User prompt
add some power ups ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add more assets
User prompt
fix the lag
User prompt
make it smooth @upit/tween.v1 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make it smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
add more level
User prompt
add more time
User prompt
make the assets more big ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make it harder
User prompt
make the map bigger
User prompt
make the assets across around the map ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the time 20 second
User prompt
make the map more fancy ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the assets more smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make it harder
User prompt
not working
User prompt
dimension not working
User prompt
game not working
Code edit (1 edits merged)
Please save this source code
User prompt
Quantum Paradox
Initial prompt
impres me
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BackgroundStar = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.twinkleSpeed = 0.02 + Math.random() * 0.03; self.twinkleOffset = Math.random() * Math.PI * 2; self.baseAlpha = 0.3 + Math.random() * 0.7; self.update = function () { // Smooth twinkling effect var twinkle = Math.sin(LK.ticks * self.twinkleSpeed + self.twinkleOffset) * 0.3 + 0.7; var targetAlpha = self.baseAlpha * twinkle; // Smooth alpha transition tween(self, { alpha: targetAlpha }, { duration: 100, easing: tween.easeInOut }); // Smoother drift movement var driftX = Math.sin(LK.ticks * 0.01 + self.twinkleOffset) * 0.2; var driftY = Math.cos(LK.ticks * 0.008 + self.twinkleOffset) * 0.15; tween(self, { x: self.x + driftX, y: self.y + driftY }, { duration: 50, easing: tween.linear }); }; return self; }); var InterferenceField = Container.expand(function () { var self = Container.call(this); var fieldGraphics = self.attachAsset('interferenceField', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.pulseDirection = 1; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 0.8; }; self.update = function () { // Smooth continuous rotation fieldGraphics.rotation += 0.015; // Handle dimension visibility with smooth transitions if (self.dimension === currentDimension) { // Smooth pulsing animation using tween var targetAlpha = 0.7 + Math.sin(LK.ticks * 0.05) * 0.3; tween(self, { alpha: targetAlpha }, { duration: 100, easing: tween.easeInOut }); } else { tween(self, { alpha: 0.2 }, { duration: 200, easing: tween.easeOut }); } // Moving interference fields with smoother movement if (self.moveDirection !== undefined) { var targetX = self.x + self.moveDirection * 4; if (targetX <= self.minX || targetX >= self.maxX) { self.moveDirection *= -1; targetX = self.x + self.moveDirection * 4; } // Smooth movement transition tween(self, { x: targetX }, { duration: 50, easing: tween.linear }); } }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.originalPosition = { x: 0, y: 0 }; self.isBeingDragged = false; self.isCollected = false; self.entangledWith = null; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 1.0; }; self.startDrag = function () { self.isBeingDragged = true; tween(particleGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200 }); }; self.stopDrag = function () { self.isBeingDragged = false; tween(particleGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200 }); }; self.collect = function () { self.isCollected = true; // Enhanced collection animation with bounce effect tween(self, { scaleX: 1.5, scaleY: 1.5 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { self.visible = false; } }); } }); }; self.update = function () { if (self.isCollected) return; // Initialize collision tracking if (self.lastCoreIntersecting === undefined) { self.lastCoreIntersecting = false; } // Check collision with quantum core - only trigger on first contact var currentCoreIntersecting = self.dimension === currentDimension && quantumCore && self.intersects(quantumCore); if (!self.lastCoreIntersecting && currentCoreIntersecting) { self.collect(); LK.getSound('collectSound').play(); particlesCollected++; checkWinCondition(); } self.lastCoreIntersecting = currentCoreIntersecting; // Check collision with interference fields for (var i = 0; i < interferenceFields.length; i++) { var field = interferenceFields[i]; if (field.dimension === self.dimension && self.intersects(field)) { resetLevel(); return; } } // Handle entanglement if (self.entangledWith && !self.isBeingDragged && self.entangledWith.isBeingDragged) { self.x = self.entangledWith.x + 150; self.y = self.entangledWith.y; } }; self.down = function (x, y, obj) { // Drag handling is now managed by game.down event handler }; return self; }); var Portal = Container.expand(function () { var self = Container.call(this); var portalGraphics = self.attachAsset('portal', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.targetDimension = 1; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 1.0; }; self.update = function () { // Smooth continuous rotation portalGraphics.rotation += 0.02; // Check if particles are transported through portal for (var i = 0; i < particles.length; i++) { var particle = particles[i]; if (particle.dimension === self.dimension && self.intersects(particle) && !particle.isBeingDragged) { particle.setDimension(self.targetDimension); LK.getSound('portalSound').play(); LK.effects.flashObject(self, 0xffffff, 300); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000033 }); /**** * Game Code ****/ var currentDimension = 0; var totalDimensions = 2; var particles = []; var portals = []; var interferenceFields = []; var quantumCore; var draggedParticle = null; var dragOffset = { x: 0, y: 0 }; var particlesCollected = 0; var totalParticles = 0; var level = 1; var timeLimit = 25000; // 25 seconds in milliseconds var timeRemaining = timeLimit; var timerActive = false; var dimensionSwitches = 0; var maxDimensionSwitches = 5; var backgroundStars = []; // UI Elements var dimensionText = new Text2('Dimension: 0', { size: 60, fill: 0xFFFFFF }); dimensionText.anchor.set(0.5, 0); LK.gui.top.addChild(dimensionText); var levelText = new Text2('Level: 1', { size: 50, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0); levelText.y = 100; LK.gui.top.addChild(levelText); var instructionText = new Text2('Tap to switch dimensions', { size: 40, fill: 0xCCCCCC }); instructionText.anchor.set(0.5, 1); LK.gui.bottom.addChild(instructionText); var timerText = new Text2('Time: 25s', { size: 50, fill: 0xFFFFFF }); timerText.anchor.set(0.5, 0); timerText.y = 160; LK.gui.top.addChild(timerText); // Create dimension indicators var dimensionIndicators = []; for (var d = 0; d < totalDimensions; d++) { var indicator = LK.getAsset('dimensionIndicator', { anchorX: 0.5, anchorY: 0.5, x: 1024 + d * 60, y: 150 }); dimensionIndicators.push(indicator); LK.gui.addChild(indicator); } function initializeLevel() { // Clear existing elements for (var i = 0; i < particles.length; i++) { particles[i].destroy(); } for (var i = 0; i < portals.length; i++) { portals[i].destroy(); } for (var i = 0; i < interferenceFields.length; i++) { interferenceFields[i].destroy(); } for (var i = 0; i < backgroundStars.length; i++) { backgroundStars[i].destroy(); } backgroundStars = []; particles = []; portals = []; interferenceFields = []; particlesCollected = 0; currentDimension = 0; // Reset and start timer timeRemaining = Math.max(8000, timeLimit - (level - 1) * 1500); // More aggressive time reduction timerActive = true; dimensionSwitches = 0; maxDimensionSwitches = Math.max(1, 6 - level); // Fewer switches allowed at higher levels, minimum 1 // Create quantum core if (quantumCore) { quantumCore.destroy(); } quantumCore = game.addChild(LK.getAsset('quantumCore', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 800 })); // Create background star field var numStars = 80 + level * 15; for (var i = 0; i < numStars; i++) { var star = game.addChild(new BackgroundStar()); star.x = Math.random() * 2048; star.y = Math.random() * 2732; star.scaleX = 0.5 + Math.random() * 1.5; star.scaleY = star.scaleX; backgroundStars.push(star); } // Create orbital particles around quantum core for (var i = 0; i < 8; i++) { var orbitalStar = game.addChild(new BackgroundStar()); var angle = i / 8 * Math.PI * 2; var radius = 200 + Math.random() * 100; orbitalStar.x = quantumCore.x + Math.cos(angle) * radius; orbitalStar.y = quantumCore.y + Math.sin(angle) * radius; orbitalStar.scaleX = 1.5; orbitalStar.scaleY = 1.5; orbitalStar.orbitalAngle = angle; orbitalStar.orbitalRadius = radius; orbitalStar.orbitalSpeed = 0.01 + Math.random() * 0.02; backgroundStars.push(orbitalStar); } // Level 1 setup if (level === 1) { // Simple particles in different dimensions var particle1 = game.addChild(new Particle()); particle1.x = 300; particle1.y = 1600; particle1.setDimension(0); particle1.lastCoreIntersecting = false; particles.push(particle1); var particle2 = game.addChild(new Particle()); particle2.x = 1700; particle2.y = 1600; particle2.setDimension(1); particle2.lastCoreIntersecting = false; particles.push(particle2); // Portal to connect dimensions var portal1 = game.addChild(new Portal()); portal1.x = 1024; portal1.y = 1600; portal1.dimension = 0; portal1.targetDimension = 1; portal1.setDimension(0); portals.push(portal1); totalParticles = 2; } else { // Progressive levels with more complexity var numParticles = Math.min(level + 1, 4); var numFields = Math.min(level, 5); // More interference fields for (var i = 0; i < numParticles; i++) { var particle = game.addChild(new Particle()); particle.x = 200 + i * 400; particle.y = 1800 + i % 2 * 400; particle.setDimension(i % totalDimensions); particle.lastCoreIntersecting = false; particles.push(particle); } // Create entangled pairs for higher levels if (level >= 3 && particles.length >= 2) { particles[0].entangledWith = particles[1]; particles[1].entangledWith = particles[0]; } // Create portals for (var i = 0; i < 2; i++) { var portal = game.addChild(new Portal()); portal.x = 400 + i * 1200; portal.y = 1200; portal.dimension = i; portal.targetDimension = (i + 1) % totalDimensions; portal.setDimension(i); portals.push(portal); } // Create interference fields for (var i = 0; i < numFields; i++) { var field = game.addChild(new InterferenceField()); field.x = 300 + i * 600; field.y = 1000 + i % 2 * 400; field.setDimension(i % totalDimensions); // Add movement to interference fields for higher levels if (level >= 2) { field.moveDirection = i % 2 === 0 ? 1 : -1; field.minX = 100; field.maxX = 1948; } interferenceFields.push(field); } // Add additional moving barriers for higher levels if (level >= 2) { var movingField = game.addChild(new InterferenceField()); movingField.x = 1024; movingField.y = 1400; movingField.setDimension(0); movingField.moveDirection = 1; movingField.minX = 200; movingField.maxX = 1848; interferenceFields.push(movingField); } // Add second moving barrier for level 3+ if (level >= 3) { var movingField2 = game.addChild(new InterferenceField()); movingField2.x = 500; movingField2.y = 2000; movingField2.setDimension(1); movingField2.moveDirection = -1; movingField2.minX = 100; movingField2.maxX = 1948; interferenceFields.push(movingField2); } // Add third moving barrier for level 4+ if (level >= 4) { var movingField3 = game.addChild(new InterferenceField()); movingField3.x = 1500; movingField3.y = 1600; movingField3.setDimension(0); movingField3.moveDirection = 1; movingField3.minX = 300; movingField3.maxX = 1700; interferenceFields.push(movingField3); } // Add fourth moving barrier for level 5+ if (level >= 5) { var movingField4 = game.addChild(new InterferenceField()); movingField4.x = 800; movingField4.y = 1800; movingField4.setDimension(1); movingField4.moveDirection = -1; movingField4.minX = 200; movingField4.maxX = 1800; interferenceFields.push(movingField4); } // Advanced