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add some power ups βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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add more assets
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fix the lag
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make it smooth @upit/tween.v1 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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make it smooth βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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add more level
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add more time
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make the assets more big βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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make it harder
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make the map bigger
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make the assets across around the map βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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make the time 20 second
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make the map more fancy βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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make the assets more smooth βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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make it harder
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not working
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dimension not working
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game not working
Code edit (1 edits merged)
Please save this source code
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Quantum Paradox
Initial prompt
impres me
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var InterferenceField = Container.expand(function () { var self = Container.call(this); var fieldGraphics = self.attachAsset('interferenceField', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.pulseDirection = 1; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 0.8; }; self.update = function () { // Handle dimension visibility if (self.dimension === currentDimension) { self.alpha += self.pulseDirection * 0.02; if (self.alpha > 1.0) { self.alpha = 1.0; self.pulseDirection = -1; } else if (self.alpha < 0.3) { self.alpha = 0.3; self.pulseDirection = 1; } } else { self.alpha = 0.2; } }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.originalPosition = { x: 0, y: 0 }; self.isBeingDragged = false; self.isCollected = false; self.entangledWith = null; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 1.0; }; self.startDrag = function () { self.isBeingDragged = true; tween(particleGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200 }); }; self.stopDrag = function () { self.isBeingDragged = false; tween(particleGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200 }); }; self.collect = function () { self.isCollected = true; tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 300, onFinish: function onFinish() { self.visible = false; } }); }; self.update = function () { if (self.isCollected) return; // Initialize collision tracking if (self.lastCoreIntersecting === undefined) { self.lastCoreIntersecting = false; } // Check collision with quantum core - only trigger on first contact var currentCoreIntersecting = self.dimension === currentDimension && self.intersects(quantumCore); if (!self.lastCoreIntersecting && currentCoreIntersecting) { self.collect(); LK.getSound('collectSound').play(); particlesCollected++; checkWinCondition(); } self.lastCoreIntersecting = currentCoreIntersecting; // Check collision with interference fields for (var i = 0; i < interferenceFields.length; i++) { var field = interferenceFields[i]; if (field.dimension === self.dimension && self.intersects(field)) { resetLevel(); return; } } // Handle entanglement if (self.entangledWith && !self.isBeingDragged && self.entangledWith.isBeingDragged) { self.x = self.entangledWith.x + 150; self.y = self.entangledWith.y; } }; self.down = function (x, y, obj) { if (self.dimension === currentDimension) { draggedParticle = self; self.startDrag(); dragOffset.x = x - self.x; dragOffset.y = y - self.y; } }; return self; }); var Portal = Container.expand(function () { var self = Container.call(this); var portalGraphics = self.attachAsset('portal', { anchorX: 0.5, anchorY: 0.5 }); self.dimension = 0; self.targetDimension = 1; self.setDimension = function (dim) { self.dimension = dim; self.alpha = 1.0; }; self.update = function () { portalGraphics.rotation += 0.02; // Check if particles are transported through portal for (var i = 0; i < particles.length; i++) { var particle = particles[i]; if (particle.dimension === self.dimension && self.intersects(particle) && !particle.isBeingDragged) { particle.setDimension(self.targetDimension); LK.getSound('portalSound').play(); LK.effects.flashObject(self, 0xffffff, 300); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000033 }); /**** * Game Code ****/ var currentDimension = 0; var totalDimensions = 2; var particles = []; var portals = []; var interferenceFields = []; var quantumCore; var draggedParticle = null; var dragOffset = { x: 0, y: 0 }; var particlesCollected = 0; var totalParticles = 0; var level = 1; // UI Elements var dimensionText = new Text2('Dimension: 0', { size: 60, fill: 0xFFFFFF }); dimensionText.anchor.set(0.5, 0); LK.gui.top.addChild(dimensionText); var levelText = new Text2('Level: 1', { size: 50, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0); levelText.y = 100; LK.gui.top.addChild(levelText); var instructionText = new Text2('Tap to switch dimensions', { size: 40, fill: 0xCCCCCC }); instructionText.anchor.set(0.5, 1); LK.gui.bottom.addChild(instructionText); // Create dimension indicators var dimensionIndicators = []; for (var d = 0; d < totalDimensions; d++) { var indicator = LK.getAsset('dimensionIndicator', { anchorX: 0.5, anchorY: 0.5, x: 1024 + d * 60, y: 150 }); dimensionIndicators.push(indicator); LK.gui.addChild(indicator); } function initializeLevel() { // Clear existing elements for (var i = 0; i < particles.length; i++) { particles[i].destroy(); } for (var i = 0; i < portals.length; i++) { portals[i].destroy(); } for (var i = 0; i < interferenceFields.length; i++) { interferenceFields[i].destroy(); } particles = []; portals = []; interferenceFields = []; particlesCollected = 0; currentDimension = 0; // Create quantum core if (quantumCore) { quantumCore.destroy(); } quantumCore = game.addChild(LK.getAsset('quantumCore', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 400 })); // Level 1 setup if (level === 1) { // Simple particles in different dimensions var particle1 = game.addChild(new Particle()); particle1.x = 300; particle1.y = 1000; particle1.setDimension(0); particles.push(particle1); var particle2 = game.addChild(new Particle()); particle2.x = 1700; particle2.y = 1000; particle2.setDimension(1); particles.push(particle2); // Portal to connect dimensions var portal1 = game.addChild(new Portal()); portal1.x = 1024; portal1.y = 1000; portal1.dimension = 0; portal1.targetDimension = 1; portal1.setDimension(0); portals.push(portal1); totalParticles = 2; } else { // Progressive levels with more complexity var numParticles = Math.min(level + 1, 4); var numFields = Math.min(level - 1, 3); for (var i = 0; i < numParticles; i++) { var particle = game.addChild(new Particle()); particle.x = 200 + i * 300; particle.y = 1200 + i % 2 * 300; particle.setDimension(i % totalDimensions); particles.push(particle); } // Create entangled pairs for higher levels if (level >= 3 && particles.length >= 2) { particles[0].entangledWith = particles[1]; particles[1].entangledWith = particles[0]; } // Create portals for (var i = 0; i < 2; i++) { var portal = game.addChild(new Portal()); portal.x = 500 + i * 1000; portal.y = 800; portal.dimension = i; portal.targetDimension = (i + 1) % totalDimensions; portal.setDimension(i); portals.push(portal); } // Create interference fields for (var i = 0; i < numFields; i++) { var field = game.addChild(new InterferenceField()); field.x = 400 + i * 400; field.y = 600; field.setDimension(i % totalDimensions); interferenceFields.push(field); } totalParticles = numParticles; } updateDimensionDisplay(); levelText.setText('Level: ' + level); } function updateDimensionDisplay() { dimensionText.setText('Dimension: ' + currentDimension); for (var i = 0; i < dimensionIndicators.length; i++) { var indicator = dimensionIndicators[i]; indicator.alpha = i === currentDimension ? 1.0 : 0.3; indicator.scaleX = i === currentDimension ? 1.5 : 1.0; indicator.scaleY = i === currentDimension ? 1.5 : 1.0; } // Update all objects for dimension visibility for (var i = 0; i < particles.length; i++) { particles[i].alpha = particles[i].dimension === currentDimension ? 1.0 : 0.3; } for (var i = 0; i < portals.length; i++) { portals[i].alpha = portals[i].dimension === currentDimension ? 