIELD: ' + Math.ceil(shieldTimeRemaining / 1000) + 's'); } } // Handle slow motion duration if (slowMotionActive) { slowMotionTimeRemaining -= 16.67; if (slowMotionTimeRemaining <= 0) { slowMotionActive = false; slowMotionText.visible = false; } else { slowMotionText.visible = true; slowMotionText.setText('SLOW MOTION: ' + Math.ceil(slowMotionTimeRemaining / 1000) + 's'); } } // Update power-ups for (var i = powerUps.length - 1; i >= 0; i--) { if (powerUps[i].update) { powerUps[i].update(); } // Remove collected power-ups if (powerUps[i].isCollected && !powerUps[i].visible) { powerUps[i].destroy(); powerUps.splice(i, 1); } } // Update background stars for (var i = 0; i < backgroundStars.length; i++) { var star = backgroundStars[i]; if (star.update) { star.update(); } // Handle orbital motion for core particles if (star.orbitalAngle !== undefined && quantumCore) { star.orbitalAngle += star.orbitalSpeed; star.x = quantumCore.x + Math.cos(star.orbitalAngle) * star.orbitalRadius; star.y = quantumCore.y + Math.sin(star.orbitalAngle) * star.orbitalRadius; } } }; // Initialize first level initializeLevel();
===================================================================
--- original.js
+++ change.js
@@ -127,9 +127,17 @@
if (self.lastCoreIntersecting === undefined) {
self.lastCoreIntersecting = false;
}
// Check collision with quantum core - only trigger on first contact
- var currentCoreIntersecting = self.dimension === currentDimension && quantumCore && self.intersects(quantumCore);
+ var currentCoreIntersecting = false;
+ if (self.dimension === currentDimension && quantumCore) {
+ // Use proper bounds checking for accurate collision detection
+ var particleHalfWidth = self.width / 2;
+ var particleHalfHeight = self.height / 2;
+ var coreHalfWidth = quantumCore.width / 2;
+ var coreHalfHeight = quantumCore.height / 2;
+ currentCoreIntersecting = Math.abs(self.x - quantumCore.x) < particleHalfWidth + coreHalfWidth && Math.abs(self.y - quantumCore.y) < particleHalfHeight + coreHalfHeight;
+ }
if (!self.lastCoreIntersecting && currentCoreIntersecting) {
self.collect();
LK.getSound('collectSound').play();
particlesCollected++;
@@ -138,11 +146,19 @@
self.lastCoreIntersecting = currentCoreIntersecting;
// Check collision with interference fields
for (var i = 0; i < interferenceFields.length; i++) {
var field = interferenceFields[i];
- if (field.dimension === self.dimension && self.intersects(field)) {
- resetLevel();
- return;
+ if (field.dimension === self.dimension) {
+ // Use proper bounds checking for accurate collision detection
+ var particleHalfWidth = self.width / 2;
+ var particleHalfHeight = self.height / 2;
+ var fieldHalfWidth = field.width / 2;
+ var fieldHalfHeight = field.height / 2;
+ var isColliding = Math.abs(self.x - field.x) < particleHalfWidth + fieldHalfWidth && Math.abs(self.y - field.y) < particleHalfHeight + fieldHalfHeight;
+ if (isColliding) {
+ resetLevel();
+ return;
+ }
}
}
// Handle entanglement
if (self.entangledWith && !self.isBeingDragged && self.entangledWith.isBeingDragged) {
@@ -172,12 +188,20 @@
portalGraphics.rotation += 0.02;
// Check if particles are transported through portal
for (var i = 0; i < particles.length; i++) {
var particle = particles[i];
- if (particle.dimension === self.dimension && self.intersects(particle) && !particle.isBeingDragged) {
- particle.setDimension(self.targetDimension);
- LK.getSound('portalSound').play();
- LK.effects.flashObject(self, 0xffffff, 300);
+ if (particle.dimension === self.dimension && !particle.isBeingDragged) {
+ // Use proper bounds checking for accurate collision detection
+ var portalHalfWidth = self.width / 2;
+ var portalHalfHeight = self.height / 2;
+ var particleHalfWidth = particle.width / 2;
+ var particleHalfHeight = particle.height / 2;
+ var isColliding = Math.abs(self.x - particle.x) < portalHalfWidth + particleHalfWidth && Math.abs(self.y - particle.y) < portalHalfHeight + particleHalfHeight;
+ if (isColliding) {
+ particle.setDimension(self.targetDimension);
+ LK.getSound('portalSound').play();
+ LK.effects.flashObject(self, 0xffffff, 300);
+ }
}
}
};
return self;
@@ -263,9 +287,14 @@
self.powerUpGraphics.rotation += 0.03;
}
// Check collision with dragged particles
if (draggedParticle && draggedParticle.dimension === self.dimension) {
- var currentPlayerIntersecting = self.intersects(draggedParticle);
+ // Use proper bounds checking for more accurate collision detection
+ var powerUpHalfWidth = self.width / 2;
+ var powerUpHalfHeight = self.height / 2;
+ var particleHalfWidth = draggedParticle.width / 2;
+ var particleHalfHeight = draggedParticle.height / 2;
+ var currentPlayerIntersecting = Math.abs(self.x - draggedParticle.x) < powerUpHalfWidth + particleHalfWidth && Math.abs(self.y - draggedParticle.y) < powerUpHalfHeight + particleHalfHeight;
if (!self.lastPlayerIntersecting && currentPlayerIntersecting) {
self.collect();
}
self.lastPlayerIntersecting = currentPlayerIntersecting;
@@ -689,12 +718,11 @@
var hitParticle = false;
for (var i = 0; i < particles.length; i++) {
var particle = particles[i];
if (particle.dimension === currentDimension && !particle.isCollected) {
- // Use proper bounds checking based on particle's actual size
- // Particle is 100x100 with anchor at 0.5, 0.5, so bounds are ±50 from center
- var halfWidth = 50;
- var halfHeight = 50;
+ // Use proper bounds checking based on particle's actual asset dimensions
+ var halfWidth = particle.width / 2;
+ var halfHeight = particle.height / 2;
// Check if touch point is within particle bounds
if (x >= particle.x - halfWidth && x <= particle.x + halfWidth && y >= particle.y - halfHeight && y <= particle.y + halfHeight) {
draggedParticle = particle;
particle.startDrag();