levels 6-10 with additional challenges if (level >= 6) { // Add more particles for higher levels var extraParticles = Math.min(level - 5, 3); for (var j = 0; j < extraParticles; j++) { var extraParticle = game.addChild(new Particle()); extraParticle.x = 400 + j * 300; extraParticle.y = 2200 + j % 2 * 200; extraParticle.setDimension(j % totalDimensions); extraParticle.lastCoreIntersecting = false; particles.push(extraParticle); } totalParticles += extraParticles; // Add additional moving barriers var numExtraFields = Math.min(level - 5, 4); for (var k = 0; k < numExtraFields; k++) { var extraField = game.addChild(new InterferenceField()); extraField.x = 200 + k * 400; extraField.y = 1300 + k % 2 * 300; extraField.setDimension(k % totalDimensions); extraField.moveDirection = k % 2 === 0 ? 1 : -1; extraField.minX = 100; extraField.maxX = 1948; interferenceFields.push(extraField); } } // Level 8+ gets faster moving barriers if (level >= 8) { for (var m = 0; m < interferenceFields.length; m++) { if (interferenceFields[m].moveDirection !== undefined) { // Increase speed for level 8+ var originalUpdate = interferenceFields[m].update; interferenceFields[m].update = function () { // Handle dimension visibility if (this.dimension === currentDimension) { this.alpha += this.pulseDirection * 0.02; if (this.alpha > 1.0) { this.alpha = 1.0; this.pulseDirection = -1; } else if (this.alpha < 0.3) { this.alpha = 0.3; this.pulseDirection = 1; } } else { this.alpha = 0.2; } // Faster moving interference fields for level 8+ if (this.moveDirection !== undefined) { this.x += this.moveDirection * 6; // Increased speed from 4 to 6 if (this.x <= this.minX || this.x >= this.maxX) { this.moveDirection *= -1; } } }; } } } // Level 10 gets entangled triplets if (level >= 10 && particles.length >= 3) { particles[0].entangledWith = particles[1]; particles[1].entangledWith = particles[2]; particles[2].entangledWith = particles[0]; } totalParticles = numParticles; } updateDimensionDisplay(); levelText.setText('Level: ' + level); } function updateDimensionDisplay() { dimensionText.setText('Dimension: ' + currentDimension); instructionText.setText('Switches: ' + dimensionSwitches + '/' + maxDimensionSwitches); for (var i = 0; i < dimensionIndicators.length; i++) { var indicator = dimensionIndicators[i]; tween(indicator, { alpha: i === currentDimension ? 1.0 : 0.3, scaleX: i === currentDimension ? 1.5 : 1.0, scaleY: i === currentDimension ? 1.5 : 1.0 }, { duration: 300, easing: tween.easeOut }); } // Update all objects for dimension visibility for (var i = 0; i < particles.length; i++) { tween(particles[i], { alpha: particles[i].dimension === currentDimension ? 1.0 : 0.3 }, { duration: 250, easing: tween.easeInOut }); } for (var i = 0; i < portals.length; i++) { tween(portals[i], { alpha: portals[i].dimension === currentDimension ? 1.0 : 0.2 }, { duration: 250, easing: tween.easeInOut }); } for (var i = 0; i < interferenceFields.length; i++) { tween(interferenceFields[i], { alpha: interferenceFields[i].dimension === currentDimension ? 0.8 : 0.2 }, { duration: 250, easing: tween.easeInOut }); } } function switchDimension() { if (dimensionSwitches >= maxDimensionSwitches) { LK.effects.flashScreen(0xFF0000, 200); return; // No more switches allowed } dimensionSwitches++; timeRemaining -= 2000; // Penalty: lose 2 seconds per switch currentDimension = (currentDimension + 1) % totalDimensions; updateDimensionDisplay(); LK.getSound('dimensionShift').play(); LK.effects.flashScreen(0x440088, 200); } function checkWinCondition() { if (particlesCollected >= totalParticles) { timerActive = false; // Stop timer when level complete level++; LK.setTimeout(function () { if (level > 10) { LK.showYouWin(); } else { initializeLevel(); } }, 1000); } } function resetLevel() { LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { initializeLevel(); }, 600); } // Event handlers game.down = function (x, y, obj) { var hitParticle = false; for (var i = 0; i < particles.length; i++) { var particle = particles[i]; if (particle.dimension === currentDimension && !particle.isCollected) { var dx = x - particle.x; var dy = y - particle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 80) { draggedParticle = particle; particle.startDrag(); dragOffset.x = x - particle.x; dragOffset.y = y - particle.y; hitParticle = true; break; } } } if (!hitParticle) { switchDimension(); } }; game.move = function (x, y, obj) { if (draggedParticle && !draggedParticle.isCollected) { var targetX = x - dragOffset.x; var targetY = y - dragOffset.y; // Keep particle within bounds targetX = Math.max(80, Math.min(1968, targetX)); targetY = Math.max(80, Math.min(2652, targetY)); // Smooth movement with tween tween(draggedParticle, { x: targetX, y: targetY }, { duration: 50, easing: tween.easeOut }); // Create trail effect if (LK.ticks % 3 === 0) { var trailStar = game.addChild(new BackgroundStar()); trailStar.x = draggedParticle.x + (Math.random() - 0.5) * 20; trailStar.y = draggedParticle.y + (Math.random() - 0.5) * 20; trailStar.scaleX = 0.8; trailStar.scaleY = 0.8; trailStar.alpha = 0.8; // Fade out trail particle tween(trailStar, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { trailStar.destroy(); } }); } // Handle entangled particle movement if (draggedParticle.entangledWith) { tween(draggedParticle.entangledWith, { x: targetX + 150, y: targetY }, { duration: 80, easing: tween.easeOut }); } } }; game.up = function (x, y, obj) { if (draggedParticle) { draggedParticle.stopDrag(); draggedParticle = null; } }; game.update = function () { // Handle timer countdown if (timerActive) { timeRemaining -= 16.67; // Approximately 1/60th second if (timeRemaining <= 0) { resetLevel(); return; } var seconds = Math.ceil(timeRemaining / 1000); timerText.setText('Time: ' + seconds + 's'); // Smooth color transitions when time is running out if (seconds <= 5) { tween(timerText, { tint: 0xFF0000 }, { duration: 200, easing: tween.easeOut }); } else if (seconds <= 10) { tween(timerText, { tint: 0xFFFF00 }, { duration: 200, easing: tween.easeOut }); } else { tween(timerText, { tint: 0xFFFFFF }, { duration: 200, easing: tween.easeOut }); } } // Animate quantum core if (quantumCore) { // Smooth continuous rotation tween(quantumCore, { rotation: quantumCore.rotation + 0.02 }, { duration: 33, easing: tween.linear }); // Smooth pulsing animation var pulse = Math.sin(LK.ticks * 0.08) * 0.15 + 1.0; tween(quantumCore, { scaleX: pulse, scaleY: pulse }, { duration: 150, easing: tween.easeInOut }); // Add smooth color cycling effect if (LK.ticks % 8 === 0) { var colorPhase = LK.ticks * 0.015; var r = Math.sin(colorPhase) * 0.4 + 0.6; var g = Math.sin(colorPhase + 2) * 0.4 + 0.6; var b = Math.sin(colorPhase + 4) * 0.4 + 0.6; var color = Math.floor(r * 255) << 16 | Math.floor(g * 255) << 8 | Math.floor(b * 255); tween(quantumCore, { tint: color }, { duration: 400, easing: tween.easeInOut }); } } // Update all particles for (var i = 0; i < particles.length; i++) { if (particles[i].update) { particles[i].update(); } } // Update all portals for (var i = 0; i < portals.length; i++) { if (portals[i].update) { portals[i].update(); } } // Update all interference fields for (var i = 0; i < interferenceFields.length; i++) { if (interferenceFields[i].update) { interferenceFields[i].update(); } } // Update background stars for (var i = 0; i < backgroundStars.length; i++) { var star = backgroundStars[i]; if (star.update) { star.update(); } // Handle orbital motion for core particles if (star.orbitalAngle !== undefined && quantumCore) { star.orbitalAngle += star.orbitalSpeed; star.x = quantumCore.x + Math.cos(star.orbitalAngle) * star.orbitalRadius; star.y = quantumCore.y + Math.sin(star.orbitalAngle) * star.orbitalRadius; } } }; // Initialize first level initializeLevel();
===================================================================
--- original.js
+++ change.js
@@ -51,27 +51,42 @@