1.0 : 0.2; } for (var i = 0; i < interferenceFields.length; i++) { interferenceFields[i].alpha = interferenceFields[i].dimension === currentDimension ? 0.8 : 0.2; } } function switchDimension() { currentDimension = (currentDimension + 1) % totalDimensions; updateDimensionDisplay(); LK.getSound('dimensionShift').play(); LK.effects.flashScreen(0x440088, 200); } function checkWinCondition() { if (particlesCollected >= totalParticles) { level++; LK.setTimeout(function () { if (level > 5) { LK.showYouWin(); } else { initializeLevel(); } }, 1000); } } function resetLevel() { LK.effects.flashScreen(0xff0000, 500); LK.setTimeout(function () { initializeLevel(); }, 600); } // Event handlers game.down = function (x, y, obj) { var hitParticle = false; for (var i = 0; i < particles.length; i++) { var particle = particles[i]; if (particle.dimension === currentDimension) { var dx = x - particle.x; var dy = y - particle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 50) { draggedParticle = particle; particle.startDrag(); dragOffset.x = x - particle.x; dragOffset.y = y - particle.y; hitParticle = true; break; } } } if (!hitParticle) { switchDimension(); } }; game.move = function (x, y, obj) { if (draggedParticle) { draggedParticle.x = x - dragOffset.x; draggedParticle.y = y - dragOffset.y; // Keep particle within bounds draggedParticle.x = Math.max(50, Math.min(1998, draggedParticle.x)); draggedParticle.y = Math.max(50, Math.min(2682, draggedParticle.y)); } }; game.up = function (x, y, obj) { if (draggedParticle) { draggedParticle.stopDrag(); draggedParticle = null; } }; game.update = function () { // Animate quantum core if (quantumCore) { quantumCore.rotation += 0.01; var pulse = Math.sin(LK.ticks * 0.1) * 0.2 + 1.0; quantumCore.scaleX = pulse; quantumCore.scaleY = pulse; } // Update all particles for (var i = 0; i < particles.length; i++) { if (particles[i].update) { particles[i].update(); } } // Update all portals for (var i = 0; i < portals.length; i++) { if (portals[i].update) { portals[i].update(); } } // Update all interference fields for (var i = 0; i < interferenceFields.length; i++) { if (interferenceFields[i].update) { interferenceFields[i].update(); } } }; // Initialize first level initializeLevel();
===================================================================
--- original.js
+++ change.js
@@ -15,20 +15,22 @@
self.dimension = 0;
self.pulseDirection = 1;
self.setDimension = function (dim) {
self.dimension = dim;
- self.alpha = dim === currentDimension ? 0.8 : 0.2;
+ self.alpha = 0.8;
};
self.update = function () {
- self.alpha += self.pulseDirection * 0.02;
- if (self.alpha > 1.0) {
- self.alpha = 1.0;
- self.pulseDirection = -1;
- } else if (self.alpha < 0.3) {
- self.alpha = 0.3;
- self.pulseDirection = 1;
- }
- if (self.dimension !== currentDimension) {
+ // Handle dimension visibility
+ if (self.dimension === currentDimension) {
+ self.alpha += self.pulseDirection * 0.02;
+ if (self.alpha > 1.0) {
+ self.alpha = 1.0;
+ self.pulseDirection = -1;
+ } else if (self.alpha < 0.3) {
+ self.alpha = 0.3;
+ self.pulseDirection = 1;
+ }
+ } else {
self.alpha = 0.2;
}
};
return self;
@@ -48,9 +50,9 @@
self.isCollected = false;
self.entangledWith = null;
self.setDimension = function (dim) {
self.dimension = dim;
- self.alpha = dim === currentDimension ? 1.0 : 0.3;
+ self.alpha = 1.0;
};
self.startDrag = function () {
self.isBeingDragged = true;
tween(particleGraphics, {
@@ -130,9 +132,9 @@
self.dimension = 0;
self.targetDimension = 1;
self.setDimension = function (dim) {
self.dimension = dim;
- self.alpha = dim === currentDimension ? 1.0 : 0.2;
+ self.alpha = 1.0;
};
self.update = function () {
portalGraphics.rotation += 0.02;
// Check if particles are transported through portal
@@ -300,15 +302,15 @@
indicator.scaleY = i === currentDimension ? 1.5 : 1.0;
}
// Update all objects for dimension visibility
for (var i = 0; i < particles.length; i++) {
- particles[i].setDimension(particles[i].dimension);
+ particles[i].alpha = particles[i].dimension === currentDimension ? 1.0 : 0.3;
}
for (var i = 0; i < portals.length; i++) {
- portals[i].setDimension(portals[i].dimension);
+ portals[i].alpha = portals[i].dimension === currentDimension ? 1.0 : 0.2;
}
for (var i = 0; i < interferenceFields.length; i++) {
- interferenceFields[i].setDimension(interferenceFields[i].dimension);
+ interferenceFields[i].alpha = interferenceFields[i].dimension === currentDimension ? 0.8 : 0.2;
}
}
function switchDimension() {
currentDimension = (currentDimension + 1) % totalDimensions;