self.dimension = dim;
self.alpha = 0.8;
};
self.update = function () {
- // Handle dimension visibility
+ // Smooth continuous rotation
+ fieldGraphics.rotation += 0.015;
+ // Handle dimension visibility with smooth transitions
if (self.dimension === currentDimension) {
- self.alpha += self.pulseDirection * 0.02;
- if (self.alpha > 1.0) {
- self.alpha = 1.0;
- self.pulseDirection = -1;
- } else if (self.alpha < 0.3) {
- self.alpha = 0.3;
- self.pulseDirection = 1;
- }
+ // Smooth pulsing animation using tween
+ var targetAlpha = 0.7 + Math.sin(LK.ticks * 0.05) * 0.3;
+ tween(self, {
+ alpha: targetAlpha
+ }, {
+ duration: 100,
+ easing: tween.easeInOut
+ });
} else {
- self.alpha = 0.2;
+ tween(self, {
+ alpha: 0.2
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
}
- // Moving interference fields
+ // Moving interference fields with smoother movement
if (self.moveDirection !== undefined) {
- self.x += self.moveDirection * 4; // Increased speed from 2 to 4
- if (self.x <= self.minX || self.x >= self.maxX) {
+ var targetX = self.x + self.moveDirection * 4;
+ if (targetX <= self.minX || targetX >= self.maxX) {
self.moveDirection *= -1;
+ targetX = self.x + self.moveDirection * 4;
}
+ // Smooth movement transition
+ tween(self, {
+ x: targetX
+ }, {
+ duration: 50,
+ easing: tween.linear
+ });
}
};
return self;
});
@@ -112,16 +127,27 @@
});
};
self.collect = function () {
self.isCollected = true;
+ // Enhanced collection animation with bounce effect
tween(self, {
- alpha: 0,
- scaleX: 0.1,
- scaleY: 0.1
+ scaleX: 1.5,
+ scaleY: 1.5
}, {
- duration: 300,
+ duration: 150,
+ easing: tween.easeOut,
onFinish: function onFinish() {
- self.visible = false;
+ tween(self, {
+ alpha: 0,
+ scaleX: 0.1,
+ scaleY: 0.1
+ }, {
+ duration: 200,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
}
});
};
self.update = function () {
@@ -648,42 +674,61 @@
return;
}
var seconds = Math.ceil(timeRemaining / 1000);
timerText.setText('Time: ' + seconds + 's');
- // Change color when time is running out
+ // Smooth color transitions when time is running out
if (seconds <= 5) {
- timerText.fill = 0xFF0000;
+ tween(timerText, {
+ tint: 0xFF0000
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
} else if (seconds <= 10) {
- timerText.fill = 0xFFFF00;
+ tween(timerText, {
+ tint: 0xFFFF00
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
} else {
- timerText.fill = 0xFFFFFF;
- }
- }
- // Animate quantum core
- if (quantumCore) {
- quantumCore.rotation += 0.01;
- var pulse = Math.sin(LK.ticks * 0.1) * 0.2 + 1.0;
- // Only tween scale if it's significantly different to avoid constant tweening
- if (Math.abs(quantumCore.scaleX - pulse) > 0.05) {
- tween(quantumCore, {
- scaleX: pulse,
- scaleY: pulse
+ tween(timerText, {
+ tint: 0xFFFFFF
}, {
duration: 200,
- easing: tween.easeInOut
+ easing: tween.easeOut
});
}
- // Add color cycling effect - only update every 10 frames for smoothness
- if (LK.ticks % 10 === 0) {
- var colorPhase = LK.ticks * 0.02;
- var r = Math.sin(colorPhase) * 0.3 + 0.7;
- var g = Math.sin(colorPhase + 2) * 0.3 + 0.7;
- var b = Math.sin(colorPhase + 4) * 0.3 + 0.7;
+ }
+ // Animate quantum core
+ if (quantumCore) {
+ // Smooth continuous rotation
+ tween(quantumCore, {
+ rotation: quantumCore.rotation + 0.02
+ }, {
+ duration: 33,
+ easing: tween.linear
+ });
+ // Smooth pulsing animation
+ var pulse = Math.sin(LK.ticks * 0.08) * 0.15 + 1.0;
+ tween(quantumCore, {
+ scaleX: pulse,
+ scaleY: pulse
+ }, {
+ duration: 150,
+ easing: tween.easeInOut
+ });
+ // Add smooth color cycling effect
+ if (LK.ticks % 8 === 0) {
+ var colorPhase = LK.ticks * 0.015;
+ var r = Math.sin(colorPhase) * 0.4 + 0.6;
+ var g = Math.sin(colorPhase + 2) * 0.4 + 0.6;
+ var b = Math.sin(colorPhase + 4) * 0.4 + 0.6;
var color = Math.floor(r * 255) << 16 | Math.floor(g * 255) << 8 | Math.floor(b * 255);
tween(quantumCore, {
tint: color
}, {
- duration: 500,
+ duration: 400,
easing: tween.easeInOut
});
}
}